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===Music concerts===
===Music concerts===
{{main|Video Games Live}}
{{main|Video Games Live}}
In 2002, Tallarico co-founded [[Video Games Live]], a [[symphony orchestra]] concert series that plays music from video games, with [[Jack Wall (composer)|Jack Wall]].<ref>{{cite web|last=Cocker|first=Guy|title=Q&A: Video Games Live's Tommy Tallarico|url=https://www.gamespot.com/articles/qanda-video-games-lives-tommy-tallarico/1100-6199295/|website=GameSpot|access-date=17 June 2017}}</ref> Tallarico hosted and played guitar for the shows. He also created the visuals—scenes from video games, as well as lights and lasers—that are played in sync with the music.<ref>{{cite news|last1=Schiesel|first1=Seth|title=Video Games (No Controller Needed)|url=https://mobile.nytimes.com/2009/10/27/arts/television/27video.html|work=New York Times|date=October 26, 2009 |access-date=17 June 2017}}</ref><ref>{{cite web|last=Dring|first=Christopher|title="People thought I was insane" - The rise of Video Games Live|url=http://www.mcvuk.com/news/read/people-thought-i-was-insane-the-rise-of-video-games-live/0164314|website=MCV|publisher=MCV|access-date=17 June 2017}}</ref> VGL has been awarded two [[Guinness World Records|Guinness World Records (Gamer's Edition)]], one for the most video game concerts performed (357 at the time, 20 March 2016<ref>{{Cite web |title=Most videogame concerts performed |url=https://www.guinnessworldrecords.com/world-records/118187-most-videogame-concerts-performed |access-date=2022-11-27 |website=Guinness World Records |language=en-gb}}</ref>), and another for largest audience to ever view a video game music concert live - 752,109 people in total, where 750,023 were [[Streaming media|streams]] via [[Youku|Yoku]] app, and only 2,086 people attended the concert in [[Beijing Exhibition Theatre]], China.<ref>{{Cite web |title=Largest audience for a live videogame music concert |url=https://www.guinnessworldrecords.com/world-records/420959-largest-audience-for-a-live-videogame-music-concert |access-date=2022-11-27 |website=Guinness World Records |language=en-gb}}</ref><ref name="Guinness World Records">{{cite web|last=Swatman|first=Rachel|title=Video Games Live creator Tommy Tallarico receives certificates at record-breaking concert |url=http://www.guinnessworldrecords.com/news/2016/3/video-games-live-creator-tommy-tallarico-receives-certificates-at-record-breaking-421744|website=Guinness World Records|date=March 22, 2016 |access-date=10 May 2017}}</ref> It is not the largest symphony performance ever seen live, despite the claims of Tallarico,<ref>{{Cite web |title=AWARDS |url=https://www.tallarico.com/awards |access-date=2022-11-27 |website=Mysite |language=en}}</ref> as the largest attendance at the classical music concert was 800,000 at the [[New York Philharmonic]] performance in New York in 1986.<ref>{{Cite web |title=Largest attendance at a classical concert |url=https://www.guinnessworldrecords.com/world-records/69637-largest-attendance-at-a-classical-concert |access-date=2022-11-27 |website=Guinness World Records |language=en-gb}}</ref>
