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Unicode input is the insertion of a specific Unicode character on a computer by a user; it is a common way to input characters not directly supported by a physical keyboard. Unicode characters can be inserted in three ways: from the screen by means of an applet from which one can select the character, by pasting from the operating system's clipboard, or by typing a certain sequence of keys on a physical keyboard. Unicode is similar to ASCII, but provides many more options and can store more signs.
A Unicode input system needs to provide a large repertoire of characters, ideally all valid Unicode code points. This is different from a keyboard layout which defines keys and their combinations only for a limited number of characters appropriate for a certain locale.
- 1 Unicode numbers
- 2 Availability
- 3 Selection from a screen
- 4 Hexadecimal code input
- 5 Character mnemonics
- 6 See also
- 7 External links
- 8 References
Unicode characters are distinguished by code points, which are conventionally represented by the letter U followed by four or five hexadecimal digits, for example U+00AE or U+1D310. Characters in the Basic Multilingual Plane (BMP), containing modern scripts – including many Chinese and Japanese characters – and many symbols, have a 4-digit code. Historic scripts, but also many modern symbols and pictographs (such as emoticons, playing cards and many CJK characters) have 5-digit codes.
Unicode in HTML
HTML uses a different syntax for code points. Character codes may be specified after ampersand (&) and the number sign (#), and are followed by the semicolon (;). The number can be either in decimal or in hexadecimal. Preceding zeros may be omitted. If the input is in hexadecimal, the number is preceded by an "x". Some characters can also be used by "entity name".
Example: The HTML code of the copyright sign
©) can be:
© (decimal input)
© (hexadecimal input)
© (entity name)
The ability to input a Unicode character does not guarantee that it can be displayed; it can only be displayed when the application supports Unicode text and can access a font which contains a glyph for the character. Very few fonts have full Unicode coverage; most only contain the glyphs needed to support a few writing systems and natural languages, at most.
Applications generally only access one font at a time for a given span of text, so when the current font does not support a particular character, the character will usually be shown as an empty box, a question mark or other generic replacement character, e.g. "�". This behavior was common in older web browsers and editors, but most modern browsers and other text-processing applications are able to display multilingual content because they perform font substitution, automatically switching to a fallback font when necessary to display characters which aren't supported in the current font. Which fonts are used for fallback and the thoroughness of Unicode coverage varies by software and operating system; some software will search for a suitable glyph in all of the installed fonts, others only search within certain fonts.
Selection from a screen
Many systems provide a way to select Unicode characters visually. ISO 14755 refers to this as a screen-selection entry method.
Microsoft Windows has provided a Unicode version of the Character Map program (find it by hitting ⊞ Win+R then type
charmap then hit ↵ Enter) since version NT 4.0 – appearing in the consumer edition since XP. This is limited to characters in the Basic Multilingual Plane (BMP). Characters are searchable by Unicode character name, and the table can be limited to a particular code block. More advanced third-party tools of the same type are also available (a notable freeware example is BabelMap).
Mac OS X provides a "character palette" with much the same functionality, along with searching by related characters, glyph tables in a font, etc. It can be enabled in the input menu in the menu bar under System Preferences → International → Input Menu (or System Preferences → Language and Text → Input Sources) or can be viewed under Edit → Emoji & Symbols in many programs.
Hexadecimal code input
Clause 5.1 of ISO 14755 describes a Basic method whereby a beginning sequence is followed by the hex number representation of the code point and the ending sequence. On some systems, this is limited to the BMP (characters up to U+FFFF).
In Microsoft Windows
A prerequisite for this input method is that the registry key
HKEY_CURRENT_USER\Control Panel\Input Method contains a string type (REG_SZ) value called
EnableHexNumpad, which has the value data
1. Users need to log off/in on Windows 8.1/8.0, Windows 7, and Vista or reboot on earlier systems after editing the registry for this input method to start working. Unicode characters can be entered by holding down Alt, pressing the + on the numeric keypad, followed by the hex code - using the numeric keypad for digits from 0 to 9 and letter keys for A to F digits - and then releasing Alt.
The RichEdit control on Microsoft Windows (as used in for example WordPad) supports the following input method: one first enters the character’s hexadecimal code (between two and six hexadecimal digits), then immediately presses Alt+x. For example, entering f1 and then pressing the combination will produce the character ñ. Unless it is six hexadecimal digits long, the code must not be preceded by any digit or letters a–f as they will be treated as part of the code to be converted. For example, entering af1 followed by Alt+x will produce ૱ (U+0AF1), but entering a0000f1 followed by Alt+x will produce a ñ. This also works in Microsoft Word 2002/2003 for Windows. In Microsoft Word 2007/2010 for Windows Alt+c has to be used.
