List of largest video game companies by revenue: Difference between revisions
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|[[Sony Interactive Entertainment]] |
|[[Sony Interactive Entertainment]] |
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|{{flagicon|USA}} [[San Mateo, California |
|{{flagicon|USA}} [[San Mateo, California]]{{efn|Sony Interactive Entertainment (SIE) is the US-based multinational gaming subsidiary of the Japanese conglomerate Sony. Majority of SIE's operations and development studios are located in the United States.|name=efn1}} |
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|{{profit}} $26.9 billion |
|{{profit}} $26.9 billion |
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|<ref>{{Cite web |date=2023-05-01 |title=PlayStation delivers record $26.9 billion revenue, operating profit drops 40% |url=https://www.tweaktown.com/news/91280/playstation-delivers-record-26-9-billion-revenue-operating-profit-drops-40/index.html |access-date=2023-11-08 |website=TweakTown |language=en-US}}</ref> |
|<ref>{{Cite web |date=2023-05-01 |title=PlayStation delivers record $26.9 billion revenue, operating profit drops 40% |url=https://www.tweaktown.com/news/91280/playstation-delivers-record-26-9-billion-revenue-operating-profit-drops-40/index.html |access-date=2023-11-08 |website=TweakTown |language=en-US}}</ref> |
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|[[Microsoft Gaming]] |
|[[Microsoft Gaming]] |
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|{{flagicon|USA}} [[Redmond, Washington |
|{{flagicon|USA}} [[Redmond, Washington]] |
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|{{profit}} $25.1 billion |
|{{profit}} $25.1 billion |
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|<ref>{{Cite web |last=Ballard |first=John |date=2023-10-18 |title=Did Microsoft Waste $69 Billion on Activision Blizzard? |url=https://www.fool.com/investing/2023/10/18/microsoft-waste-69-billion-activision-blizzard/ |access-date=2023-11-08 |website=The Motley Fool |language=en}}</ref> |
|<ref>{{Cite web |last=Ballard |first=John |date=2023-10-18 |title=Did Microsoft Waste $69 Billion on Activision Blizzard? |url=https://www.fool.com/investing/2023/10/18/microsoft-waste-69-billion-activision-blizzard/ |access-date=2023-11-08 |website=The Motley Fool |language=en}}</ref> |
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|[[Electronic Arts]] |
|[[Electronic Arts]] |
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|{{flagicon|USA}} [[Redwood City, California |
|{{flagicon|USA}} [[Redwood City, California]] |
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|{{profit}} $7.4 billion |
|{{profit}} $7.4 billion |
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|<ref>https://s22.q4cdn.com/894350492/files/doc_financials/2023/q4/Q4-FY23-Earnings-Release-Final.pdf</ref> |
|<ref>https://s22.q4cdn.com/894350492/files/doc_financials/2023/q4/Q4-FY23-Earnings-Release-Final.pdf</ref> |
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|[[Epic Games]] |
|[[Epic Games]] |
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|{{flagicon|USA}} [[Cary, North Carolina |
|{{flagicon|USA}} [[Cary, North Carolina]] |
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|{{profit}} $5.8 billion |
|{{profit}} $5.8 billion |
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|<ref>{{Cite web |title=Epic Games annual revenue 2026 |url=https://www.statista.com/statistics/1234106/epic-games-annual-revenue/ |access-date=2023-12-25 |website=Statista |language=en}}</ref> |
|<ref>{{Cite web |title=Epic Games annual revenue 2026 |url=https://www.statista.com/statistics/1234106/epic-games-annual-revenue/ |access-date=2023-12-25 |website=Statista |language=en}}</ref> |
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|[[Take-Two Interactive]] |
|[[Take-Two Interactive]] |
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|{{flagicon|USA}} [[New York City |
|{{flagicon|USA}} [[New York City]],[[New York (state)|New York]] |
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|{{profit}} $5.3 billion |
|{{profit}} $5.3 billion |
