Nintendo Network
![]() | |
Developer | Nintendo |
---|---|
Type | Online Service |
Launch date | January 26, 2012 (3DS) July 28, 2012 (3DS XL) November 18, 2012 (Wii U) April 24, 2013 (Smartphones/Tablets/PC) |
Platform(s) | Nintendo 3DS Nintendo 3DS XL Wii U Smartphones/Tablets PC |
Members | 26.39 million |
The Nintendo Network (Japanese: ニンテンドーネットワーク, Hepburn: Nintendō Nettowāku) is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012, at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Nintendo's president Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers." Nintendo's plans include personal accounts for Wii U, digitally distributed packaged software, and paid downloadable content.[1]
Nintendo Wi-Fi Connection has been absorbed into Nintendo Network for legacy reasons, and it primarily competes against the PlayStation Network and Xbox Live services.
History
Pre-announcement
On January 20, 2012, an image of Theatrhythm Final Fantasy's box art was released on NeoGAF showing a "Nintendo Network" icon in the corner of the box. It was speculated that "Nintendo Network" was a rebranding of the Nintendo Wi-Fi Connection.[2]
Announcement
Nintendo officially announced Nintendo Network on January 26, 2012. Nintendo stated that Nintendo Network will be an entirely new unified network system as opposed to a rebranding of Nintendo Wi-Fi Connection. Nintendo stated that the Nintendo Network will provide the infrastructure for online multiplayer (through universal friend codes on the Nintendo 3DS and a user account system on the Wii U), SpotPass, and eShop.[3] During the Pre-E3 Nintendo Direct, Nintendo clarified that Nintendo Network will be the basis for Nintendo's new social network known as Miiverse.[4] Nintendo Network will provide the network infrastructure for the Nintendo 3DS, for the Wii U, and for future Nintendo platforms.[5]
Features
Nintendo Network provides legacy support for the Wii and Nintendo DS/DSi systems since Nintendo Wi-Fi Connection has been absorbed into the service. This ensures the uninterrupted online support and general backwards compatibility of the legacy Wii and DS families of game libraries, even long after being officially discontinued, when played on the current Wii U and the Nintendo 3DS.
Wii U | Nintendo 3DS/3DS XL/2DS | Smartphones/PC/Tablets | |
---|---|---|---|
User Information |
|
|
|
Social Network | Miiverse[a] | ||
Games |
|
Console Exclusive | |
Virtual Console | |||
Cloud Storage | TBA | ||
Communication |
|
|
Miiverse |
Cross-Platform | |||
Online Shop | Nintendo eShop | ||
Entertainment |
|
|
None |
Nintendo Direct Nintendo eShop News | |||
Internet Navigation | Internet Browser (Wii U) (HTML5 video and audio support)[9] |
Internet Browser (Nintendo 3DS) (3D/2D image upload support) |
Provided by OS (Required) |
Integrated Google/Yahoo search engine | |||
Loyalty Program | Club Nintendo Nintendo Network Premium | ||
Other Utilities |
| ||
System Update | Wii U System Update | Nintendo 3DS System Update | Automatic Updates |
^[a] The Miiverse app will be available on the Nintendo 3DS sometime during 2013.[11]
Canceled Services:
- SpotPass TV - ceased operations on June 20, 2012.[12]
- Eurosport - ceased operations on December 31, 2012.[citation needed]
- Nintendo Show 3D - last episode aired on March 28, 2013.[citation needed]
User information
Nintendo Network ID
Nintendo Network offers a user account system which is currently only available on the Wii U, but will later be supported on the Nintendo 3DS. This user account system will be used to access Nintendo Network services such as online multiplayer, Nintendo eShop, and Miiverse. Unlike the universal Friend Code system, the new user account system is not tied to a system; thus, these user accounts can easily be used on multiple systems at a time, as well as non-Nintendo devices such as PCs, tablets, and smartphones.[citation needed] However, Nintendo Network IDs currently are tied to a single system at launch, but Nintendo promises a future update will resolve this.[13]
Universal Friend Code system
Nintendo Network currently uses a universal Friend Code system as its account system for the Nintendo 3DS. Whilst these Friend Codes can only be registered for one user per system, it is functional for all Nintendo 3DS software used on that system, but these Friend Codes are still tied to a single system and has limited transference under a conditional online protocol.
