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Resident Evil 7: Biohazard

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Resident Evil 7: Biohazard
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Koshi Nakanishi
Producer(s)
  • Masachika Kawata
  • Tsuyoshi Kanda
Designer(s)
  • Hajime Horiuchi
  • Keisuke Yamakawa
Programmer(s)
  • Yosuke Noro
  • Tomofumi Ishida
Artist(s)
  • Tomonori Takano
  • Toshihiko Tsuda
  • Hiroyuki Chi
Writer(s)Richard Pearsey
Composer(s)
  • Akiyuki Morimoto
  • Miwako Chinone
  • Satoshi Hori
  • Cris Velasco
  • Brian D'Oliveira
SeriesResident Evil
Platform(s)
Release
  • WW: January 24, 2017
  • JP: January 26, 2017
Genre(s)Survival horror
Mode(s)Single-player

Resident Evil 7: Biohazard[a] is a survival horror video game developed and published by Capcom. The game was released worldwide in January 2017 for Microsoft Windows, PlayStation 4 – with support for the PlayStation VR headset – and Xbox One. It is the eleventh main entry and 24th entry overall in the Resident Evil franchise. It is the first main series installment to be played from a first-person perspective.

The story follows civilian Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family, and the "Molded", a humanoid form of bacteria. Healing items are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented like Resident Evil 5 and 6, the survival horror element present in earlier installments took priority. Thus, the game uses a first-person perspective. It is the first full-length game to be developed in the RE Engine.

Resident Evil 7 received generally favorable reviews, which praised the gameplay, graphics, and design. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game. It had the third-best sales debut in the series and has sold over 3 million copies.

Gameplay

Ethan fights off Jack Baker with a handgun.

The player controls the protagonist, Ethan Winters, from a first-person perspective.[1] Although Ethan is a civilian who offers few combat skills,[2] he is able to arm himself with a variety of different weapons including handguns, shotguns, flamethrowers, explosives and chainsaws[3] against the Baker family, and a humanoid form of bacteria known as the "Molded". Additionally, he is able to quickly turn 180 degrees to avoid enemies, as well as block incoming attacks to reduce damage. Various portions of the game are spent being pursued by members of the Baker family, who if engaged in combat, can only be temporarily incapacitated. However, these encounters are entirely avoidable by means of stealth, or simply running away.[4][5]

Unlike Resident Evil 5 and 6, the gameplay emphasizes horror and exploration over action.[2][6] The inventory uses a grid-based system with an initial capacity of 12 slots, but may be expanded several times over the course of the game. An item can occupy up to two spaces, and four items may be assigned to the D-pad. Item boxes found in save rooms may also be used to manage and store items for later use, and be retrieved from different item boxes.[4][7] Items in the inventory can be used, examined, or combined with other items to increase their usefulness.[8] Many of the game's puzzles require that items be examined under certain conditions in order to reveal secrets.[9] Tape recorders can be used to manually save the game's progress, which depending on the given difficulty level, may require the use of a cassette tape.[4][10] Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle.[4][11]

The PlayStation 4 version of the game is fully playable in virtual reality using the PlayStation VR headset, with the core gameplay mechanics remaining identical.[12] VR devices compatible with Microsoft Windows and Xbox One are enabled for the game in 2018.[13]

Plot

In 2017, Ethan Winters, a civilian with an unknown background, is drawn to a derelict plantation in Dulvey, Louisiana, by a message from his wife Mia, who has been missing for the past three years. Exploring a seemingly abandoned house, Ethan finds Mia imprisoned in the basement. During their escape, Mia suddenly becomes extremely violent and attacks Ethan, forcing him to kill her. After receiving a call from a woman named Zoe offering assistance, Ethan is attacked again by a revived Mia, cutting his left arm off, and then subdued by Jack Baker, patriarch of the Baker family. He is then dragged to another house where Zoe sows his hand back on. Ethan is held captive by Jack, his wife Marguerite, their son Lucas, and an elderly wheelchair-bound woman. Although Ethan escapes his captors, he is repeatedly confronted by Jack, who demonstrates the ability to regenerate from fatal wounds and dismemberment.[4]

