Grand Theft Auto IV

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Grand Theft Auto IV
Grand Theft Auto IV cover.jpg
Developer(s) Rockstar North
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Producer(s) Leslie Benzies
Programmer(s) Adam Fowler
Alexander Roger
Obbe Vermeij
Artist(s) Aaron Garbut
Writer(s) Dan Houser
Rupert Humphries
Series Grand Theft Auto
Engine RAGE, Euphoria,
Bullet Physics Library
Platform(s) Microsoft Windows
PlayStation 3
Xbox 360
Release date(s) PlayStation 3 & Xbox 360
29 April 2008
Microsoft Windows
NA 200812022 December 2008
PAL 200812033 December 2008
Genre(s) Action-adventure
Mode(s) Single-player, online multiplayer
Distribution Optical disc, download

Grand Theft Auto IV is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 29 April 2008 for the PlayStation 3 and Xbox 360 consoles, and on 2 December 2008 on Microsoft Windows. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas. Set within the fictional Liberty City (based on New York City), the single-player story follows a war veteran and his attempts to escape his past while under pressure from loan sharks and mob bosses. The open world design lets players freely roam Liberty City, consisting of three main islands.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Throughout the single player mode, players control Niko Bellic, a veteran of an unnamed war in Eastern Europe who comes to the United States in search of someone important, but quickly becomes entangled in a world of gangs, crime, and corruption. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.[a] Two expansion packs were later released as downloadable content for the game, The Lost and Damned and The Ballad of Gay Tony, which both feature new plots that are interconnected with the main Grand Theft Auto IV storyline, and follow new protagonists.

Development began in 2004, soon after the release of Grand Theft Auto: San Andreas. As part of their research for the open world, the developers conducted field research around New York throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.

Following its announcement in May 2006, Grand Theft Auto IV was widely anticipated.[2] At release, it was acclaimed by many reviewers, with praise particularly directed at the game's narrative and open world design. The game was a success, and is considered one of the greatest video games of all time. However, the game also received controversy, with criticism directed at the game's depiction of violence, and the ability to drive under the influence of alcohol. Grand Theft Auto IV broke industry sales records and became the fastest-selling entertainment product in history at the time, earning US$310 million in its first day and US$500 million in its first week. It won year-end accolades, including Game of the Year awards from several gaming publications. Its successor, Grand Theft Auto V, was released in September 2013.


Grand Theft Auto IV is an action-adventure game played from a third-person perspective.[3] Players complete missions—linear scenarios with set objectives—to progress through the story. It is possible to have several active missions running at one time, as some missions require players to wait for further instructions or events. Outside of missions, players can freely roam the game's open world, and have the ability to complete optional side missions. Composed of the fictional city of Liberty City, the world of Grand Theft Auto IV is larger in area than most earlier entries in the series. At the beginning of the game, players can only explore the first island–composed of Dukes and Broker–with all other islands unlocking as the story progresses.

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, their health meter can be fully regenerated using multiple techniques, such as eating, using medical kits, or calling for paramedics.[4] If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD). On the meter, the displayed stars indicate the current wanted level (for example, at the maximum six-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight.[5]

The player character positioned in cover behind a vehicle, preparing to shoot at police officers on the other side of the vehicle.
Combat in Grand Theft Auto IV was reworked to include a cover system.

The game's cover system allows players to deftly move between cover, to fire blindly, aim freely, and target a specific enemy. Individual body parts can also be targeted.[6] Melee attacks include additional moves, such as dodging, blocking, disarming an opponent and counter-attacking. Should players take damage, health can be restored by using various techniques, such as eating, using medical kits, or calling for paramedics. Body armour can be used to absorb gunshots and explosive damage, but is used up in the process. When health is entirely depleted, gameplay stops, and players respawn at the nearest hospital.[7]

