Jump to content

GLScene

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Nao-cyna (talk | contribs) at 19:01, 5 March 2023 (Actually, there was an announced update... Also added reference.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

GLScene
Stable release
v2.2[1] / February 10, 2023; 22 months ago (2023-02-10)
Repositorysourceforge.net/projects/glscene/files/
github.com/GLScene/GLScene
Written inPascal
Operating systemLinux and Microsoft Windows
PlatformIntel x86 - 32-bit
LicenseMozilla Public Licence 1.1
Websiteglscene.sourceforge.net

GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.

Development of the original library was started in 1999 by Mike Lischke[2] and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.

GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.

GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.

References

  1. ^ https://sourceforge.net/projects/glscene/files/GLScene/GLScene%20v2.2/
  2. ^ "OpenGL library GLScene". Archived from the original on 2006-06-17. Retrieved 2006-06-25.