Zoe again contacts Ethan, revealing she is the Bakers' daughter. Zoe informs Ethan that she, her family, and Mia are all infected with the same ailment, but can be cured with a special serum. Ethan makes his way to an old house to retrieve the serum ingredients, where he manages to kill Marguerite. After recovering the ingredients, Ethan experiences visions of an unknown young girl. Lucas captures Zoe and Mia before Ethan's return, and forces him to navigate a booby-trapped barn to find them. Ethan outwits Lucas, causing him to flee, and frees Zoe and Mia. Zoe then develops two serum doses, but Jack, now heavily mutated, attacks Ethan, who uses one dose to permanently kill him. Ethan must then choose to cure either Mia or Zoe. Choosing Zoe leaves Mia heartbroken, despite Ethan's promise to send help. As he and Zoe escape on a boat, Zoe reveals that the Bakers were infected after Mia arrived with a young girl named Eveline when the wreck of a tanker ship washed ashore. To prevent their escape, Eveline psychically kills Zoe, and Ethan is knocked from the boat by a creature. If Ethan chooses Mia, Zoe gives a bitter farewell to him and Mia. As he and Mia escape on a boat, they come across the crashed tanker where they are attacked by the creature and knocked from the boat. Following either choice, Mia ends up on the wrecked ship and searches for Ethan while experiencing visions of Eveline, who refers to Mia as her mother. Eventually, Mia's memory is restored, revealing that she was a covert operative for an unnamed corporation that developed Eveline as a bioweapon. Mia and another agent were to escort Eveline as she was being transported aboard the tanker when Eveline escaped containment and sank the ship. She then infected Mia in an effort to force her to be her mother. After finding Ethan, Mia gives him a vial of Eveline's genetic material. If Ethan cured Zoe, Mia succumbs to Eveline's control and attacks Ethan, forcing him to permanently kill her. If Ethan cured Mia, she resists her control long enough to seal Ethan out of the ship to save him.[4]

After leaving the shipwreck, Ethan discovers a hidden laboratory inside an abandoned salt mine. There, he learns that Eveline is a bio-organic weapon capable of infecting people with a psychotropic mold that gives her control over her victims' minds, resulting in their insanity, superhuman regenerative abilities, and various mutations. Eveline grew up obsessed with having a family, influencing her to infect Mia and the Bakers, and lure Ethan to the Bakers' home. Lucas is also revealed to have been immunized against Eveline's control by the organization in exchange for providing observations on her. Using the lab equipment and Eveline's genetic material, Ethan synthesizes a toxin to kill her, and proceeds through a series of tunnels that lead back to the Baker house. Eveline assaults Ethan with hallucinations, but he overcomes them and injects Eveline with the toxin, which doesn't kill her, but reveals she is the elderly woman in a wheelchair, who has been rapidly aging since her escape. Eveline then mutates into a large monster but, aided by the arrival of a military squad, Ethan is able to kill her. With Eveline dead, the squad and their leader, who identifies himself as "Redfield", extracts Ethan by helicopter. If Ethan did not cure Mia, he throws his phone containing her last message to him from the helicopter, saying "goodbye". If Mia was cured, she is found alive aboard Redfield's helicopter. As the helicopter flies away, it is revealed to be branded with a variation of the Umbrella Corporation logo.[4]

Development

File:RE Engine logo.jpg
Resident Evil 7 debuted the use of the RE Engine in a full-length video game.

Following the release of Resident Evil 6, Capcom conducted internal discussions regarding the direction of the next installment. A preliminary version of the game, developed in 2013, featured a more action-oriented gameplay, similar to that of Resident Evil 6. Taking inspiration from the 1981 film The Evil Dead, the developers figured scaling back the game to one location and using a first-person perspective to immerse players would be the best way to return the series to its roots of survival horror.[14][15] Development began around February 2014.[16] The game is built on a new engine, named RE Engine, which includes virtual reality (VR) development tools.[17] The decision to make the game first-person was made well before VR was considered;[12] VR development started in October 2015, for which a separate team was created.[18] The introduction of VR demanded that textures be more detailed, discarding flat textures and innaccurate object sizes that had previously been used.[19] A year before the game's announcement, Capcom presented to attendants of E3 2015 a first-person horror-themed VR demo called KITCHEN, which ran on the same engine.[17][20] While Resident Evil 7 had been in development long before KITCHEN, the latter was seen as an opportunity to evaluate how the RE Engine and its VR capabilities would be received by the public.[12] As a hint to the demo's relation to, at the time unannounced, Resident Evil 7, the logo of KITCHEN had the letter "T" designed so that it resembled a "7", but it went largely unnoticed.[16] In the company's Integrated Report of 2015, the Resident Evil development division of Capcom was stated to focus on creating experiences for the VR market, which included the new VR engine and games for the eighth generation of consoles.[21]