The game's single-player mode lets players control a former veteran – Eastern European Niko Bellic. During the story, Niko meets various new characters, many of which he befriends. These characters can then perform favours for Niko whenever he asks; for example, his cousin Roman, who owns a taxi service, can send one of his cabs to Niko and take him to any destination around the city. Cabs are always available during gameplay, allowing players to quickly travel to a destination. Throughout the course of the game, players are also faced with morality choices, which alter the storyline appropriately depending on the player's choice. While free roaming the game world, players may engage in context-specific activities such as bowling or darts. Other available activities include a vigilante minigame, and in-game television programming.[8][9][10] Niko has a smartphone for contacting friends and starting activities.[11] The smartphone is also used to access the game's online multiplayer mode, and to enter cheat codes.[12] To access the in-game Internet, which allows Niko to send and receive emails and set up prospective dates with potential girlfriends, Niko can use Internet cafés located around the city.[13] The game also features a subway system, allowing players to quickly traverse through the game world.

The online multiplayer mode for Grand Theft Auto IV allows up to 16 players to freely roam across a recreation of the single-player world.[14][a] Players decide which game mode that they wish to play, including deathmatches and street races.[15] Both cooperative and competitive game modes are available. These game modes are split into ranked and unranked matches. For players to level up through ranks, in-game money must be earned.[16][17] The game also features a Free Mode, in which players have the entire map open to explore, with no end goal or mission to complete. Hosts of the game can control many variables, such as police presence, traffic, and weapons. LAN support is available in the Windows version of the game.[18]



Grand Theft Auto IV takes place in 2008, in a redesigned version of Liberty City consisting of four boroughs, based on four of the boroughs of New York City: Broker (based on Brooklyn), Dukes (Queens), Bohan (The Bronx), and Algonquin (Manhattan).[19] Adjacent to the city is the independent state of Alderney (Northern New Jersey). There are three minor islands present in the game: Charge Island (Randall's Island), Colony Island (Roosevelt Island), and Happiness Island (Liberty Island). Initially, bridges are locked down due to a terrorist threat, and players are constantly pursued by police if the bridges are crossed, but the blockades are lifted as the story progresses, allowing the player to traverse between islands.

Grand Theft Auto IV takes place in a different storyline and timeline from the previous games in the series.[20] However, the game takes place in the same canon as its successor, Grand Theft Auto V.[21][b]


The main protagonist Niko Bellic (left) and the main antagonist Dimitri Rascalov (right).

In Liberty City, Niko Bellic, an Eastern European,[23] arrives to meet his cousin Roman. Niko comes to Liberty City to pursue the American Dream, and to search for the man who betrayed his unit in a war fifteen years prior. After his arrival, however, Niko quickly learns that Roman's tales of riches and luxury were lies concealing struggles with gambling debts and loan sharks, and that Roman lives in a dirty apartment rather than a mansion.

Niko defends Roman from his loan sharks several times, eventually killing Vlad Glebov, Roman's Russian loan shark. Niko was forced to work for Vlad due to Roman's debts but ended up killing him after learning that that he had slept with Roman's girlfriend, Mallorie. After Vlad's murder, Niko and Roman are kidnapped by members of the Liberty City Bratva on order of Mikhail Faustin and his associate, Dimitri Rascalov. Faustin, not bothered by the murder of Vlad, hires Niko. Niko quickly learns that Faustin is a psychopath when he orders him to kill the son of Kenny Petrović, the most powerful man in the Liberty City Bratva. After the Petrović family threatens retaliation, Dimitri orders Niko to assassinate Faustin. When Niko meets with Dimitri to collect on the assassination, Dimitri betrays him. When Niko meets Dimitri, the latter brings his friend and Niko's former employer Ray Bulgarin, who accuses Niko of stealing from him. Niko denies the allegation saying that a cargo ship that he was transporting for Bulgarin across the Adriatic Sea sank and that he nearly drowned while swimming to shore.