Games
In Japan, the first games to introduce Nintendo Network officially were Theatrhythm Final Fantasy and Tekken 3D: Prime Edition, which were both released on the same day in February 2012. The first game that officially introduced the Nintendo Network outside of Japan was Kid Icarus: Uprising, released in March 2012. Most games that were released with Nintendo Wi-Fi Connection support prior to the launch of the Nintendo Network were later rebranded as Nintendo Network compatible games.
Nintendo Network compatible games will launch alongside the Wii U in 2012. Ubisoft has confirmed that Assassin's Creed III and Marvel Avengers: Battle for Earth will launch with Nintendo Network support.
Online multiplayer
One key feature of Nintendo Network is that it allows users to play together through the Internet. Users on the Nintendo 3DS can currently play with one another by entering their friend's universal friend code into the Nintendo 3DS's friends roster. Alternatively, supported games can allow users to play on the Internet without having to enter any friend codes, this feature is called online communities, and it debuted in Mario Kart 7. In the future, the process of online multiplayer will be further streamlined through the use of a unified user account system which will be available during the launch of the Wii U and will later be brought to the Nintendo 3DS. The user account system will eliminate the need to enter friend codes; instead, users can enter one another's user accounts. Nintendo Network also allows users to share rankings and to review the ranks of others.[14]
Software updates
Software updates, more commonly known as patches, have been available on both Nintendo 3DS, since April 25, 2012,[15] and Wii U, since November 18, 2012,[16] via a system update. These system updates gave the ability to patch downloadable titles, as well as retail games, through both the Nintendo eShop and HOME Menu. These patches have the main purpose of fixing security vulnerabilities and other bugs, and improving the usability or performance. Patches can also be downloaded while using other applications via the systems' Download Manager.
Nintendo eShop
File:Nintendo eShop logo (new).png | |
Developer | Nintendo |
---|---|
Type | Online market |
Launch date | June 6, 2011 (3DS) November 18, 2012 (Wii U) |
Last updated | March 25, 2013 (details) |
Platform(s) | Nintendo 3DS Nintendo 3DS XL Wii U |
Status | Online |
Members | 26 million[17] |
Website | Wii U Official US website Official UK website Official Australian website Official Japanese website Nintendo 3DS Official US website Official UK website Official Australian website Official Japanese website Official South Korean website |
The Nintendo eShop (ニンテンドーeショップ, Nintendō e-Shoppu) is an online marketplace powered by Nintendo Network. The eShop allows users on the Nintendo 3DS and the Wii U to access and purchase exclusive digital games, virtual console games, and certain retail games. Moreover, users can obtain patches and additional downloadable content for digital downloads; in-game purchases are also supported. Before purchasing a piece of software, the eShop allows users to view ratings, screenshots, and videos pertaining to that piece of software. Developers can also release demos of both digital and physical games on the eShop.[18]
Currently, purchases made through the Nintendo eShop on the Nintendo 3DS are tied to the system that they were purchased from, and they can only be transferred by contacting Nintendo's customer service. However, Nintendo has stated that this will change with the launch of the Wii U and the Nintendo Network user account system. On the Wii U, the user's purchases are tied to their Nintendo Network account but they cannot be transferred to other systems by the user as the Nintendo Network account is tied to a specific console. This user account system will come to the Nintendo 3DS after the launch of the Wii U.[18]
Digital retail titles
Most Wii U and Nintendo 3DS retail software titles are available to download via the Nintendo eShop. The first of these titles was New Super Mario Bros. 2 for the Nintendo 3DS, which launched on the Nintendo eShop alongside its retail release in August 2012.[19]
Add-on content
Add-ons include downloadable content, addition of new features, and patches. Add-on software can be added to both digital and physical games.
Demos
Game demos of retail and digital games have been available free to download on the Nintendo eShop since it was updated in December 2011.[20] Developers are required to limit the number of plays available to the user.[21] The first paid demo was released in Japan on August 4, 2011[22] and free demos were released in Japan on December 27, 2011[23] and in North America on January 19, 2012.
Virtual Console
Virtual Console (バーチャルコンソール, Bācharu Konsōru), sometimes abbreviated as VC, is a specialized section of the Nintendo eShop online service that allow players to purchase and download games from discontinued consoles and other software for Nintendo's Wii, Wii U, and Nintendo 3DS.