The game was directed by Koshi Nakanishi, who previously helmed Resident Evil: Revelations, leading a development team numbering at about 120 staff.[14] For the first time in the series, the narrative designer was a westerner—Richard Pearsey, writer of the two expansion packs of F.E.A.R. and one of the narrative designers of Spec Ops: The Line.[22] At the time of the game's reveal, development was around 65% complete.[16] Some of the creature models in Resident Evil 7 were first created in physical form – a number of them from actual meat – by make-up artists, to then be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, but posed a problem in researching the setting of Louisiana because its considerable demand for equipment made it unviable for transport, which required Capcom to model by hand.[23] The game's original score was composed primarily by Capcom's Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Brian D'Oliveira and Cris Velasco.[24] Its theme song, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne. Levine's step-daughter Mariana Barreto was the original choice, but ended up doing the background vocals. The song went through about 20 versions until completion.[25] An official soundtrack was released digitally by Sumthing Else Music Works alongside the game on January 24.[24]

Release and marketing

In October 2016, Capcom launched a 10 part video series called The World of Resident Evil 7, teasing pieces of the game's contents.[26][27] A cross-save feature between Microsoft Windows and the Xbox One was confirmed in November 2016.[28] If bought on either PC through the Windows Store or on the Xbox One digitally, it is playable on both platforms through the Xbox Play Anywhere program,[29] making it the first game published by a third-party to be a part of the program.[30]

The internal marketing team at Capcom collaborated with creative agency iam8bit to produce an escape room called Resident Evil Escape Room Experience, in which groups of six are guided through a series of rooms by Umbrella Corporation employees. It was held at a gallery space in Echo Park, Los Angeles.[31] In London, a similar event was hosted in concurrence with the release.[32]

Purchase of a GameStop-exclusive Collector's Edition included an eight-inch model of the Baker mansion, which when opened functions as a music box playing the main theme rendition of "Go Tell Aunt Rhody", a mannequin finger-shaped 4 GB USB flash drive contained within a VHS tape box, a SteelBook Case containing the game, a lithograph of the Baker family, and a note.[33][34] The UK version added the Survival Pack: Action Set DLC, a 20th anniversary artbook and a seven-inch replica of the mansion, but did not feature the music box.[35] U.S. pre-orders on the PlayStation 4 and Xbox One came with a code for a free digital download of Resident Evil: Retribution.[36] A 4D candle with the scent of the Baker House Mansion was made to enhance the virtual reality experience.[37]

Resident Evil 7: Biohazard was released for Microsoft Windows, PlayStation 4 and Xbox One in North America and Europe on January 24, 2017, and in Japan on January 26.[26] For the first 12 months of its release, the virtual reality format is exclusive to PlayStation VR.[13] Over 2,000,000 players accumulated worldwide, with over 200,000 of them being VR users.[38] The PC version was tamper-protected by anti-piracy software Denuvo, which was hacked within five days of release.[39]

Playable demonstrations

Shortly after the game's reveal, a playable teaser named Resident Evil 7 Teaser: Beginning Hour was released on the PlayStation Store.[17] The demo takes place in a dilapidated house, which the unnamed male player character needs to escape.[40] Depending on the actions taken by the player, the teaser may have three different outcomes.[41] Capcom later revealed that the teaser was a standalone experience and not a segment of the game, which has more variety in its environments, and additional mechanics, such as combat.[42][43] By July 2016, the demo had been downloaded over 2 million times.[44] An update called the "Twilight Version" was released on September 15, 2016, and gave access to new rooms and items to find.[45] Along with the new version, Capcom also released a trailer for the game. Another update called the "Midnight Version" was released on December 3, which unlocked additional areas of the house, along with several new items to find and a puzzle concerning a riddle in the Twilight Version.[46] The demo was released for Xbox One on December 9 and for PC on December 19.[47]

A playable demo called Lantern was made available for attendees at Gamescom 2016, as part of revealing the first Resident Evil 7 story trailer. It makes use of found footage and first-person narrative as it tells the story of a young woman by the name of Mia hiding from an agitated old lady holding a lantern. The old lady is Marguerite Baker, who was first mentioned in Beginning Hour.[48][49]

