Marmalade (software): Difference between revisions

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| latest release version = 6.1.2
| latest release version = 6.1.2
| latest release date = {{Start date and age|2012|11|03}}
| latest release date = {{Start date and age|2012|11|03}}
| programming language = [[C++]]
| operating system = [[iOS]], [[Android (operating system)|Android]], [[BlackBerry]], [[Mac OS X]], [[Microsoft Windows|Windows]], LG TV, Symbian, webOS
| operating system = [[iOS]], [[Android (operating system)|Android]], [[BlackBerry]], [[Mac OS X]], [[Microsoft Windows|Windows]], LG TV, Symbian, webOS
| genre = [[Game engine]]
| genre = [[Game engine]]

Revision as of 17:53, 24 November 2012

Marmalade SDK
Developer(s)Ideaworks3D Limited.
Stable release
6.1.2 / November 3, 2012; 11 years ago (2012-11-03)
Written inC++
Operating systemiOS, Android, BlackBerry, Mac OS X, Windows, LG TV, Symbian, webOS
TypeGame engine
LicenseProprietary
Websitewww.madewithmarmalade.com

Marmalade SDK is a cross platform, software development kit from Ideaworks3D Limited[1] that contains library files, samples, documentation and tools required to develop, test and deploy applications for mobile devices.

The SDK features BlackBerry PlayBook support[2] since August 2011[3]. Marmalade SDK development is active with Microsoft Windows 8 support plans in October 2012[4] and iOS 6, iPhone 5 support announced in November 2012[5].

Marmalade SDK has been criticised for its C++ language choice, lack of multithreading and minor appearance integration issues[6]. However the downsides are characteristic for other third-party SDKs; some native OS platforms lack these disadvantages but not portable[7].

See also

Reference

  1. ^ "Marmalade, About Us". Retrieved 13 April 2012.
  2. ^ BerryReview Team (September 16, 2011). "Dev Explains Why Marmalade SDK is Great for Cross Platform Games & Apps". BerryReview. Retrieved 22 November 2012.
  3. ^ Keith Andrew (August 31, 2011). "Marmalade adds native support for QNX OS and BlackBerry PlayBook". Pocket Gamer. Retrieved 22 November 2012.
  4. ^ Marmalade (October 30, 2012). "Cross-Platform Games & Apps SDK Marmalade Announces Support for Microsoft Windows Phone 8 in Q4 2012". Business Wire. Retrieved 22 November 2012.
  5. ^ Keith Andrew (November 2, 2011). "Eating the Apple: Marmalade adds iOS 6 and iPhone 5 support to SDK". Pocket Gamer. Retrieved 22 November 2012.
  6. ^ Airplay SDK instead of Qt?
  7. ^ M Katz (May 2, 2012). "Native Android/iOS development vs Marmalade SDK". StackOverflow. Retrieved 22 November 2012.

External links

Template:IPhone video game engines