List of best-selling video games: Difference between revisions
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===Bundled games=== |
===Bundled games=== |
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Games that were [[Pack-in game|bundled]] for a significant portion of their shelf life and have sold or shipped at least ten million copies. |
Games that were [[Pack-in game|bundled]] for a significant portion of their shelf life and have sold or shipped at least ten million copies. |
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*''[[Wii Sports]]'' (Wii – |
*''[[Wii Sports]]'' (Wii – 76.76 million,<ref name=110426e/> packaged with system in all regions except Japan) |
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*''[[Super Mario Bros.]]'' (NES – 40.24 million)<ref name="marioguiness">{{cite web|url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|archiveurl=http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|title=Best-Selling Video Games|publisher=[[Guinness World Records]]|accessdate=2008-01-31| archivedate=2006-03-17}}</ref><ref name="Mario Sales Data"/> |
*''[[Super Mario Bros.]]'' (NES – 40.24 million)<ref name="marioguiness">{{cite web|url=http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|archiveurl=http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404|title=Best-Selling Video Games|publisher=[[Guinness World Records]]|accessdate=2008-01-31| archivedate=2006-03-17}}</ref><ref name="Mario Sales Data"/> |
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*''[[Tetris (Game Boy)|Tetris]]'' (Game Boy – 35 million)<ref name="tetris" /> |
*''[[Tetris (Game Boy)|Tetris]]'' (Game Boy – 35 million)<ref name="tetris" /> |
Revision as of 23:05, 26 April 2011
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Video games |
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This is a list of video games that have sold or shipped at least one million copies on a single platform (unless otherwise noted).
Consoles
Atari
Atari 2600
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Atari-2600-Wood-4Sw-Set.jpg/220px-Atari-2600-Wood-4Sw-Set.jpg)
Atari 2600 games that have sold or shipped at least one million copies.
- Pac-Man (7 million)[1][2]
- Pitfall! (4 million)[3][4]
- Missile Command (2.5 million)[5]
- Demon Attack (2 million)[5]
- E.T. the Extra-Terrestrial (1.5 million)[6]
- Adventure (1 million)[4]
- Atlantis (1 million)[3]
- Cosmic Ark (1 million)[5]
- Kaboom! (1 million)[7]
- Megamania (1 million)[3]
- River Raid (1 million)[7]
- Space Invaders (1 million)[4]
Mattel
Intellivision
![](http://upload.wikimedia.org/wikipedia/commons/thumb/5/52/Intellivision_-_gi_1326971.jpg/220px-Intellivision_-_gi_1326971.jpg)
Intellivision games that have sold or shipped at least one million copies.
- Las Vegas Poker & Blackjack (2 million shipped)[8][9]
- Astrosmash (1 million)[8][10]
- Major League Baseball (1 million;[8] 1.0857 million shipped)[11]
- NFL Football (1 million)[8]
- Space Armada (1 million)[8]
- Space Battle (1 million)[8]
Microsoft
Xbox
![](http://upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Xbox-Console-Set.png/220px-Xbox-Console-Set.png)
Xbox games that have sold or shipped at least one million copies.
- Halo 2 (8 million)[12]
- Halo: Combat Evolved (5 million)[13]
- Tom Clancy's Splinter Cell (3 million: 2.4 million in US,[14] 600,000 in Europe,[15] 5,449 in Japan)[16]
- Fable (3 million,[17] may include PC version)
- Project Gotham Racing (2.5 million)[18]
- Grand Theft Auto Double Pack (1.7 million: 1.59 million in US,[19] 100,000 in UK,[20] 10,515 in Japan)[16]
- Star Wars: Knights of the Old Republic (1.58 million: 1.48 million in US,[19] 100,000 in UK)[20]
- Counter-Strike (1.5 million)[21][22]
- Grand Theft Auto: San Andreas (1.46 million: 1.26 million in US,[19] 200,000 in UK)[23]
- Need for Speed: Underground 2 (1.44 million: 1.24 million in US,[19] 200,000 in UK)[23]
- Madden NFL 2005 (1.42 million in US)[19]
- Madden NFL 06 (1.41 million in US)[19]
- Call of Duty 2: Big Red One (1.39 million in US)[19]
- ESPN NFL 2K5 (1.38 million in US)[19]
- Dead or Alive 3 (1.28 million: 1.06 million in US,[19] 217,149 in Japan)[16]
- Star Wars: Battlefront (1.22 million: 1.12 million in US,[19] 100,000 in UK)[20]
- Star Wars: Battlefront II (1.13 million: 1.03 million in US,[19] 100,000 in UK)[20]
- Tom Clancy's Ghost Recon (1.13 million: 1.12 million in US,[19] 7,643 in Japan)[16]
- Need for Speed: Underground (1.1 million: 1.02 million in US,[19] 100,000 in UK)[20]
Xbox 360
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Xbox_360_S.png/220px-Xbox_360_S.png)
Xbox 360 video games that have sold or shipped at least three million copies.