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|<ref>{{Cite web |date=2023-05-17 |title=Take-Two Interactive Software, Inc. Reports Results for Fiscal Year 2023 |url=https://finance.yahoo.com/news/two-interactive-software-inc-reports-200500715.html |access-date=2023-11-14 |website=Yahoo Finance |language=en-US}}</ref> |
|<ref>{{Cite web |date=2023-05-17 |title=Take-Two Interactive Software, Inc. Reports Results for Fiscal Year 2023 |url=https://finance.yahoo.com/news/two-interactive-software-inc-reports-200500715.html |access-date=2023-11-14 |website=Yahoo Finance |language=en-US}}</ref> |
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|[[Roblox Corporation]] |
|[[Roblox Corporation]] |
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|{{flagicon|USA}} [[San Mateo, California |
|{{flagicon|USA}} [[San Mateo, California]] |
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|{{profit}} $2.8 billion |
|{{profit}} $2.8 billion |
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|<ref>{{Cite web |title=Roblox Reports Fourth Quarter and Full Year 2023 Financial Results |url=https://s27.q4cdn.com/984876518/files/doc_financials/2023/q4/RBLX-2024-02-07-Press-Release.pdf}}</ref> |
|<ref>{{Cite web |title=Roblox Reports Fourth Quarter and Full Year 2023 Financial Results |url=https://s27.q4cdn.com/984876518/files/doc_financials/2023/q4/RBLX-2024-02-07-Press-Release.pdf}}</ref> |
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|[[Square Enix]] |
|[[Square Enix]] |
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|{{flagicon|JPN}} [[Shinjuku |
|{{flagicon|JPN}} [[Shinjuku]], |
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[[Japan]] |
[[Japan]] |
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|{{loss}} $2.5 billion |
|{{loss}} $2.5 billion |
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|[[Nexon]] |
|[[Nexon]] |
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|{{flagicon|JPN}} [[Minato-ku, Tokyo|Minato-ku |
|{{flagicon|JPN}} [[Minato-ku, Tokyo|Minato-ku]], [[Japan]] |
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|{{profit}} $2.48 billion |
|{{profit}} $2.48 billion |
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|<ref>{{Cite web |first=Marie |last=Dealessandri Deputy |date=2023-02-10 |title=Nexon hits "record revenue" in 2022 but net income down 11% |url=https://www.gamesindustry.biz/nexon-hits-record-revenue-in-2022-but-net-income-down-11 |access-date=2023-12-24 |website=GamesIndustry.biz |language=en}}</ref> |
|<ref>{{Cite web |first=Marie |last=Dealessandri Deputy |date=2023-02-10 |title=Nexon hits "record revenue" in 2022 but net income down 11% |url=https://www.gamesindustry.biz/nexon-hits-record-revenue-in-2022-but-net-income-down-11 |access-date=2023-12-24 |website=GamesIndustry.biz |language=en}}</ref> |
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|[[Reality Labs|Oculus Studios]] |
|[[Reality Labs|Oculus Studios]] |
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|{{flagicon|USA}} [[Menlo Park, California |
|{{flagicon|USA}} [[Menlo Park, California]] |
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|{{loss}} $2.16 billion |
|{{loss}} $2.16 billion |
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|<ref>{{Cite web |last=Hatmaker |first=Taylor |date=2023-02-03 |title=Meta's Reality Labs lost $13.7 billion on VR and AR last year |url=https://techcrunch.com/2023/02/03/metas-reality-labs-lost-13-7-billion-on-vr-and-ar-last-year/ |access-date=2023-12-24 |website=TechCrunch |language=en-US}}</ref> |
|<ref>{{Cite web |last=Hatmaker |first=Taylor |date=2023-02-03 |title=Meta's Reality Labs lost $13.7 billion on VR and AR last year |url=https://techcrunch.com/2023/02/03/metas-reality-labs-lost-13-7-billion-on-vr-and-ar-last-year/ |access-date=2023-12-24 |website=TechCrunch |language=en-US}}</ref> |
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|[[Bandai Namco Entertainment]] |
|[[Bandai Namco Entertainment]] |
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|{{flagicon|JPN}} [[Minato, Tokyo]], [[Japan]] |
|{{flagicon|JPN}} [[Minato, Tokyo|Minato]], [[Japan]] |
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|{{profit}} $2.1 billion |
|{{profit}} $2.1 billion |
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|<ref>{{Cite web |first=Danielle |last=Partis|date=2022-02-08|title=Bandai Namco revenues up 15.5% to $5.4bn |url=https://www.gamesindustry.biz/bandai-namco-revenues-up-15-5-percent-to-usd5-4bn|access-date=2023-12-24 |website=GamesIndustry.biz|language=en}}</ref> |