Wii U
The Wii U uses the Wii U Menu and Nintendo eShop to access and purchase Virtual Console titles, respectively. Virtual Console games on the Wii U can be suspended and users can also create save states anytime. All Virtual Console game bought on the Nintendo eShop can be played on the GamePad through Off-TV Play.
The entire Virtual Console library available on Wii is also available on Wii U, but only through the implementation of the console's "Wii Mode" and Wii Shop Channel, to access and purchase Virtual Console titles.
Planned future releases will include purchasing software from the Nintendo 64, Nintendo GameCube[citation needed] and Game Boy Advance libraries.
Nintendo 3DS
The Nintendo 3DS uses the HOME Menu and Nintendo eShop to access and purchase Virtual Console titles, respectively. Virtual Console games on the Nintendo 3DS can be suspended and users can also create save states anytime.
Planned future releases will include purchasing software from the Game Boy Advance and TurboGrafx-16 libraries.[citation needed] Special features in this interpretation of the Virtual Console allow players to create Restore Points, temporarily saving the game state for use later, and the optional ability to view games in their original resolution accompanied with special borders.
Miiverse
The official Miiverse logo | |
Type | Social network |
---|---|
Launch date | November 18, 2012 (Wii U) TBA 2013 (Nintendo 3DS) April 24, 2013 (Smartphones/Tablets) April 24, 2013 (PC) |
Last updated | April 5, 2013[24] |
Platform(s) | Wii U Smartphones/Tablets PC |
Status | Online |
Members | 2.76 million[citation needed] |
Website | Official website |
Miiverse (portmanteau of "Mii" and "Universe") is a communication system or social network created by Nintendo Network Business & Development (NBD) and Hatena and powered by the Nintendo Network, which allows players to interact and share their experiences through their own Miis. The service is available through Nintendo Network for the Wii U, and is planned to be released for the Nintendo 3DS. It is also available via a web interface on PCs, with plans for dedicated apps for Tablets and Smartphones.
History
![]() | This section needs expansion. You can help by adding to it. (October 2012) |
Miiverse was announced on June 3, 2012 during a pre-E3 Nintendo Direct event; the service initially launched on the Wii U on November 18, 2012. The web-based portal was opened on April 25, 2013.
Features
Miiverse allows users to seamlessly share accomplishments, comments, and hand written notes with other users. Miiverse is integrated into the system menu of the Wii U, but social interactions can also occur within supported games. A user is able to suspend any game to access Miiverse functions, and then return to the game at the point it was left.
Nintendo's president Satoru Iwata stated that Miiverse will be monitored through software as well as a human resource team in order to ensure that the content shared by users is approporiate and that no spoilers are shared. In order to facilitate this, it was stated that comments posted could take up to 30 minutes to appear on Miiverse.[25] However, such delays have not been reported by users.
From February 2013 the players under the age of 12 years are no longer allowed to directly send or receive friend requests within Miiverse.[26]
Availability
Although at launch the Miiverse was only accessible from the Wii U, Nintendo stated that the social platform would also be available for tablets, smartphones, computers and Nintendo 3DS. Since Miiverse is a "future project" it will also be present in future Nintendo systems.[27]
Nintendo TVii
![]() Screenshot of the movies section. | |
Type | Internet television (IPTV) Video on demand |
---|---|
Launch date | |
Platform(s) | Wii U |
Status | Online |
Website | Official US website Official UK website Official Japanese website |
Nintendo TVii is a free television based service which allows users to find programs on Hulu Plus, Amazon Instant Video, and on their cable network. Users are then able to select the source of the program they wish to watch and watch it on their television or on the Wii U GamePad. Users can also use the GamePad screen to get information on the show they are watching. This information is received from Wikipedia, IMDb, Rotten Tomatoes, as well as individual source services. The information provided on the GamePad for each show can include reviews, screenshots, realtime player positions in sports broadcasts, cast lists, trailers, and general information about the show. The service is currently only available in selected regions.