In 2002, Tallarico co-founded [[Video Games Live]], a [[symphony orchestra]] concert series that plays music from video games, with [[Jack Wall (composer)|Jack Wall]].<ref>{{cite web|last=Cocker|first=Guy|title=Q&A: Video Games Live's Tommy Tallarico|url=https://www.gamespot.com/articles/qanda-video-games-lives-tommy-tallarico/1100-6199295/|website=GameSpot|access-date=17 June 2017}}</ref> Tallarico hosted and played guitar for the shows. He also created the visuals—scenes from video games, as well as lights and lasers—that are played in sync with the music.<ref>{{cite news|last1=Schiesel|first1=Seth|title=Video Games (No Controller Needed)|url=https://mobile.nytimes.com/2009/10/27/arts/television/27video.html|work=New York Times|date=October 26, 2009 |access-date=17 June 2017}}</ref><ref>{{cite web|last=Dring|first=Christopher|title="People thought I was insane" - The rise of Video Games Live|url=http://www.mcvuk.com/news/read/people-thought-i-was-insane-the-rise-of-video-games-live/0164314|website=MCV|publisher=MCV|access-date=17 June 2017}}</ref> VGL has been awarded two [[Guinness World Records]]: one for the most video game concerts performed (357 at the time the record was awarded<ref>{{Cite web |title=Most videogame concerts performed |url=https://www.guinnessworldrecords.com/world-records/118187-most-videogame-concerts-performed |access-date=2022-11-27 |website=Guinness World Records |language=en-gb}}</ref>), and another for largest audience to ever view a video game music concert live (752,109 people in total, where 750,023 viewers watched online via the [[Youku]] app, and 2,086 people attended the concert in person at the [[Beijing Exhibition Center]]).<ref>{{Cite web |title=Largest audience for a live videogame music concert |url=https://www.guinnessworldrecords.com/world-records/420959-largest-audience-for-a-live-videogame-music-concert |access-date=2022-11-27 |website=Guinness World Records |language=en-gb}}</ref><ref name="Guinness World Records">{{cite web|last=Swatman|first=Rachel|title=Video Games Live creator Tommy Tallarico receives certificates at record-breaking concert |url=http://www.guinnessworldrecords.com/news/2016/3/video-games-live-creator-tommy-tallarico-receives-certificates-at-record-breaking-421744|website=Guinness World Records|date=March 22, 2016 |access-date=10 May 2017}}</ref> It is not the largest symphony performance ever seen live, despite the claims of Tallarico,<ref>{{Cite web |title=AWARDS |url=https://www.tallarico.com/awards |access-date=2022-11-27 |website=Mysite |language=en}}</ref> as the largest attendance at the classical music concert was 800,000 at the [[New York Philharmonic]] performance in New York in 1986.<ref>{{Cite web |title=Largest attendance at a classical concert |url=https://www.guinnessworldrecords.com/world-records/69637-largest-attendance-at-a-classical-concert |access-date=2022-11-27 |website=Guinness World Records |language=en-gb}}</ref>