Immediately afterwards, Niko and Roman are forced to escape to Bohan when their apartment and taxi company are destroyed in arson attacks by Dimitri's men. However, things go poorly in Bohan: Dimitri's men kidnap Roman in a failed bid to ambush and kill Niko, who rescues Roman. Furthermore, one of the drug deals that Niko works on turns out to be a sting and another is busted. After the latter incident, Niko's current girlfriend Michelle then reveals that she works for a government agency and entraps Niko into working for her agency, known only by its cover: United Liberty Paper. Niko kills several known or suspected terrorists for the agency in exchange for the file of the numerous crimes the police have on him and the promise of assistance in finding the traitor of his unit.

With the assistance of United Liberty Paper, Niko eventually tracks down the man responsible for his unit's betrayal: Darko Brevic; Niko chooses Darko's fate. Having dealt with his past, Niko is summoned by Jimmy Pegorino, who demands one final favour after many favours: to help with an extremely lucrative deal on heroin in collusion with Dimitri Rascalov.

Niko is then faced with two choices: strike a deal with Dimitri, or seek revenge on him. Should Niko go through with the deal, he soon finds out that Dimitri took the heroin for himself, which endangers and angers Niko. At Roman's wedding, an assassin sent by Dimitri kills Roman with a stray bullet as Niko disarms and kills him. A devastated and vengeful Niko later tracks down Dimitri and Pegorino, witnesses the former kill the latter, before chasing and killing Dimitri. Should Niko choose to exact revenge, Niko ambushes and executes Dimitri. At Roman's wedding, Pegorino, furious after Niko's betrayal, commits a drive-by shooting. He targets Niko, but ends up killing Niko's girlfriend Kate. Niko soon tracks down, chases, and kills Pegorino, who had become hated and targeted by the entire underworld of Liberty City.[24]


Like previous games in the Grand Theft Auto series, Grand Theft Auto IV features a soundtrack that can be heard through radio stations while the player is in a vehicle. Liberty City is serviced by 19 radio stations, three of which are talk radio stations. The other stations feature music from a large range of genres, including tracks from Genesis, David Bowie, Bob Marley, The Who, Queen, Kanye West and Elton John.

The theme song of Grand Theft Auto IV is "Soviet Connection" composed by Michael Hunter, who also composed the theme for Grand Theft Auto: San Andreas.[25] People who provide voices for the radio DJs include fashion designer Karl Lagerfeld, musicians Iggy Pop,[26] Femi Kuti,[27] Jimmy Gestapo[28] and Ruslana,[29] and real-life radio talk show host Lazlow Jones.[30] Saturday Night Live actors Bill Hader and Jason Sudeikis appear on the liberal and conservative radio talk shows respectively, with Fred Armisen playing several guests on Lazlow's "Integrity 2.0".[30] Numerous other comedians, including Jim Norton, Patrice O'Neal, Rick Shapiro, and Robert Kelly, as well as radio hosts Opie & Anthony appeared on the radio and/or as characters in-game.[31]

The game uses a similar music system to that of Grand Theft Auto: San Andreas. In other games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. With the radio stations in Grand Theft Auto IV, each sound file is held separately, and sequenced randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations. Certain songs are also edited to incorporate references to the fictional Liberty City.[25]

Following a partnership between Rockstar Games and, players are able to purchase real world MP3s through Grand Theft Auto IV's in-game mobile phone.[32] Players are able to find out the titles of songs played on the radio by texting ZiT on Niko's phone. They will then receive a text message providing the name of the song and the artist. If registered on the Rockstar Games Social Club website, a player will also receive a real world e-mail with a link to an playlist where all of the player's marked songs will be listed and available to purchase.


Mural ad for the game on a wall in New York City, July 2007.

