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Nintendo Network

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Nintendo Network
DeveloperNintendo
TypeOnline Service
Launch dateJanuary 26, 2012 (3DS)
November 18, 2012 (Wii U)
2013 (Smartphones)
2013 (PC)
2013 (Tablets)
Platform(s)Nintendo 3DS
Wii U
Smartphones
PC
Tablets
Members16 million [1]
Websitehttp://www.nintendonetwork.net (Redirects to Nintendo.com)

The Nintendo Network is Nintendo's second online service after Nintendo Wi-Fi Connection to provide online play for Nintendo 3DS and Wii U compatible games. It was announced on January 26, 2012, at an investor's conference. Nintendo's president Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers." Nintendo's plans include personal accounts for Wii U, digitally distributed packaged software, and paid downloadable content.[2]

Nintendo Wi-Fi Connection has been absorbed into Nintendo Network for legacy reasons, and it primarily competes against the PlayStation Network and Xbox Live services.

History

Pre-announcement

On January 20, 2012, an image of Theatrhythm Final Fantasy's box art was released on NeoGAF showing a "Nintendo Network" icon in the corner of the box. It was speculated that "Nintendo Network" was a rebranding of the Nintendo Wi-Fi Connection.[3]

Announcement

Nintendo officially announced Nintendo Network on January 26, 2012. Nintendo stated that Nintendo Network will be an entirely new unified network system as opposed to a rebranding of Nintendo Wi-Fi Connection. Nintendo stated that the Nintendo Network will provide the infastructure for online multiplayer (through universal friend codes on the Nintendo 3DS and a user account system on the Wii U), SpotPass, and eShop.[4] During the Pre-E3 Nintendo Direct, Nintendo clarified that Nintendo Network will be the basis for Nintendo's new social network known as Miiverse.[5] Nintendo Network will provide the network infastructure for the Nintendo 3DS, Wii U, as well as future Nintendo platforms.[6]

Nintendo Network architecture

Nintendo Network provides legacy support for the Wii and Nintendo DS/DSi systems since Nintendo Wi-Fi Connection has been absorbed into the service. This insures actively used console units and most of their games libraries continue to receive online support even long after being officially discontinued, in addition considering the majority of their games libraries are essentially backwards-compatible on the Wii U and Nintendo 3DS respectively.

System Wii U Nintendo 3DS Smartphones/PC/Tablets[a]
Accounts
  • Universal Friend Code System (Friend Card)
  • Individual Mii (one linked per account)
  • Friend List (up to 100 friends)
  • Nintendo Network ID
  • User Account Profile
  • Individual Mii
  • Friend List[a]
Social Network Miiverse TBA[9] Miiverse[a]
Games Console Exclusive
Cloud Storage TBA
Communication
Online Shop Nintendo eShop Nintendo eShop[a]
Entertainment None
Internet Navigation Provided by OS
Loyalty Program Club Nintendo Club Nintendo[a]
Premium Services Nintendo Network Premium Nintendo Network Premium[a]
Other Utilities
  • Parental controls
  • eManuals[15]
  • Nintendo Customer Service (video game console warranty and help/repair support)
  • Nintendo Online Store (physical products only)
System Update Wii U System Update Nintendo 3DS System Update Proprietary App Store[a]

^[a] Nintendo Network features for smartphones, PC's and Tablet PC's will be made available sometime during 2013.

Canceled Services:

  • SpotPass TV - ceased operations on June 20, 2012.[16] (no reason given for the cancelation)

User information

Nintendo Network ID

Nintendo Network will offer a user account system which will initially be available on the Wii U, but will later be supported on the Nintendo 3DS. This user account system will be used to access Nintendo Network services such as online multiplayer, Nintendo eShop, and Miiverse. Unlike the universal Friend Code system, the new user account system is supposedly not tied to a system; thus, these user accounts can easily be used on multiple systems at a time, as well as non-Nintendo devices such as PCs, tablets, and smartphones.[17] However, Nintendo Network IDs currently are tied to a single system at launch, but Nintendo promises a future update will resolve this.[18]

Universal Friend Code system

Nintendo Network currently uses a universal Friend Code system as its account system for the Nintendo 3DS. Whilst these Friend Codes can only be registered for one user per system, it is functional for all Nintendo 3DS software used on that system, but these Friend Codes are still tied to a single system and has limited transference under a conditional online protocol.