Social network integration
Each user has its own personal information stored on Nintendo TVii, such as their preferences, Mii and social network accounts. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter in order to share reactions to live moments on TV through the GamePad while they watch their show on the TV screen. Users are also able to control their DVR through the Wii U and the GamePad.[31] Nintendo TVii was made by Nintendo in partnership with i.TV.[32]
Integrated services
Nintendo TVii currently supports the following services:
- Hulu Plus (United States only)
- Amazon Instant Video (United States only)
- Netflix[33]
Future plans include bringing other DVR, such as TiVo to Nintendo TVii. The service will become available in Europe in 2013.[34]
The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is powered off. Nintendo TVii is included with every Wii U purchase, with no additional fees.[35]
Video services
Outside of Nintendo TVii, currently available only on Wii U, Nintendo Network offers a wide range of video services for Wii U and Nintendo 3DS. These services are only available for download on Nintendo 3DS since Nintendo TVii already integrates Netflix, Hulu Plus, Amazon Instant Video and TiVo.[36] The Wii U can play videos in 480p or 720p HD; and Nintendo 3DS can play 240p. However, it should be noted that these streaming services are available independently from Nintendo Network services.
These videos can either be downloaded to the system's permanent storage through SpotPass or streamed over the user's Internet connection. On the Nintendo 3DS, many of these videos are offered in 3D; on the Wii U, only 2D videos are available. The exact content available varies by region.
Future plans include bringing Netflix outside of North America to the United Kingdom and Ireland with a selection of full-length 3D movies[37] and Hulu Plus to Nintendo 3DS. Nintendo also plans to bring other video on demand and DVR services to Wii U through Nintendo TVii.
Video Content Available via Nintendo Network | |||
---|---|---|---|
Content | Free or Subscription | Wii U | Nintendo 3DS |
Video services integrated within Nintendo TVii | |||
Hulu Plus (United States only) | Subscription | Yes | — |
Amazon Instant Video (United States only) | Free (Optional Amazon Prime subscription available) |
Yes | |
Netflix | Subscription | Yes | |
DVR services integrated within Nintendo TVii | |||
TiVo | Purchase | Yes | — |
Standalone video services | |||
Netflix | Subscription | Yes | |
Hulu Plus (United States only) | Subscription | Yes | |
Amazon Instant Video (United States only) | Free (Optional Amazon Prime subscription available) |
Yes | No |
LoveFilm (Europe only) | Subscription | Yes | No |
YouTube | Free | Yes | No |
Nintendo Video | Free | No | Yes |
YNN![citation needed] | Subscription | Yes | No |
Nico Nico Douga (Japan only) | Free | Yes | No |
Online Shows | |||
Nintendo Show 3D (North America only) | Free | No | Yes Nintendo Show 3D cancelled |
Nintendo TV (Official Nintendo Magazine) (United Kingdom only) | Free | No | Yes |
Nintendo eShop News | Free | Yes | |
Nintendo Direct conference videos | Free | Yes | |
Other video services | |||
Short Films | Free and Purchase | No | Yes |
Canceled Services:
- SpotPass TV - ceased operations on June 20, 2012.[12]
- Eurosport - ceased operations on December 31, 2012.[citation needed]
Nintendo Show 3D and Nintendo TV
Nintendo TV is a video gaming online magazine published by Future Publishing for Nintendo Network. It is produced by the team behind the Official Nintendo Magazine and features video reviews and previews and footage of upcoming and recently released Nintendo games. Episodes are released monthly on the Nintendo eShop, Nintendo Channel and YouTube where users can watch all the latest news, reviews and previews of Wii, Wii U, Nintendo DS, Nintendo 3DS and Virtual Console games.[38] This series is exclusive to PAL region consoles.
Nintendo Show 3D was a video gaming online show produced by Nintendo and hosted by Jessie Cantrell. It featured video previews and footage of upcoming and recently released Nintendo 3DS retail and digital game titles. Episodes were released every two weeks on the Nintendo eShop free of charge. This series was exclusive to North American Nintendo 3DS consoles.[39] Nintendo Show 3D released its last episode on March 28, 2013.[citation needed]
Short films
The Nintendo eShop offers a wide range of downloadable video content for the Nintendo 3DS. These videos are mostly offered in 3D, and are downloaded right to the system's memory. In order to produce and distribute these short films Nintendo has partnered with companies such as Breakthru Films, Black Box Productions, Atlantic Productions, Ka-Ching Cartoons and Dreamworks Animation.