Work on Grand Theft Auto IV began in November 2004, almost immediately after the release of Grand Theft Auto: San Andreas (2004).[33] Around 150 game developers worked on Grand Theft Auto IV,[34] led by core members of the team that previously worked on Grand Theft Auto III (2001).[35] For the game, Rockstar used their proprietary Rockstar Advanced Game Engine (RAGE), which was previously used in Rockstar Games presents Table Tennis (2006), in combination with the Euphoria game animation engine.[36] Instead of pre-written animations, Euphoria uses procedural animation to control the way the player moves, enabling character movements to be more realistic.[37] The Euphoria engine also enables NPCs to react in a realistic way to the player's actions. In one preview, a player knocked an NPC out of a window and the character grabbed onto a ledge to stop himself from falling.[38] The game also uses middleware from Image Metrics to facilitate intricate facial expressions and ease the process of incorporating lip-synching.[39] Foliage in the game is produced through SpeedTree.[40]

Grand Theft Auto IV sees a shift in the series to a more realistic and detailed style and tone,[33] partly a result of the transition to consoles which offered high-definition graphics and the new and improved capabilities of such consoles.[35] Rockstar co-founder Dan Houser said "what we're taking as our watchword on [Grand Theft Auto IV] is the idea of what high definition actually means. Not just in terms of graphics, which obviously we are achieving, but in terms of all aspects of the design. [...] You know, trying to make something more realistic, more held together, but still retaining the overall coherence that the other games had."[33] Art director Aaron Garbut said one of the reasons they decided to set the game in New York because "we all knew what an amazing, diverse, vibrant, cinematic city it is," and since they were hoping the push the "detail, variety and life" to a high level, it seemed that "basing the game in a city so synonymous with these things was a great fit."[41] Dan Houser added "because we were working in high definition and we knew we'd need a shitload of research, we wanted to be somewhere where we had a foothold."[35] The developers consciously avoided creating a block for block recreation of New York City, Dan Houser said "what we've always tried to do is make a thing that looks real and has the qualities of a real environment, but is also fun from a game design perspective."[33] The Grand Theft Auto IV rendition of Liberty City is far more detailed and larger in size than most earlier entries in the series[42] Although smaller than San Andreas, the main setting for Grand Theft Auto IV's predecessor Grand Theft Auto: San Andreas, Liberty City is comparable to it in terms of scope when "the level of verticality of the city, the number of buildings you can go into, and the level of detail in those buildings" are taken into account.[42] The goal for Liberty City was to have no dead spots or irrelevant spaces, such as the wide open deserts in San Andreas.[33] To achieve a realistic environment, the Rockstar North team, based in Edinburgh, Scotland, made two trips to New York for research, one at the start of the project (which was done with every previous Grand Theft Auto game) and another smaller one further into development.[41] A full-time research team, based in New York, handled further requests for information ranging from the ethnic minority of a neighbourhood to videos of traffic patterns.[35]

The story of Grand Theft Auto IV was written by Dan Houser and Rupert Humphries.[43] Unlike previous Grand Theft Auto games which have a strong cultural or cinematic influence, "[Grand Theft Auto IV doesn't] really have any cinematic influences",[33] as explained by Houser. "We were consciously trying to go, well, if video games are going to develop into the next stage, then the thing isn't to try and do a loving tribute or reference other stuff. It's to reference the actual place itself".[35] Houser also said, "In terms of the character, we wanted something that felt fresh and new and not something that was obviously derived from [a] movie. [...] Maybe [we] could do something ourselves that would live alongside that stuff".[35]

Music supervisor Ivan Pavlovich said "[we had] to pick the songs that make New York today what it is, but make sure they won't feel dated by the time the game comes out."[44] The developers contacted over 2,000 people in order to obtain recording and publishing rights.[25] They even hired a private investigator to locate the relatives of late Skatt Bros. member Sean Delaney to license the band's song, "Walk the Night".[45] Citing sources close to the deals, Billboard reported that Rockstar paid as much as $5,000 per composition and another $5,000 per master recording per track.[46] Developers originally considered letting players purchase music by going to an in-game record shop and for Niko to have an MP3 player, but both ideas were cut.[25] DJ Green Lantern produced tracks exclusively for the game's hip-hop radio station The Beat 102.7.[46] Record label owner and record producer Bobby Konders, who hosts the in-game radio station Massive B Soundsystem 96.9, went through the extra effort of flying to Jamaica to get dancehall artists to re-record tracks to make references to the boroughs of Liberty City.[46]

