Jump to content

Mojo (microconsole)

From Wikipedia, the free encyclopedia
(Redirected from Project MOJO)

Mojo
The M.O.J.O controller and console
ManufacturerMad Catz
TypeMicroconsole
Release date
  • USA|UK: December 10, 2013

  • EU: Released, but unknown date, probably either 2014 or 2015
Introductory price$249.99 USD
Operating systemAndroid 4.2.2 Jelly Bean
System on a chipNvidia Tegra 4 T40S[1]
CPU1.8 GHz Quad-Core ARM Cortex-A15
MemoryGiB DDR3 SDRAM
Storage16 GB internal flash memory
DisplayHDMI
1080p, 720p
GraphicsNvidia GeForce ULP GPU
Connectivity
  • Wi-Fi a/b/g/n
  • Ethernet
  • USB 3.0
Websitemadcatz.com/mojo/

MOJO, stylized as M.O.J.O., is an Android-based video game microconsole manufactured by Mad Catz.[2]

The system runs unmodified Android and connects directly to the Google Play online store.[3] As such, it can play any game designed or previously purchased for Android instead of those specifically designed for the console.[3] The console was released on December 10, 2013, in the United States and United Kingdom.[4][5]

Development

[edit]

The console was announced as "Project Mojo" in a Mad Catz's June 6, 2013, investor release.[2] The company revealed the system and its new name, MOJO, at E3 2013.[3] Mad Catz CEO Darren Richardson described the console as the "keystone product" in their GameSmart initiative,[2] a series of mobile gaming accessories for smartphones that can work with a variety of devices and platforms with Bluetooth.[6] The announcement stressed hardware performance and an open platform.[7] Mad Catz said that the console would be released in holiday 2013.[8] In early October 2013, they announced that the console would be released on December 10, 2013, and would be available for 249 USD although it would be available only in limited quantities at launch. They also revealed the hardware specifications of the console.[9]

Post-release development

[edit]

In January 2014, rooting the console was made available by MoDaCo mod and rooting the console was supported by Mad Catz.[10] In March 2014, Mad Catz announced a price drop for the console after which the console cost $199.99 in USA and £179 in UK. Additionally, as part of the Ouya Everywhere deal, Mad Catz announced that all of Ouya's gaming content would be available in spring 2014.[11] In June 2014, streaming OnLive games was made available through an app that allowed players to stream OnLive's games and their own games using the OnLive's CloudLift feature.[12] On June 30, 2014, an update added the Ouya Everywhere feature allowing players to play OUYA games on MOJO. The update also added 4K UHD output for games and videos.[13] On January 22, 2015, the price of the console was further dropped to $149.99 in USA, £119 in UK and €149 across Europe.[14]

The M.O.J.O. Game Store was shut down on June 25, 2019.[15]

References

[edit]
  1. ^ "MAD CATZ: Official Site - Dare to Lead".
  2. ^ a b c Sarkar, Samit (June 7, 2013). "Mad Catz working on Project M.O.J.O. Android micro-console, showing it at E3". Polygon. Vox Media. Archived from the original on June 10, 2013. Retrieved June 7, 2013.
  3. ^ a b c Mallory, Jordan (June 14, 2013). "Mad Catz's Android console now just 'MOJO,' pulls games straight from Google Play". Joystiq. AOL Tech. Retrieved June 21, 2013.
  4. ^ "Mad Catz's Ouya-Killer Priced, Dated And Potentially Deadly". Kotaku. October 9, 2013. Archived from the original on October 9, 2013. Retrieved October 10, 2013.
  5. ^ "News: Mad Catz announces Mojo console release details". ComputerAndVideoGames.com. Retrieved October 10, 2013.
  6. ^ Lien, Tracey (January 3, 2013). "Mad Catz to launch gaming peripherals for mobile devices". Polygon. Vox Media. Archived from the original on July 8, 2013. Retrieved June 7, 2013.
  7. ^ Trew, James (June 7, 2013). "Mad Catz CEO announces 'Project M.O.J.O.' Android gaming console coming at E3". Engadget. AOL Tech. Archived from the original on June 10, 2013. Retrieved June 7, 2013.
  8. ^ Alex Roth (June 14, 2013). "Mad Catz Mojo Android console". TechRadar. Future plc. Retrieved May 21, 2015.
  9. ^ Anthony Taormina (October 8, 2013). "Mad Catz's M.O.J.O. Console Gets Release Date and Price; Specs Revealed". GameRant. Retrieved May 21, 2015.
  10. ^ AndrewH (January 28, 2014). "Mad Catz MOJO Android game console rooted, now even better than before". DroidGamers. Archived from the original on May 22, 2015. Retrieved May 21, 2015.
  11. ^ Wesley Yin-Poole (March 6, 2014). "All Ouya game content coming to Mad Catz micro-console MOJO". Eurogamer. Gamer Network. Retrieved May 21, 2015.
  12. ^ Justin Rubio (June 5, 2014). "Onlive game streaming comes to Mad Catz' MOJO micro-console". IGN. j2 Global. Retrieved May 21, 2015.
  13. ^ Timothy J. Seppala (July 1, 2014). "Mad Catz's Android console nabs OUYA games and 4K UHD support". Engadget. Retrieved May 21, 2015.
  14. ^ Brendan Sinclair (January 22, 2015). "Mad Catz drops MOJO price again". GamesIndustry.biz. Retrieved May 21, 2015.
  15. ^ "Preservationists Are Racing to Save Ouya's Games Before They Disappear". www.vice.com. Retrieved April 28, 2021.
[edit]