Downloadable content

The first downloadable content (DLC) package for the game, titled Banned Footage Vol. 1, was released for the PlayStation 4 on January 31, 2017. Banned Footage Vol. 1 includes two scenarios, called "Nightmare" and "Bedroom", and a new game mode, titled "Ethan Must Die".[50][51] On February 14, Banned Footage Vol. 2 was released for the PlayStation 4, which includes two additional scenarios, called "21" and "Daughters", and a new game mode, titled "Jack's 55th Birthday". Banned Footage Vol. 1 and Banned Footage Vol. 2 were released for the Xbox One and PC on February 21.[52] Not a Hero – a story chapter where players control Chris Redfield – was indefinitely delayed from its Spring 2017 release.[53][54][55]

Reception

Pre-release

Due to its first-person presentation, the game has drawn comparisons to Konami's cancelled Silent Hills title and its P.T. demo. Capcom responded to this by pointing out that Resident Evil 7 was in development before the reveal of P.T.,[56] and dispelled any rumors about staff of P.T. having been hired to work on the game.[57] Shacknews noted that Beginning Hour had several similarities with Sweet Home (1989), the Capcom horror game that inspired the original Resident Evil (1996). These similarities to Sweet Home include the plot of a film crew going to an abandoned house, a paranormal female presence in the house, and a tragic tale involving a family that once lived there.[58] Eurogamer found the element of survival horror in Lantern to be reminiscent of Alien: Isolation.[48] Resident Evil 7 was well received for the dissimilarity to its polarizing predecessor, in particular the change from action-oriented combat and effects to an approach more grounded in horror.[59][60]

Post-release

The game received generally favorable reviews, according to video game review aggregator Metacritic.[61][62][63] In their list of the 20 best horror games of all time, GamesRadar ranked Resident Evil 7 in 5th place.[72]

Destructoid's Zack Furniss felt that the primary accomplishment of Resident Evil 7 concerned its pacing, which was praised as "masterful". Furniss' apprehensive expectations of how the story would unfold were subverted to his liking, deeming the result a blend similar to the horror and comedy found in The Evil Dead films. He found a sense of finality in the combat and lauded it for having produced lasting tension. What held more sway, however, was the priority of survival horror, with the management of limited resources meeting a positive response. Furniss considered the boss fights to be "harrowing" and welcomed the consistent surreality of the game. His playthrough with the PlayStation VR inspired unease, unpredictable jump scares and ultimately an "intuitive" experience.[64] Ray Carsillo of Electronic Gaming Monthly favored the atmosphere's constant mood of anxiety, which was partly impacted by the interiors of the main setting. The sound design was also thought to complement this sense of dread, increasing the level of player involvement. He noted the slow narrative build as the game's most substantial achievement, and likened its efficacy to that of earlier games in the series. Like Furniss, Carsillo expressed appreciation for the pacing, and opined that it brought considerable intrigue, accommodating lengthy play sessions. Playing with the virtual reality headset was "even more frightening than doing it normally", according to Carsillo, echoing Furniss' view that it made the game more immersive.[65] Writing for Game Informer, Andrew Reiner commended the "tense, unsettling, overly gory" atmosphere for providing a competent introduction to Resident Evil 7. The Baker house and the nature of exploring it posed significant interest to him, for together, they would present new aspects regarding the occupants and be enhanced by the first-person perspective.[66] Scott Butterworth at GameSpot enjoyed the narrative overall, valuing its memorable moments and the thematic consistency of the writing. He was impressed with the reliance of atmosphere as opposed to jump scares to heighten the feeling of danger. Using the Baker family to multifarious ends of gameplay was complimented as a logical extension of the established world; the interactive VHS tapes were approved of for the same reason, said to serve "beautifully as both a narrative device and a way to break up Ethan's exhausting mission". On PlayStation VR, Butterworth mentioned that, in its employment, the element of horror appeared more realistic.[67]

