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'''Wii''' (pronounced as the word "[[we]]", [[IPA chart for English|IPA]]: {{IPA|/wiː/}}) is the name of [[Nintendo]]'s [[History of video game consoles (seventh generation)|seventh-generation]] [[video game console]]. Its official [[project code name]] was '''Revolution'''.
'''Wii''' (pronounced as the word "[[we]]", [[IPA chart for English|IPA]]: {{IPA|/wiː/}}) is [[Nintendo]]'s [[History of video game consoles (seventh generation)|seventh-generation]] [[video game console]]. Its official [[project code name]] was '''Revolution'''.


The key difference between the Wii console and its competition is its wireless [[Game controller|controller]], the [[Wii Remote]], which may be used as a handheld pointing device and can [[motion detection|detect motion and rotation]] in [[Three-dimensional space|three dimensions]]. The console also notably features a [[sleep mode|stand-by]] mode entitled [[WiiConnect24]], enabling it to receive messages and updates over the [[Internet]] while consuming very little electrical power.
The key difference between the Wii console and its competition is its wireless [[Game controller|controller]], the [[Wii Remote]], which may be used as a handheld pointing device and can [[motion detection|detect motion and rotation]] in [[Three-dimensional space|three dimensions]]. The console also notably features a [[sleep mode|stand-by]] mode entitled [[WiiConnect24]], enabling it to receive messages and updates over the [[Internet]] while consuming very little electrical power.

Revision as of 20:00, 31 October 2006

Template:Future product

Wii
E3 2006 version of console
ManufacturerNintendo
TypeVideo game console
GenerationSeventh generation era
LifespanUnited States
Japan December 2, 2006
Australia December 7, 2006
Europe December 8, 2006
Spain December 9, 2006
Media12 cm Wii Optical Disc
8 cm GameCube Optical Disc
CPUIBM PowerPC-based[1] "Broadway" (codename)
StorageInternal Flash memory, GameCube Memory Card, Secure Digital card
ConnectivityWi-Fi, Bluetooth, 2 × USB 2.0, LAN by adapter (via USB),
Online servicesNintendo Wi-Fi Connection WiiConnect24 Virtual Console: NES, SNES, N64, Mega Drive, Power PC
Wii Channels
Backward
compatibility
Nintendo GameCube
PredecessorNintendo GameCube

Wii (pronounced as the word "we", IPA: /wiː/) is Nintendo's seventh-generation video game console. Its official project code name was Revolution.

The key difference between the Wii console and its competition is its wireless controller, the Wii Remote, which may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The console also notably features a stand-by mode entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power.

Nintendo first mentioned the console in the 2004 E3 press conference, and at the 2005 E3, unveiled the system under the code name Revolution. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September 2005.[2] At E3 2006, Wii won the Game Critics Awards for Best of Show and Best Hardware.[3] Wii is set to be released on November 19 2006 in North America, December 2 2006 in Japan, December 7 2006 in Australia and New Zealand, and December 8 2006 in Europe.

Launch

Release date and price

On September 14 2006 and September 15 2006, Nintendo announced release information for Japan, North and Latin America, Australia & Europe, including dates and prices. The information can be seen in the table below.

At a June 7 2006 policy briefing, Nintendo revealed that it intends to release 6 million console units and 17 million software units during the fiscal year ending March 31 2007 and 4 million or more console units by the end of the 2006 calendar year.[2] On September 14 2006, it was announced that the majority of the 2006 shipments will be allotted to the Americas.[4]

The Spanish launch of the Wii console has been moved to December 9 2006, because December 8 2006 is the celebration of the Immaculate Conception, and all shops will be closed.[5]

Nintendo of Canada vice president and general manager Ron Bertram stated that the company expects a million consoles for North America at launch,[6] information picked up by IGN on September 25, 2006.[7] The next day, Nintendo branded the information as a "misstatement about the number of Wii consoles that will be available in the Americas during the launch rollout," and reiterated earlier statements of expected sales of 4 million consoles worldwide by the end of 2006 with the largest allotment available in the Americas. The company affirmed that they "are working to ensure a plentiful supply and a consistent flow."[8]

Despite the price point of US$60 quoted for many seventh generation games,[9] Satoru Iwata said that it is unlikely that first-party games would cost more than US$50 (GBP£34 - £39).[10]

The launch Wii package is reported to include the console itself, a plastic stand for the console, one Wii Remote, one Nunchuk attachment, one Sensor Bar, one AC adapter (with power block similar to that of the GameCube), AV cables (component video and other type of cables will be available separately), a Wii Startup Disk, and Wii Sports.