- Halo 3 (8.1 million)[24]
- Call of Duty: Modern Warfare 2 (7.481 million approximately; 6.471 million in US,[25][26][27][28] 87,374 in Japan,[29][verification needed] at least 1 million in UK)[30]
- Gears of War (5 million,[31] may include PC version)
- Gears of War 2 (5 million)[32]
- Call of Duty: Black Ops (4.914 million in the US)[33]
- Grand Theft Auto IV (4.356 million approximately: 3.29 million in US,[34] at least 1 million in UK,[30] 59,893 and 6,210 Platinum in Japan)[29]
- Call of Duty 4: Modern Warfare (4.226 million approximately: 3.04 million in US,[35] 78,000 in Canada,[36] 54,742 and 53,722 Platinum Collection/The Best in Japan,[29] at least 1 million in UK)[30]
- Fable II (3.5 million approx. worldwide)[37]
- Call of Duty: World at War (3.35 million approximately: 2.75 million in US,[34] 600,000 in UK)[38]
- Halo: Reach (3.3 million in North America)[39]
- Halo 3: ODST (3 million)[40]
Total Xbox 360 games sold as of December 2009: 353.8 million.[41]
Nintendo
Total games Nintendo has sold as of December 14, 2009: 3.5 billion.[42]
Nintendo Entertainment System
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/82/NES-Console-Set.jpg/220px-NES-Console-Set.jpg)
Nintendo Entertainment System video games that have sold or shipped at least two million copies.
- Super Mario Bros. (40.24 million)[43][44]
- Super Mario Bros. 3 (18 million)[45]
- Super Mario Bros. 2 (10 million)[46]
- The Legend of Zelda (6.51 million)[47]
- Zelda II: The Adventure of Link (4.38 million)[47]
- Teenage Mutant Ninja Turtles (4 million)[48]
- Dragon Warrior III (3.8 million in Japan)[49]
- Dragon Warrior IV (3.1 million in Japan)[49]
- Golf (2.46 million in Japan)[49]
- Dragon Warrior II (2.4 million in Japan)[49][50]
- Baseball (2.35 million in Japan)[49]
- Mahjong (2.13 million in Japan)[49]
- Family Stadium (2.05 million in Japan)[49]
Total Nintendo Entertainment System games sold as of December 31, 2009: 500.01 million.[51]
Family Computer Disk System
Disk System games that have sold or shipped at least one million copies.
- Super Mario Bros. 2 (2.66 million in Japan)[49]
- Volleyball (1.98 million in Japan)[49]
- The Legend of Zelda (1.69 million in Japan)[49]
- Zelda II: The Adventure of Link (1.61 million in Japan)[49]
- Pro Wrestling (1.42 million in Japan)[49]
- Kid Icarus (1.09 million in Japan)[49]
- Metroid (1.04 million in Japan)[49]
Super Nintendo Entertainment System
![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/31/SNES-Mod1-Console-Set.jpg/220px-SNES-Mod1-Console-Set.jpg)
Super Nintendo Entertainment System video games that have sold or shipped at least four million copies.