Games

In Japan, the first games to introduce Nintendo Network officially were Theatrhythm Final Fantasy and Tekken 3D: Prime Edition, which were both released on the same day in February 2012. The first game that officially introduced the Nintendo Network outside of Japan was Kid Icarus: Uprising, released in March 2012. Most games that were released with Nintendo Wi-Fi Connection support prior to the launch of the Nintendo Network were later rebranded as Nintendo Network compatible games.

Nintendo Network compatible games will launch alongside the Wii U in 2012. Ubisoft has confirmed that Assassin's Creed III and Marvel Avengers: Battle for Earth will launch with Nintendo Network support.

Online multiplayer

One key feature of Nintendo Network is that it allows users to play together through the internet. Users on the Nintendo 3DS can currently play with one another by entering their friend's universal friend code into the Nintendo 3DS's friends roster. Alternatively, supported games can allow users to play on the internet without having to enter any friend codes, this feature is called online communities, and it debuted in Mario Kart 7. In the future, the process of online multiplayer will be further streamlined through the use of a unified user account system which will be available during the launch of the Wii U and will later be brought to the Nintendo 3DS; the user account system will eliminate the need to enter friend codes, instead users can enter one another's user accounts. Nintendo Network also allows users to share rankings and review the ranks of others.[19]

Digital retail titles

Select Wii U and Nintendo 3DS retail software titles are available to download via the Nintendo eShop. The first of these titles was New Super Mario Bros. 2, which launched on the Nintendo 3DS eShop alongside its retail release in August 2012.[20]

Add-on content

Add-ons include downloadable content, addition of new features, and patches. Add-on software can be added to both digital and physical games.

Demos

Since December 2011, Nintendo Network offers downloadable demos of retail and digital games on the Nintendo eShop.[21] Developers have the option to limit access to demos, such as limiting the number of plays available to the user.[21] The first paid demo was released in Japan on August 4, 2011 [22] and free demos were released in Japan on December 27, 2011[23] and in North America on January 19, 2012.

Software updates

Software updates, more commonly known as patches, have been available on both Nintendo 3DS, since April 25, 2012[24], and Wii U, since November 18, 2012[25], via a system update. These system updates gave the ability to patch downloadable titles, as well as retail games, through both the Nintendo eShop and HOME Menu. These patches have the main purpose of fixing security vulnerabilities and other bugs, and improving the usability or performance. Patches can also be downloaded while using other applications via the systems' Download Manager.

Nintendo eShop

Nintendo eShop
The official Nintendo eShop logo
DeveloperNintendo
TypeOnline market
Launch dateJune 6, 2011 (3DS)
November 18, 2012 (Wii U)
Last updatedNovember 18, 2012 (details)
Platform(s)Nintendo 3DS
Wii U
StatusOnline
WebsiteOfficial US website
Official UK website
Official Australian website
Official Japanese website
Official South Korean website

The Nintendo eShop is the digital distubution hub associated with the Nintendo Network. The eShop allows users on the Nintendo 3DS and the Wii U to access and purchase exclusive digital games, virtual console games, as well as certain retail games. Moreover, users can obtain patches and additional downloadable content for digital downloads; in game purchases are also supported. Before purchasing a piece software, the eShop allows users to view ratings, screenshots, and videos pretaning to that piece of software. Developers can also release demos of both digital and physical games on the eShop.[26]

Currently, purchases made through the Nintendo eShop on the Nintendo 3DS are tied to the system that they were purchased from, and they can only be transferred by contacting Nintendo's customer service. However, Nintendo has stated that this will change with the launch of the Wii U and the Nintendo Network user account system. On the Wii U, the user's purchases are tied to their Nintendo Network account but they cannot be transferred to other systems by the user as the Nintendo Network account is tied to a specific console. This user account system will come to the Nintendo 3DS after the launch of the Wii U.[26]

Nintendo Network Premium

Nintendo Network Premium logo

On 13 September 2012, during a Japanese Nintendo Direct presentation, Satoru Iwata introduced a new dimension to Nintendo's online offering, called Nintendo Network Premium. It's a loyalty program similar to PlayStation Plus offered on PlayStation Network.

