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CUDA

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CUDA
Developer(s)NVIDIA Corporation
Stable release
3.2 / September 17, 2010; 13 years ago (2010-09-17)
Operating systemWindows 7, Windows Vista, Windows XP, Windows Server 2008, Windows Server 2003, Linux, Mac OS X
TypeGPGPU
LicenseProprietary, Freeware
WebsiteNvidia's CUDA zone

CUDA (an acronym for Compute Unified Device Architecture) is a parallel computing architecture developed by NVIDIA. CUDA is the computing engine in NVIDIA graphics processing units (GPUs) that is accessible to software developers through variants of industry standard programming languages. Programmers use 'C for CUDA' (C with NVIDIA extensions and certain restrictions), compiled through a PathScale Open64 C compiler,[1] to code algorithms for execution on the GPU. CUDA architecture shares a range of computational interfaces with two competitors -the Khronos Group's Open Computing Language[2] and Microsoft's DirectCompute[3]. Third party wrappers are also available for Python, Perl, Fortran, Java, Ruby, Lua, and MATLAB.

CUDA gives developers access to the virtual instruction set and memory of the parallel computational elements in CUDA GPUs. Using CUDA, the latest NVIDIA GPUs become accessible for computation like CPUs. Unlike CPUs however, GPUs have a parallel throughput architecture that emphasizes executing many concurrent threads slowly, rather than executing a single thread very fast. This approach of solving general purpose problems on GPUs is known as GPGPU.

In the computer game industry, in addition to graphics rendering, GPUs are used in game physics calculations (physical effects like debris, smoke, fire, fluids); examples include PhysX and Bullet. CUDA has also been used to accelerate non-graphical applications in computational biology, cryptography and other fields by an order of magnitude or more.[4][5][6][7] An example of this is the BOINC distributed computing client.[8]

CUDA provides both a low level API and a higher level API. The initial CUDA SDK was made public on 15 February 2007, for Microsoft Windows and Linux. Mac OS X support was later added in version 2.0[9], which supersedes the beta released February 14, 2008.[10] CUDA works with all NVIDIA GPUs from the G8X series onwards, including GeForce, Quadro and the Tesla line. NVIDIA states that programs developed for the GeForce 8 series will also work without modification on all future NVIDIA video cards, due to binary compatibility.

Example of CUDA processing flow
1. Copy data from main mem to GPU mem
2. CPU instructs the process to GPU
3. GPU execute parallel in each core
4. Copy the result from GPU mem to main mem

Advantages

CUDA has several advantages over traditional general purpose computation on GPUs (GPGPU) using graphics APIs.

  • Scattered reads – code can read from arbitrary addresses in memory.
  • Shared memory – CUDA exposes a fast shared memory region (16KB in size) that can be shared amongst threads. This can be used as a user-managed cache, enabling higher bandwidth than is possible using texture lookups.[11]
  • Faster downloads and readbacks to and from the GPU
  • Full support for integer and bitwise operations, including integer texture lookups.

Limitations

  • CUDA (with compute capability 1.x) uses a recursion-free, function-pointer-free subset of the C language, plus some simple extensions. However, a single process must run spread across multiple disjoint memory spaces, unlike other C language runtime environments. Fermi GPUs now have (nearly) full support of C++. Exceptions as follows:
  • Code compiled for devices with compute capability 2.0 (Fermi) and greater may make use of C++ classes, as long as none of the member functions are virtual (this restriction will be removed in some future release). [See CUDA C Programming Guide 3.1 - Appendix D.6]
  • Texture rendering is not supported.
  • For double precision (only supported in newer GPUs like GTX 260[12]) there are some deviations from the IEEE 754 standard: round-to-nearest-even is the only supported rounding mode for reciprocal, division, and square root. In single precision, denormals and signalling NaNs are not supported; only two IEEE rounding modes are supported (chop and round-to-nearest even), and those are specified on a per-instruction basis rather than in a control word; and the precision of division/square root is slightly lower than single precision.
  • The bus bandwidth and latency between the CPU and the GPU may be a bottleneck.
  • Threads should be running in groups of at least 32 for best performance, with total number of threads numbering in the thousands. Branches in the program code do not impact performance significantly, provided that each of 32 threads takes the same execution path; the SIMD execution model becomes a significant limitation for any inherently divergent task (e.g. traversing a space partitioning data structure during raytracing).
  • Unlike OpenCL, CUDA-enabled GPUs are only available from NVIDIA (GeForce 8 series and above, Quadro and Tesla).[13]

Supported GPUs

Compute capability table (version of CUDA supported)[14]

Compute
capability
(version)
GPUs
1.0 G80
1.1 G86, G84, G98, G96, G96b, G94, G94b, G92, G92b
1.2 GT218, GT216, GT215
1.3 GT200, GT200b
2.0 GF100, GF104, GF106, GF108

A table of devices officially supporting CUDA (Note that many applications require at least 256 MB of dedicated VRAM).[15]

