List of Nintendo development teams

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Type Division of Nintendo
Industry Video games
Consumer electronics
Predecessor(s) Nintendo R&D1, R&D2, R&D3, R&D4
Founded September 30, 2003
Founder(s) Satoru Iwata
Number of locations Japan, United States, Europe
Key people Satoru Iwata
(Executive Producer)
Shigeru Miyamoto
(EAD General Manager)
Products Various video game titles
Various game consoles
Services Nintendo Network
Employees ≥ 3000
Divisions EAD, SPD, IRD, NBD
Subsidiaries Japan
NSD, 1-UP Studio, Intelligent Systems, Monolith Soft, Nd Cube, Creatures Inc.
North America
NST, NTD, Retro Studios
Europe
NERD

Nintendo is one of the world's biggest video game developing companies, having created multiple successful franchises. Because of its storied history, the developer employs a methodical system of software and hardware development that is mainly centralized within its offices in Kyoto and Tokyo, in cooperation with Redmond. The company also owns several worldwide subsidiaries and funds partner affiliates that contribute technology and software for the Nintendo brand.[1][2]

Main offices[edit]

Nintendo Central Office
Nintendo Tokyo Office
Nintendo Kyoto Research Center

Nintendo Co., Ltd (NCL) has a central office located in Minami-ku, Kyoto, Kyoto Prefecture, Japan (34°58′11.89″N 135°45′22.33″E / 34.9699694°N 135.7562028°E / 34.9699694; 135.7562028) and a nearby building, its pre-2000 headquarters, now serving as a research and development building, located in Higashiyama-ku, Kyoto, Kyoto Prefecture, Japan (34°58′29.00″N 135°46′10.48″E / 34.9747222°N 135.7695778°E / 34.9747222; 135.7695778). Its original Kyoto headquarters can still be found at (34°59′30.03″N 135°45′58.66″E / 34.9916750°N 135.7662944°E / 34.9916750; 135.7662944). Additionally, Nintendo has a third operation in Tokyo, Japan, where research and development, manufacturing, and clerical work are conducted. All three offices are interconnected and have video conferences often for communication and presentation purposes.

In 2009, it was revealed that Nintendo was expanding both its Redmond and Kyoto offices. The new office building complex of Nintendo of America in Redmond is 275,250 square feet (25,572 m2) and would expand its localization, development, debugging, production, and clerical teams. Nintendo Co., Ltd. announced the purchase of a 40,000 square-meter lot that would house an all new research and development (R&D) office that would make it easier for the company's two other Kyoto R&D offices to collaborate as well as expand the total work force on new upcoming console development and new software for current and future hardware.[3][4]

Nintendo owns several buildings throughout Kyoto and Tokyo housing subsidiary and affiliated development studios. One of the more famous buildings is the Nihonbashi, Chuo-ku, Tokyo building – previously known as the Nintendo Tokyo Prefecture Building – now jokingly called The Pokémon Building, accommodates the complete Pokémon family which includes The Pokémon Company, Creatures Inc., and Genius Sonority.[5]

Buildings[edit]

Nintendo Research & Development Buildings
Name Location Developer(s)
Asia
Nintendo Central Office Kyoto, Japan formerly Nintendo EAD, Systems Research & Development (SRD)
Nintendo Kyoto Research Institute Kyoto, Japan formerly Nintendo SPD, Intelligent Systems (moved into a new building next near Nintendo Central Offices),[6] currently Mario Club
Nintendo Kyoto Development Complex (AKA Nintendo Development Center) Kyoto, Japan Was originally scheduled to open at the end of December 2013,[7] it finally opened June 2014.[8] Currently houses Nintendo Entertainment Analysis & Development (EAD) (ncluding Systems Research & Development), Nintendo Software Planning & Development (SPD), Nintendo System Development (SDD), and Nintendo Integrated Research & Development (IRD)
Nintendo Tokyo Office Tokyo, Japan Nintendo EAD Tokyo
Nintendo Tokyo Prefecture Building Tokyo, Japan The Pokémon Company, Creatures Inc., Genius Sonority
Nintendo Osaka Office Osaka, Japan May soon house R&D
America
Nintendo of America Headquarters Redmond, Washington, US Nintendo Software Technology (NST), NOA Treehouse
Nintendo Technology Development Seattle, Washington, US Nintendo Technology Development (NTD)
Europe
Nintendo European Research & Development Paris, France Nintendo European Research & Development (NERD)

Former offices[edit]

  • Nintendo Sapporo Office – Sapporo, Japan – closed
  • Nintendo Fukuoka Office – Fukuoka, Japan – closed

Research & Development Divisions[edit]

Entertainment Analysis & Development (EAD)[edit]

The Nintendo Entertainment Analysis & Development (or EAD) division is the premier development arm at Nintendo. The group is the largest concentration of R&D, housing more than 800 engineers and designers. The division is rather large and currently broken into seven different subdivisions, each led by a designated producer and group manager. The overseeing managers are Shigeru Miyamoto and Takashi Tezuka. Currently, five divisions are located in the central Kyoto R&D building under the Software Development Department, while two divisions reside in the Tokyo offices under the Tokyo Software Development Department.