In Mac OS
In Mac OS X the "Emoji & Symbols" (⌘ Command+Ctrl+Space) menu can be found in the Edit menu in many programs. This brings up the Characters palette allowing the user to choose any character from a variety of views. The user can then also search for the character or Unicode plane by name. In Mac OS 8.5 and later: one chooses the Unicode Hex Input keyboard layout; in OS X Yosemite, this can be added in Keyboard->Input Sources. Holding down the ⌥ Option, one then types the four-digit hex Unicode code point and the equivalent character appears. One can then release the ⌥ Option key. Characters outside of the BMP exceed the four-digit limit of the Unicode hex input mechanism but can be entered using the search entry box in the Character Viewer (Edit → Emoji & Symbols) or by using surrogate pairs. To use surrogate pairs, hold down the ⌥ Option key, the first surrogate, the + key (shift key is ignored), the second surrogate and then release the Option key.
In X11 (Linux and other Unix variants)
The possibility of hexadecimal code input on operating systems using the X Window System depends on the system and applications. Hex input is not implemented in the common X.Org Server. Individual input methods and GUI toolkits can provide hex input independent of the X server.
For example, GTK+ is an ISO 14755-conformant system. The beginning sequence is Ctrl+⇧ Shift+U and the ending sequence is ↵ Enter or Space. Programs based on GTK+, such as GNOME applications, support Unicode input.
There are two common methods for direct input of Unicode characters:
- Hold Ctrl+⇧ Shift and type u followed by the hex digits. Then release Ctrl+⇧ Shift.
- Enter Ctrl+⇧ Shift+u, release, then type the hex digits, and press ↵ Enter (or Space or even on some systems, press and release ⇧ Shift or Ctrl ).
In non-GTK applications, however, there usually is no escape sequence to input arbitrary input characters. For example, Qt, KDE rely on the standard X Input Method (XIM) framework, and do not implement their own solutions. In xterm, these input methods are not supported, but using escape sequences is an alternative.
However, regardless of the toolkit used, the Compose key subsystem can be used to configure certain key stroke combinations to input a subset of unicode.
In platform-independent applications
- In Emacs, Ctrl+x8↵ Enter or Meta+x
- In LibreOffice 5.1 onwards, type the hexadecimal number of a symbol and press Alt+X.
- In Opera versions that use the Presto layout engine—i.e. up to and including version 12.xx—, enter the hexadecimal number of the desired symbol or character and then press Ctrl+⇧ Shift+x (alternative shortcut Meta+⇧ Shift+x on OS X).
- In the Vim editor, in insert mode, the user first types Ctrl+V u, then types in the hexadecimal number of the symbol or character desired, and it will be converted into the symbol. (On Microsoft Windows, Ctrl+Q may be required instead of Ctrl+V.)
- The capability of Vim to create custom mnemonics, as described below, which could be employed on an ad-hoc basis, requires the decimal code point.
RFC 1345 defines a large number (1,893) of suggested mnemonics for code points in Unicode 1.0 (as well as characters in ISO 2DIS 10646 and many other character sets in use at the time of publication). Although the document does not restrict the length of a mnemonic (for example, "10000R" for U+2821), most (1,338) of the mnemonics are two characters long, and most (416) of the remaining are three-characters. While never complete, and targeting obsolescent set definitions, the mnemonics themselves can still be used.
- Vim allows mnemonics entry (confusingly called "digraphs" by Vim developers) in insert mode (the regular mode for typing text) with Ctrl+K followed by a two-keystroke RFC 1345 mnemonic; or, in addition, if the
digraphoption is set, by entering the first character followed by a backspace followed by the second character. Custom mnemonics can also be defined for arbitrary code points. (For example, "dig Gr 9881" associates "Gr" with U+2699 ⚙ GEAR.)
- GNU Emacs allows mnemonics entry by switching to rfc1345 input mode (by default Ctrl+u Ctrl+\).
- GNU Screen allows mnemonics entry with (by default) Ctrl+A Ctrl+V.
- Zsh allows mnemonics entry using the
|Wikibooks has a book on the topic of: Unicode/List of useful symbols|
- Unicode Code Converter
- Interactive Unicode Converter
- ЮNICODE Keyboard Enhancer – type Unicode characters in (almost) any Unicode-compatible application
- How to enter Unicode characters in Microsoft Windows
- The Unicode Consortium
- Lafontaine, Sylvain. "Unicode vs ASCII difference and benefits". MSDN. Retrieved 28 February 2014.
- How to enter Unicode characters in Microsoft Windows Access date: september 13, 2012
- typing special and accented characters
- UTF-16/UCS-2#Encoding of characters outside the BMP
- Xorg Bug 26747 - X does not allow input of Unicode characters using Ctrl+Shift followed by the character code
- KDE Bug 103788 - input of arbitrary unicode characters as defined in ISO 14755
- Vim documentation: gui_w32