Jump to content

Zero (game engine)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Pdcook (talk | contribs) at 21:10, 18 December 2019 (Undid revision 931423411 by CLCStudent (talk) an IP editor has removed the prod, thus this prod has not been contested. Consider AfD.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


Zero
Developer(s)Pandemic Studios
Initial releaseDecember 30, 1999; 24 years ago (1999-12-30)
PlatformWindows, Mac OS X, GameCube, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360
TypeGame engine
LicensePrivately owned

Zero[1] is a proprietary game engine created by Pandemic Studios. It was used first in the game Battlezone II: Combat Commander[failed verification] and later used in several Star Wars games including the popular Battlefront series. Battlezone II: Combat Commander and Dark Reign 2 both feature an in-engine editor accessible via commands. The engine was revamped for Star Wars: The Clone Wars to accommodate consoles and third person gameplay.[1] The engine was again retooled for Star Wars: Battlefront and the level editor was made a separate entity from the game engine. A set of modding tools including ZeroEdit, the new level creation tool, were released for use with Star Wars: Battlefront on December 23, 2004. An updated version of the tools were released on February 2, 2006 for Star Wars: Battlefront II. Pandemic used Zero as their primary engine for several of their games developed in their Los Angeles, California studio. A modified version of the Zero engine was also used in Pandemic's Mercenaries 2: World in Flames.

Games using Zero

References

  1. ^ a b Star Wars: The Clone Wars "making of" video