Consumers who purchase the Wii U Deluxe Pack (North America) / Premium Pack (Europe and Japan) will receive a free two-year subscription to this service which lets Wii U owners receive points for each digital purchase. Members who buy games and apps through the Wii U Nintendo eShop will receive ten percent of the price back in the form of Nintendo Points, which can subsequently be put towards future online purchases on both the Wii U and Nintendo 3DS eShop.

The promotion is currently planned through December 2014, with any future plans to be revealed at a later date.

Virtual Console

Virtual Console 3DS/Wii logos
Virtual Console 3DS/Wii logos

Virtual Console (バーチャルコンソール, Bācharu Konsōru), sometimes abbreviated as VC, is a specialized section of the Nintendo eShop online service that allow players to purchase and download games from legacy systems, from Nintendo and other manufactures such as SEGA, for both Wii U and Nintendo 3DS systems. These titles are run in their original forms through software emulation, and can be purchased for between $3.99 and $11.99 depending on system, rarity, and/or demand.

Similar to the Wii's Virtual Console service, the Wii U's Virtual Console currently includes games from the following systems: NES/Family Computer, Super NES/Super Famicom, Nintendo 64, Sega Master System, Sega Mega Drive/Genesis, TurboGrafx-16/PC Engine, Neo Geo, Commodore 64, MSX and Virtual Console Arcade. Planned future releases will include software from Nintendo GameCube, as unlike pre-revised Wii consoles, the Wii U does not support backwards compatibility with GameCube discs.[27] At the time being, Virtual Console titles on Wii U are only playable via Wii Mode, and are not attained directly from the Nintendo eShop, but rather via the Wii Mode's Wii Shop Channel.

The Nintendo 3DS' Virtual Console currently includes games from the following systems: Game Boy, Game Boy Color, Game Boy Advance (Nintendo 3DS Ambassador Program exclusive for the time being), Nintendo Entertainment System and Sega Game Gear. Planned future releases will include purchasing software from the Game Boy Advance and TurboGrafx-16 libraries. Special features in this interpretation of the Virtual Console allow players to create Restore Points, temporarily saving the game state for use later, and the optional ability to view games in their original resolution accompanied with special borders.

Nintendo Show 3D and Nintendo TV

Nintendo TV is a video gaming online magazine published by Future Publishing for Nintendo Network. It is produced by the team behind the Official Nintendo Magazine and features video reviews and previews and footage of upcoming and recently released Nintendo games. Episodes are released monthly on the Nintendo eShop, Nintendo Channel and YouTube where users can watch all the latest news, reviews and previews of Wii, Wii U, Nintendo DS, Nintendo 3DS and Virtual Console games.[28] This series is exclusive to PAL region consoles.

Nintendo Show 3D is a video gaming online show produced by Nintendo and hosted by Jessie Cantrell. It features video previews and footage of upcoming and recently released Nintendo 3DS retail and digital game titles. Episodes are released every two weeks on the Nintendo eShop free of charge.[29] This series is exclusive to North American Nintendo 3DS consoles.

Short films

The Nintendo eShop offers a wide range of downloadable video content for the Nintendo 3DS. These videos are mostly offered in 3D, and are downloaded right to the system's memory. In order to produce and distribute these short films Nintendo has partnered with companies such as Breakthru Films, Black Box Productions, Atlantic Productions, Ka-Ching Cartoons and Dreamworks Animation.

