Unreal Championship 2: The Liandri Conflict

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Unreal Championship 2: The Liandri Conflict
Unrealchampionship2.jpg
Developer(s) Epic Games
Publisher(s) Midway Games
Designer(s) Mike Capps
Artist(s) Jerry O'Flaherty
Composer(s) Kevin Riepl
Series Unreal
Engine Unreal Engine 2.5 (Unreal Engine 2X)
Platform(s) Xbox
Release date(s)
  • NA April 18, 2005
  • EU April 22, 2005
Genre(s) First-person shooter, third-person shooter
Mode(s) Single-player, multiplayer

Unreal Championship 2: The Liandri Conflict (abbreviated UC2) is a first-/third-person shooter video game in the Unreal series of games. It was developed by Epic Games and published by Midway Games for release on the Xbox game console as a direct sequel to the 2002 game Unreal Championship, which was itself ported as Unreal Tournament 2003 to the PC. Unreal Championship 2, much more than its predecessor, is designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is backwards compatible on the Xbox 360.[1]

Gameplay[edit]

The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.

Unreal Championship 2 features 14 different characters from the Unreal universe, plus extra characters released in a bonus pack via Xbox Live. Other additions include the new gametypes Overdose and Nali Slaughter, new weapons including melee weapons, and more adrenaline combos than in previous games.

Unreal Championship 2 adds melee combat to the series by allowing characters to switch to their respective weapon, such as a blade or staff. Players can also perform special "Fatality" moves very much like Mortal Kombat, another game series by Midway. Players can use melee weapons only in third-person mode, but can switch between first- and third-person mode on the fly while using firearms.

Before a multiplayer game starts, the host can change gravity, regenerate health, and otherwise modify gameplay with "mutators" as is common in the Unreal series of games. The game also features, in addition to the classic multiplayer, a single-player story with cut scenes, story-specific missions, and tournament ladders for each character in the game.

Plot[edit]

Development[edit]

Unreal Championship 2 began development after Unreal Tournament 2003 was released and a planned sequel was in the works for the PC. Epic Games decided to move the game over to the consoles and became a three-game contract between Midway Games and Epic Games.[citation needed] It was marketed as a sequel to Unreal Championship even though the original has almost nothing to do with the game itself.[citation needed]

Soundtrack[edit]

The soundtrack for Unreal Championship 2 was composed by Kevin Riepl.[2]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic 85/100[3]
Review scores
Publication Score
CVG 9/10[4]
Edge 8/10[5]
Eurogamer 7/10[6]
Game Revolution 4.5/5 stars[7]
GameSpot 9/10[8]
GamesRadar 4.5/5 stars[9]
IGN 9.3/10[10]
Cheat Code Central 4.5/5 stars[11]
PopMatters 8/10 stars[12]

Unreal Championship 2 has an 85 average on Metacritic.[3]

References[edit]

  1. ^ "2005 Winners". 
  2. ^ D., Spence (29 November 2006). "Gears Of War Composer Interview". IGN. Retrieved 9 October 2014. 
  3. ^ a b "Unreal Championship 2: The Liandri Conflict Review". Metacritic. CBS Interactive. Retrieved 9 October 2014. 
  4. ^ Official Xbox Magazine Staff (3 May 2005). "Unreal Championship 2: The Liandri Conflict". Computer and Video Games. Future plc. Retrieved 9 October 2014. 
  5. ^ Edge Staff (4 April 2005). "Unreal Championship 2: The Liandri Conflict Review". Edge. Future plc. Retrieved 9 October 2014. 
  6. ^ Reed, Kristan (22 April 2005). "Unreal Championship 2: The Liandri Conflict Review. The Jazz Odyssey of shooters". Eurogamer. Gamer Network Ltd. Retrieved 9 October 2014. 
  7. ^ Dodson, Joe (22 April 2005). "Unreal Championship 2: The Liandri Conflict Review. Finish Him!". Game Revolution. Net Revolution Inc. Retrieved 9 October 2014. 
  8. ^ Gerstmann, Jeff (18 April 2005). "Unreal Championship 2: The Liandri Conflict Review. While the concept of a first-person shooter going behind the back may sound a little strange at first, Unreal Championship 2 pulls it off with ease and, at the same time, provides a fantastic new twist on an old favorite". GameSpot. CBS Interactive. Retrieved 9 October 2014. 
  9. ^ Xbox World 360 (13 April 2005). "Unreal Championship 2: The Liandri Conflict Review". GamesRadar. Future plc. Retrieved 9 October 2014. 
  10. ^ C. Perry, Douglass (15 April 2005). "Unreal Championship 2: The Liandri Conflict Review. The new definition of deathmatch? Epic's innovative combat-shooter paves a path to the future". IGN. Retrieved 9 October 2014. 
  11. ^ Fenix (2005). "Xbox Review: Unreal Championship 2: The Liandri Conflict". Cheat Code Central. Retrieved 9 October 2014. 
  12. ^ G. Alarilla, Joey (2005). "Unreal Championship 2: The Liandri Conflict Review. I Fought the Bot... and the Bot Won. "Are you camping?"". PopMatters. Retrieved 9 October 2014. 

External links[edit]