- Super Mario World (20.60 million)[52][44]
- Donkey Kong Country (8 million)[53]
- Super Mario Kart (8 million)[54]
- Street Fighter II: The World Warrior (6.3 million)[55]
- The Legend of Zelda: A Link to the Past (4.61 million)[47]
- Donkey Kong Country 2: Diddy's Kong Quest (4.37 million approximately: 2.21 million in Japan,[49] 2.16 million in US)[19]
- Street Fighter II Turbo (4.1 million)[55]
- Star Fox (4 million)[56]
- Super Mario World 2: Yoshi's Island (4 million)[52]
Total Super Nintendo Entertainment System games sold as of December 31, 2009: 379.06 million.[51]
Nintendo 64
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/11/N64-Console-Set.jpg/220px-N64-Console-Set.jpg)
Nintendo 64 video games that have sold or shipped at least three million copies.
- Super Mario 64 (11.62 million)[57][44]
- Mario Kart 64 (9 million)[58]
- GoldenEye 007 (8 million)[59][60]
- The Legend of Zelda: Ocarina of Time (7.6 million)[47]
- Super Smash Bros. (5 million)[61]
- Diddy Kong Racing (4.434 million approximately: 3.78 million in US and PAL,[62] 653,928 in Japan)[63]
- Pokémon Stadium (3.871 million approximately: 3.16 million in US,[19] 710,765 in Japan)[63]
- Donkey Kong 64 (3.77 million approximately: 2.67 million in US,[19] 1.1 million in Japan)[49]
- The Legend of Zelda: Majora's Mask (3.36 million)[47]
- Star Fox 64 (3.325 million approximately: 2.76 million in US,[19] 565,222 in Japan)[63]
- Banjo-Tooie (3 million)[64]
Total Nintendo 64 games sold as of December 31, 2009: 224.97 million.[51]
Nintendo GameCube
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d1/GameCube-Set.jpg/220px-GameCube-Set.jpg)
Nintendo GameCube video games that have sold or shipped at least two million copies.
- Super Smash Bros. Melee (7.09 million)[65]
- Mario Kart: Double Dash‼ (7 million)[66]
- Super Mario Sunshine (5.5 million)[67]
- The Legend of Zelda: The Wind Waker (3.07 million)[47]
- Luigi's Mansion (2.639 million approximately: 2.19 million in US,[19] 348,918 in Japan,[68] 100,000 in UK)[20]
- Animal Crossing (2.321 million approximately: 1.68 million in US,[19] 641,300 in Japan)[68]
- Mario Party 4 (2.003 million approximately: 1.1 million in US,[19] 902,827 in Japan)[68]
- Metroid Prime (2 million)[69]
Total Nintendo GameCube games sold as of December 31, 2009: 208.57 million.[51]
Wii
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/14/Wii-console.jpg/220px-Wii-console.jpg)
Wii video games that have sold or shipped at least five million copies.
- Wii Sports (75.66 million)[70]
- Wii Sports Resort (27.68 million)[71]
- Wii Play (27.38 million)[72]
- Mario Kart Wii (27.00 million)[71]
- Wii Fit (22.61 million)[72]
- New Super Mario Bros. Wii (21.28 million)[70]
- Wii Fit Plus (18.49 million)[71]
- Super Smash Bros. Brawl (9.48 million)[72]
- Super Mario Galaxy (8.84 million)[73]
- Mario Party 8 (7.6 million)[74]
- Mario & Sonic at the Olympic Games (7.09 million)[75]
- Super Mario Galaxy 2 (6.36 million)[71]
- Wii Party (5.77 million)[71]
- Just Dance 2 (5 million)[76]
Total Wii games sold as of March 31, 2011: 716.09 million.[77]
Total Virtual Console games sold as of December 31, 2007: over 10 million[78]
Game Boy and Game Boy Color
![](http://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Game-Boy-Original.jpg/150px-Game-Boy-Original.jpg)
Game Boy and Game Boy Color video games that have sold or shipped at least five million copies.