In the future, Nintendo also plans to expand this video distribution service to even larger companies like DreamWorks, bringing exclusive content to Nintendo 3DS and Wii U owners.[30]

Miiverse

Miiverse
The official Miiverse logo
DeveloperNintendo
TypeSocial network
Launch dateNovember 18, 2012 (Wii U)
Late 2012-2013 (Nintendo 3DS)
2013 (Smartphones)
2013 (PC)
2013 (Tablets)
Last updatedNovember 18, 2012 (details)
Platform(s)Wii U
Nintendo 3DS
Smartphones
PC
Tablets
StatusOnline

Miiverse (portmanteau of "Mii" and "Universe") is a communication system or social network created by Nintendo and powered by the Nintendo Network, which allows players to interact and share their experiences through their own Miis. The service will be available through Nintendo Network for the Wii U, Nintendo 3DS, PC, Tablets, and Smartphones.

History

Miiverse was announced on June 3, 2012 during a pre-E3 Nintendo Direct event; the service is set to initially launch on the Wii U when the system arrives on November 18, but it will later be available on the Nintendo 3DS as well as web-enabled mobile devices.[31]

Features

Miiverse will allow users to seamlessly share accomplishments, comments, and hand written notes with other users. Miiverse will be integrated into the system menu of the Wii U, but social interactions can also occur within supported games. You can also suspend your game to access Miiverse functions, and then jump right back into your game. Nintendo's president Satoru Iwata stated that Miiverse will be monitored through software as well as a human resource team in order to insure that the content shared by users is approporiate and that no spoilers are shared, as such comments posted can take up to 30 minutes to appear on Miiverse.[32] Here is a rundown of the main features present in the Miiverse:

  • Connect with other players through Miis
  • Allows users to share:
    • Written and drawn messages
    • Videos
    • Screenshots
    • Mood Posts
  • Share in game accomplishments and progress

Availability

Although at launch the Miiverse will only be accessed from the Wii U, Satoru Iwata mentioned that this social platform will also be available for tablets, smartphones, PC and Nintendo's handheld gaming device, Nintendo 3DS. Since Miiverse is a "future project "it will also be present in future Nintendo systems.[33]

Nintendo TVii

Nintendo Network
TypeInternet television
Pricing modelVideo on demand

Nintendo TVii is a free television based service and will allow users to find programs on Hulu Plus, Netflix, Amazon Instant Video, and on their cable network; users will then be able select the source of the program they wish to watch and watch that program on their television or on the Wii U Gamepad. Users can also use the Gamepad screen to get information on the show they are watching, this information is received from Wikipedia, IMDb, as well as individual source services. The information provided on the Gamepad for each show can range from reviews, screenshots, player positions updated in realtime (in sports broadcasts), cast lists, trailers, and general information about the show.

Social interaction

Each user will have its own personal information stored on Nintendo TVii, such as their preferences, Mii and social network accounts. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter in order to share reactions to live moments on TV through the Gamepad while they watch their show on the TV screen. Users will also be able to control their DVR through the Wii U and the Gamepad.[35] Nintendo TVii was made by Nintendo in partnership with i.TV.[36]

Integrated services

Nintendo TVii currently supports the following services:

Future plans include bringing other DVR and video on demand services to Nintendo TVii. The service will become available in Europe in 2013.[37]

The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is off. Nintendo TVii is included with every Wii U purchase, with no additional fees.[38]

Video services

Outside of Nintendo TVii, currently available only on Wii U, Nintendo Network offers a wide range of video services for Wii U and Nintendo 3DS. These services are only available for download on Nintendo 3DS since Nintendo TVii already integrates Netflix, Hulu Plus, Amazon Instant Video and TiVo.[39] It should be noted however that these streaming services are available independently from Nintendo Network services.

These videos can either be downloaded to the system's memory or streamed over the user's wireless internet connection. On the Nintendo 3DS, many of these videos are offered in 3D, while on the Wii U, there are only 2D videos available. The exact content available varies by region, but it generally includes game trailers, music videos and news features.

Future plans include bringing Hulu Plus to Nintendo 3DS, and other video on demand and DVR services to Wii U through Nintendo TVii.

Netflix (Wii U/3DS)

Netfilx logo

Netflix is a North American provider of on-demand Internet streaming media in the United States and Canada.[40] In North America, Netflix subscribers can access their instant queues to view movies and TV shows on their Wii U and Nintendo 3DS through an application that can be downloaded through the Nintendo eShop.