|<ref>{{Cite web |first=Danielle |last=Partis|date=2022-02-08|title=Bandai Namco revenues up 15.5% to $5.4bn |url=https://www.gamesindustry.biz/bandai-namco-revenues-up-15-5-percent-to-usd5-4bn|access-date=2023-12-24 |website=GamesIndustry.biz|language=en}}</ref> |
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|[[Konami Digital Entertainment]] |
|[[Konami Digital Entertainment]] |
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|{{flagicon|JPN}} [[Ginza |
|{{flagicon|JPN}} [[Ginza]], [[Japan]] |
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|{{profit}} $2.07 billion |
|{{profit}} $2.07 billion |
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|<ref><nowiki>{{Cite web title=Konami - Consolidated Financial Results |
|<ref><nowiki>{{Cite web title=Konami - Consolidated Financial Results |
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|[[Sega]] |
|[[Sega]] |
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|{{flagicon|JPN}} [[Shinagawa |
|{{flagicon|JPN}} [[Shinagawa]], [[Japan]] |
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|{{profit}} $1.98 billion |
|{{profit}} $1.98 billion |
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|<ref>{{Cite web |last=Nelva |first=Giuseppe |date=2023-04-28 |title=Sega Announces Strong Financial Results, Plans to Release 12 New Games This Fiscal Year |url=https://techraptor.net/gaming/news/sega-announces-strong-financial-results-plans-to-release-12-new-games-this-fiscal-year |access-date=2023-12-24 |website=TechRaptor |language=en}}</ref> |
|<ref>{{Cite web |last=Nelva |first=Giuseppe |date=2023-04-28 |title=Sega Announces Strong Financial Results, Plans to Release 12 New Games This Fiscal Year |url=https://techraptor.net/gaming/news/sega-announces-strong-financial-results-plans-to-release-12-new-games-this-fiscal-year |access-date=2023-12-24 |website=TechRaptor |language=en}}</ref> |
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|[[Wizards of the Coast]] |
|[[Wizards of the Coast]] |
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|{{flagicon|USA}} [[Renton, Washington|Renton]], [[Washington (state)|Washington |
|{{flagicon|USA}} [[Renton, Washington|Renton]], [[Washington (state)|Washington]] |
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|{{profit}} $1.0 billion |
|{{profit}} $1.0 billion |
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|<ref>{{Cite web |title=Wizards of the Coast Passed $1 Billion in Revenue in 2021 |url=https://comicbook.com/gaming/news/wizards-of-the-coast-billion-dollars-revenue/ |access-date=2023-11-14 |website=Gaming |language=en}}</ref> |
|<ref>{{Cite web |title=Wizards of the Coast Passed $1 Billion in Revenue in 2021 |url=https://comicbook.com/gaming/news/wizards-of-the-coast-billion-dollars-revenue/ |access-date=2023-11-14 |website=Gaming |language=en}}</ref> |
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|[[Scopely]] |
|[[Scopely]] |
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|{{flagicon|USA}} [[Culver City, California |
|{{flagicon|USA}} [[Culver City, California]] |
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|{{profit}} $1.0 billion |
|{{profit}} $1.0 billion |
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|<ref>{{Cite web |last=Perez |first=Matt |title=Mobile Games Publisher Scopely Hits $1 Billion In Lifetime Revenue |url=https://www.forbes.com/sites/mattperez/2019/06/25/mobile-games-publisher-scopely-hits-1-billion-in-lifetime-revenue/ |access-date=2023-11-14 |website=Forbes |language=en}}</ref> |
|<ref>{{Cite web |last=Perez |first=Matt |title=Mobile Games Publisher Scopely Hits $1 Billion In Lifetime Revenue |url=https://www.forbes.com/sites/mattperez/2019/06/25/mobile-games-publisher-scopely-hits-1-billion-in-lifetime-revenue/ |access-date=2023-11-14 |website=Forbes |language=en}}</ref> |
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|[[Capcom]] |
|[[Capcom]] |
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|{{flagicon|JPN}} [[Chūō-ku, Osaka|Chūō-ku |
|{{flagicon|JPN}} [[Chūō-ku, Osaka|Chūō-ku]], [[Japan]] |
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|{{profit}} $730 million |