Release date and suggested retail price by region*
Region Expected pricing at release Release
date
Accessories
Release Price Approx. USD Equivalent Wii Remote Nunchuk Virtual Console Controller
United States United States US$249.99[11] $249.99 November 19 2006 $39.99 $19.99 $19.99
Canada Canada CAD$279.95[12] $250 $45.99 $24.99 $24.99
Mexico Mexico MXN$4,499[13] $420 ($355†) - - -
Colombia Colombia COP$1,100,000[citation needed] $460 ($395†) - - -
Peru Peru PENS/.1,499[citation needed] $464 ($390†) - - -
Japan Japan JP¥25,000[14] $215 ($205†) December 2 2006 ¥3,800 ¥1,800 ¥1,800
Australia Australia AUD$399.95[15] $300 ($275†) December 7 2006 $69.95 $29.95 $29.95
New Zealand New Zealand NZD$499.90[16] $330 ($295†) $99.95 $49.95 $49.95
Europe Eurozone 249‡[17] $315 ($265†) December 8 2006 €39.99 €19.99 €19.99
United Kingdom United Kingdom GB£179‡[17] $340 ($285†) £29.99 £14.99 £14.99
Sweden Sweden KR2499‡[citation needed] $338 479 kr 299 kr 299 kr

* Wii Sports comes packaged with the console in all regions excluding Japan.

† USD equivalent with local VAT, GST or sales tax removed for ease of comparison with territories that do not include taxes in consumer prices

‡ Retail price as estimated by, rather than suggested by, Nintendo [3]

Confirmed launch titles

As of October 2006, it has been confirmed that around 27 titles will be available on launch day in North America.[18] A number of those titles will be available, in other versions, for Nintendo's other game platforms: Nintendo GameCube, Game Boy Advance, and Nintendo DS. Wii Sports will be included with the console bundle at launch in all regions excluding Japan.

Game Region
Title Developer Publisher(s) North America Japan Europe Australia
The Ant Bully A2M Midway Games Unknown Unknown Yes Yes
Avatar: The Last Airbender THQ Studio Australia THQ Yes[19] Unknown Yes Yes
Barnyard THQ THQ Yes[19] Unknown Yes Yes
Blazing Angels: Squadrons of WWII Ubisoft Romania Ubisoft Yes No Yes Yes
Call of Duty 3 Treyarch Activision Yes No Yes Yes
Cars Rainbow Studios THQ Yes[19] Unknown Yes Yes
Elebits Konami Konami No Yes[20] No Unknown
Ennichi no Tatsujin (Master of Festivals) Namco Bandai Namco Bandai No Yes[21] No No
Excite Truck Nintendo Nintendo Yes No Yes No
Far Cry: Vengeance Ubisoft Ubisoft Yes No Yes Yes
The Grim Adventures of Billy & Mandy Midway Games Midway Games Yes Unknown No Yes
GT Pro Series MTO Ubisoft Yes Unknown Yes Yes
Happy Feet A2M[22] Midway Games Unknown Unknown Yes Yes
Kororinpa Hudson Soft Hudson Soft No Yes[20] Unknown Unknown
The Legend of Zelda: Twilight Princess Nintendo Nintendo Yes Yes[20] Yes Yes
Machi Kuru Domino Sucess Sucess No Yes No Unknown
Madden NFL 07 EA Canada EA Sports Yes No Yes Yes
Marvel: Ultimate Alliance Raven Software Activision Yes No Yes Yes
Metal Slug Anthology SNK Playmore SNK Playmore Yes Unknown No Yes
Monster 4x4 World Circuit Ubisoft Ubisoft Yes Yes No Yes
Necro-Nesia Spike Spike No Yes[20] No Unknown
Need for Speed: Carbon EA Black Box Electronic Arts Yes No Yes Yes
Open Season Ubisoft Ubisoft Yes No Yes Yes
Rampage: Total Destruction Pipeworks Software Midway Games Unknown Unknown Yes Yes
Rapala Tournament Fishing Activision Activision Yes Unknown No Unknown
Rayman Raving Rabbids Ubisoft Montpellier Ubisoft Yes Yes Yes Yes
Red Steel Ubisoft Paris Ubisoft Yes Yes[20] Yes Yes
SpongeBob SquarePants: Creature from the Krusty Krab Blitz Games THQ Yes[19] Unknown Yes Yes
Super Monkey Ball: Banana Blitz Sega Sega Yes Yes[20] Yes Yes
Super Swing Golf PangYa Tecmo Tecmo No Yes[20] No No
Tamagotchi's Sparkling President Namco Bandai Namco Bandai No Yes[20] No No
Tom Clancy's Splinter Cell: Double Agent Ubisoft Montreal Ubisoft Yes No Yes Yes
Tony Hawk's Downhill Jam Toys For Bob Activision Yes No Yes Yes
Trauma Center: Second Opinion Atlus Atlus Yes Yes[20] Yes Unknown
WarioWare: Smooth Moves Intelligent Systems Nintendo No Yes[20] No Unknown
Wii Play Nintendo Nintendo Unknown Yes[20] Yes Yes
Wii Sports Nintendo Nintendo Bundled Yes[20] Bundled Bundled
Wing Island Hudson Soft Hudson Soft No Yes[20] No Unknown
World Series of Poker Activision Activision Yes No No Unknown
File:Wiiboxarttemplate.jpg
Official Wii box art template as of October 2006