In the future, a selection of full-length 3D films will be made available for Nintendo 3DS.[41] There are also plans to expand the service and bring it outside of North America to the United Kingdom and Ireland.

Hulu Plus (Wii U/3DS)

Hulu logo

Hulu Plus is a monthly subscription service offering ad-supported on-demand streaming video of TV shows, movies, webisodes and other new media, trailers, clips, and behind-the-scenes footage. Hulu Plus is currently offered only to users in Japan and the United States and its overseas territories.[42]

Hulu Plus will join Nintendo Network's available video content offerings in the near future, allowing its subscribers to watch episodes of TV shows and movies on their Wii U in 360p, 480p, and in some cases, 720p HD, and Nintendo 3DS handhelds in 240p.[43]

YouTube (Wii U)

YouTube logo

YouTube is a video-sharing website, on which users can upload, view and share videos.[44] The video application uses Adobe Flash Video and HTML5 technology to display a wide variety of user-generated video content, including movie clips, TV clips, and music videos, as well as amateur content such as video blogging, short original videos, and educational videos.

YouTube will join Nintendo Network's available video content offerings in the near future, allowing its users to watch video on their Wii U in 240p, 360p, 480p, 720p HD and 1080p HD (depending on the uploaded original video resolution).

Nintendo Video (3DS)

Nintendo Video logo

Nintendo Video, added in July 2011, provides a range of 3D video content provided by Nintendo for Nintendo 3DS users, including live-action entertainment, animated short features, movie trailers and music videos.

The videos are downloaded to the 3DS via SpotPass and are available to be viewed offline until they are replaced by newer content that is pushed to the system by Nintendo every Thursday,free of charge.[45]

Eurosport (3DS)

Eurosport logo

Eurosport is a video application available in Europe, Australia and New Zealand, that provides a range of 3D and 2D video content for Nintendo 3DS users, including:

  • 3D videos of the TV show Watts Zap
  • 2D video compilation of the best moments of the week from Eurosport

These videos are downloaded to the 3DS via SpotPass and are available to be viewed off-line until they are replaced by newer content that is pushed to the system by Nintendo every Thursday, free of charge,[46] much like Nintendo Video.

There are currently no plans to bring the service outside of the PAL region.

Amazon Instant Video (Wii U)

File:Amazon Instant Video logo.gif.png
Amazon Video

Amazon Instant Video is an Internet video on demand service, only available in the United States, offered by Amazon.com which offers television shows and films for rental and purchase.

Amazon Instant Video will join Nintendo Network's available video content offerings in the near future, allowing its subscribers to watch episodes of TV shows and movies on their Wii U in 360p, 480p, and in some cases, 720p HD.

Internet browser

Nintendo Network also offers a web browser for both Wii U and Nintendo 3DS free of charge.

Wii U Internet Browser

Wii U Internet Browser logo

The Wii U Internet Browser is an Internet browser designed for the Wii U system. It was released on launch day alongside Wii U via firmware update on November 18, 2012 in North America and November 30, 2012 in Europe.[47] The browser functions as a multitasking application and, as such, can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the Wii U Gamepad's touchscreen but can be controlled with the Circle Pad or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and HTML5 elements but does not support Flash, video, and music files. However, it can play HTML5 video and audio in websites such as YouTube.[48] The browser has the ability to hide the TV screen through a "virtual curtain", therefore allowing the user to browse the Internet with much more privacy through the GamePad. Additionally, the browser doesn't support file uploads in any form because there is currently no system photo gallery.

Nintendo 3DS Internet Browser

Nintendo 3DS internet browser logo

The Nintendo 3DS Internet Browser is an Internet browser designed for the Nintendo 3DS system. It was released via firmware update on June 6, 2011 in North America and June 7, 2011 in Europe and Japan.[49] The browser functions as a multitasking application and, as such, can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the stylus but can be controlled with the Circle Pad or the D-pad to cycle through links on the page.

