Anvil (game engine)
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| Developer(s) | Ubisoft Montreal |
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| Platform | PlayStation 3, Xbox 360, Microsoft Windows |
| Type | Game engine |
| License | Proprietary |
| Website | Ubisoft Official Website |
Anvil (development project name Scimitar before 2006[1]) is a game engine created in 2007 by video game developer Ubisoft Montreal for use on Microsoft Windows, PlayStation 3 and Xbox 360.
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[edit] Games using the Anvil engine
[edit] Under Scimitar name
- Assassin's Creed (2007)
- Prince of Persia (2008)
- Shaun White Snowboarding (2008)
[edit] Under Anvil name
- Assassin's Creed II (2009)
- Prince of Persia: The Forgotten Sands (2010)[2]
- Assassin's Creed: Brotherhood (2010)
- Assassin's Creed: Revelations (2011)
- Rainbow 6: Patriots (2013)[2]
[edit] Technology
Claude Langlais (Technical Director of Ubisoft Montreal) says that modeling is done in 3ds Max for environment and ZBrush for characters.[3] The engine uses Autodesk's HumanIK middleware to correctly position the character's hands and feet in climbing and pushing animations at run-time.[4] Anvil has been improved for Assassin's Creed II. Features added include a full night and day cycle, enhanced draw distance, the same vegetation technology used in Far Cry 2, improved lighting, reflection and special effects, new cloth system, and a new AI and NPC navigation system.[5] Assassin's Creed: Lineage short films made by Hybride Technologies (a post-production VFX studio acquired by Ubisoft) and Ubisoft Digital Arts used assets from Anvil to recreate the environment in which the live actors are filmed.[6]
[edit] References
- ^ VE3D, "Prince of Persia 2008 Information Ubidays 2008"
- ^ The Latest Prince of Persia Plays With Solid Water and Flexible Time
- ^ gamingexcellence.com, Exclusive: Assassin's Creed Q&A - The Scimitar Engine, GamingExcellence, October 25, 2007]
- ^ Autodesk.com, "Ubisoft Assassin’s Creed"
- ^ PC Games Hardware: "Assassin's Creed 2: Engine detailed"
- ^ http://evenements.fr.ubi.com/conference/ Ubisoft E3 Conference, "Convergence" video
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