Nvidia GeForce
GeForce GTX 480
GeForce GTX 470
GeForce GTX 465
GeForce GTX 460
GeForce GTS 455
GeForce GTS 450
GeForce GT 440
GeForce GT 430
GeForce GT 420
GeForce GTX 295
GeForce GTX 285
GeForce GTX 280
GeForce GTX 275
GeForce GTX 260
GeForce GTS 250
GeForce GTS 240
GeForce GT 240
GeForce GT 220
GeForce 210/G210
GeForce 9800 GX2
GeForce 9800 GTX+
GeForce 9800 GTX
GeForce 9800 GT
GeForce 9600 GSO
GeForce 9600 GT
GeForce 9500 GT
GeForce 9400 GT
GeForce 9400 mGPU
GeForce 9300 mGPU
GeForce 9100 mGPU
GeForce 8800 Ultra
GeForce 8800 GTX
GeForce 8800 GTS
GeForce 8800 GT
GeForce 8800 GS
GeForce 8600 GTS
GeForce 8600 GT
GeForce 8600 mGT
GeForce 8500 GT
GeForce 8400 GS
GeForce 8300 mGPU
GeForce 8200 mGPU
GeForce 8100 mGPU
Nvidia GeForce Mobile
GeForce GTX 480M
GeForce GTX 470M
GeForce GTX 460M
GeForce GT 445M
GeForce GT 435M
GeForce GT 425M
GeForce GT 420M
GeForce GT 415M
GeForce GTX 285M
GeForce GTX 280M
GeForce GTX 260M
GeForce GTS 360M
GeForce GTS 350M
GeForce GTS 260M
GeForce GTS 250M
GeForce GT 335M
GeForce GT 330M
GeForce GT 325M
GeForce GT 320M
GeForce 310M
GeForce GT 240M
GeForce GT 230M
GeForce GT 220M
GeForce G210M
GeForce GTS 160M
GeForce GTS 150M
GeForce GT 130M
GeForce GT 120M
GeForce G110M
GeForce G105M
GeForce G103M
GeForce G102M
GeForce G100
GeForce 9800M GTX
GeForce 9800M GTS
GeForce 9800M GT
GeForce 9800M GS
GeForce 9700M GTS
GeForce 9700M GT
GeForce 9650M GT
GeForce 9650M GS
GeForce 9600M GT
GeForce 9600M GS
GeForce 9500M GS
GeForce 9500M G
GeForce 9400M G
GeForce 9300M GS
GeForce 9300M G
GeForce 9200M GS
GeForce 9100M G
GeForce 8800M GTX
GeForce 8800M GTS
GeForce 8700M GT
GeForce 8600M GT
GeForce 8600M GS
GeForce 8400M GT
GeForce 8400M GS
GeForce 8400M G
GeForce 8200M G
Nvidia Quadro
Quadro 6000
Quadro 5000
Quadro 4000
Quadro FX 5800
Quadro FX 5600
Quadro FX 4800
Quadro FX 4700 X2
Quadro FX 4600
Quadro FX 3800
Quadro FX 3700
Quadro FX 1800
Quadro FX 1700
Quadro FX 580
Quadro FX 570
Quadro FX 380
Quadro FX 370
Quadro NVS 450
Quadro NVS 420
Quadro NVS 295
Quadro NVS 290
Quadro Plex 1000 Model IV
Quadro Plex 1000 Model S4
Nvidia Quadro Mobile
Quadro 5000M
Quadro FX 3800M
Quadro FX 3700M
Quadro FX 3600M
Quadro FX 2800M
Quadro FX 2700M
Quadro FX 1800M
Quadro FX 1700M
Quadro FX 1600M
Quadro FX 880M
Quadro FX 770M
Quadro FX 570M
Quadro FX 380M
Quadro FX 370M
Quadro FX 360M
Quadro NVS 320M
Quadro NVS 160M
Quadro NVS 150M
Quadro NVS 140M
Quadro NVS 135M
Quadro NVS 130M
Nvidia Tesla
Tesla C2050/2070
Tesla M2050/M2070
Tesla S2050
Tesla S1070
Tesla M1060
Tesla C1060
Tesla C870
Tesla D870
Tesla S870

See the Comparison of Nvidia graphics processing units for more information.

Example

This example code in C++ loads a texture from an image into an array on the GPU:

void foo()
{
  cudaArray* cu_array;
  texture<float, 2, cudaReadModeElementType> tex;

  // Allocate array
  cudaChannelFormatDesc description = cudaCreateChannelDesc<float>();
  cudaMallocArray(&cu_array, &description, width, height);

  // Copy image data to array
  cudaMemcpyToArray(cu_array, image, width*height*sizeof(float), cudaMemcpyHostToDevice);

  // Set texture parameters (default)
  tex.addressMode[0] = cudaAddressModeClamp;
  tex.addressMode[1] = cudaAddressModeClamp;
  tex.filterMode = cudaFilterModePoint;
  tex.normalized = false; // do not normalize coordinates

  // Bind the array to the texture
  cudaBindTextureToArray(tex, cu_array);

  // Run kernel
  dim3 blockDim(16, 16, 1);
  dim3 gridDim((width + blockDim.x - 1)/ blockDim.x, (height + blockDim.y - 1) / blockDim.y, 1);
  kernel<<< gridDim, blockDim, 0 >>>(d_odata, height, width);