Tallarico has produced seven VGL albums. The first album, ''Video Games Live Volume 1'', debuted at No. 10 on ''[[Billboard (magazine)|Billboard]]'' Top 10 for Classical Music Crossovers,<ref>{{cite web|last=Kuchera|first=Ben|title=Video Games Live album released, debuts at #10 on Billboard|url=https://arstechnica.com/gaming/2008/08/video-games-live-album-released-debuts-at-10-on-billboard/|website=ars Technica|date=August 2008 |publisher=ars Technica|access-date=17 June 2017}}</ref> and was named 2008 Best Video Game Soundtrack for both IGN and G.A.N.G.{{cn|date=December 2022}} The second volume, ''Level 2'', also sold as a [[Blu-ray]] DVD concert, debuted at No. 8 on the same Billboard list.<ref>{{cite web|last=Kollar|first=Phil|title=Video Games Live: Level 2 Has A Strong Debut |url=http://www.gameinformer.com/b/news/archive/2010/10/27/video-games-live-level-2-has-a-strong-debut.aspx|website=gameinformer|publisher=gameinformer|access-date=17 June 2017}}</ref> However, Tallarico received lukewarm support from the recording industry for the albums.<ref>{{Cite web |last=Shearer |first=Stew |date=2013-08-16 |title=Video Games Live Creator Talks Kickstarter |url=http://www.escapistmagazine.com/news/view/126915-Video-Games-Live-Creator-Talks-Kickstarter |archive-url=https://web.archive.org/web/20141016135941/https://www.escapistmagazine.com/news/view/126915-Video-Games-Live-Creator-Talks-Kickstarter |archive-date=2014-10-16 |access-date=2022-12-02 |website=Escapist Magazine}}</ref> He noted, "they don't believe in the culturally artistic significance of video game music, and they don't believe that people are interested in listening after the game is turned off."{{cn|date=December 2022}} In response, Tallarico crowdsourced the third album ''Level 3'' on [[Kickstarter]].<ref>{{Cite web |last=Chalk |first=Andy |date=2013-08-14 |title=Video Games Live Kickstarts Level 3 |url=http://www.escapistmagazine.com/news/view/126846-Video-Games-Live-Kickstarts-Level-3 |archive-url=https://web.archive.org/web/20140409084926/https://www.escapistmagazine.com/news/view/126846-Video-Games-Live-Kickstarts-Level-3 |archive-date=2014-04-09 |access-date=2022-12-02 |website=Escapist Magazine}}</ref> The project beat its goal and raised $285,081 for the album.{{cn|date=December 2022}} Since then, Video Games Live has brought out two further albums, ''Level 4'' and ''Level 5'', through Kickstarter.{{cn|date=December 2022}}
Tallarico has produced seven VGL albums. The first album, ''Video Games Live Volume 1'', debuted at No. 10 on ''[[Billboard (magazine)|Billboard]]'' Top 10 for Classical Music Crossovers,<ref>{{cite web|last=Kuchera|first=Ben|title=Video Games Live album released, debuts at #10 on Billboard|url=https://arstechnica.com/gaming/2008/08/video-games-live-album-released-debuts-at-10-on-billboard/|website=ars Technica|date=August 2008 |publisher=ars Technica|access-date=17 June 2017}}</ref> and was named 2008 Best Video Game Soundtrack for both IGN and G.A.N.G.{{cn|date=December 2022}} The second volume, ''Level 2'', also sold as a [[Blu-ray]] DVD concert, debuted at No. 8 on the same Billboard list.<ref>{{cite web|last=Kollar|first=Phil|title=Video Games Live: Level 2 Has A Strong Debut |url=http://www.gameinformer.com/b/news/archive/2010/10/27/video-games-live-level-2-has-a-strong-debut.aspx|website=gameinformer|publisher=gameinformer|access-date=17 June 2017}}</ref> However, Tallarico received lukewarm support from the recording industry for the albums.<ref>{{Cite web |last=Shearer |first=Stew |date=2013-08-16 |title=Video Games Live Creator Talks Kickstarter |url=http://www.escapistmagazine.com/news/view/126915-Video-Games-Live-Creator-Talks-Kickstarter |archive-url=https://web.archive.org/web/20141016135941/https://www.escapistmagazine.com/news/view/126915-Video-Games-Live-Creator-Talks-Kickstarter |archive-date=2014-10-16 |access-date=2022-12-02 |website=Escapist Magazine}}</ref> He noted, "they don't believe in the culturally artistic significance of video game music, and they don't believe that people are interested in listening after the game is turned off."{{cn|date=December 2022}} In response, Tallarico crowdsourced the third album ''Level 3'' on [[Kickstarter]].<ref>{{Cite web |last=Chalk |first=Andy |date=2013-08-14 |title=Video Games Live Kickstarts Level 3 |url=http://www.escapistmagazine.com/news/view/126846-Video-Games-Live-Kickstarts-Level-3 |archive-url=https://web.archive.org/web/20140409084926/https://www.escapistmagazine.com/news/view/126846-Video-Games-Live-Kickstarts-Level-3 |archive-date=2014-04-09 |access-date=2022-12-02 |website=Escapist Magazine}}</ref> The project beat its goal and raised $285,081 for the album.{{cn|date=December 2022}} Since then, Video Games Live has brought out two further albums, ''Level 4'' and ''Level 5'', through Kickstarter.{{cn|date=December 2022}}

