Anvil (game engine)

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Anvil
Developer(s) Ubisoft Montreal
Platform PlayStation 3, Xbox 360, Microsoft Windows
Type Game engine
License Proprietary
Website Ubisoft Official Website

Anvil (development project name Scimitar before 2006[1]) is a game engine created in 2007 by video game developer Ubisoft Montreal for use on Microsoft Windows, PlayStation 3 and Xbox 360.

Contents

[edit] Games using the Anvil engine

[edit] Under Scimitar name

[edit] Under Anvil name

[edit] Technology

Claude Langlais (Technical Director of Ubisoft Montreal) says that modeling is done in 3ds Max for environment and ZBrush for characters.[3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time.[4] Anvil has been improved for Assassin's Creed II. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system.[5] Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed.[6]

[edit] References


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