  // Unbind the array from the texture
  cudaUnbindTexture(tex);
} //end foo()

__global__ void kernel(float* odata, int height, int width)
{
   unsigned int x = blockIdx.x*blockDim.x + threadIdx.x;
   unsigned int y = blockIdx.y*blockDim.y + threadIdx.y;
   if (x < width && y < height) {
      float c = tex2D(tex, x, y);
      odata[y*width+x] = c;
   }
}

Below is an example given in Python that computes the product of two arrays on the GPU. The unofficial Python language bindings can be obtained from PyCUDA.

import pycuda.compiler as comp
import pycuda.driver as drv
import numpy
import pycuda.autoinit

mod = comp.SourceModule("""
__global__ void multiply_them(float *dest, float *a, float *b)
{
  const int i = threadIdx.x;
  dest[i] = a[i] * b[i];
}
""")

multiply_them = mod.get_function("multiply_them")

a = numpy.random.randn(400).astype(numpy.float32)
b = numpy.random.randn(400).astype(numpy.float32)

dest = numpy.zeros_like(a)
multiply_them(
        drv.Out(dest), drv.In(a), drv.In(b),
        block=(400,1,1))

print dest-a*b

Additional Python bindings to simplify matrix multiplication operations can be found in the program pycublas.

import numpy
from pycublas import CUBLASMatrix
A = CUBLASMatrix( numpy.mat([[1,2,3],[4,5,6]],numpy.float32) )
B = CUBLASMatrix( numpy.mat([[2,3],[4,5],[6,7]],numpy.float32) )
C = A*B
print C.np_mat()

Language bindings

Current CUDA architectures

The next generation CUDA architecture (codename: "Fermi") which is standard on NVIDIA's released (GeForce 400 Series [GF100] (GPU) 2010-03-27)[16] GPU is designed from the ground up to natively support more programming languages such as C++. It has eight times the peak double-precision floating-point performance compared to Nvidia's previous-generation Tesla GPU. It also introduced several new features[17] including:

  • up to 512 CUDA cores and 3.0 billion transistors
  • NVIDIA Parallel DataCache technology
  • NVIDIA GigaThread engine
  • ECC memory support
  • Native support for Visual Studio

Current and future usages of CUDA architecture

See also

References

  1. ^ NVIDIA Clears Water Muddied by Larrabee Shane McGlaun (Blog) - August 5, 2008 - DailyTech
  2. ^ First OpenCL demo on a GPU on YouTube
  3. ^ DirectCompute Ocean Demo Running on NVIDIA CUDA-enabled GPU on YouTube
  4. ^ Giorgos Vasiliadis, Spiros Antonatos, Michalis Polychronakis, Evangelos P. Markatos and Sotiris Ioannidis (2008, Boston, MA, USA). "Gnort: High Performance Network Intrusion Detection Using Graphics Processors" (PDF). Proceedings of the 11th International Symposium on Recent Advances in Intrusion Detection (RAID). {{cite journal}}: Check date values in: |year= (help); Unknown parameter |month= ignored (help)CS1 maint: multiple names: authors list (link)
  5. ^ Schatz, M.C., Trapnell, C., Delcher, A.L., Varshney, A. (2007). "High-throughput sequence alignment using Graphics Processing Units". BMC Bioinformatics. 8:474: 474. doi:10.1186/1471-2105-8-474. PMC 2222658. PMID 18070356.{{cite journal}}: CS1 maint: multiple names: authors list (link) CS1 maint: unflagged free DOI (link)
  6. ^ Manavski, Svetlin A. (2008). "CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterman sequence alignment". BMC Bioinformatics. 9(Suppl 2):S10: S10. doi:10.1186/1471-2105-9-S2-S10. PMC 2323659. PMID 18387198. {{cite journal}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)CS1 maint: unflagged free DOI (link)
  7. ^ Pyrit - Google Code http://code.google.com/p/pyrit/
  8. ^ Use your NVIDIA GPU for scientific computing, BOINC official site (December 18, 2008)
  9. ^ NVIDIA CUDA Software Development Kit (CUDA SDK) - Release Notes Version 2.0 for MAC OSX
  10. ^ CUDA 1.1 - Now on Mac OS X- (Posted on Feb 14, 2008)
  11. ^ Silberstein, Mark (2007). "Efficient computation of Sum-products on GPUs" (PDF).
  12. ^ CUDA and double precision floating point numbers
  13. ^ "CUDA-Enabled Products". CUDA Zone. NVIDIA Corporation. Retrieved 2008-11-03.
  14. ^ NVIDIA CUDA Compute Capability Comparative Table
  15. ^ CUDA-Enabled GPU Products
  16. ^ http://www.hardware.info/nl-NL/video/wmGTacRpaA/nVidia_GeForce_GTX_480_special/ Hardware.info broadcast about Nvidia GeForce GTX 470 and 480
  17. ^ http://www.nvidia.com/object/fermi_architecture.html The Current Generation CUDA Architecture, Code Named Fermi

External links