- Tetris (35 million)[79]
- Pokémon Red, and Blue (23.64 million approximately: 10.23 million in Japan,[49] 9.85 million in US,[19] 3.56 million in UK)[80]
- Super Mario Land (18.06 million)[81][44]
- Pokémon Gold and Silver (15.2 million approximately: 7.6 million in US,[19] over 7 million in Japan,[82] 600,000 in UK)[80]
- Super Mario Land 2: 6 Golden Coins (11.09 million)[83][verification needed][44]
- Pokémon Yellow: Special Pikachu Edition (8.86 million approximately: 5.1 million in US,[19] 3.16 million in Japan,[49] 1 million in UK)[38]
- The Legend of Zelda: Link's Awakening (6.05 million approximately: 3.83 million,[47] 2.22 million for the DX version)[47]
Total Game Boy and Game Boy Color games sold as of December 31, 2009: 501.11 million.[51]
Game Boy Advance
![](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2d/Gameboy-Advance-SP-Mk2.jpg/220px-Gameboy-Advance-SP-Mk2.jpg)
Game Boy Advance video games that have sold or shipped at least two million copies.
- Pokémon Ruby and Sapphire (13 million)[84]
- Pokémon FireRed and LeafGreen (11.82 million)[85]
- Pokémon Emerald (6.32 million)[86]
- Super Mario World: Super Mario Advance 2 (4.179 million approximately: 3.16 million in US,[19] 919,234 in Japan,[87] 100,000 in UK)[20]
- Super Mario Advance (3.938 million approximately: 2.85 million in US,[19] 887,505 in Japan,[87] 200,000 in UK)[23]
- Mario Kart: Super Circuit (3.768 million approximately: 2.53 million in US,[19] 938,175 in Japan,[87] 300,000 in UK)[80]
- Super Mario Advance 4: Super Mario Bros. 3 (3.698 million approximately: 2.88 million in US,[19] 718,207 in Japan,[87] 100,000 in UK)[20]
- Namco Museum (2.96 million in US)[19]
- Pokémon Mystery Dungeon: Red Rescue Team (2.2 million)[86]
- Yoshi's Island: Super Mario Advance 3 (2.196 million approximately: 1.58 million in US,[19] 515,633 in Japan,[87] 100,000 in UK)[20]
- The Legend of Zelda: A Link to the Past & Four Swords (2.024 million approximately: 1.63 million in US,[19] 293,989 in Japan,[87] 100,000 in UK)[20]
Total Game Boy Advance games sold as of March 31, 2009: 377.28 million.[88][89]
Nintendo DS
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/e8/Nintendo-DS-Lite-w-stylus.png/220px-Nintendo-DS-Lite-w-stylus.png)
Nintendo DS video games that have sold or shipped at least five million copies.
- New Super Mario Bros. (26.88 million)[71]
- Nintendogs All versions (23.26 million)[72]
- Mario Kart DS (21.04 million)[71]
- Brain Age: Train Your Brain in Minutes a Day! (18.72 million)[72]
- Pokémon Diamond and Pearl (17.39 million)[90]
- Brain Age 2: More Training in Minutes a Day! (13.71 million)[73]
- Pokémon Black and White (11.51 million)[71]
- Pokémon HeartGold and SoulSilver (11.90 million)[71]
- Animal Crossing: Wild World (10.79 million)[85]
- Super Mario 64 DS (9.65 million)[71]
- Mario Party DS (8.21 million)[71]
- Pokémon Platinum (7.06 million)[72]
- Dragon Quest IX: Sentinels of the Starry Skies (5.34 million approximately; 4.29 million in Japan,[91] 1.05 million overseas)[71]
- Big Brain Academy (5.01 million)[85]
Total Nintendo DS games sold as of March 31, 2011: 839.48 million.[77]
Nintendo 3DS
![](http://upload.wikimedia.org/wikipedia/commons/thumb/0/0a/Nintendo-3DS-AquaOpen.png/220px-Nintendo-3DS-AquaOpen.png)
Nintendo 3DS video games that have sold or shipped at least one million copies.
- Nintendogs + Cats (1.71 million)[71]
Total Nintendo 3DS games sold as of March 31, 2011: 9.43 million.[77]
Sega
Sega Mega Drive/Genesis
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Sega-Genesis-Mod2-Set.jpg/220px-Sega-Genesis-Mod2-Set.jpg)
Sega Mega Drive/Genesis games that have sold or shipped at least one million copies.