|{{profit}} $730 million |
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|<ref>{{Cite web |date=2023-10-26 |title=Business Performance (Japan GAAP) {{!}}Financial Data {{!}} CAPCOM |url=https://www.capcom.co.jp/ir/english/finance/review.html |access-date=2023-11-08 |website=www.capcom.co.jp |language=en-US}}</ref> |
|<ref>{{Cite web |date=2023-10-26 |title=Business Performance (Japan GAAP) {{!}}Financial Data {{!}} CAPCOM |url=https://www.capcom.co.jp/ir/english/finance/review.html |access-date=2023-11-08 |website=www.capcom.co.jp |language=en-US}}</ref> |
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|[[Niantic, Inc.|Niantic]] |
|[[Niantic, Inc.|Niantic]] |
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|{{flagicon|USA}} [[San Francisco]], [[California |
|{{flagicon|USA}} [[San Francisco]], [[California]] |
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|{{loss}} $655 million |
|{{loss}} $655 million |
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|<ref>{{Cite web |title=Niantic annual IAP revenue 2023 |url=https://www.statista.com/statistics/1255744/niantic-annual-app-revenue/ |access-date=2023-12-25 |website=Statista |language=en}}</ref> |
|<ref>{{Cite web |title=Niantic annual IAP revenue 2023 |url=https://www.statista.com/statistics/1255744/niantic-annual-app-revenue/ |access-date=2023-12-25 |website=Statista |language=en}}</ref> |
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|[[Koei Tecmo]] |
|[[Koei Tecmo]] |
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|{{flagicon|JPN}} [[ |
|{{flagicon|JPN}} [[Yokohama]], [[Japan]] |
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|{{loss}} $590 million |
|{{loss}} $590 million |
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|<ref>{{Cite web |title=Koei Tecmo Holdings Co Ltd, 3635:TYO profile - FT.com |url=https://markets.ft.com/data/equities/tearsheet/profile?s=3635:TYO |access-date=2023-12-25 |website=markets.ft.com}}</ref> |
|<ref>{{Cite web |title=Koei Tecmo Holdings Co Ltd, 3635:TYO profile - FT.com |url=https://markets.ft.com/data/equities/tearsheet/profile?s=3635:TYO |access-date=2023-12-25 |website=markets.ft.com}}</ref> |
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|[[Andrew Pascal|Playstudios]] |
|[[Andrew Pascal|Playstudios]] |
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|{{flagicon|USA}} [[San Francisco]], [[California |
|{{flagicon|USA}} [[San Francisco]], [[California]] |
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|{{profit}} $310 million |
|{{profit}} $310 million |
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|<ref>{{Cite web |date=2022-02-24 |title=PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year Results |url=https://ir.playstudios.com/news-events/press-releases/detail/40/playstudios-inc-announces-fourth-quarter-and-full-year |access-date=2023-12-25 |website=PLAYSTUDIOS, Inc. |language=en}}</ref> |
|<ref>{{Cite web |date=2022-02-24 |title=PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year Results |url=https://ir.playstudios.com/news-events/press-releases/detail/40/playstudios-inc-announces-fourth-quarter-and-full-year |access-date=2023-12-25 |website=PLAYSTUDIOS, Inc. |language=en}}</ref> |
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|[[Marvelous_(company)|Marvelous]] |
|[[Marvelous_(company)|Marvelous]] |
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|{{flagicon|JPN}} [[Shinagawa |
|{{flagicon|JPN}} [[Shinagawa]], [[Japan]] |
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|{{profit}} $190 million |
|{{profit}} $190 million |
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|<ref>{{Cite web |title=Key Statistics |url=https://finance.yahoo.com/quote/7844.T/key-statistics/ |access-date=2024-04-04 |website=Yahoo Finance |language=en-US}}</ref> |
|<ref>{{Cite web |title=Key Statistics |url=https://finance.yahoo.com/quote/7844.T/key-statistics/ |access-date=2024-04-04 |website=Yahoo Finance |language=en-US}}</ref> |
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|[[Team17]] |
|[[Team17]] |
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|{{flagicon|UK}} [[Wakefield]], [[England |
|{{flagicon|UK}} [[Wakefield]], [[England]] |
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|{{profit}} $151 million |
