Bork3D Game Engine
Appearance
Developer(s) | Bork 3D |
---|---|
Stable release | 20100408
/ April 8, 2010 |
Repository | |
Operating system | iOS, Mac OS X, Microsoft Windows, |
Type | Game engine |
License | BSD |
Website | [1] |
The Bork3D Game Engine is a C++ game engine developed by Bork 3D LLC for use on mobile device platforms, primarily targeting iPhone and iPad. The engine has a modest user base,[citation needed] and several iOS games have announced their use of it, most notably from Bioroid Studios,[1] Simiula,[2] and Bork 3D itself.
The game engine uses OpenGL and OpenGL ES for rendering, and OpenAL for audio. It was originally sold under a commercial license. Today it is free open source software distributed under a permissive BSD-style license.
Major Features
- SDK runs on iOS, Mac OS X and Windows
- Tool pipeline supports Collada, 3dsmax and Maya
- Integrated web server
- Data-driven UI system
Games
- Anytime Golf: Magic Touch : Golf game for iPhone and iPad
- Monstercraft : An arcade / slot machine game for iPhone and iPad
- Pixelshift : A puzzle game for iPhone and iPad
- Quoridor : An adaptation of the board game of the same name for iPhone
- Toy Stunt Bike: A motorcycle side-scroller for iPhone and iPad
- Vector Blaster : Tempest clone for iPhone, iPad, PocketPC, Symbian and N-Gage
- Zombie Outhouse : Arcade shooter for Xbox 360 and iPhone