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'''Wii''' (pronounced " |
'''Wii''' (pronounced "we", [[IPA chart for English|IPA]]: {{IPA|/wiː/}}) is [[Nintendo]]'s [[History of video game consoles (seventh generation)|7th generation]] [[video game console]], Nintendo's fifth home console and the successor to the [[Nintendo GameCube]]. Until its official name was announced on [[April 27]], [[2006]], it was known by the [[Project code name|codename]] '''Nintendo Revolution'''. |
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The system is unique in that the console's controller, or "[[Wii Remote]]" (sometimes called a "Wiimote" for short), can detect its position |
The system is unique in that the console's controller, or "[[Wii Remote]]" (sometimes called a "Wiimote" for short), can detect its position and orientation in three-dimensional space. The controller also contains a speaker and a rumbling device for additional feedback. The console is confirmed to have a [[sleep mode|stand-by]] feature entitled [[WiiConnect24]], through which it can receive messages and updates over the Internet even when "turned off". |
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The system was unveiled at Nintendo's 2005 [[E3]] press conference and a prototype of the system's game controller was revealed at the 2005 [[Tokyo Game Show]] by Nintendo President [[Satoru Iwata]] during his keynote speech in September.<ref name="speech">{{cite web | url=http://www.irwebcasting.com/050916/03/ff3672f7df/main/index_hi.htm | |
The system was unveiled at Nintendo's 2005 [[E3]] press conference and a prototype of the system's game controller was revealed at the 2005 [[Tokyo Game Show]] by Nintendo President [[Satoru Iwata]] during his keynote speech in September.<ref name="speech">{{cite web | url=http://www.irwebcasting.com/050916/03/ff3672f7df/main/index_hi.htm | |
Revision as of 09:39, 25 May 2006
E3 2006 version of console and controller | |
Manufacturer | Nintendo |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Lifespan | Q4 2006[1] |
Media | 12 cm optical disc 8cm GameCube optical disc DVD-Video (Optional) Secure Digital card (SD Flash Media) |
CPU | IBM PowerPC-based [2] "Broadway" (codename) |
Online services | Nintendo Wi-Fi Connection WiiConnect24 |
Predecessor | Nintendo GameCube |
Wii (pronounced "we", IPA: /wiː/) is Nintendo's 7th generation video game console, Nintendo's fifth home console and the successor to the Nintendo GameCube. Until its official name was announced on April 27, 2006, it was known by the codename Nintendo Revolution.
The system is unique in that the console's controller, or "Wii Remote" (sometimes called a "Wiimote" for short), can detect its position and orientation in three-dimensional space. The controller also contains a speaker and a rumbling device for additional feedback. The console is confirmed to have a stand-by feature entitled WiiConnect24, through which it can receive messages and updates over the Internet even when "turned off".
The system was unveiled at Nintendo's 2005 E3 press conference and a prototype of the system's game controller was revealed at the 2005 Tokyo Game Show by Nintendo President Satoru Iwata during his keynote speech in September.[3] It is expected for worldwide release in the fourth quarter of 2006.[1]
Launch
Release date
The console is scheduled for release in the fourth quarter of 2006. Internationally, Nintendo is considering attempting a launch with no more than four months of difference between the first and last launching regions.[4] In a video interview at E3 2006, Nintendo's Perrin Kaplan reconfirmed Nintendo's intentions for a worldwide launch.[5]
Price
Nintendo has stated that the Wii will be less expensive than the PS3 and Xbox 360, with the basic Xbox 360 at $299 USD and the basic PS3 at $499.[6] Additionally, Satoru Iwata has said "the price won't be significantly higher than Nintendo's prices have been historically" ($199 for all previous consoles at launch) and that the price point would be announced in the near future.[7] [8] As for the price of the games, Satoru Iwata said in an interview that no first party games would cost more than $50 US.[9]
Expected launch titles
While the following titles have been reported to be available at launch, an official list has not been released by Nintendo.[10] The list includes:
Hardware
Design
Wii is the smallest stationary console Nintendo has ever manufactured, described by Nintendo as being "about the thickness of three standard DVD cases and only slightly longer". The console will have the ability to stand either horizontally or vertically. The front of the console features a self-loading media drive which is illuminated by a blue light and will accept 12 cm Wii game discs, 8 cm GameCube game discs and, with an additional purchase, DVDs. Being able to load different sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size.
When the console was unveiled at E3 2005 the console was colored black. However at the Tokyo Game Show 2005 and E3 2006 a white console was shown. Nintendo has shown hardware in various colours (platinum, lime green, white, black, blue and red). The most recent press release state the colors of the console as "TBA."
The systems shown at E3 2006 and in various trailers appear to have several small changes from the original design. Not only had Nintendo branding on the case been replaced with a 'Wii' logo but the disc loading slot was enlarged slightly, the reset button was moved (from next to the eject button to the power button), and the power indicator light was moved (from next to the power button to located inside the button). However, the systems shown at E3 2006 were still prototypes, as Nintendo has not finalized the Wii's specs.