The Corporate Vice-President of Microsoft's Interactive Entertainment Business division, Peter Moore, announced at E3 2006 that the game would appear on Xbox 360, by rolling up his sleeve to reveal a Grand Theft Auto IV temporary tattoo.[47] Rockstar Games initially appeared to be committed to the original 16 October 2007 release date; however, Wedbush Morgan analyst Michael Pachter suggested that Take-Two may choose to delay the release of the game in order to boost its financial results for 2008 and to avoid competing with the release of other highly anticipated titles, such as Halo 3.[48] Rockstar responded by saying that Grand Theft Auto IV was still on track for release in "late October".[49] On 2 August 2007, Take-Two announced that Grand Theft Auto IV would miss its original release date of 16 October 2007 contrary to their previous statements, and would be delayed to their second fiscal quarter (February–April) of 2008.[50] In a later conference call with investors, Take-Two's Strauss Zelnick attributed the delay to "almost strictly technological problems ... not problems, but challenges."[51] It was later revealed that technical difficulties with the PlayStation 3 version of the game contributed to the delay, along with storage problems on the Xbox 360.[52] On 24 January 2008, Take-Two announced that Grand Theft Auto IV would be released on 29 April 2008.[53] As the release date approached, Rockstar Games and Take-Two marketed the game heavily through various forms, including television ads, Internet video, billboards, viral marketing, and a redesigned website. A special edition of the game was also released for both the PlayStation 3 and Xbox 360.[54] At a Take-Two shareholder meeting on 18 April 2008, Take-Two CEO Ben Feder announced that Grand Theft Auto IV had already "gone gold" and was "in production and in trucks en route to retailers".[55] The game was eventually released for the PlayStation 3 and Xbox 360 video game consoles in Europe, North America, and Oceania on 29 April 2008,[53] and in Japan on 30 October 2008.[56] Overall, Grand Theft Auto IV took over 1000 people and more than three and a half years to complete, with a total cost estimated at approximately $100 million, making it, at the time, the most expensive video game ever developed[57]

The Windows version of Grand Theft Auto IV includes a replay editor. This screenshot shows the Clips interface which is used to capture game footage.

On 6 August 2008, Rockstar announced that a Microsoft Windows version of Grand Theft Auto IV was in development by Rockstar North and Rockstar Toronto.[58][59] The game was originally announced for release in North America on 18 November 2008 and in Europe on 21 November 2008 but was later pushed back to 2 and 3 December 2008, respectively.[59] It contains expanded features,[59] including traffic density control, draw distance configurations and a replay editor.[60] The replay editor allows players to record and edit game clips, videos can then be uploaded to Rockstar's Social Club website. It utilized Games for Windows - Live for online play and supports 32 players for multiplayer.[61][62] SecuROM protection is utilised and a one time online activation is required in order to play the game.[63] The game was made available on Steam on 4 January 2009.[64]

Episodic content[edit]

Two episodic packs for Grand Theft Auto IV have been released. These two episodes were first released separately, exclusively on Xbox Live,[65] as downloadable content (DLC), requiring the original game to play. They were later released together as part of a standalone game, titled Grand Theft Auto: Episodes From Liberty City, which does not require the original game to play.[66] Dan Houser stated the episodes shows "a different side of Liberty City".[67]

