Rod Fergusson
Rod Fergusson | |
---|---|
Occupation | Game producer |
Years active | 1996–present |
Employer(s) | Microsoft (1996–2005) Epic Games (2005–2012) Irrational Games (2012–2013) The Coalition (2014–present) |
Rod Fergusson is a Canadian video game producer, former director of production for the game development company Epic Games. He is currently the studio head at The Coalition, which has been tasked with the Gears of War franchise.
Career
Fergusson started his career in 1996 at Microsoft, providing technical support to enterprise customers.[2] One of the first projects he worked on was Microsoft Train Simulator.[3]
In July 2005, Fergusson moved on to Epic Games where he served as executive producer and then director of production, participating in development for the entire Gears of War series.[4][5] On August 9, 2012, Fergusson announced his departure from Epic and joined Irrational Games during the final stretch of development on BioShock Infinite as executive vice president of development.[6][7] On April 8, 2013, Fergusson confirmed that he would leave Irrational Games.[8]
On January 27, 2014, Microsoft announced the purchase of the Gears of War franchise from Epic Games.[9][10][11] Along with that purchase Microsoft hired Fergusson to oversee the franchise at their Vancouver based studio The Coalition.[12][13][14]
Video game credits
Fergusson has been credited on the following games:[15]
- 2000 – Half-Life: Counter-Strike
- 2001 – Microsoft Train Simulator
- 2006 – Gears of War
- 2007 – Unreal Tournament 3
- 2008 – Gears of War 2
- 2009 – Fat Princess
- 2009 – Shadow Complex
- 2010 – Lost Planet 2
- 2010 – Infinity Blade
- 2011 – Gears of War 3
- 2011 – Infinity Blade II
- 2011 – Bulletstorm
- 2013 – Gears of War: Judgment
- 2013 - Infinity Blade III
- 2013 – BioShock Infinite
- 2016 – Gears of War 4
- 2019 - Gears 5
References
- ^ Kyllo, Blaine (September 21, 2016). "The Coalition's Rod Fergusson riffs on Gears of War and challenges of creating blockbuster video games". The Georgia Straight. Retrieved July 16, 2017.
- ^ Maiberg, Emanuel (October 3, 2016). "Making a Big Budget Video Game Is Riskier and Harder Than Ever. So Why Do It?". Motherboard. Retrieved July 7, 2017.
- ^ Hanson, Ben (5 August 2012). "How Simulating Trains Led To Gears of War". Game Informer. GameStop. Retrieved 23 December 2014.
- ^ Jenkins, David (April 14, 2016). "Gears Of War 4 hands-on preview and interview – 'We're not doing first person. We're staying true'". Metro. Retrieved July 7, 2017.
- ^ Mahardy, Mike (September 26, 2013). "Gears of War, Bioshock Infinite Dev Forming New 2K Studio". IGN. Retrieved July 7, 2017.
- ^ Goldfarb, Andrew (9 August 2012). "Gears of War Dev Joins Bioshock Infinite Team. Rob Fergusson moves to Irrational". IGN. Ziff Davis. Retrieved 23 December 2014.
- ^ Ivan, Tom (10 August 2012). "Epic's production boss joins BioShock dev Irrational. "I've played Infinite and it's amazing," says former Gears of War man Rod Fergusson". Computer and Video Games. Future plc. Archived from the original on 21 September 2012. Retrieved 23 December 2014.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Crecente, Brian (8 April 2014). "BioShock Infinite VP of development Rod Fergusson leaving Irrational Games". Polygon. Vox Media. Retrieved 23 December 2014.
- ^ Nye Griffths, Daniel (27 January 2014). "Microsoft Acquires 'Gears of War' From Epic, Assigns Next Game To Black Tusk Studios". Forbes. Forbes, Inc. Retrieved 23 December 2014.
- ^ Karmali, Luke (27 January 2014). "Gears of War Rights Acquired by Microsoft. Development duties handed to Black Tusk Studios". IGN. Ziff Davis. Retrieved 23 December 2014.
- ^ Makuch, Eddie (27 January 2014). "Microsoft buys Gears of War from Epic. Xbox maker acquires rights to the popular franchise; Black Tusk Studios taking over development duties with producer Rod Fergusson leading the team; details on new projects coming later this year". GameSpot. CBS Interactive. Retrieved 23 December 2014.
- ^ McWhertor, Michael (27 January 2014). "Microsoft acquires Gears of War from Epic, hires series producer Rod Fergusson". Polygon. Vox Media. Retrieved 23 December 2014.
- ^ Crecente, Brian (1 August 2014). "The fixer: Why Rod Fergusson returned to Gears of War". Polygon. Vox Media. Retrieved 23 December 2014.
- ^ Hicks, Jon (13 September 2014). "Epic streak: Rod Fergusson on bringing Gears of War to Xbox One. Series veteran talks Black Tusk, Bioshock and betraying fans". Official Xbox Magazine. Future plc. Archived from the original on 13 September 2014. Retrieved 24 June 2015.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "Rod Fergusson profile". MobyGames. Blue Flame Labs. Retrieved 24 December 2014.[better source needed]