Jump to content

Stride (game engine): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Ritaturk (talk | contribs)
m Added necessary periods
FoCuSandLeArN (talk | contribs)
m Reverted edits by Ritaturk (talk) (HG) (3.1.21)
Line 13: Line 13:
| caption = Screenshot of Xenko GameStudio
| caption = Screenshot of Xenko GameStudio
| developer = [[Silicon Studio]]
| developer = [[Silicon Studio]]
| latest_release_version = 1.6.0-beta
| location = [[Tokyo]]
| latest_release_date = {{Start date and age|2016|03|17|df=yes}}
| latest_release_version = 1.8.0-beta
| latest_release_date = {{Start date and age|2016|08|31|df=yes}}
| operating_system = {{Collapsible list
| operating_system = {{Collapsible list
| title = {{nobreak|Creation}}
| title = {{nobreak|Creation}}
Line 34: Line 33:
}}
}}


'''Xenko''' is a 2D and 3D [[cross-platform]] [[game engine]] developed by [[Silicon Studio]]. Runtime is licensed under the [[GPL|GNU GPL]], but an alternative [[Proprietary software|proprietary]] license can be used as well. It can be used to create [[video game]]s for [[Personal computer|PC]], [[virtual reality headset]]s as well as [[mobile device]]s. The Xenko effort is supported by Silicon Studio Corp., a 16 years old established technology and services company of 300+ employees based in [[Tokyo]], Japan.
'''Xenko''' is a 2D and 3D [[cross-platform]] [[game engine]] developed by [[Silicon Studio]]. Runtime is licensed under the [[GPL|GNU GPL]], but an alternative [[Proprietary software|proprietary]] license can be used as well. It can be used to create [[video game]]s for [[Personal computer|PC]] and [[mobile device]]s.


== Overview ==
== Overview ==
Xenko is a tool suite to create games using C#. Xenko comes with support for a robust toolchain that enables users to intuitively and efficiently create, manage and modify all assets of a game in development. Its main tool is the Game Studio, a fully integrated environment that allows you to import assets, create and arrange scenes and prefabs using an [[Entity component system]], assign scripts, build and run games.
Xenko is a toolsuite to create games using C#. Its main tool is the Game Studio, a fully integrated environment that allows you to import assets, create and arrange scenes and prefabs using an [[Entity component system]], assign scripts, build and run games.


It also features a Physically Based Rendering (PBR) layered material editor, a [[Particle system|particle]] editor, a Sprite editor, a Scene editor, a Curve editor and an [[User interface|UI]] engine. Xenko offers a composition-based shader language written on top of HLSL that lets you split shaders logically. Xenko also supports the most common effects such as Depth of Field and Bloom.
It also features a Physically Based Rendering (PBR) layered material editor, a [[Particle system|particle]] editor and an [[User interface|UI]] engine.


It creates [[Microsoft Visual Studio|Visual Studio]] projects, allowing for easy scripting and debugging.
It creates [[Microsoft Visual Studio|Visual Studio]] projects, allowing for easy scripting and debugging.


== History ==
== History ==
Xenko's first public release was in September 2014. It went open-source on GitHub in October 2014.<ref>{{cite web |url=http://xenko.com/blog/new-version-open-sourcing/ |title=Xenko is going Open Source! |date=17 October 2014 |accessdate=18 March 2016}}</ref> Scene editor and Physically Based Rendering (PBR) material editor were announced in March 2015<ref>{{cite web |url=http://xenko.com/blog/gdc-2015-scene-editor-new-rendering/ |title=Scene Editor and New Advanced Rendering presented at GDC |date=5 March 2015 |accessdate=18 March 2016}}</ref> and released in April 2015.<ref>{{cite web |url=http://xenko.com/blog/new-version-1-1-0-beta-physically-based-rendering-and-scene-editor/ |title=Xenko 1.1.0β: Scene Editor, PBR and PostFX |date=28 April 2015 |accessdate=18 March 2016}}</ref>.
Xenko first public release was in September 2014. It went open-source on GitHub in October 2014.<ref>{{cite web |url=http://xenko.com/blog/new-version-open-sourcing/ |title=Xenko is going Open Source! |date=17 October 2014 |accessdate=18 March 2016}}</ref> Scene editor and Physically Based Rendering (PBR) material editor were announced in March 2015<ref>{{cite web |url=http://xenko.com/blog/gdc-2015-scene-editor-new-rendering/ |title=Scene Editor and New Advanced Rendering presented at GDC |date=5 March 2015 |accessdate=18 March 2016}}</ref> and released in April 2015.<ref>{{cite web |url=http://xenko.com/blog/new-version-1-1-0-beta-physically-based-rendering-and-scene-editor/ |title=Xenko 1.1.0β: Scene Editor, PBR and PostFX |date=28 April 2015 |accessdate=18 March 2016}}</ref>