The first expansion, titled Grand Theft Auto: The Lost and Damned, was originally released on 17 February 2009.[68] The protagonist of The Lost and Damned is Johnny Klebitz, a member of Liberty City's biker gang The Lost, which was featured in several Grand Theft Auto IV missions. The second expansion, titled Grand Theft Auto: The Ballad of Gay Tony, was released on 29 October 2009.[69] The protagonist of The Ballad of Gay Tony is, Luis Fernando Lopez, an assistant to nightclub owner Tony "Gay Tony" Prince, and follows him as he resolves the conflicts of his friends, family, and boss.[66]

Jeronimo Barrera, Vice President of Product Development for Rockstar Games, said that the episodes were experiments because the team were not sure that there was enough users with access to online content on the Xbox 360.[70] Take-Two Interactive's Chief Financial Officer, Lainie Goldstein revealed that Microsoft was paying a total of $50 million for the first two episodes.[71] In January 2010, Rockstar announced that the DLC as well as Episodes From Liberty City would be made available for the PlayStation 3 and Microsoft Windows on 13 April 2010 in North America[72][73] and 16 April 2010 in Europe.[72]

Both episodes were released for PlayStation 3 and Microsoft Windows on 13 April 2010[72] in North America and on 16 April 2010[72] in Europe.[74] Grand Theft Auto IV: The Complete Edition, including the original Grand Theft Auto IV and its two episodic expansions, was listed on online stores,[75] before being confirmed by Rockstar. The compilation was released on PlayStation 3, Xbox 360, and Windows on 26 October 2010 in North America, and 29 October in Europe.[76]


Critical reception[edit]

Aggregate scores
Aggregator Score
GameRankings (PS3) 97%[80]
(X360) 97%[81]
(PC) 88%[82]
Metacritic (PS3) 98/100[77]
(X360) 98/100[78]
(PC) 90/100[79]
Review scores
Publication Score (PS3/X360) A+[83]
(PC) B[84]
Computer and Video Games 9.4/10[85]
Edge 10/10[86]
Eurogamer (PS3/X360) 10/10[87]
(PC) 9/10[88]
Game Informer 10/10[89]
GamePro 4.5/5[90]
GamesRadar 9/10[91]
GameSpot (PS3/X360) 10/10[92][93]
(PC) 9/10[1]
IGN (PS3/X360) 10/10[94]
(PC) 9.2/10[95]
Official Xbox Magazine UK 10/10[96]
Play Magazine 8/10[97]

Grand Theft Auto IV was released to critical acclaim. According to review aggregator Metacritic, the game received an average review score of 98/100 for both consoles,[77][78] and 90/100 for the Windows port.[79] It is the second-highest rated game on Metacritic, tied with a number of other games.[c] GameRankings assigned it an average review score of 97% for both consoles,[80][81] and 88% for the Windows port.[82] It is also one of the highest-rated games on GameRankings.[d]

The May 2008 issue of Official Xbox Magazine (UK) published the first Grand Theft Auto IV review, giving the game the maximum score of 10/10. The magazine also stated that the game has an "amazingly realistic world; stunning action set pieces; genuinely engrossing storyline; hugely entertaining multiplayer;" and that it is "vast in every respect."[96] PlayStation Official Magazine (UK) also gave the game 10/10 in their May 2008 issue, describing the game as "a masterpiece that improves on all GTA's best bits."[30] Xbox World 360 gave the game a 98% rating, the highest it has ever given to any game, mentioning the game was "everything we were entitled to expect, and yet somehow impossibly more."[100] GameSpot gave the game a perfect 10 on both the Xbox 360 and PS3 versions,[92][93][101] making it the first game since 2001 that GameSpot had rated perfect. The review called the game "compelling", with a "plethora of online multiplayer features" and stated that Grand Theft Auto IV is "undoubtedly the best Grand Theft Auto yet."[92]