Name

The console was known by the codename of "Revolution" until immediately prior to E3 2006. Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. Nintendo has given many reasons for its choice of name since its announcement; however, the most well known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[23]

According to the Nintendo Style Guide: A Guide to the Proper Usage of Some of Nintendo's Products:

It is simply Wii, not Nintendo Wii. It is pronounced "we", indicating its all-inclusive nature. The name works best at the beginning of declarative statements. For clarity, it is best to avoid passive verbs and prepositions.[23]

Despite Nintendo's justification for the name, many members of the press, online communities, and even game developers[24] initially reacted negatively to the name change. Some have expressed "fear that the name would convey a continued sense of 'kidiness' [sic] to the console,"[25] "wish Nintendo had stuck with 'Revolution',"[26] or even made fun of the name for its phonetic similarities to words in English and French.[24] Still, Nintendo defends its choice of Wii over Revolution, and suggests to that those who dislike the name to "live with it, sleep with it, eat with it, move along with it."[27]

Hardware

The front side of Wii

Wii is Nintendo's smallest home game console yet; measuring 44 mm wide, 157 mm tall, and 215.4 mm deep in the vertical orientation without the included stand (which itself measures 55.4 mm wide, 44 mm tall, and 225.6 mm deep).[4] It is approximately the size of three standard DVD cases stacked together (approx. 4.5 cm x 15 cm x 20 cm). The console can be stood either horizontally or vertically.[1]

The front of the console features a slot-loading media drive illuminated by a blue light and accepts both 12cm optical discs for Wii software and 8cm discs from Nintendo's prior console, the GameCube. When a disc is inserted, the light illuminating the disc port turns off. When there is no disc the light turns on, allowing the player to load discs in the dark. The ability to load differently sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console) are provided.

Nintendo has shown Wii and the Wii Remote in various colors, including silver, lime green, white, black, and red.[28][29] The console will initially be available only in white[30].

Numerous minor changes were made to the design between its original unveiling and launch, mostly in the Nintendo branding used and button placements.

Wii Remote

The Wii Remote is a one-handed controller that uses a combination of accelerometers and infra-red detection (in conjunction with the sensor bar) to sense its position in 3D space. This allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the Wii console using Bluetooth, and features force feedback, 4KB non-volatile memory and an internal speaker. The controller can connect to other devices through a proprietary port at the base of the controller. The most important of these is the Nunchuk, which features both accelerometers and a traditional analogue stick and two extra trigger buttons.