Revision as of 00:10, 24 January 2023

Tommy Tallarico
Tallarico performing with Video Games Live in 2016
Tallarico performing with Video Games Live in 2016
Background information
Born (1968-02-18) February 18, 1968 (age 56)
Springfield, Massachusetts, U.S.
Genres
Occupation(s)
  • Video game music composer
  • musician
  • sound designer
  • television personality
  • live show creative director
  • producer
Instrument(s)
  • Electric guitar
  • piano
  • keyboard
Years active1991–present
Member ofVideo Games Live
Websitewww.tallarico.com

Tommy Tallarico (born February 18, 1968) is an American video game music composer, musician, sound designer, television personality, live show creative director and producer. He and his company, Tommy Tallarico Studios, worked on several video games since the 1990s.[1] He co-hosted the television shows Electric Playground and Reviews on the Run from 1997 until 2006.[2] In 2002, he created Video Games Live (VGL), a global video game music orchestra.

In 2018, after becoming the president of Intellivision Entertainment, the company began work on and sought investors for an original video game console named the Intellivision Amico, for which Tallarico was frequently present in pitch videos. He has since stepped down from his position as CEO, but remains on the company's board as president.

In 2020, it came to Tallarico's attention that a sound effect he owned from a game Tommy Tallarico Studios worked on, Messiah, was used without permission in the video game Roblox. This led to a legal dispute which ended in 2022 with the removal of the sound effect from the game.

Early life

Tommy Tallarico grew up in Springfield, Massachusetts, later attending Cathedral High School.[3][4] He told The Washington Post in an interview he would take his father's tape recorder to the arcade to record songs as a child.[5] After graduating high school, Tallarico attended Western New England University for a year.[4] According to the Los Angeles Times, Tallarico moved to Southern California in 1991 to try and obtain a job in the video game industry.[6] Tallarico took a job as a keyboard salesman at a Guitar Center in Santa Ana, California.[4] On his first day, Tallarico met an executive from Virgin Mastertronic. Shortly after, Tallarico was given a job at Virgin as one of their play-testers.[6]

Career

While play-testing, Tallarico often asked his bosses to let him create video game music. Tallarico's first musical project at Virgin Interactive was for the Game Boy version of Prince of Persia. "The main focus of writing video game music back then was it had to be simple and have a great melody," Tallarico said.[4] Tallarico worked on a number of other games while at Virgin Interactive, including The Terminator.[7]

Tommy Tallarico Studios

Tallarico continued working with Virgin Interactive as head of music and video division until 1994, when he went on to found Tommy Tallarico Studios. David Perry formed Shiny Entertainment at the same time, and the two studios collaborated on Earthworm Jim and MDK.[8] In 2005, Tallarico wrote part of an orchestral score for Advent Rising performed by the Mormon Tabernacle Choir.[9]

In 2000 Joey Kuras (then employed at Tallarico Studios) created the "oof" sound effect for the game Messiah.[10] Tallarico has at times claimed that Kuras created the sound, that it was a collaboration between the pair, and that he created it himself.[10][11] The sound effect was subsequently used in Roblox from 2006 to 2020, played after a character died in-game, and became an iconic part of the game after its adoption by meme culture.[12] Tallarico, who claims ownership of the sound, disputed Roblox's use of it in June 2019.[13] This dispute ended in July 2022 when the Roblox Corporation pulled the sound from all games on its platform.[14]

Television

In 1995, Victor Lucas—who runs the Electric Playground website—interviewed Tallarico at E3. The two built a rapport that enabled Lucas to ask Tallarico to work with him on a show. In 1997, Tallarico and Lucas wrote, produced, and co-hosted Electric Playground TV, which provided news, previews, and reviews on video games. Tallarico played the irreverent, raunchy funny man to Lucas's straight man. In 2002, the reviews section of Electric Playground—Reviews on the Run—was spun-off into its own program, which Tallarico and Lucas hosted as well. In the U.S., Reviews on the Run was broadcast on G4 TV as Judgment Day. The Electric Playground remains the longest-running video game television show in history.[15][16] In 2006, as Tallarico spent more time with his new project, Video Games Live, he started to spend less time on the show, missing almost all of 2007 and 2008. In 2009, Scott Jones took over his spot as full-time co-host with Victor Lucas.[17][18]

Music concerts

In 2002, Tallarico co-founded Video Games Live, a symphony orchestra concert series that plays music from video games, with Jack Wall.[19] Tallarico hosted and played guitar for the shows. He also created the visuals—scenes from video games, as well as lights and lasers—that are played in sync with the music.[20][21] VGL has been awarded two Guinness World Records: one for the most video game concerts performed (357 at the time the record was awarded[22]), and another for largest audience to ever view a video game music concert live (752,109 people in total, where 750,023 viewers watched online via the Youku app, and 2,086 people attended the concert in person at the Beijing Exhibition Center).[23][24] It is not the largest symphony performance ever seen live, despite the claims of Tallarico,[25] as the largest attendance at the classical music concert was 800,000 at the New York Philharmonic performance in New York in 1986.[26]