|{{profit}} $151 million |
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|<ref>{{Cite web |date=2023-05-29 |title=Team17 Group Full Year 2022 Earnings: Revenues Beat Expectations, EPS Lags |url=https://finance.yahoo.com/news/team17-group-full-2022-earnings-051931699.html |access-date=2023-12-25 |website=Yahoo Finance |language=en-US}}</ref> |
|<ref>{{Cite web |date=2023-05-29 |title=Team17 Group Full Year 2022 Earnings: Revenues Beat Expectations, EPS Lags |url=https://finance.yahoo.com/news/team17-group-full-2022-earnings-051931699.html |access-date=2023-12-25 |website=Yahoo Finance |language=en-US}}</ref> |
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|[[Devolver Digital]] |
|[[Devolver Digital]] |
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|{{flagicon|USA}} [[Austin, Texas |
|{{flagicon|USA}} [[Austin, Texas]] |
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|{{profit}} $135 million |
|{{profit}} $135 million |
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|<ref>{{cite web |date=2023-04-11 |title=Devolver Digital, Inc. Reports Earnings Results for the Full Year Ended December 31, 2022 |url=https://www.marketscreener.com/quote/stock/DEVOLVER-DIGITAL-INC-129005346/news/Devolver-Digital-Inc-Reports-Earnings-Results-for-the-Full-Year-Ended-December-31-2022-43474026/ |access-date=2023-08-02 |website=www.marketscreener.com |language=en}}</ref> |
|<ref>{{cite web |date=2023-04-11 |title=Devolver Digital, Inc. Reports Earnings Results for the Full Year Ended December 31, 2022 |url=https://www.marketscreener.com/quote/stock/DEVOLVER-DIGITAL-INC-129005346/news/Devolver-Digital-Inc-Reports-Earnings-Results-for-the-Full-Year-Ended-December-31-2022-43474026/ |access-date=2023-08-02 |website=www.marketscreener.com |language=en}}</ref> |
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|[[Frontier Developments]] |
|[[Frontier Developments]] |
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|{{flagicon|UK}} [[Cambridge]], [[England |
|{{flagicon|UK}} [[Cambridge]], [[England]] |
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|{{loss}} $132 million |
|{{loss}} $132 million |
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|<ref>{{Cite web |title=Financial Information |url=https://www.frontier.co.uk/investors/financial-information |access-date=2024-04-04 |website=Frontier |language=en-US}}</ref> |
|<ref>{{Cite web |title=Financial Information |url=https://www.frontier.co.uk/investors/financial-information |access-date=2024-04-04 |website=Frontier |language=en-US}}</ref> |
Revision as of 18:15, 30 April 2024
Part of a series on the |
Video game industry |
---|
This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming.[1][2]
Among the 50 largest video game companies, twelve are based in the United States, ten in Japan, six each in South Korea and China, four each in France and Sweden, two in the United Kingdom, and one each in Israel, Poland, Ireland, Canada, Singapore, and Italy, respectively.
Warner Bros. Games, Annapurna Interactive and Valve Corporation are not included in this list. Warner Bros. Games is a subsidiary of a larger company, and Annapurna Interactive and Valve Corporation are private companies, and there is no available data or estimate pertaining to their revenues. Before Microsoft Gaming acquired Activision Blizzard in 2023, they reported a revenue of $8.8 billion, which would make them the 6th biggest publisher on this list.[3]
Publishers
Largest video game companies by country
Rank | Country | Number |
---|---|---|
1 | United States | 12 |
2 | Japan | 10 |
3 | South Korea | 6 |
China | ||
4 | Sweden | 4 |
France | ||
5 | United Kingdom | 2 |
6 | Italy | 1 |
Poland | ||
Canada | ||
Israel | ||
Ireland | ||
Singapore |
Notes
- ^ Sony Interactive Entertainment (SIE) is the US-based multinational gaming subsidiary of the Japanese conglomerate Sony. Majority of SIE's operations and development studios are located in the United States.
See also
References
- ^ Chan, Khee Hoon (2022-03-02). "A closer look at Tencent, the world's biggest game company". Polygon. Retrieved 2023-12-25.
- ^ Mollie Taylor (2022-01-18). "Microsoft to acquire Activision Blizzard for $68.7 billion". PC Gamer. Retrieved 2023-12-25.