- Sonic the Hedgehog 2 (6 million)[92]
- Sonic the Hedgehog (Over 4 million)[93]
- Aladdin (4 million)[94]
- NBA Jam (1.93 million in US)[19]
- Mortal Kombat II (1.78 million in US)[19]
- Street Fighter II: Special Champion Edition (1.65 million)[55]
- Altered Beast (at least 1.4 million in the US)[95]
- Sonic & Knuckles (1.24 million in US)[19]
- Mortal Kombat 3 (1.02 million in US)[19]
- Sonic the Hedgehog 3 (1.02 million in US)[19]
- Mighty Morphin Power Rangers (1 million in US)[96][97]
- Ms. Pac-Man (more than 1 million in US)[98]
- NFL 98 (more than 1 million in US)[99]
- Sonic Spinball ("each selling over one million units in 1993")[100]
- Jurassic Park ("each selling over one million units in 1993")[100]
- NFL Football '94 Starring Joe Montana ("each selling over one million units in 1993")[100]
- Marvel Comic's X-Men ("each selling over one million units in 1993")[100]
- Mighty Morphin Power Rangers (1 million in US)[101][102]
Sega Mega CD/Sega CD
Sega Mega CD/Sega CD game that has sold or shipped at least one million copies.
- Sonic the Hedgehog CD (1.5 million)[citation needed]
Sega Saturn
![](http://upload.wikimedia.org/wikipedia/commons/thumb/b/be/Sega-Saturn-Console-Set-Mk2.jpg/220px-Sega-Saturn-Console-Set-Mk2.jpg)
Sega Saturn games that have sold or shipped at least one million copies.
- Virtua Fighter 2 (2.2 million approximately; 1.7 million in Japan,[49] at least 500,000 in US)[103]
- Sega Rally Championship (1.2 million)[104]
- Grandia (1 million in Japan)[105]
Dreamcast
![](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Sega-dreamcast-set.png/220px-Sega-dreamcast-set.png)
Dreamcast games that have sold or shipped at least one million copies.
- Sonic Adventure (2.5 million)[106]
- Soulcalibur (1.3 million)[107]
- Crazy Taxi (1.225 million approximately: 1.11 million in the US,[19] 115,039 in Japan)[108]
- Shenmue (1.2 million)[109]
- Resident Evil Code: Veronica (1.14 million)[55]
- NFL 2K (1.13 million in the US)[19]
- NFL 2K1 (1.01 million in the US)[19]
Sony
PlayStation
![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/PSX-Console-wController.jpg/220px-PSX-Console-wController.jpg)
PlayStation video games which have sold or shipped at least five million copies.
- Gran Turismo (10.85 million shipped)[110][111]
- Final Fantasy VII (9.8 million, includes Final Fantasy VII International)[112]
- Gran Turismo 2 (9.37 million shipped)[110][111]
- Final Fantasy VIII (8.15 million)[113]
- Tomb Raider II (8 million)[114]
- Metal Gear Solid (7 million)[115]
- Tomb Raider (7 million)[116]
- Crash Bandicoot (6.8 million)[117]
- Crash Bandicoot 3: Warped (5.7 million)[118]
- Final Fantasy IX (5.30 million)[119]
Total PlayStation games shipped as of March 31, 2007: 962 million.[120]
PlayStation 2
![](http://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/PS2-Versions.jpg/220px-PS2-Versions.jpg)
PlayStation 2 video games which have sold or shipped at least five million copies.
- Grand Theft Auto: San Andreas (17.33 million approximately)[121][unreliable source?]