The browser itself supports HTML, CSS, JavaScript, and some HTML5 elements but does not support Flash, video, and music files.[50] It can also show 3D image files with the .MPO file extension on the upper screen and will allow the user to save the image to his or her SD card; this can also be done with 2D JPEG files. Additionally, the browser supports file uploads on forms, limiting them to JPEG and MPO images in the system's photo gallery.

Chat services

Nintendo has stated that Nintendo Network will provide the means for users to chat via text, voice, and video. All three means of chatting will be available on the Wii U through its Wii U Chat service.[51] The Swapnote application on the Nintendo 3DS allows users to send handwritten notes, pictures, and sound to one another through the Nintendo Network powered SpotPass delivery service.[52] Users will also be able to globally communicate with one another through the Miiverse social network service.[51]

Swapnote/Nintendo Letter Box

File:Nintendo Letter Box logo.png
NLB logo

Swapnote or Nintendo Letter Box (in the PAL region) is a successor to PictoChat for the Nintendo 3DS. It was announced by Nintendo via a streaming conference on October 21, 2011. Swapnote was released on December 22, 2011 in Europe and North America via the Nintendo eShop, and can be downloaded at no additional cost. This application allows users to send 3D pictures, sound, and scribbled messages to registered friends via either StreetPass or SpotPass.[53]

Unlike PictoChat, Swapnote will allow users to freely embed pictures and sounds into their messages, and it also lets users change the position and the orientation of the picture and sound icons. Features are unlocked as players continue to send letters, such as the ability to hand-write/draw 3D messages, with additional stationery and features unlocked by spending Play Coins. Messages sent and received can also be saved indefinitely, in spite of the 3000 message limit.

Despite being a successor to PictoChat, Swapnote's messaging model is not based on the standard instant messaging model as PictoChat has always been, as the application lacks in IM features such as keyboard functionality, chat rooms, and live-continuous messaging.[54] It is unknown if Nintendo plans to update Swapnote any further in order to allow these missing features.

Wii U Chat

Wii U Chat logo

Wii U Chat is Wii U's online chat solution, powered by Nintendo Network.[55] The service allows the users to use the Wii U GamePad's front-facing camera to video chat with registered friends. While video chatting, only the Wii U GamePad is needed, since on the TV, the same picture as in the GamePad's is shown. Users can also draw on the GamePad during a chat session.[56]

If there is a game or another application already running, the Wii U GamePad's HOME button ring will flash indicating that there is an incoming call. The idea of the feature was originally seen in the introduction trailer of the Wii U in E3 2011. However, users won't also be able to use the service as a multitasking application, therefore not having the ability to make video calls without interrupting game play. Nintendo is currently working on a future update that will make video chat possible through multitasking though.[57]

Wii U Chat is expected to arrive in a "day one" update in the same day the Wii U launches.

Nintendo Direct

Nintendo Network
Main series Nintendo Direct logo
Presented byJP/INT Satoru Iwata
NA Reggie Fils-Aime
EU Satoru Shibata
KOR Mineo Koda
Country of originJapan
North America
Europe
South Korea
Production
ProducerNintendo
Running time5-50 Minutes
Original release
NetworkUstream
ReleaseOctober 21, 2011

Nintendo Direct (任天堂ダイレクト, Nintendō dairekuto) is a bimonthly online presentation by Nintendo, where information regarding Nintendo content or Nintendo franchises is presented, such as information about games and consoles.[58] The event is presented by different people depending on the region it airs. In Japan, Nintendo Direct is presented by Nintendo global president Satoru Iwata.[59] In North America and Europe however, it is presented by the president of Nintendo of America, Reggie Fils-Aime,[60] and the president of Nintendo of Europe, Satoru Shibata,[61] respectively. South Korea also airs its own exclusive Nintendo Direct's hosted by the president of Nintendo of Korea, Mineo Koda.[62] Although each region has its own presenter, on several occasions Iwata was involved in Nintendo Direct presentations outside of Japan, speaking in English or Korean fluently depending on region. This presentation began in Japan with its first edition on October 21, 2011, spreading to Europe, Australia, the Americas and South Korea later on.