Leon Hurley, writing for GamesRadar, was of the opinion that, while the "gore and guts" were sparingly effective, a number of his most favorite moments had to do with investigating the "beautifully designed" Baker house. As for the VR, it was dubbed as a terrifying experience "where the mildewy atmosphere gets into your soul".[68] Giant Bomb's Dan Ryckert referred to Resident Evil 7 as the reinvigoration of earlier components in the series while at the same time yielding a fresh outlook with a yet-unrivaled story. The main antagonists bore substantial weight to Ryckert's cause for worry, and gave way to thrills when prompted to flee them. He viewed the first-person perspective as "bold", and attributed to the PlayStation VR, an earnest addition to the "scare factor".[69] Chloi Rad of IGN endorsed the pervading tone of eeriness in the game, owed entirely to the plantation, which she thought was "one of the creepiest single settings since the Spencer Mansion". Also, she observed that the game world gave off a robust sense of place with unwavering exploration. To her, the Baker family were the most compelling of the characters because of the consequent emotional strain felt in their presence.[70] Andy Kelly at PC Gamer began his review, writing, "It's a return to the atmospheric, slow-burning horror of the original". He disagreed with Ryckert's assessment that the first-person was a bold reinvention, instead praising it for being "classic Resident Evil through and through". Kelly saw the regular state of vulnerability he was faced within the game as one of its greatest strengths, giving credit to the visuals and audio for adding to the "rumbling sense of dread". He considered flashbacks via VHS tapes to be one of his favorite features.[11] Polygon's Philip Kollar applauded Resident Evil 7's return to form, declaring that "no Resident Evil game since the first has done as good a job as RE7 at making me feel scared and helpless".[71]

Conversely, Furniss observed the final boss fight and ending as disappointing. He also cited issues with the PlayStation VR, including the prospect of sacrificing graphics for improved aim and immersion, as the resolution would decrease while in virtual reality.[64] Carsillo disliked the inventory system because its restricted capacity left weaponry and ammunition with the same amount of space as other items critical to story progression.[65] The lack of character development for the protagonist Ethan Winters was disparaged as well, with Reiner stating that the plot suffered flaws of inconsistency from this approach. Also subject to criticism was the required body movements while in seated VR mode, which were described as stomach-churning.[66] Butterworth felt a loss of excitement by the end, blaming the repetition of certain assignments to be carried out. He faulted enemies for exerting less of a threat than was preferred in the given difficulty level. Unlike with other platforms, Butterworth detected inferior visual performance on the Xbox One with degraded colors and textures.[67] Hurley expressed disapproval of the decision one comes across near the end of the game, calling into question its relevance by arguing that it could be quickly resolved in the event of regret.[68] Rad criticized Resident Evil 7 for its dependence on "overplayed tropes about rural America" which would eventually resemble a cartoon, and the puzzles were appraised as the sole shortcoming of the setting.[70] Kollar accused boss battles of interrupting the inherent suspense.[71]

Sales

Capcom's pre-release sales projection for the game's launch window, through the end of March 2017, was 4 million copies.[73] The game had shipped over 2.5 million units worldwide days after the release, while the demo exceeded 7.15 million downloads.[74] The modest shipment figure had an effect on Capcom's stock price, which fell more than three percent following the Tokyo Stock Exchange.[75] It was the best-selling video game in the UK during its week of release according to Chart-Track, amounting to the third-best debut in Resident Evil history behind 5 (7.1 mill) and 6 (6.6 mill). 200,000 copies had also been sold through Steam during that time.[75][76][77] It ranked first in the Japanese charts for the week ending January 29; the PS4 sales totalled 187,306 copies,[78] 58.9 percent of its initial shipment.[79] In the month of January in the United States, Resident Evil 7 sold the most out of any video game.[80] On February 1, Capcom communicated to its investors that the game had recouped its budget.[81] It remained at the top of the UK sales chart in its second week.[82] February saw Resident Evil 7 ranked the second best-selling video game in the United States, behind For Honor.[83] By April 2017, Resident Evil 7 had sold 3.5 million copies worldwide, short of Capcom's expectation of 4 million.[84] In May 2017, Capcom gave the game a lifetime sales forecast of 10 million units, citing favorable reviews, marketing and downloadable content as contributing factors.[85]

References

Notes

  1. ^ Stylized as RESIDENT EVII. biohazard, known in Japan as Biohazard 7: Resident Evil (Japanese: バイオハザード7 レジデント イービル, Hepburn: Baiohazādo 7 Rejidento Ībiru, stylized as BIOHA7.ARD resident evil)

