Stride (game engine): Difference between revisions
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| caption = Screenshot of Xenko GameStudio |
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| developer = [[Silicon Studio]] |
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| location = [[Tokyo]] |
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'''Xenko''' is a 2D and 3D [[cross-platform]] [[game engine]] developed by [[Silicon Studio]]. Runtime is licensed under the [[GPL|GNU GPL]], but an alternative [[Proprietary software|proprietary]] license can be used as well. It can be used to create [[video game]]s for [[Personal computer|PC]] |
'''Xenko''' is a 2D and 3D [[cross-platform]] [[game engine]] developed by [[Silicon Studio]]. Runtime is licensed under the [[GPL|GNU GPL]], but an alternative [[Proprietary software|proprietary]] license can be used as well. It can be used to create [[video game]]s for [[Personal computer|PC]] and [[mobile device]]s. |
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== Overview == |
== Overview == |
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Xenko is a |
Xenko is a toolsuite to create games using C#. Its main tool is the Game Studio, a fully integrated environment that allows you to import assets, create and arrange scenes and prefabs using an [[Entity component system]], assign scripts, build and run games. |
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It also features a Physically Based Rendering (PBR) layered material editor, a [[Particle system|particle]] |
It also features a Physically Based Rendering (PBR) layered material editor, a [[Particle system|particle]] editor and an [[User interface|UI]] engine. |
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It creates [[Microsoft Visual Studio|Visual Studio]] projects, allowing for easy scripting and debugging. |
It creates [[Microsoft Visual Studio|Visual Studio]] projects, allowing for easy scripting and debugging. |
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== History == |
== History == |
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Xenko |
Xenko first public release was in September 2014. It went open-source on GitHub in October 2014.<ref>{{cite web |url=http://xenko.com/blog/new-version-open-sourcing/ |title=Xenko is going Open Source! |date=17 October 2014 |accessdate=18 March 2016}}</ref> Scene editor and Physically Based Rendering (PBR) material editor were announced in March 2015<ref>{{cite web |url=http://xenko.com/blog/gdc-2015-scene-editor-new-rendering/ |title=Scene Editor and New Advanced Rendering presented at GDC |date=5 March 2015 |accessdate=18 March 2016}}</ref> and released in April 2015.<ref>{{cite web |url=http://xenko.com/blog/new-version-1-1-0-beta-physically-based-rendering-and-scene-editor/ |title=Xenko 1.1.0β: Scene Editor, PBR and PostFX |date=28 April 2015 |accessdate=18 March 2016}}</ref> |
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== Reception == |
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Since Xenko's beta introduction to the game industry, several notable reviews have been published including, <ref>{{cite web |url=http://www.indiedb.com/engines/xenko/ |title=Xenko Released! |date=30 September 2014 |accessdate=18 March 2016}}</ref>, <ref>{{cite web |url=https://vk.com/xenkoengine/ |title=Xenko: Cross-Platform 3D C# Game Engine |
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ADVANCED C# 3D GAME ENGINE (1.8 βeta) |date=30 September 2014 |accessdate=18 March 2016}}</ref>. Problems with the Xenko engine were also identified <ref>{{cite web |url=https://hownot2code.com/tag/xenko/ |title=Errors in Xenko Game Engine |date=24 May 2016 |accessdate=16 September 2016}}</ref>. See also <ref>{{cite web |url=http://www.gamefromscratch.com/post/2015/08/04/A-Closer-Look-At-Paradox3D.aspx |date=4 August 2015 |accessdate=16 September 2016}}</ref>. |
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There has been positive media and engineering attention due to Xenko's support for the [[Vulkan_(API)]] being well received <ref>{{cite web |url=https://phoronix-test-suite.com/scan.php?page=news_item&px=Xenko-Vulkan-Results/ |title= |
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Xenko Game Engine Sees Huge Performance Boost With Vulkan |date=18 August 2016 |accessdate=16 September 2016}}</ref>, inclusion in the [[Khronos Group]] Vukan github repository, <ref>{{cite web |url=https://github.com/KhronosGroup/Khronosdotorg/blob/master/api/vulkan/resources.md/ |title= |
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Vulkan Resources |date=23 July 2016 |accessdate=16 September 2016}}</ref> and C# bindings to Vulkan have been accepted by the Khronos Group's Vulkan open source project <ref>{{cite web |url= https://github.com/jwollen/SharpVulkan/ |title= |
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C# bindings for Vulkan |date=28 August 2016 |accessdate=16 September 2016}}</ref>. |
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== References == |
== References == |
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{{reflist}} |
{{reflist}} |
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https://www.khronos.org/vulkan/ |
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== External links == |
== External links == |
Revision as of 00:59, 16 September 2016
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File:Xenko Logo.png | |
Developer(s) | Silicon Studio |
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Stable release | 1.6.0-beta
/ 17 March 2016 |
Repository | |
Written in | C# |
Operating system | Creation Deployment |
Available in | English |
Type | Game engine |
License | GNU GPL (runtime); Proprietary (runtime/editor) |
Website | xenko |
Xenko is a 2D and 3D cross-platform game engine developed by Silicon Studio. Runtime is licensed under the GNU GPL, but an alternative proprietary license can be used as well. It can be used to create video games for PC and mobile devices.
Overview
Xenko is a toolsuite to create games using C#. Its main tool is the Game Studio, a fully integrated environment that allows you to import assets, create and arrange scenes and prefabs using an Entity component system, assign scripts, build and run games.
It also features a Physically Based Rendering (PBR) layered material editor, a particle editor and an UI engine.
It creates Visual Studio projects, allowing for easy scripting and debugging.
History
Xenko first public release was in September 2014. It went open-source on GitHub in October 2014.[1] Scene editor and Physically Based Rendering (PBR) material editor were announced in March 2015[2] and released in April 2015.[3]
References
- ^ "Xenko is going Open Source!". 17 October 2014. Retrieved 18 March 2016.
- ^ "Scene Editor and New Advanced Rendering presented at GDC". 5 March 2015. Retrieved 18 March 2016.
- ^ "Xenko 1.1.0β: Scene Editor, PBR and PostFX". 28 April 2015. Retrieved 18 March 2016.
External links