Sensor bar

File:Wiisensor.jpg
The sensor bar

The sensor bar can be placed anywhere near the display screen and parallel to the screen's horizontal edge.[citation needed] It is not necessary to point directly at the sensor bar, but pointing away from the screen itself will disrupt position-sensing ability.[citation needed] The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters.

Technical specifications

Nintendo itself has released very few technical specifics regarding the Wii console. The known details include:[1][31]

Processors:

  • GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process[32]

Memory:

Ports and peripheral capabilities:

  • Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
  • One SD memory card slot.
  • Two USB 2.0 ports.
  • One Sensor Bar port.
  • Four Nintendo GameCube controller ports.
  • Two Nintendo GameCube memory card ports.
  • Compatible with optional USB 2.0 to Ethernet LAN adaptor.

Storage:

  • 512 MB built-in flash memory.
  • Expansion available via SD card memory.
  • Slot-loading disc drive compatible with:
    • 8 cm GameCube optical disc.
    • 12 cm Wii optical disc.
  • Mask ROM by Macronix.[34]

Built-in content ratings systems:

Video:

Note: Component cables must be purchased seperately. GameCube component cables are not compatible with the console.

Audio:

Features

Wii Channels

Mii Channel

The operating system interface for Wii is designed around the concept of television channels, with a Wii Menu used to access them. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii Remote.[6] The grid is completely customizable apart from the disc channel which will always be in the top left slot and users can place links to different channels or virtual console games in the menu's 48 slots.[36] Some of the major channels include:

Disc Channel
With a Wii or Nintendo Gamecube game disc, the Disc Channel will boot up the game. This channel shows an image (usually the game's logo).

Weather Channel
The weather channel will show the user both a daily and weekly forecast of the user's region. The channel requires an internet function. It has been speculated that this function can be used alongside games such as the Animal Crossing series or the Harvest Moon series to add a sense of realism to the game; the weather in the game will change in accordance to the weather in real life.

Internet Channel

Similar to its use as the Nintendo DS Browser, the Opera web browser will be available for download, according to Nintendo, and it will be purchased using Wii Points. It will be available as a free download until June 2007 in all regions.

Mii Channel
The Mii Channel (pronounced "me") is an avatar creator, where users can design 3D caricatures of people by selecting from a group of facial features.

Virtual Console Channel

File:Will mario.jpg
Virtual Console Menu

When a Virtual Console game is bought through the Wii Shop Channel it will be placed in the Virtual Console channel. However, the user can give the game its own channel in the main menu if they wish to do so. The Virtual Console is an online service, similar to Microsoft's Xbox Live Arcade, that allows users to download games not only for the NES, Super NES, and Nintendo 64, but also Sega's Genesis/Mega Drive, NEC's PC Engine/TurboGrafx-16, and the MSX home computer.[37] NES games will cost 500 Wii Points / JP¥500 (US$5), Super NES games 800 Wii Points / JP¥800 (US$8), and Nintendo 64 games 1,000 Wii Points / JP¥1,000 (US$10). (approx. 4 to €8 including VAT, c.2006).[38] In the November 2006 issue of Nintendo Power, editors commented that adding additional systems like the Commodore 64 would be possible.

In a financial report issued by the publisher Tecmo, it was stated that the company promised to support the Virtual Console "aggressively", however, no further specifics were mentioned.[39] Approximately 30 games will be released through the Virtual Console between the console's launch and the end of the calendar year, with 10 additional games being released every month starting in January. Nintendo has stated the service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[1]

Backward compatibility

Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of four GameCube controller ports and two Memory Card slots, concealed by flip-open panels.[1] Nintendo has stated that the Wii console will not be compatible with the GameCube modem adapter, broadband adapter, Game Boy Player, AV cable, or AC adaptor.[citation needed]

Nintendo DS connectivity

Wii will support wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[40] At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with Wii and that no further accessories will be needed.

The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.[41]

It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo, similar to a DS Download Station.[40] Wii will also be able to update and expand Nintendo DS games.[42]

Parental controls

Wii will feature parental controls, prohibiting younger users from playing games with content considered unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set age level, the game will not load without a correct override password.

It is confirmed that the European units will use the PEGI rating system,[43] whereas North American units will use the ESRB rating system.[44] While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, the BBFC in the United Kingdom (games in the UK carry a PEGI rating, but may be submitted for BBFC rating if they include certain content or at the publisher's discretion), or the OFLC in Australia.