Footnotes

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  3. ^ Frank, Allegra (August 26, 2016). "Resident Evil 7 plot, combat details outed by ESRB (update)". Polygon. Vox Media.
  4. ^ a b c d e f g Capcom (January 24, 2017). Resident Evil 7: Biohazard (Microsoft Windows, PlayStation 4, Xbox One). Capcom.
  5. ^ "Resident Evil 7 Biohazard Official Vol. 6: Immortal". IGN. Ziff Davis. October 25, 2016.
  6. ^ Osborn, Alex (June 15, 2016). "E3 2016: Resident Evil 7 Teaser Demo Not Part of the Main Game". IGN. Ziff Davis.
  7. ^ "Resident Evil 7 Biohazard Official Vol. 2: Shotgun in the Box". IGN. Ziff Davis. October 14, 2016.
  8. ^ "Resident Evil 7 Biohazard Official Vol. 5: Survival". IGN. Ziff Davis. October 25, 2016.
  9. ^ "Resident Evil 7 Biohazard Official Vol. 8: Imagination". IGN. Ziff Davis. November 1, 2016.
  10. ^ "Resident Evil 7 Biohazard Official Vol. 4: Recorder". IGN. Ziff Davis. October 18, 2016.
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  28. ^ Dayus, Oscar (November 25, 2016). "Resident Evil 7 Supports Xbox One to PC Cross-Saves". GameSpot. CBS Interactive.
  29. ^ Chalk, Andy (January 18, 2017). "Resident Evil 7: Biohazard confirmed as a "Play Anywhere" game". PC Gamer. Future plc.
  30. ^ Sarkar, Samit (January 18, 2017). "Resident Evil 7 biohazard supports cross-buy on Xbox One and PC". Polygon. Vox Media.
  31. ^ Shamoon, Evan (October 30, 2016). "Escape Room Experience Tries to Replicate 'Resident Evil' in Real Life". Rolling Stone. Wenner Media LLC.
  32. ^ "RESIDENT EVIIL™ 7: THE EXPERIENCE". Gamasutra. UBM plc. January 5, 2017.
  33. ^ McWhertor, Michael (November 21, 2016). "Resident Evil 7's $179.99 collector's edition comes with a mansion". Polygon. Vox Media.
  34. ^ Keefer, John (November 21, 2016). "Resident Evil 7 Biohazard collector's edition offers music box and more for $180". Shacknews. Gamerhub.
  35. ^ Saed, Sherif (November 28, 2016). "The Resident Evil 7 collector's edition is a little different in the UK". VG247. Videogaming247 Ltd.
  36. ^ Boccher, Mike (January 10, 2017). "Resident Evil 7: Biohazard pre-orders at Gamestop earn you a free movie code". GameZone. GameZone Next.
  37. ^ Serrano, Zulai (January 13, 2017). "'Resident Evil 7 Biohazard' Has A 4D Candle For VR, Because Why Not". iDigitalTimes.
  38. ^ "GLOBAL STATS". ResidentEvil.net. Capcom.
  39. ^ "Denuvo Piracy Crisis as Resident Evil 7 Gets Cracked in Record Time". TorrentFreak. January 30, 2017.
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  44. ^ Phillips, Tom (July 1, 2016). "Capcom points to Resident Evil 7 dummy finger use". Eurogamer. Gamer Network.
  45. ^ Skrebels, Joe (September 15, 2016). "Resident Evil 7 Biohazard Beginning Hour Demo Updated With New Areas". IGN. Ziff Davis.
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  47. ^ Haney, Kellen (December 3, 2016). "The final Resident Evil 7 biohazard demo update is out today for PS4, with X1 and PC demos on the way". Capcom.
  48. ^ a b Phillips, Tom (August 23, 2016). "Take a tour of Resident Evil 7's disturbing new demo". Eurogamer. Gamer Network.
  49. ^ Martin, Liam (August 18, 2016). "Resident Evil 7 trailer: Capcom channels Silent Hills with spine-tingling story trailer". Daily Express. Northern & Shell.
  50. ^ O'Connor, Alice (January 31, 2017). "Resident Evil 7 shows off DLC scares". Rock, Paper, Shotgun.
  51. ^ Alexandra, Heather (January 31, 2017). "Resident Evil 7's New DLC Has One Of The Series' Best Puzzles". Kotaku. Univision Communications.
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External links