Hilary Goldstein of IGN gave the game a 10/10 score, with the game earning 10/10 in each individual category: presentation, sound, graphics, gameplay, and lasting appeal. It is the first game in the publication's history to receive straight-10 subscores across the board. Goldstein called the game "just as big a leap forward as Grand Theft Auto III, albeit in subtler ways", and said it "sets a new benchmark for open-world games", with "no one major weak aspect". Goldstein's only serious criticism was for "the occasional flaw in the cover system", but the review concluded with the statement that "We don't give 10s often—just to games that merit the score".[94]

The British newspaper Daily Star gave it a positive review, saying: "This could be a console defining title, one that in years to come people will remember as the stand-out of the era".[102] The New York Times also wrote a favourable review, calling it a "violent, intelligent, profane, endearing, obnoxious, sly, richly textured and thoroughly compelling work of cultural satire disguised as fun".[26] The film magazine Empire gave the game a perfect 5/5 in its game reviews section, calling it "damn-near perfect".[103]

Despite the almost unanimous praise given to Grand Theft Auto IV, the game has received some criticism. A review in Ars Technica states that the game "...[is] not perfect. It does not deserve unquestioned, unadulterated praise. In many ways, the slight regression of the series from San Andreas is surprising: there are fewer vehicles, weapons, and story missions, less character customisation, and even the size of the city itself is smaller".[104] GameSpot noted that there are occasional problems with friendly AI and avoiding the police being "a little too easy".[92] There were some minor complaints with the game's cover system, which reviewers noted, stumbled in box-filled environments and the stickiness of cover points being an issue.[87][94][96] The occasional presence of noticeable pop-in was also criticised.[83][87][96] Lastly GameSpot has regarded the Windows port as inferior to the console versions due to "noticeable performance issues even on rigs that far exceed the unreasonably high recommended system specifications".[105]


Within twenty-four hours of its release, Grand Theft Auto IV sold over 3.6 million copies, equating to approximately $310 million in revenue.[106] Within a week, it generated more than $500 million in worldwide revenue, equating to approximately 6 million copies sold for Take Two.[107][108][e] The numbers surpassed analysts' expectations for the title.[110][111][112] After one month of availability, the game had sold over 8.5 million copies.[113] It broke three Guinness World Records on 13 May 2008: highest grossing video game in 24 hours, highest revenue generated by an entertainment product in 24 hours, and fastest-selling video game in 24 hours.[114][f] On 11 March 2011, Take-Two announced that the game had sold over 20 million copies, with the Grand Theft Auto series surpassing a collective total of 100 million copies.[116] As of July 2013, the game has sold over 25 million copies.[117]

In the United Kingdom, the game became the fastest-selling game of all time, selling over 631,000 copies in twenty-four hours.[118][119] This broke the record set by Grand Theft Auto: San Andreas at 501,000 copies over the same period.[120] During the first five days of availability, the game sold over 927,000 copies in the United Kingdom.[121][122] Over the same period, 2.85 million units were sold in the United States.[123] By the end of 2008, the game had sold over 5.18 million copies in the US.[124] In its first four days of availability in Japan, it sold 133,000 copies on the PlayStation 3 and 34,000 on the Xbox 360, according to Media Create.[125]

In the first week of availability, the Windows version of Grand Theft Auto IV debuted at seventh place on the weekly charts;[126] by the second week, it had left the top-ten.[127][128] Based on unique user counts, the game was the most played Games for Windows – Live game in 2009 and 2012, and the second-most played in 2011.[129]


Michael Hollick, voice of Niko Bellic, won a Spike TV award for "Best Performance by a Human Male".

Following the critical acclaim it received on its release, Grand Theft Auto IV has received numerous awards from various critics and publications. It received several Game of the Year awards, from gaming media outlets such as Spike TV,[157] Giant Bomb,[152] Kotaku,[154] and GameTrailers,[142] as well as mainstream publications, like The New York Times,[160] the Los Angeles Times,[161] and Time magazine.[162] The game has garnered over 60 Game of the Year recognitions from major publications, more than any other game that year. Grand Theft Auto IV also received seven nominations at the 5th British Academy Video Games Awards (BAFTA Games Awards),[164] and three nominations at the 9th Annual Game Developers Choice Awards,[165] but did not win any of them.