Online connectivity

Wii will be able to connect to the Internet through its built-in 802.11b/g Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Nintendo has stated that Wii will implement standard Wi-Fi protocols. Just as for the Nintendo DS, Nintendo originally stated that they will not charge fees for playing via the service[45][46] and the Friend Code system will control how players connect to one another.[47][46] This system will also be implemented for console-based software such as the Wii Message Board, for which a feature is being considered for alerting registered friends for the Wii Message Board about new games that have been purchased.[7]

The service will have several features for Wii, such as the Virtual Console, WiiConnect24 and the Wii Browser. Wii also can communicate and connect with other Wii systems by wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature, for non-split screen multiplayer between two or more televisions. Nintendo has announced two Wi-Fi enabled games at LGC 2006 in Leipzig: Mario Strikers Charged, and Battalion Wars 2. Although Wii features an online mode, Nintendo has not provided the programming tools for 3rd party developers yet, meaning that only first party Wii games will be online, at least in 2006.[8]

Nintendo has also stated that it will release an Ethernet Kit for Wii, which allows users to connect the console to a standard internet router without wireless support.[48]

At E3 2006, Nintendo announced WiiConnect24, a feature that will allow Wii to remain connected to the Internet in standby mode. The console only uses the amount of electricity equivalent to that of a miniature lightbulb. Some possible uses of WiiConnect24 that were mentioned include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer them to one's Nintendo DS,[49] similar to a DS Download Station.

Software library

Games representing all of Nintendo's flagship franchises, such as the Zelda series, Metroid series, Mario series, Animal Crossing series, and Fire Emblem series have been announced for Wii. Likewise, there are many announced titles that are original for Wii, as well as many expected third party games. Ubisoft has upped their number of titles in development for Wii to 14 (8 of which are to be launch games and only 3 of which were previously known about),[50] while Midway Games has announced they have 6 titles in development,[51] and EA, the world's biggest software manufacturer, has recently increased their development efforts for Wii, declaring they are going to support the console '100%'.[52] Whether the console is region-locked is currently unclear.[53][54]

See also

References

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  34. ^ Casamassina, Matt (July 17, 2006). "Macronix Supplies Wii". IGN. Retrieved 2006-07-18. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help); More than one of |author= and |last= specified (help)
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  40. ^ a b Cite error: The named reference personalization was invoked but never defined (see the help page).
  41. ^ Gantayat, Anoop (June 7, 2006). "Connectivity Returns". IGN. Retrieved 2006-06-07. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |month=, |curly=, |accessyear=, and |coauthors= (help)
  42. ^ "News From Nintendo's Management Meeting". NintendoSpin.com. 2006-07-08. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  43. ^ "Revolution To Feature Parental Controls". Planet GameCube. 2005-11-16.
  44. ^ "Nintendo Announces Play Control System For Next Hardware" (Press release). Nintendo of America. 2005-11-16. {{cite press release}}: Check date values in: |date= (help)
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  47. ^ Casamassina, Matt (2006-05-11). "Wii Wi-Fi Just Like DS". IGN.com. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  48. ^ http://computerandvideogames.com/article.php?id=147074
  49. ^ Naoki Asami (2006-05-25). "Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii"". Tech-On!. Nikkei Business Publications. p. 3. Retrieved 2006-06-09. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |curly=, |accessyear=, and |month= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  50. ^ Matt Casamassina (2006-05-09). "E3 2006: Wii Game List". IGN. Retrieved 2006-09-04. {{cite web}}: Check date values in: |date= (help)
  51. ^ Matt Wales (2006-08-02). "Ubisoft and Midway suck up Wii". computerandvideogames. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  52. ^ Simon Carless (2006-08-01). "EA Sees Larger Loss, Ramps Up Wii Production". Gamasutra. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  53. ^ "Wii is region-locked after all". EuroGamer. 2006-9-15. Retrieved 2006-10-28. {{cite web}}: Check date values in: |date= (help)
  54. ^ "Wii Region-Free Says Nintendo VP". IGN. 2006-9-14. Retrieved 2006-10-28. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Author= ignored (|author= suggested) (help)

Official

Unofficial coverage

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