Reality Lab was a 3D computer graphics API created by RenderMorphics to provide a standardized interface for writing games. It was one of the main contenders in the realtime 3D middleware marketplace at the time, alongside Criterion Software's RenderWare and Argonaut Software's BRender.
After a short time on the market, RenderMorphics was purchased by Microsoft in February 1995 and Reality Lab formed the basis for Direct3D. Microsoft's acquisition statement of RenderMorphics contained a description of Reality Lab:
"RenderMorphics' flagship product, Reality Lab(TM), provides high-performance 3-D graphics technology for a variety of personal computer-based games and multimedia applications. Reality Lab has been acclaimed by a wide range of developers, including Autodesk, Creative Labs, Kaleida Labs and Virgin Entertainment."
Architecturally Reality Lab was then separated into a low layer immediate mode API and layered upon it the original scene graph API which was afterwards called retained mode API. Direct3D shipped for the first time in the DirectX 2.0 SDK in June 1996.
- "Reality Lab: fast 3D for games developers". NEXT Generation. February 1995. Retrieved 2022-08-28.
- Qube Software - Servan Keondjian and Doug Rabson founded Qube after leaving Microsoft.
- Crushed By Microsoft
- DeMaria, Rusel (2019). "12. 3D Wars". GAME OF X V.2. CRC Press.
- Ozer, Jan; Seltzer, Larry (December 5, 1995). "Using Windows 95's Direct SDK Access". PC Magazine. Retrieved 2022-08-28.
- Drummond, Michael (November 2000). Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft. California: Three Rivers Press. ISBN 978-0-609-80745-3. Covers the early years of DirectX development within Microsoft, including the acquisition of RenderMorphics.