Tallarico has produced seven VGL albums. The first album, Video Games Live Volume 1, debuted at No. 10 on Billboard Top 10 for Classical Music Crossovers,[27] and was named 2008 Best Video Game Soundtrack for both IGN and G.A.N.G.[citation needed] The second volume, Level 2, also sold as a Blu-ray DVD concert, debuted at No. 8 on the same Billboard list.[28] However, Tallarico received lukewarm support from the recording industry for the albums.[29] He noted, "they don't believe in the culturally artistic significance of video game music, and they don't believe that people are interested in listening after the game is turned off."[citation needed] In response, Tallarico crowdsourced the third album Level 3 on Kickstarter.[30] The project beat its goal and raised $285,081 for the album.[citation needed] Since then, Video Games Live has brought out two further albums, Level 4 and Level 5, through Kickstarter.[citation needed]

In 2014, Tallarico and electronic dance music artist BT began working on Electronic Opus. As with Video Games Live, Electronic Opus presents EDM music alongside a symphony orchestra.[31] They used Kickstarter to fund an album, raising over $250,000.[citation needed] The show opened at the Miami Winter Music Conference in 2015.[citation needed]

In 2016, Tallarico co-produced the Capcom Live world tour with Shota Nakama.[citation needed]

Intellivision Entertainment

Following the death of Keith Robinson in 2017, founder of Intellivision Productions, Tallarico purchased a stake in the company from the estate. In May 2018, Intellivision Entertainment was re-formed with him as president. In the winter of that year, he announced the intent for the company to release the Intellivision Amico with the target of October 2020.[32] As of July 2022, it is reportedly still being worked on.[33] As of September 2022, the Amico has been delayed at least three times.[34] The console has been viewed very negatively by critics, drawing criticism for its delays,[35] fundraising tactics,[36] and use of NFTs.[37] The status of the console has been described as "grim" by TechRaptor[38] and compared to a car crash by Kotaku.[39]

In February 2022, Tallarico stepped down from his role as CEO of Intellivision, remaining on board as the company's president and largest shareholder. He was replaced by the company's former chief revenue officer Phil Adam.[40]

Personal life

Tallarico is vegan.[41] According to the LA Times, his house in San Juan Capistrano "looks as if a 12-year-old with a huge bank account went wild", including a life-size Indiana Jones, several Star Wars characters, and a statue of Merlin.[42]

In 2002, Tallarico founded the Game Audio Network Guild, a non-profit to recognize video game music and audio.[43] The guild hosts annual awards for achievement in game audio.[44] Tallarico received the Ambassador Award at the 2009 Game Developers Choice Awards for his work with the Guild.[43] In 2012, he received the Game Audio Network Guild's Lifetime Achievement Award.[45]

Tallarico has claimed to be a cousin of Steven Tyler (born Steven Tallarico), lead singer of the band Aerosmith.[46]