In the future, Nintendo also plans to expand this video distribution service to even larger companies like DreamWorks, bringing exclusive content to Nintendo 3DS and Wii U owners.[40]
Chat services
Nintendo has stated that Nintendo Network will provide the means for users to chat via text, voice, and video. All three means of chatting will be available on the Wii U through its Wii U Chat and Miiverse services.[41] On the Nintendo 3DS, the Swapnote (Nintendo Letter Box) application allowed users to send handwritten notes, pictures, and sound to one another through the Nintendo Network, powered by the SpotPass delivery service.[42] Users will also be able to globally communicate with one another through the Miiverse social network service.[41]
Swapnote/Nintendo Letter Box
Swapnote, known as Nintendo Letter Box in PAL regions and Itsu no Mani Kōkan Nikki in Japan, is a messaging application for the Nintendo 3DS. Swapnote was released on December 22, 2011 in Europe, Australia and North America via the Nintendo eShop, and can be downloaded at no additional cost, and is pre-installed on newer systems. This application allows users to send hand-written/drawn messages to registered friends via SpotPass either or other users via StreetPass.[43] The app also allows users to freely embed pictures and sounds into their messages, and it also lets users change the position and the orientation of the picture and sound icons. Features are unlocked as players continue to send letters, such as the ability to hand-write/draw 3D messages, with additional stationary and features unlocked by spending Play Coins. Messages sent and received can also be saved indefinitely, in spite of the 3000 message limit. Additional stationary can be obtained via certain Nintendo related events, such as using specific software, or by saving them from other people's messages.
On October 31, 2013, Nintendo abruptly suspended the Swapnote/Nintendo Letter Box SpotPass functionality after discovering minors were sharing Friend Codes with strangers who had exploited the messaging service to allegedly exchange pornographic imagery.[44][45]. Additionally, the Special Notes service, which were also sent via SpotPass to promote Nintendo games, has also been suspended. Nintendo issued an apology to those who had been using the application in a responsible manner.[46][47]
Wii U Chat
Wii U Chat is Wii U's online chat solution, powered by Nintendo Network.[48] The service allows the users to use the Wii U GamePad's front-facing camera to video chat with registered friends. While video chatting, only the Wii U GamePad is needed, since on the TV, the same picture as in the GamePad's is shown. Users can also draw on the GamePad during a chat session.[49]
If there is a game or another application already running, the Wii U GamePad's HOME button ring will flash indicating that there is an incoming call. The idea of the feature was originally seen in the introduction trailer of the Wii U in E3 2011. However, users won't also be able to use the service as a multitasking application, therefore not having the ability to make video calls without interrupting game play. However, Nintendo is currently working on a future update that will make video chat possible through multitasking.[50]
Wii U Chat was deployed in the Wii U's launch day firmware update.
Internet navigation
Nintendo 3DS
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/3DS-Browser-Logo.png/200px-3DS-Browser-Logo.png)
The Nintendo 3DS Internet Browser is an Internet browser designed for the Nintendo 3DS system. It was released via firmware update on June 6, 2011 in North America and June 7, 2011 in Europe and Japan.[51] The browser functions as a multitasking application. As such, it can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the stylus but can be controlled with the Circle Pad or the D-pad to cycle through links on the page.
The browser itself supports HTML, CSS, JavaScript, and some HTML5 elements but does not support Flash, video, and music files.[52] It can also show 3D image files with the .MPO file extension on the upper screen and will allow the user to save the image to his or her SD card; this can also be done with 2D JPEG files. Additionally, the browser supports file uploads on forms, limiting them to JPEG and MPO images in the system's photo gallery.
Wii U
![](http://upload.wikimedia.org/wikipedia/commons/thumb/3/33/Wii_U_Internet_Browser_logo.png/200px-Wii_U_Internet_Browser_logo.png)
The Wii U Internet Browser is an Internet browser designed for the Wii U system. It was released on launch day alongside Wii U via firmware update on November 18, 2012 in North America and November 30, 2012 in Europe.[53] The browser functions as a multitasking application and, as such, can be used while another application, such as a game, is suspended in the background. The browser is primarily controlled with the Wii U GamePad's touchscreen but can be controlled with the Analog sticks for scrolling and zoom, or the D-pad to cycle through links on the page.
The browser itself supports HTML, CSS, JavaScript, and HTML5 elements but does not support Flash, video, and music files. However, it can play HTML5 video and audio in websites such as YouTube.[9] The browser has the ability to hide the TV screen through a "virtual curtain", therefore allowing the user to browse the Internet with much more privacy through the GamePad. Additionally, the browser doesn't support file uploads in any form because there is currently no system photo gallery.