- Gran Turismo 3: A-Spec (14.89 million approximately: 7.14 million in North America, 1.89 million in Japan, 5.85 in Europe)[111]
- Gran Turismo 4 (11.19 million approximately: 2.97 million in North America, 6.36 in Europe, 1.26 in Japan)[111]
- Grand Theft Auto: Vice City (9.21 million approximately: 8.2 million in US,[19] 410,293 in Japan,[122] 600,000 in UK)[38]
- Grand Theft Auto III (7.509 million approximately: 6.55 million in US,[19] 358,917 in Japan,[122] 600,000 in UK)[38]
- Metal Gear Solid 2: Sons of Liberty (7 million)[123]
- Final Fantasy X (6.6 million) [124]
- Final Fantasy XII (5.2 million approximately: 2.4 million in Japan,[125] 1.7 million in US,[19] 1.1 million in Europe;[126] 5.2 million shipped)[127]
Total PlayStation 2 games sold as of December 31, 2009: 1.51 billion.[41]
PlayStation 3
![]() |
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d3/PS3Versions.png/220px-PS3Versions.png)
PlayStation 3 games that have sold or shipped at least one million copies.
- Gran Turismo 5 (6.37 million)[111]
- Gran Turismo 5 Prologue (5.20 million)[111]
- Call of Duty: Modern Warfare 2 (4.8 million approximately; 3.531 million in the US,[25][26][27][28] 244.578 and 25.268 The Best in Japan,[128] at least 1 million in UK)[30]
- Uncharted 2: Among Thieves (3.8 million)[129]
- MotorStorm (3.31 million)[130]
- Call of Duty: Black Ops (3.269 million units approximately; 3.094 million in the US,[33] 175,813 in Japan[128])
- Metal Gear Solid 4: Guns of the Patriots (3 million;[131] 1.97 million approximately; 1.076 million in the US,[132] 706,461 in Japan,[128] 200,000 in UK)[80]
- LittleBigPlanet (3 million)[133]
- Final Fantasy XIII (2.89 million approximately: 1.85 million in Japan, 140,000 in other Asian countries,[134] 828,200 in US,[135] 100,000 in UK)[20]
- Grand Theft Auto IV (2.73 million approximately: 1.89 million in US,[34] 211,240 and 37.306 The Best in Japan,[136] 600,000 in UK)[38]
- Uncharted: Drake's Fortune (2.6 million)[137][138]
- Resistance: Fall of Man (2.5 million)[139]
- Killzone 2 (2 million)[140]
- inFamous (nearly 2 million)[141]
- Call of Duty 4: Modern Warfare (1.977 million approximately; 1.106 million in the US,[142] 122,019 regular and 149,028 The Best in Japan,[128] 600,000 in UK)[38]
- Call of Duty: World at War (1.83 million approximately; 1.238 million in the US,[142] 600,000 in UK)[38]
- Heavy Rain (1.7 million)[143]
- Resident Evil 5 (1.62 million approximately: 585,000 in US,[144] 520,564 and 258,961 Gold Edition in Japan,[128] 200,000 in UK,[23] 62,040 in France)[145]
- Heavenly Sword (1.5 million)[146]
- God of War III (1.46 million approximately; 1.28 million in the US,[135][147] 100,000 in UK,[20] 88,956 in Japan)[128]
- Red Dead Redemption (1.35 million approximately, 947,400 in the US,[148][149] 300,000 in UK,[80] 109,340 in Japan)[128]
- Ratchet & Clank Future: Tools of Destruction (1.25 million)[150]
- MotorStorm: Pacific Rift (1 million)[151]
- Ratchet & Clank Future: A Crack in Time (1 million)[152]
Total PlayStation 3 games sold as of June 30, 2010: 315.3 million.[153]
PlayStation Portable
![]() |
PlayStation Portable games that have sold or shipped at least one million copies.
