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MT Framework

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MT Framework
Developer(s)Capcom
PlatformPlayStation 3, Xbox 360, Microsoft Windows, Wii, Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4, Xbox One
TypeGame engine

MT Framework is an exclusive seventh generation game engine built to be used with "all of the Capcom next-generation games"[citation needed] on the PlayStation 3 and Xbox 360 (and later on the Wii, Wii U, Nintendo 3DS and the Playstation Vita), as commented by Dead Rising, Lost Planet, Devil May Cry 4, and Resident Evil 5. MT is meant to stand for "Multi-Thread", "Meta Tools" and "Multi-Target". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two platforms.[citation needed] Keiji Inafune mentioned in an interview with 1UP that the lead programmer for MT Framework designed the engine specifically for Dead Rising, Lost Planet, and Mega Man Legends 3, which Inafune has been hoping to make for several years.[1] MT Framework 2.0, which was first introduced with Lost Planet 2, provides better visuals over its predecessor.[2]

Background and history

Capcom started working in the MT Framework in September 2004. The project started with only one programmer, he was creating this engine based in Onimusha 3 engine. In 2005, more people started to join the project by upgrading the codes. The MT framework can create a motion blur using the multithreading techniques, they called it "2.5D motion blur". This technique is based on "NVIDIA OpenGL Shader Tricks" by Simon Green at the Game Developers Conference 2003. Therefore, the engine is able to use the full potential of the asynchronously multicore CPUs that are powering both of the Xbox 360 and the PS3.[3]

Games using MT Framework

Version 1.0

Title Engine Version DirectX 10 Support DirectX 11 Support
Dead Rising v1.0 Red XN Red XN
Lost Planet: Extreme Condition
(Xbox 360 version)
v1.1 Red XN Red XN
Lost Planet: Extreme Condition
(Windows and PlayStation 3 versions)
v1.2 Green tickY Red XN
Devil May Cry 4 v1.3 Green tickY Red XN
Resident Evil 5 v1.4 Green tickY Red XN

Version 2.0

Title Engine Version DirectX 10 Support DirectX 11 Support
Lost Planet 2 v2.0 Red XN Green tickY
Marvel vs. Capcom 3: Fate of Two Worlds v2.1 Red XN Red XN
Ultimate Marvel vs. Capcom 3
(PlayStation 3 and Xbox 360 versions)
v2.? Red XN Red XN
Dragon's Dogma v2.? Red XN Red XN
Resident Evil 6 v2.? Red XN Red XN

Version Lite

Title Year Platforms
Resident Evil: The Darkside Chronicles 2009 Wii, PlayStation 3
Sengoku Basara: Samurai Heroes 2010 Wii, PlayStation 3
Sengoku Basara 3 Utage 2010 Wii, PlayStation 3

Version Mobile

Title Year Platforms
Super Street Fighter IV: 3D Edition 2011 Nintendo 3DS
Resident Evil: The Mercenaries 3D 2011 Nintendo 3DS
Monster Hunter 3 Ultimate 2011 Nintendo 3DS
Ultimate Marvel vs. Capcom 3
(PlayStation Vita version)
2011 PlayStation Vita
Resident Evil Revelations 2012 Nintendo 3DS
E.X. Troopers 2012 Nintendo 3DS
Phoenix Wright: Ace Attorney - Dual Destinies 2013 Nintendo 3DS
Mega Man Legends 3 Cancelled Nintendo 3DS

Unknown Versions

Title Year Platforms
Resident Evil CODE: Veronica X (HD) 2011 PlayStation 3, Xbox 360
Resident Evil (HD Remaster)[4] 2015 PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows
Resident Evil: Revelations 2 2015 PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows

See also

  • Panta Rhei, Capcom's 8th generation video game engine

References

  1. ^ "Mega Manniversary Inafune chat 4/4 from GameVideos".
  2. ^ Kietzmann, Ludwig. "Capcom announces Lost Planet 2 (update)". Joystiq.
  3. ^ http://game.watch.impress.co.jp/docs/20070131/3dlp.htm
  4. ^ Morgan, Thomas. "Face-Off: Resident Evil HD Remaster". Eurogamer.