Video games

Year Title Role(s) Notes
1991 Chuck Rock Testing
Robin Hood: Prince of Thieves Quality assurance Game Boy version
1992 Prince of Persia Music & SFX
Muhammad Ali Heavyweight Boxing With Michelle Sorger
Monopoly Deluxe Music & sound coordinator
Jeep Jamboree: Off Road Adventure Music, product manager
Greg Norman's Golf Power Product manager, assistant manual editor
M.C. Kids Quality assurance
Corporation
Club Racquetball Sound With Steve Henifin
Global Gladiators Music, Sound FX & Samples Sega Genesis version
Batman: Return of the Joker Music & sound
1993 Another World
The Terminator Director of Music & FX Sega CD version, with Joey Kuras, Bijan Shaheer & Teknoman
Cool Spot Music, SFX & samples Sega Genesis and Super NES versions
Super Caesars Palace Executive musicians, actor With Steve Henefin
RoboCop versus The Terminator Director of Music & FX
Color a Dinosaur Music & sound
Super Slap Shot
1994 Race Days
Caesars Palace Music With Seth Mendelsohn & Matt Furniss
Disney's Aladdin With Don Griffin
Earthworm Jim: Special Edition Music & SFX With Mark Miller
The Jungle Book Director of Music and FX With various others.
Heart of the Alien Music & sound With Jean-François Freitas
Demolition Man Original game music 3DO version, with Keith Arem, Joey Kuras & Charlie Malone
1995 Agile Warrior: F-111X Sprite actor, ingame sound effects With Joey Kuras and Keith Arem
Madden NFL 96 Music & sound
Spot Goes To Hollywood
Earthworm Jim 2
Jim Lee's WildC.A.T.S: Covert Action Teams
1996 Burning Road "U.S. Remix" Composer
Golden Nugget Music
Skeleton Warriors Music & SFX With Todd Dennis, Jean-Christophe Beck and Eric Swanson
Black Dawn With Todd Dennis
1997 MDK
VMX Racing With Mark Duncan & Jon Studtmann
Duckman: The Graphic Adventures of a Private Dick Voice talent, music composition With Todd Dennis, John Lawrence & Bill Hendrickson
Treasures of the Deep Music and sound effects With Steve Woods & Todd Dennis
The 7th Guest Sound With Steve Henifin
1998 Wild 9 Music and SFX With Sonic Mayhem
HardBall 6 Sound effects
WarGames: Defcon 1 Music & Sound FX, voice acting
Apocalypse Movie scoring and sound effects
Beavis and Butt-head Do U. Music & sound
1999 Ultra Fighters Music With Scott Coldwell
Redline
R/C Stunt Copter Audio script
Demolition Racer Writer, producer, performer, sound effects With various others
Knockout Kings 2000 Sound design With Joey Kuras
Tomorrow Never Dies Music and Sound FX With Sonic Mayhem, Howard Ulyate & Joey Kuras
Wings of Fury Music Game Boy Color version
Unreal Mission Pack 1: Return to Na Pali Sound effects With Alexander Brandon & Eric Heberlin
2000 Messiah Music and sound effects With Jesper Kyd and Joey Kuras [11]
Arthur's Absolutely Fun Day! Music
Spider-Man With Howard Ulyate
Sacrifice Sound effects With Joey Kuras
Evil Dead: Hail to the King Music composer, producer and audio production coordinator With Todd Dennis, Chris Rickwood & Jack Wall
2001 Knockout Kings 2001 Sound and audio With various others
Maximo: Ghosts to Glory Music & sound design
Casper: Spirit Dimensions Sound and voice With Joey Kuras
Oddworld: Munch's Oddysee Music Opening cinematic only
2002 Scooby-Doo! Night of 100 Frights With Todd Dennis & Howard Uyate
Street Hoops Audio director
2003 War of the Monsters Sound FX
Black & Bruised Voice over producer
Devastation Additional music
Maximo vs Army of Zin Music, sound design & voice acting With various others
SpyHunter 2 Cinematic audio, sound design & composition With Joey Kuras & Howard Ulyate
2004 The Incredibles Sound FX design With Nathan Lee Smith
The Bard's Tale Music, audio, lyrics, sound design With various others.
Fugitive Hunter: War on Terror Music producer
The X-Files: Resist or Serve Audio director
2005 Advent Rising
2006 AND 1 Streetball
Jaws: Unleashed Orchestrations, arrangements With various others
Snoopy vs. the Red Baron Music & sound design With Joey Kuras and Scott Ligon
Pac-Man World Rally With Joey Kuras
2008 Line Rider 2: Unbound Sound effects
Defendin' De Penguin Composer With Mike Rubino & Rod Abernathy
2009 Sonic and the Black Knight Music, arrangements With Howard Drossin, Richard Jacques, Jun Senoue and others
2010 Flip's Twisted World Music and sound effects With Joey Kuras
Super Tofu Boy Music donation
2012 Retro City Rampage Actor

Albums

Year Title Notes
1994 Virgin Games Greatest Hits, Vol. 1 Compilation of tracks from various games
1996 Games Greatest Hits, Vol. 2
2006 Earthworm Jim Anthology Compilation of music from Earthworm Jim with remixes
2008 Video Games Live - Level 1
2010 Video Games Live - Level 2
2011 Play for Japan: The Album With various others, charity album
2014 Video Games Live - Level 3
2015 Video Games Live - Through Time and Space: Chrono Piano Album
Video Games Live - Level 4
2016 Video Games Live - Zelda Majora's Mask Piano Album
Video Games Live - Level 5
2018 Video Games Live - Level 6