![](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Sony-PSP-1000-Body.jpg/220px-Sony-PSP-1000-Body.jpg)
- Monster Hunter Portable 3rd (4.12 million in Japan)[154]
- Monster Hunter Freedom Unite (3.1 million;[55] 3.5 million shipped)[55]
- Grand Theft Auto: Liberty City Stories (2,725,507 approximately: 2 million in US,[155] 125,507 in Japan,[156] 600,000 in UK)[38]
- Crisis Core: Final Fantasy VII (2.59 million approximately; 830,000 in Japan, 710,000 in North America,[157][158] 550,000 in Europe)[158]
- Gran Turismo (2.32 million)[111]
- Daxter (2.3 million)[159]
- Monster Hunter Freedom 2 (2.3 million)[55]
- Dissidia: Final Fantasy (1.81 million)[134]
- Need for Speed Most Wanted 5-1-0 (1.32 million approximately: 1.1 million in US,[155] 200,000 in UK,[23] 27,151 in Japan)[156]
- Midnight Club 3: DUB Edition (1.3 million approximately: 1.1 million in US,[155] 200,000 in UK)[23]
- Monster Hunter Freedom (1.2 million)[55]
- Grand Theft Auto: Vice City Stories (1.13 million approximately; 950,000 in US,[155] 100,000 in UK,[20] 80,420 in Japan)[156]
- Hot Shots Golf: Open Tee (1 million)[160]
- Tekken: Dark Resurrection (1 million)[161]
- Wipeout Pure (1 million)[162]
Total PlayStation Portable games sold as of December 31, 2009: 251.6 million.[41]
Bundled games
Games that were bundled for a significant portion of their shelf life and have sold or shipped at least ten million copies.
- Wii Sports (Wii – 76.76 million,[71] packaged with system in all regions except Japan)
- Super Mario Bros. (NES – 40.24 million)[43][44]
- Tetris (Game Boy – 35 million)[79]
- Super Mario World (SNES – 20.60 million)[52][44]
PC
Games for Microsoft Windows, Mac OS X and Linux platforms that have sold or shipped at least five million copies. Expansion packs are not used in calculation of the sales figure for the original game (with the exception of StarCraft and Guild Wars).
- The Sims (16 million shipped)[163]
- The Sims 2 (13 million)[164]
- The Sims 2: Pets [expansion pack] (5.6 million)[165]
- World of Warcraft (12 million subscribers)[166]
- StarCraft (11 million)[167]
- Half-Life (9.3 million,[21][22] may include PS2 version)
- Half-Life 2 (6.5 million,[21][22] may include Xbox version but does not include Steam sales)
- Guild Wars (6 million in North America, Europe, and Asia; includes Factions, Nightfall, and Eye of the North)[168]
- Myst (6 million)[169]
- SimCity 3000 (5 million; includes Sim City 3000 Unlimited edition)[170]
Mobile phone
- Tetris (100 million+)[171]
- Angry Birds (100 million)[172]
- Fruit Ninja (20 million)[173]
- Block Breaker Deluxe (8 million)[174]
- Sonic the Hedgehog (8 million)[175]
- Doodle Jump (5 million)[176]
- Final Fantasy IV: The After Years (3 million)[177]
- Flight Control (2 million)[178]
- Pocket God (2 million)[179]
- Brain Challenge (1.5 million)[180]
- Flick Fishing (1.3 million)[181]
- Bubble Bash (1 million)[174]
- Coin Stack 2600 (1 million in Korea)[182]
- Cut the Rope (1 million)[183]
- Doom RPG (1 million)[184]
- Guitar Hero III Mobile (1 million)[185]
- Super Bomberman (1 million)[186]
Arcade
The sales of arcade games (like massively multiplayer online games) generally cannot be judged using the same criteria as home console or computer games. For arcade games, sales are usually judged by the number of arcade hardware units sold to retail outlets and video arcades, and the amount of revenue generated from quarters used on arcade machines.[187] This list only includes arcade games that have either sold more than 10,000 hardware units or generated a revenue of more than $10 million USD (40 million quarters).