== Reception ==
Since Xenko's beta introduction to the game industry, several notable reviews have been published including, <ref>{{cite web |url=http://www.indiedb.com/engines/xenko/ |title=Xenko Released! |date=30 September 2014 |accessdate=18 March 2016}}</ref>, <ref>{{cite web |url=https://vk.com/xenkoengine/ |title=Xenko: Cross-Platform 3D C# Game Engine
ADVANCED C# 3D GAME ENGINE (1.8 βeta) |date=30 September 2014 |accessdate=18 March 2016}}</ref>. Problems with the Xenko engine were also identified <ref>{{cite web |url=https://hownot2code.com/tag/xenko/ |title=Errors in Xenko Game Engine |date=24 May 2016 |accessdate=16 September 2016}}</ref>. See also <ref>{{cite web |url=http://www.gamefromscratch.com/post/2015/08/04/A-Closer-Look-At-Paradox3D.aspx |date=4 August 2015 |accessdate=16 September 2016}}</ref>.

There has been positive media and engineering attention due to Xenko's support for the [[Vulkan_(API)]] being well received <ref>{{cite web |url=https://phoronix-test-suite.com/scan.php?page=news_item&px=Xenko-Vulkan-Results/ |title=
Xenko Game Engine Sees Huge Performance Boost With Vulkan |date=18 August 2016 |accessdate=16 September 2016}}</ref>, inclusion in the [[Khronos Group]] Vukan github repository, <ref>{{cite web |url=https://github.com/KhronosGroup/Khronosdotorg/blob/master/api/vulkan/resources.md/ |title=
Vulkan Resources |date=23 July 2016 |accessdate=16 September 2016}}</ref> and C# bindings to Vulkan have been accepted by the Khronos Group's Vulkan open source project <ref>{{cite web |url= https://github.com/jwollen/SharpVulkan/ |title=
C# bindings for Vulkan |date=28 August 2016 |accessdate=16 September 2016}}</ref>.


== References ==
== References ==
{{reflist}}
{{reflist}}


https://www.khronos.org/vulkan/


== External links ==
== External links ==

Revision as of 00:59, 16 September 2016

{{Multiple issues}}

Xenko
Developer(s)Silicon Studio
Stable release
1.6.0-beta / 17 March 2016; 8 years ago (2016-03-17)
Repository
Written inC#
Operating system
Creation
Available inEnglish
TypeGame engine
LicenseGNU GPL (runtime); Proprietary (runtime/editor)
Websitexenko.com

Xenko is a 2D and 3D cross-platform game engine developed by Silicon Studio. Runtime is licensed under the GNU GPL, but an alternative proprietary license can be used as well. It can be used to create video games for PC and mobile devices.

Overview

Xenko is a toolsuite to create games using C#. Its main tool is the Game Studio, a fully integrated environment that allows you to import assets, create and arrange scenes and prefabs using an Entity component system, assign scripts, build and run games.

It also features a Physically Based Rendering (PBR) layered material editor, a particle editor and an UI engine.

It creates Visual Studio projects, allowing for easy scripting and debugging.

History

Xenko first public release was in September 2014. It went open-source on GitHub in October 2014.[1] Scene editor and Physically Based Rendering (PBR) material editor were announced in March 2015[2] and released in April 2015.[3]

References

  1. ^ "Xenko is going Open Source!". 17 October 2014. Retrieved 18 March 2016.
  2. ^ "Scene Editor and New Advanced Rendering presented at GDC". 5 March 2015. Retrieved 18 March 2016.
  3. ^ "Xenko 1.1.0β: Scene Editor, PBR and PostFX". 28 April 2015. Retrieved 18 March 2016.

External links