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== External links == |
== External links == |
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* [http://www.madewithmarmalade.com/ Official SDK Site] |
* [http://www.madewithmarmalade.com/ Official SDK Site] |
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{{Video game engines}} |
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{{iPhone video game engines}} |
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[[Category:Application programming interfaces]] |
[[Category:Application programming interfaces]] |
Revision as of 17:52, 24 November 2012
This article needs additional citations for verification. (May 2012) |
Developer(s) | Ideaworks3D Limited. |
---|---|
Stable release | 6.1.2
/ November 3, 2012 |
Operating system | iOS, Android, BlackBerry, Mac OS X, Windows, LG TV, Symbian, webOS |
Type | Game engine |
License | Proprietary |
Website | www |
Marmalade SDK is a cross platform, software development kit from Ideaworks3D Limited[1] that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.
The SDK features BlackBerry PlayBook support[2] since August 2011[3]. Marmalade SDK development is active with Microsoft Windows 8 support plans in October 2012[4] and iOS 6, iPhone 5 support announced in November 2012[5].
Marmalade SDK has been criticised for its C++ language choice, lack of multithreading and minor appearance integration issues[6]. However the downsides are characteristic for other third-party SDKs; some native OS platforms lack these disadvantages but not portable[7].
See also
Reference
- ^ "Marmalade, About Us". Retrieved 13 April 2012.
- ^ BerryReview Team (September 16, 2011). "Dev Explains Why Marmalade SDK is Great for Cross Platform Games & Apps". BerryReview. Retrieved 22 November 2012.
- ^ Keith Andrew (August 31, 2011). "Marmalade adds native support for QNX OS and BlackBerry PlayBook". Pocket Gamer. Retrieved 22 November 2012.
- ^ Marmalade (October 30, 2012). "Cross-Platform Games & Apps SDK Marmalade Announces Support for Microsoft Windows Phone 8 in Q4 2012". Business Wire. Retrieved 22 November 2012.
- ^ Keith Andrew (November 2, 2011). "Eating the Apple: Marmalade adds iOS 6 and iPhone 5 support to SDK". Pocket Gamer. Retrieved 22 November 2012.
- ^ Airplay SDK instead of Qt?
- ^ M Katz (May 2, 2012). "Native Android/iOS development vs Marmalade SDK". StackOverflow. Retrieved 22 November 2012.