References

  1. ^ Rivera, Kimberly. "Achievement Unlocked! Tommy Tallarico Presents Video Games Live". San Antonio Current. Retrieved February 28, 2019.
  2. ^ "The Art of Video Games". Smithsonian American Art Museum. Archived from the original on June 29, 2017. Retrieved June 17, 2017.
  3. ^ CATHOLIC COMMUNICATIONS CORP. (May 16, 2017). "Video game industry icon and Cathedral graduate speaks to students at Pope Francis". iObserve.org. Retrieved November 20, 2022.{{cite web}}: CS1 maint: url-status (link)
  4. ^ a b c d "South County's Tommy Tallarico Creates Music and Art through Video Games". Dana Point Times. May 22, 2014. Retrieved July 27, 2022.
  5. ^ McLaughlin, Moira E. "Video Game Music as art?". Washington Post. Retrieved June 17, 2017.
  6. ^ a b Huffstutter, P.J. (August 11, 1997). "Musician Is a Top Scorer for Video Games". Los Angeles Times.{{cite web}}: CS1 maint: url-status (link)
  7. ^ Thomas, Sarah (July 27, 2015). "From Beethoven to bleeps and bloops: the symphony of video game soundtracks". Sydney Morning Herald. Sydney Morning Herald. Retrieved June 17, 2017.
  8. ^ Park, Brian (April 25, 2014). "The Maestro of Video Games". The Capistrano Dispatch. The Capistrano Dispatch. Retrieved June 17, 2017.
  9. ^ Greene, David. "Video Game Music: Big Business, Big Money". Morning Edition. NPR. Retrieved June 17, 2017.
  10. ^ a b Yarwood, Jack (November 18, 2022). "New Video Examines The Many Lofty Claims Of Tommy Tallarico". Time Extension. Retrieved November 22, 2022.
  11. ^ a b "Roblox's iconic 'oof' sound removed due to licensing". PCGamesN. Retrieved November 18, 2022.
  12. ^ Beckhelling, Imogen (November 12, 2020). "Roblox will soon charge for the memey "oof" death noise". Rock, Paper, Shotgun.
  13. ^ "Roblox's famous 'oof' death sound allegedly came from a Tommy Tallarico game". VentureBeat. June 22, 2019. Retrieved November 19, 2022.
  14. ^ "Roblox has removed its "oof" sound of death". Eurogamer.net. July 27, 2022.
  15. ^ "Power Profiles". videogameslive. Nintendo Power (April 2010). Retrieved June 17, 2017.
  16. ^ "Reviews on the Run". tv.com. Retrieved June 17, 2017.
  17. ^ Reviews on the Run Episode 647 on elecplay.com Archived May 2, 2008, at the Wayback Machine
  18. ^ The O, Larry. "Production Values: Games People Play". electronic Musician. electronic Musician. Retrieved June 17, 2017.
  19. ^ Cocker, Guy. "Q&A: Video Games Live's Tommy Tallarico". GameSpot. Retrieved June 17, 2017.
  20. ^ Schiesel, Seth (October 26, 2009). "Video Games (No Controller Needed)". New York Times. Retrieved June 17, 2017.
  21. ^ Dring, Christopher. ""People thought I was insane" - The rise of Video Games Live". MCV. MCV. Retrieved June 17, 2017.
  22. ^ "Most videogame concerts performed". Guinness World Records. Retrieved November 27, 2022.
  23. ^ "Largest audience for a live videogame music concert". Guinness World Records. Retrieved November 27, 2022.
  24. ^ Swatman, Rachel (March 22, 2016). "Video Games Live creator Tommy Tallarico receives certificates at record-breaking concert". Guinness World Records. Retrieved May 10, 2017.
  25. ^ "AWARDS". Mysite. Retrieved November 27, 2022.
  26. ^ "Largest attendance at a classical concert". Guinness World Records. Retrieved November 27, 2022.
  27. ^ Kuchera, Ben (August 2008). "Video Games Live album released, debuts at #10 on Billboard". ars Technica. ars Technica. Retrieved June 17, 2017.
  28. ^ Kollar, Phil. "Video Games Live: Level 2 Has A Strong Debut". gameinformer. gameinformer. Retrieved June 17, 2017.
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External links