Hardware sales
- Space Invaders (360,000+)[188]
- Pac-Man (350,000+)[189]
- Street Fighter II′: Champion Edition (140,000+)[190]
- Ms. Pac-Man (115,000+)[191]
- Asteroids (70,000)[191]
- Donkey Kong (60,000+)[192]
- Street Fighter II (60,000+)[193]
- Defender (55,000)[194]
- Galaxian (40,000)[195]
- Donkey Kong Junior (35,000)[192]
- Mr. Do! (30,000)[196]
- Popeye (20,000)[192]
- Pong (19,000+)[197]
- Sea Wolf (10,000+)[198]
Quarters / Revenue
- Pac-Man (10 billion+ quarters / $2.5 billion+ by late 1990s)[199][200] (inflation adjusted: $3.4 billion+ in 2011)[201]
- Space Invaders (4 billion+ quarters / $1 billion+ by 1981)[202] (inflation adjusted: $2.5 billion+ in 2011)[201]
- Street Fighter (4 billion+ quarters / $1 billion+ by 2008)[203]
- Donkey Kong (1120 million+ quarters / $280 million+ by 1982)[204] (inflation adjusted: $650 million+ in 2011)[201]
- Defender (400 million+ quarters / $100 million+ by 1982)[205] (inflation adjusted: $232 million+ in 2011)[201]
- Dragon's Lair (192 million+ quarters / $48 million+ in 1983)[206] (inflation adjusted: $108 million+ in 2011)[201]
- Tron (120 million+ quarters / $30 million+ by 1983)[207] (inflation adjusted: $67 million+ in 2011)[201]
- Time Traveler (72 million quarters / $18 million in 1991)[206] (inflation adjusted: $30 million in 2011)[201]
- Space Ace (52 million+ quarters / $13 million+ in 1984)[206] (inflation adjusted: $28 million+ in 2011)[201]
Related articles
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- ^ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 275, ISBN 031333868X, retrieved 2011-04-10,
What are the best-selling video games? There are a number of factors to consider when attempting to answer this question. First, there are several different types of video games, which makes comparisons difficult, or perhaps unfair. Arcade games are played for a quarter a play (although some are 50 cents, or even more), while home games are bought outright, and their systems must be purchased as well.
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At that time, a game for use in entertainment arcades was considered a hit if it sold 1000 units; sales of Space Invaders topped 300,000 units in Japan and 60,000 units overseas.
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Released in 1980, Pac-Man was an immediate success. It sold over 350,000 units, and probably would of sold more if not for the numerous illegal pirate and bootleg machines that were also sold.
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When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.
- ^ a b Mark J. P. Wolf (2001), The medium of the video game, University of Texas Press, p. 44, ISBN 029279150X, retrieved 2011-04-09
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(help) - ^ a b c Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 352, retrieved 2011-04-09,
With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).
- ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, retrieved 2011-04-09,
Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.
- ^ Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 147, retrieved 2011-04-09,
Defender was Williams Electronics' biggest seller. More than 55000 units were placed worldwide.
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Since February 1980, Midway has sold in excess of 40,000 Galaxian games
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In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30000 copies of the game in the United States alone.
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Atari eventually sold more than 19,000 Pong machines, giving rise to many imitations. Pong made its first appearance in 1972 at "Andy Capp's," a small bar in Sunnyvale, California, where the video game was literally "overplayed" as eager customers tried to cram quarters into an already heavily overloaded coin slot.
- ^ Steven L. Kent (2000), The first quarter: a 25-year history of video games, BWD Press, p. 83, ISBN 0970475500, retrieved 2011-04-09,
Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines.
- ^ Chris Morris (May 10, 2005). "Pac Man turns 25: A pizza dinner yields a cultural phenomenon - and millions of dollars in quarters". CNN. Retrieved 2011-04-23.
In the late 1990s, Twin Galaxies, which tracks video game world record scores, visited used game auctions and counted how many times the average Pac Man machine had been played. Based on those findings and the total number of machines that were manufactured, the organization said it believed the game had been played more than 10 billion times in the 20th century.
- ^ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 73, ISBN 031333868X, retrieved 2011-04-10,
It would go on to become arguably the most famous video game of all time, with the arcade game alone taking in more than a billion dollars, and one study estimated that it had been played more than 10 billion times during the twentieth century.
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As of mid-1981, according to Steve Bloom, author of Video Invaders, more than four billion quarters had been dropped into Space Invaders games around the world
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Street Fighter has sold over 25 million console games and 500,000 arcade units generating more than a billion dollars in revenue.
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Donkey Kong was Nintendo's first international smash hit and the main reason behind the company's breakthrough in the Northern American market. In the first year of its publication, it earned Nintendo 180 million US dollars, continuing with a return of 100 million dollars in the second year.
- ^ Mark J. P. Wolf, The video game explosion: a history from PONG to Playstation and beyond, ABC-CLIO, p. 104, ISBN 031333868X, retrieved 2011-04-19
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Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more.