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|Developer(s)||Potomac Computer Systems|
|Publisher(s)||Potomac Computer Systems|
ZZT is an ANSI character-based video game, created in 1991 by Tim Sweeney of Potomac Computer Systems, which later became Epic MegaGames in 1992 and finally Epic Games in 1999. It remains a popular MS-DOS game creation system. ZZT itself is not an acronym for anything; its title was chosen so it would always appear at the bottom of newsgroup listings. It was later jokingly mentioned by Sweeney as being short for Zoo of Zero Tolerance, which has mistakenly become a popular belief.
Although visually outdated at the time of its release, ZZT became fairly popular because of its integration of an object-oriented scripting language known as ZZT-OOP. The language allowed community involvement that extended beyond simply creating level terrain with the built-in editor.
Originally ZZT was shareware, with only one of the four level-sets or "worlds" released without payment. The level released with the shareware copy is called "Town of ZZT". The shareware versions also included "Demo of ZZT", which displayed the basic features of ZZT worlds, and "Tour of ZZT", which allowed the player to view select rooms (some playable) of the four worlds. Three different versions of shareware ZZT were released, with three corresponding registered versions. With about 30,000 registrations worldwide, ZZT was successful enough to finance the production of Jill of the Jungle. As the game became obsolete it became freeware, however, with all four worlds of the registered version released for free. The worlds are: "Town of ZZT", "Caves of ZZT", "Dungeons of ZZT", and "City of ZZT".
In the newsletters for the registered version of ZZT, it is apparent that Sweeney initially had not expected the editor to become the most popular feature of his game. Fans' letters to him quickly established this, and Sweeney responded by encouraging registered users to make their own worlds and submit them to him. The best material from these was released in The Best of ZZT.
Gameplay of ZZT is very simple. The player is controlled by the four cursor keys, and the shift key and a cursor key pressed will shoot a bullet (if the player has ammo). Items that can be picked up include: ammo (each magazine holds five rounds), gems (used for currency in most games), torches (used by pressing the T key in darkened rooms, lighting a small area around the player, that moves as the player does), and energizers that give the player temporary invincibility. Enemies include lions (randomly moving monsters, that may follow the player), tigers (randomly moving monsters that fire bullets), ruffians (monsters that chase the player, then rest, then repeat), bears, slimes, and spinning guns.
Third-party worlds for ZZT are diverse, ranging from shoot 'em ups to complex role-playing video game to a Lemmings clone (Zem). Other games have been inspired by ZZT, such as MegaZeux and ZZT's sequel, Super ZZT, the latter being widely criticized for lacking an easily accessible editor function.
Several similar programs exist for editing ZZT data.
KevEdit: A versatile world editor that features a complete palette, a larger backbuffer, a default color mode, and a much better character selector. It is no longer developed (as of July 2, 2005) and is still in an alpha form, but is still usable. The latest release is v0.5.1.
ZZTAE: Is another, older external editor for ZZT. It has a color chooser, easier to read language editor, support for object libraries and fonts, improved buffer, object, and map sizes, a test function, and a music player. Worlds created using ZZTAE are watermarked. Worlds found with that became a bannable offense in some ZZT contests. A tool was later released that could eliminate the traces. The newest release is v1.0.1 (October 1, 2001).
DreamZZT: An open-source ZZT engine for Mac OS X, Microsoft Windows, Linux, Nintendo DS and the SEGA Dreamcast.