The port for the motion sensor bar, an external device used to identify the positioning and movements of the Wii Remote controller, appears to be to the left of the power adaptor cord closer to the bottom of the back of the system. This port has not appeared in any former Wii hardware images, including images received in Nintendo's E3 media press kit.[11]
Controller
The primary controller for Wii uses a one handed, remote control-based design, which when turned on its side can be used like a NES gamepad. The controller communicates wirelessly with the console via Bluetooth with which it is possible to operate up to four controllers as far as ten meters from the console.[2] Using internal sensors and an external sensor bar placed near the display screen, the movement, position, acceleration and orientation of the Wii Remote can be sensed in 3D. The controller has force feedback functionality and an internal speaker for audio.
The Wii Remote features an expansion port, with which it is possible to augment the controller with various shells and add-ons. Nintendo has announced several such expansions, including a Nunchuk controller which features an analog stick, a Classic Controller for playing games that require more traditional gamepad functionality (such as Virtual Console games), and a "Zapper Style" shell for traditional shooting gameplay.
Connectivity
Wii will have built-in 802.11b/g Wi-Fi connectivity allowing communication over the Internet via wireless networking. Connectivity with Nintendo DS utilizes the Wi-Fi capability. Nintendo has stated that Wii will have a standard interface for Wi-Fi. An optional USB adapter will permit network connectivity via wired Ethernet as well.
In addition, the console incorporates Bluetooth wireless communication, with which it communicates with the wireless Wii Remote controller. Connectivity with other Bluetooth devices has not been mentioned.
Wii has a flip lid which can be opened to reveal four ports for GameCube controllers and two GameCube memory card slots. Two USB ports (at the rear) and one SD card slot (likely at the front of the console) are provided. Additionally, at E3 2005, Nintendo revealed that a small internal attachment to be sold as an add-on to the console will allow Wii to play DVD-Video. There will also be a port for the Wii remote's sensor bar on the final version.
Technical specifications
Nintendo has released very little detailed information at present concerning the technical specifications of the Wii console. Some details have however been released by Nintendo and other third parties involved with the console:
Processors:
- CPU: IBM PowerPC processor codenamed "Broadway" (made with a 90 nm SOI CMOS process[2])
- GPU: ATI "Hollywood" (made with a 90 nm CMOS process, includes DRAM [12])
Memory:
- Amount of RAM unconfirmed
Ports and peripheral capabilities:
- Up to Four Wii Remote controllers (connected wirelessly)
- One SD memory card port
- Two USB 2.0 ports
- One Sensor Bar port
- Four Nintendo GameCube controller ports
- Two Nintendo GameCube memory card ports
- Compatible with optional USB 2.0 Ethernet LAN adaptor
Storage:
- 512 MB built-in flash memory
- Expansion available via SD memory card and USB 2.0 ports
Playable Media:
- Slot-loading disc drive compatible with:
- 12cm Wii optical disc (single or dual layer)
- 8cm GameCube optical disc
- DVD Video (optional dongle required)
- Virtual Console games accessed from flash memory
Built-in content ratings systems:
Networking:
Video:
- Up to 480p[13] and will work with a computer monitor as well as any TV or projector[14]
- Component (including Progressive scan), composite or S-Video output
- 16:9 support
Audio:
- Main: Stereo - Dolby Pro Logic II-capable[15]
- Controller: Built-in speaker
Features
Backward compatibility
Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. One notable component that seems incompatible is the Game Boy Player.
Virtual Console
This service will allow users to download and play games from the NES, Super NES, and Nintendo 64, as well as Mega Drive/Genesis and TurboGrafx 16. Not every title will be made avaliable; a "best of" selection will be. Nintendo has stated that this service, "also will be home to new games conceived by indie developers whose creativity is larger than their budgets."[2]
WiiConnect24
At E3 2006, Nintendo announced WiiConnect24, a feature of the Nintendo Wi-Fi Connection that will allow the user to remain connected to the Internet in standby mode, during which the console consumes very little power.
Nintendo has partnered with Opera Software to provide the Opera web browser for the system.[16]
Parental controls
Wii will feature parental controls, prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set "age level:, the game will not load without a correct override password. For instance, a game carrying an ESRB rating of M for Mature, which is intended for those age 17 and older, will not play on a system that is set to only allow games rated T for Teen (ages 13 and older) or below.
It is confirmed that the European units will use the PEGI rating system,[17] North American units will use the ESRB rating system,[18] units for the Japanese market will presumably use the CERO rating system, German units will use the USK system, and Australian units will use the OFLC system.
Expected software library
Many widely-known franchises have games under production for the Wii. These include:
First Party
Second Party
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