Loyalty Programs
Nintendo Network Premium
![]() | |
Type | Loyalty program |
---|---|
Launch date | November 18, 2012 |
Platform(s) | Wii U and Nintendo 3DS |
Website | Official website |
Nintendo Network Premium in Europe, Australia and Japan, and Deluxe Digital Promotion in North America, is a loyalty program similar to PlayStation Plus offered on PlayStation Network. It was announced by Satoru Iwata on September 13, 2012, during a Japanese Nintendo Direct presentation.
Consumers who purchase the Wii U Deluxe Set in North America, a Premium Pack in Europe and Australia, or a Premium Set in Japan, will receive a free two-year subscription to this service which lets Wii U owners receive points for each digital purchase. Members who buy games and apps through the Wii U Nintendo eShop will receive ten percent of the price back in the form of Nintendo Points, which can subsequently be put towards future online purchases on both the Wii U and Nintendo 3DS eShop. 500 points equals to $5.00 which consumers can use toward a purchase on the Nintendo eShop.
The promotion is currently planned through December 2014, with any future plans for the service to be revealed at a later date.
Club Nintendo
File:Club Nintendo.png | |
Developer | Nintendo |
---|---|
Type | Loyalty Program |
Website | Official website |
Club Nintendo is a loyalty program available in Nintendo's key regions in which users register purchased Nintendo products in order to exchange them for a variety of unique rewards. The loyalty program is free to join and is committed to providing rewards in exchange for consumer feedback, and for the original purchase of official Nintendo products. Once linked to Club Nintendo, every product downloaded through the eShop is automatically registered in the Club Nintendo account. The user can also then take a survey for each product registered to earn additional coins/stars, which then prizes can be redeemed.[54]
Rewards
Members of Club Nintendo may earn credits (referred to as "Coins" or "Stars" depending on region) which may be traded in for special edition items which are available only at Club Nintendo. Earning these credits is done primarily by submitting codes found on Nintendo products and systems, and for completing related surveys provided by the Club Nintendo websites. The Club Nintendo reward items include playing cards, tote bags, downloadable and physical games, various merchandise based on Nintendo's intellectual properties, special gaming accessories, limited promotions, and warranty extensions on select Nintendo products.
Nintendo Direct
Nintendo Network | |
---|---|
![]() Main series Nintendo Direct logo | |
Presented by | JP/INT Satoru Iwata NA Reggie Fils-Aime EU Satoru Shibata KOR Hiroyuki Fukuda |
Country of origin | Japan United States Germany South Korea |
Production | |
Producer | Nintendo |
Running time | 5–50 minutes |
Original release | |
Network | Ustream YouTube Nico Nico Live |
Release | October 21, 2011 – present |
Related | |
Nintendo World |
Nintendo Direct (ニンテンドーダイレクト, Nintendō Dairekuto) is an online presentation by Nintendo, where information regarding Nintendo content or Nintendo franchises is presented, such as information about games and consoles.[55] There are different presenters depending on the region in which it airs. In Japan, Nintendo Direct is presented by Nintendo global president Satoru Iwata.[56] In North America and Europe however, it is presented by the president of Nintendo of America, Reggie Fils-Aime,[57] and the president of Nintendo of Europe, Satoru Shibata,[58] respectively. South Korea also airs its own exclusive Nintendo Directs hosted by Nintendo of Korea president, Hiroyuki Fukuda.[59] Although each region has its own presenter, on several occasions Iwata has presented for several continents for international Nintendo Directs. The presentations began in Japan with its first edition on October 21, 2011, spreading to Europe, Australia, the Americas, and South Korea later on.
Recent Nintendo Direct editions
Year | Month | Region | |||
---|---|---|---|---|---|
Japan | North America | Europe | South Korea | ||
2013 | |||||
June | |||||
Nintendo Direct @ E3 2013 June 11, 2013[60][61][62] |
— | ||||
Pikmin 3 Direct June 26, 2013[63] |
— | — | — | ||
July | Nintendo Direct Mini Nintendo 3DS and Wii U Download Software July 3, 2013[64] |
— | — | — | |
— | Nintendo Direct Mini July 18, 2013[65] |
— | |||
TBA |
Availability
As of December 4, 2012, the Nintendo Network is officially available in 25 countries, although the Nintendo eShop, Miiverse, Nintendo TVii and other features are only available on a handful of selected markets.[66]
|
As access restrictions are based on the address entered by the user and not on IP address, it is possible for users from non-supported regions to use the service, although there may still be certain limits, such as the inability to use credit/debit cards to purchase content or add funds, unless said cards are issued by banks in supported regions.[citation needed]
Other services
- Nintendo Customer Service - US / Europe / Australia / Japan / Korea
- Club Nintendo - US / Europe / Australia / Japan
- Nintendo Online Store - US / Europe
- Nintendo All-Access @ E3
See also
- Nintendo Wi-Fi Connection
- WiiConnect24
- Nintendo eShop
- PlayStation Network
- Xbox Live
- Nintendo Network Services, handles all Nintendo Network operations
References
- ^ "Nintendo Confirms Nintendo Network". IGN. News Corporation. January 26, 2012.
