Allitur

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Allitur
Game background
Title(s) None
Power level Lesser
Alignment Lawful Good with tendencies toward Lawful Neutral
Portfolio Ethics, Propriety
Domains Good, Knowledge, Law
Superior none
Design details

In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Allitur is the Flan god of Ethics and Propriety. His holy symbol is a pair of clasped hands.

Publication history[edit]

Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax.[1]

Allitur was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign.[2] Allitur is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven (1999).[3]

Allitur's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000).[4]

Description[edit]

Allitur is depicted as a Flan man riding a horse, Keph, who never tires.

Relationships[edit]

Allitur is said to be the younger brother of Rao. He maintains close ties with all members of the Flan pantheon, and often serves as a liaison to the other pantheons. He is an ally of Heironeous.

Some sources claim that Stern Alia is an aspect of Allitur.

Realm[edit]

Allitur's realm is Empyrea, The City of Tempered Souls. Empyrea sits on the edge of a cold, clear mountain lake on Mount Celestia's fifth layer, Mertion. The many healing fountains and curative waters in Empyrea can restore withered limbs, lost speech, derangement, and life energy itself; those who ail need only find the right fountain. Empyrea is also known for its healers and hospitals, and many a pilgrim seeks to reach this legendary site of perfect health.

Dogma[edit]

Allitur teaches respect and understanding for laws, rituals, and other cultural traditions.

Worshippers[edit]

Allitur is worshipped in Geoff, Perrenland, Sterich, Tenh, and the Yeomanry. Some members of the Knights of the Watch find Allitur's teachings mesh well with their order.

Allitur's worshipers are expected to comply with the dictates of his clerics.

Clergy[edit]

Clerics of Allitur act as judges and arbiters in disputes, as messengers, as legal advisers, and as scribes. They're enactors of punishment for criminals, oathbreakers, and violators of taboos, so they have a martial aspect as well.

Their roles often carry them far into hostile lands.

Temples[edit]

One of Allitur's better known temples is the Tower of Custom in Istivin.

References[edit]

Additional reading[edit]