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Cocos2d

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Cocos2d
Initial releaseFebruary 29, 2008 (2008-02-29)
Stable release
0.5.5, August 12, 2012; 12 years ago (2012-08-12)[1]
Repository
Written inPython
PlatformCross-platform
LicenseMIT License
Websitecocos2d.org

Cocos2d is an open source 2D game framework. The original Cocos2D framework is written in Python upon pyglet but has since been ported to other languages and platforms.

Derivative frameworks

Cocos2d-iphone

Cocos2d-iphone, or Cocos2d for iPhone, is an Objective-C port for iOS and Mac OS X with the same design and concepts as the original framework. The API comes integrated with Box2D and Chipmunk physics engines. It is used by many games on the App Store.[2]

Cocos2d-x

Cocos2d-x is a multi-platform port written in C++ that can be used with iOS, Android, Windows, Marmalade, Linux, Bada, Blackberry-QNX. This port has Lua and JavaScript as the script binding.[3]

Cocos2d-android

Cocos2d-android is a Java port for Android that is based on Cocos2d for iPhone.[4][5] AndEngine is Cocos2d based Open Source Android 2D OpenGL Game Engine.

Cocos2d-html5

Cocos2d-html5 is a JavaScript port for the web. It is based on Cocos2d-x API. The goal is to use the same set of code to run on Cocos2d-x and Cocos2d-iPhone through JavaScript binding.[6]

References

  1. ^ "CHANGELOG".
  2. ^ "Cocos2d for iPhone games".
  3. ^ "What is Cocos2d-X?".
  4. ^ "Cocos2d for Android".
  5. ^ "The latest cocos2d-android project ported from cocos2d-iphone".
  6. ^ "Cocos2D html5 Wiki".

Official website

Template:IPhone video game engines Template:Open source video games