Main series editions

The Nintendo Direct main series consists of 30 to 50 minute conferences where announcements that are related to all Nintendo products are made. This include both hardware and software alike. These conferences normally take place every two months. There have been a total of 7 Nintendo Direct main series editions to date.

Japan North America Europe South Korea
October '11 October 21, 2011[63][64] No edition
December '11 December 27, 2011[65] No edition
February '12 February 22, 2012[66][67][68] No edition
April '12 April 21, 2012[69] No edition April 21, 2012[70] April 14, 2012[71]
June '12 June 21, 2012[72][73][74] No edition
August '12 August 29, 2012[75] No edition
October '12 October 25, 2012[76][77] October 4, 2012[78] October 31, 2012[79]
December '12 TBA

Club Nintendo

Club Nintendo
Official logo of the Club Nintendo program
DeveloperNintendo
TypeLoyalty Program
WebsiteOfficial US website

Club Nintendo is the name of several publications and a more well-known customer loyalty program provided by Nintendo for its key regions. The loyalty program is free to join and is committed to providing rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products.

Rewards

Members of Club Nintendo may earn credits (referred to as "Coins" or "Stars" depending on region) which may be traded in for special edition items only available on Club Nintendo. Earning these credits is done primarily by submitting codes found on Nintendo products and systems, and completing related surveys provided by the Club Nintendo websites. The Club Nintendo rewards include playing cards, tote bags, downloadable and physical games, various merchandise based on Nintendo's IPs, special gaming accessories, limited promotions, and warranty extensions on select Nintendo products.

Other services

See also

References

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  2. ^ "Nintendo Confirms Nintendo Network". IGN. News Corporation. January 26, 2012.
  3. ^ "Theatrhythm Final Fantasy Has Paid DLC and "Nintendo Network" Support". Joystiq. January 20, 2012.
  4. ^ "Nintendo Network Announced; Digital Distribution of Games Envisioned". Kotaku. 2012-01-26. Retrieved 2012-10-25.
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  8. ^ Jackson, Mike (2012-11-10). "Ubisoft targeting UPlay for Wii U 'sometime after launch'". ComputersAndVideoGames.com. Retrieved 2012-11-12.
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  10. ^ See the reference to SpotPass in photo of the Wii U Dev Menu http://gbatemp.net/topic/332785-wii-u-dev-menu-photo/
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  12. ^ "Nintendo partners with Eurosport to release 3D video content". Nintendo. {{cite web}}: |first= missing |last= (help)
  13. ^ "Nintendo 3DS To Get E-Book Service In Japan". Siliconera. {{cite web}}: |first= missing |last= (help)
  14. ^ http://www.nintendo.com/wiiu/features/browser-specs
  15. ^ http://gengame.net/2012/11/wii-u-games-will-include-emanuals/
  16. ^ http://www.nintendoworldreport.com/news/30122
  17. ^ "Nintendo customer service says Wii U/3DS to have unified eShop account setup | GoNintendo - What are YOU waiting for?". GoNintendo. Retrieved 2012-10-25.
  18. ^ Karmali, Luke (2012-11-19). "Nintendo Network ID Tied to Individual Wii U Consoles". IGN. Retrieved 2012-11-19.
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  20. ^ http://kotaku.com/5905603/new-super-mario-bros-2-will-be-nintendos-first-proper-downloadable-game
  21. ^ a b Evan Narcisse (2011-10-28). "Nintendo Adding Playable Demos, eShop Web Interface and Sleep Mode Downloads to 3DS". Kotaku.com. Retrieved 2011-11-07.
  22. ^ http://www.nintendo.co.jp/3ds/eshop/jhmj/index.html
  23. ^ http://kotaku.com/5871343/the-five-3ds-game-demos-arent-unlimited-some-are-nice-though
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  27. ^ http://kotaku.com/5810081/farewell-gamecube-the-wii-u-doesnt-play-you
  28. ^ http://www.youtube.com/watch?v=DAwaGAU_4w8&list=PL32AB53C6A3E5C74F&index=2&feature=plpp_video
  29. ^ http://www.nintendo.com/3ds/downloads/videos
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