- ^ "Theatrhythm Final Fantasy Has Paid DLC and "Nintendo Network" Support". Joystiq. January 20, 2012.
- ^ "Nintendo Network Announced; Digital Distribution of Games Envisioned". Kotaku. 2012-01-26. Retrieved 2012-10-25.
- ^ Kelion, Leo (2012-06-04). "Nintendo reveals Wii U's Miiverse social network ahead of E3". BBC. Retrieved 2012-10-25.
- ^ By Daniel FeitEmail Author. "Nintendo: Online Community Key to Wii U Software Sales | Game|Life". Wired.com. Retrieved 2012-10-25.
{{cite web}}
:|author=
has generic name (help) - ^ Whitehead, Thomas (2012-10-23). "The Wii U Nintendo Network Will Connect to EA's Origin". Nintendo Life. Retrieved 2012-10-24.
- ^ Jackson, Mike (2012-11-10). "Ubisoft targeting UPlay for Wii U 'sometime after launch'". ComputersAndVideoGames.com. Retrieved 2012-11-12.
- ^ "Nintendo 3DS To Get E-Book Service In Japan". Siliconera.
{{cite web}}
:|first=
missing|last=
(help) - ^ a b [1][dead link]
- ^ "Wii U Games Will Include 'eManuals'". Gengame. 2012-11-06. Retrieved 2013-09-26.
- ^ By Sato . January 16, 2013 . 12:49am (2013-01-16). ""Once Miiverse Hits 3DS, It Will Be Huge" Says Nintendo President Iwata". Siliconera. Retrieved 2013-09-26.
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: CS1 maint: numeric names: authors list (link) - ^ a b "SpotPass TV Canceled in Japan - News". Nintendo World Report. Retrieved 2013-09-26.
- ^ Karmali, Luke (2012-11-19). "Nintendo Network ID Tied to Individual Wii U Consoles". IGN. Retrieved 2012-11-19.
- ^ "Nintendo officially announces Nintendo Network, promises personal accounts for Wii U". Engadget. Retrieved 2012-10-25.
- ^ McWhertor, Michael (2012-04-21). "Nintendo 3DS Firmware Update Adding Folders, Game Patches | Side Mission". GameTrailers. Retrieved 2013-09-26.
- ^ "Wii U - System Update". Nintendo.com. Retrieved 2013-09-26.
- ^ "Third Quarter Financial Results Briefing". Nintendo. January 31, 2013.
- ^ a b Pereira, Chris (2012-01-27). "Nintendo Gets More Serious About Online With the Nintendo Network". 1up.com. Retrieved 2012-10-25.
- ^ Plunkett, Luke. "New Super Mario Bros. 2 Will be Nintendo's First Proper Downloadable Game". Kotaku.
- ^ Evan Narcisse (2011-10-28). "Nintendo Adding Playable Demos, eShop Web Interface and Sleep Mode Downloads to 3DS". Kotaku.com. Retrieved 2011-11-07.
- ^ Assassin, Platinum (2013-09-22). "Nintendo Is Responsible For Limited Use Demos - News". www.GameInformer.com. Retrieved 2013-09-26.
- ^ "ニンテンドー3DS|謎惑館 音の間に間に 第一話「光る目」|Nintendo". Nintendo.co.jp. Retrieved 2013-09-26.
- ^ Ashcraft, Brian. "The Five 3DS Game Demos Aren't Unlimited. Some Are Nice, Though". Kotaku.
- ^ "Video: Latest Miiverse Update Continues to Improve the Platform - Wii U News @ Nintendo Life". Nintendolife.com. Retrieved 2013-09-26.
- ^ by JC Fletcher on Jun 7th 2012 11:30AM (2012-06-07). "Miiverse messages will be subject to moderation before posting". Joystiq. Retrieved 2012-10-25.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ "SG Cafe!".
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