- ^ Samuel Tolbert (2022-02-03). "Activision Blizzard hits $8.8 billion in 2021 revenue despite lackluster Call of Duty sales". Windows Central. Retrieved 2023-12-25.
- ^ "PlayStation delivers record $26.9 billion revenue, operating profit drops 40%". TweakTown. 2023-05-01. Retrieved 2023-11-08.
- ^ "TENCENT ANNOUNCES 2023 ANNUAL AND FOURTH QUARTER RESULTS" (PDF). March 20, 2024.
- ^ Ballard, John (2023-10-18). "Did Microsoft Waste $69 Billion on Activision Blizzard?". The Motley Fool. Retrieved 2023-11-08.
- ^ Kharpal, Arjun (2023-05-09). "Nintendo Switch sales plunge 22% and the gaming giant expects further declines". CNBC. Retrieved 2023-11-08.
- ^ Writer, Sophie McEvoy Staff (2024-03-05). "NetEase revenue rises 7.2% to $14.6bn in 2023". GamesIndustry.biz. Retrieved 2024-03-05.
- ^ https://s22.q4cdn.com/894350492/files/doc_financials/2023/q4/Q4-FY23-Earnings-Release-Final.pdf
- ^ "Epic Games annual revenue 2026". Statista. Retrieved 2023-12-25.
- ^ "Take-Two Interactive Software, Inc. Reports Results for Fiscal Year 2023". Yahoo Finance. 2023-05-17. Retrieved 2023-11-14.
- ^ "MiHoYo's revenue in 2022 breaks records at US$2.3 billion | ONE Esports". www.oneesports.gg. 2023-06-20. Retrieved 2023-12-25.
- ^ Obedkov, Evgeny (2023-05-24). "Embracer Group share price nearly halved on collapsed $2 billion deal and lowered financial outlook". Game World Observer. Retrieved 2023-12-24.
- ^ "Roblox Reports Fourth Quarter and Full Year 2023 Financial Results" (PDF).
- ^ "Playtika Holding Corp. Reports Q4 and 2023 Financial Results". Yahoo Finance. 2024-02-26. Retrieved 2024-03-03.
- ^ "Square Enix closes out 2023 fiscal year with financial dips across the board". www.gamedeveloper.com. Retrieved 2023-12-24.
- ^ Dealessandri Deputy, Marie (2023-02-10). "Nexon hits "record revenue" in 2022 but net income down 11%". GamesIndustry.biz. Retrieved 2023-12-24.
- ^ "37 Interactive Entertainment: annual revenue 2022". Statista. Retrieved 2023-12-24.
- ^ Hatmaker, Taylor (2023-02-03). "Meta's Reality Labs lost $13.7 billion on VR and AR last year". TechCrunch. Retrieved 2023-12-24.
- ^ Partis, Danielle (2022-02-08). "Bandai Namco revenues up 15.5% to $5.4bn". GamesIndustry.biz. Retrieved 2023-12-24.
- ^ {{Cite web title=Konami - Consolidated Financial Results for the Year Ended March 31, 2023 |url=https://img.konami.com/ir/en/ir-data/statements/2023/en0511_e62a7r.pdf |access-date=2024-04-10 |website=konami.com}}
- ^ "Mobile game dev Netmarble shares Q4 2022 financial results". Pocket Tactics. 2023-02-20. Retrieved 2023-12-24.
- ^ "NEWS | NCSOFT". kr.ncsoft.com. Retrieved 2023-12-25.
- ^ Nelva, Giuseppe (2023-04-28). "Sega Announces Strong Financial Results, Plans to Release 12 New Games This Fiscal Year". TechRaptor. Retrieved 2023-12-24.
- ^ "Ubisoft Reports Full-Year 2022-23 Earnings Figures". Yahoo Finance. 2023-05-16. Retrieved 2023-12-24.
- ^ ""KRAFTON, INC. REPORTS $1.577 BILLION USD IN REVENUE FOR 2021, THE HIGHEST IN THE COMPANY'S HISTORY" - KRAFTON Press Room". press.krafton.com. Retrieved 2023-12-25.
- ^ "Perfect World: annual revenue 2022". Statista. Retrieved 2023-12-25.
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