Prior to and since the release of Grand Theft Auto IV, the game had been subject to a great deal of controversy, as was the case with previous Grand Theft Auto titles. Figures including George Galloway, Jack Thompson and Hillary Clinton have criticised the game, as have organisations including New York City officials and Mothers Against Drunk Driving (MADD).[166] MADD asked ESRB to change the rating of the game from "M" (for ages seventeen and up) to "AO" (for adults only) due to the player's ability to drive under the influence of alcohol.[167]

The version of Grand Theft Auto IV released in Australia and New Zealand was edited to remove content to allow the game to meet the requirements of the Australian classification system.[168] However, the game was resubmitted to the New Zealand OFLC by Stan Calif, a 21-year-old student who was unhappy that New Zealand received an edited version of the game as a result of Australian censorship laws. The unedited version was subsequently given an R18 rating and cleared for sale in New Zealand.[169] The PC version of Grand Theft Auto IV released in Australia is reported to be unedited, identical to that of other international releases, under the MA15+ rating.[170] The PlayStation 3 and the Xbox 360 versions of the game have since been updated to be completely uncensored while the complete edition has the console version uncut for the first time at retail.

There have been reports in the United Kingdom and the United States of crimes perpetrated against people purchasing Grand Theft Auto IV, as well as employees of stores selling the game.[171] One of these incidents, an attack near a Gamestation store in Croydon, London was later reported to be an unrelated argument between two groups of people leaving a pub[172] and the story has been referred to as a "media panic."[173] Six teenagers were later arrested in June 2008 after engaging in a crime spree in New Hyde Park, New York, assaulting and robbing several people, and attempting a carjacking. According to police, the teens claimed that they were "inspired" by Grand Theft Auto IV.[174]


  1. ^ a b The online multiplayer mode for the Windows version of the game allows up to 32 players, while the console versions allow up to only 16 players.[1]
  2. ^ Games in the Grand Theft Auto series are grouped into distinct fictional universes, which share interconnected plots and characters. The previous "3D universe" consists of Grand Theft Auto III (2001), Vice City (2002), Advance (2004), San Andreas (2004), Liberty City Stories (2005), and Vice City Stories (2006). The Liberty City in Grand Theft Auto IV is different from its previous renditions.[22]
  3. ^ Grand Theft Auto IV shares its status as second-highest rated game on Metacritic with Tony Hawk's Pro Skater 2 and SoulCalibur, falling behind only The Legend of Zelda: Ocarina of Time.[98]
  4. ^ GameRankings rates Grand Theft Auto IV as their best reviewed PlayStation 3 and Xbox 360 game. The games that are rated higher than the console versions of Grand Theft Auto IV are Super Mario Galaxy, Super Mario Galaxy 2 and The Legend of Zelda: Ocarina of Time.[99]
  5. ^ The game's first-week sales record beat the previous record of $320 million set by Halo 3.[109]
  6. ^ The three Guinness World Records that Grand Theft Auto IV broke are now held by its successor Grand Theft Auto V.[115]
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  10. ^ Baker, Chris (28 April 2008). "Grand Theft Auto IV Shifts Into Media Overdrive". Wired. Retrieved 17 November 2013. 
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  19. ^ Moore, Matthew (14 May 2008). "Grand Theft Auto IV: Photos reveal similarities between Liberty City and New York City". London: Daily Telegraph. Retrieved 12 November 2008. 
  20. ^ Stuart, Keith (9 November 2012). "Grand Theft Auto 5: three lead characters, one huge map". The Guardian. Retrieved 1 November 2013. 
  21. ^ "News: GTA V full details: Bank heists, dynamic missions and underwater gameplay". Retrieved 1 November 2013. 
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External links[edit]