Nintendo Entertainment Analysis & Development
Department Group Works
Kyoto Software Development Comprehensive Development Group Not necessarily responsible for a specific franchise or genre.
Group No. 1 Mario Kart and Nintendogs series.
Group No. 2 Animal Crossing and Wii series.
Group No. 3 The Legend of Zelda series.
Group No. 4 New Super Mario Bros., Pikmin and Big Brain Academy series.
Group No. 5 Wii Fit and Steel Diver series.
Sound Group Aids in music and sound effect creation.
UI Design Group Aids in UI and special effect creation.
Tokyo Software Development Group No. 1 Super Mario Galaxy series and overseeing The Legend of Zelda remakes.
Group No. 2 Flipnote Studio and Super Mario 3D series.
Technology Development Development Environment Group Various game engines.
Technology Design Group Software Development Kits (SDK's) for Nintendo consoles.

Software Planning & Development (SPD)[edit]

The Nintendo Software Planning & Development (or SPD) division is the development group includes several of the original development officers from the old software and hardware development sectors. While the group leaders are decade old veterans, the bulk of the development teams working alongside are mainly younger employees. The division is broken up into two departments; Software Planning & Development Department and Software Design & Development Department.

Nintendo Software Planning & Development
Department Group Works
Software Planning & Development Group No. 1 WarioWare, Rhythm Heaven, Friend Collection and Metroid series.
Group No. 2 Fire Emblem, Endless Ocean, Style Savvy series
Group No. 3 Metroid Prime, Donkey Kong Country, Mario vs. Donkey Kong, Paper Mario, Super Mario Strikers, Battalion Wars, Excite and Fluidity series.
Group No. 4 Donkey Kong, Mario Party and Wii Party series.
Software Development & Design Software Development Group Brain Age, Jam with the Band series, and additional Touch! Generations titles.
UI Design Group Some Wii Channels, Nintendo DS/DSi General Interface and Nintendo 3DS General Interface
Sound Group Manages music and sound effect creation for both internal and external projects.
Character Design Group Manages character creation for both internal and external projects.

Integrated Research & Development (IRD)[edit]

The Nintendo Integrated Research & Development (or IRD) division is Nintendo's hardware group specialized in all engineering and technological aspects of Nintendo's home console and handheld development. The division also houses industrial designers who design peripherals such as the WaveBird, Wii Zapper, and Wii steering wheel. The group was originally known as Research and Development Department 3 (R&D3),[9] with the same primary functions, with the exception that manager Genyo Takeda enjoyed moonlighting by developing console and arcade games. On February 16, 2013, Nintendo IRD was combined with Nintendo Research & Engineering Department (or RED), the former hardware group specialized in all engineering and technological aspects of Nintendo's handheld development.[10][11]

Nintendo Integrated Research & Development
Department Group Works
Integrated Research & Development Group No. 1 Home video game consoles and respective peripherals.
Group No. 2
Group No. 3
Group No. 4
Group No. 5
Research & Engineering Development Planning Design Group Handheld video game consoles and respective peripherals.
Technology Design Group
Mechanical Design Group
Industrial Design Group

Network Business & Development (NBD)[edit]

The Nintendo Network Business & Development (or NBD) division, which used to be centered in peripheral and software development, is currently a hybrid development group with several distinct duties. The development team originates from Nintendo Research & Development 2 and was mainly responsible for ports and inhouse development for low profile hardware like the Pokémon Mini and the Super Famicom Satellaview service. The department handles most Nintendo Network programming and server maintenance inside Nintendo's in-house projects and throughout various other external Nintendo software in cooperation with Nintendo Network Services. Lastly, the department also cooperates in software development. The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. Current general manager, Masaru Shimomura described the group as a small creative unit that has a hardware and a software team working jointly together to create innovative products.[12]

Nintendo Network Business & Development
Department Group Works
Nintendo Network Business Nintendo Network Planning Group Nintendo eShop, Miiverse and other Nintendo Network services.
Mechanical Design Group Other hardware and peripherals.

Research & Development Subsidiaries[edit]

Although most of the Research & Development is being done in Japan, there are some R&D facilities in the United States and Europe that are focused on developing software and hardware technologies used in Nintendo products. Although they all are subsidiaries of Nintendo (and therefore first party), they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Japanese personal involved. This can be seen in a variety of "Iwata asks..." interviews.

"I didn't really go into this today, but Nintendo European Research and Development SAS France (NERD) helped us with our video player and Nintendo Software Technology (NST) helped with WebKit's JavaScript JIT, so this new Internet Browser really came about with help from so many different people outside the company."

— Tetsuya Sasaki, Software Development & Design Department[13]
Name Location Works
Nintendo Software Technology (NST) Redmond, Washington, USA Mario vs. Donkey Kong series, Wii Street U and other games and apps, helped with WebKit's JavaScript JIT[13]
Nintendo Technology Development (NTD) Redmond, Washington, USA Video game console development and software technology.
Nintendo European Research & Development (NERD) Paris, France Formerly known as Mobiclip, doing various software technologies such as video compression and middleware, including the video player of the Wii U Internet Browser.[13]
Nintendo Network Service Database (NSD) Kyoto, Japan Nintendo Network programming and server maintenance. Co-operates with the Nintendo Network Business & Development (NBD) division.

Nintendo Software Technology (NST)[edit]

Nintendo Software Technology Corp. (or NST) is an American video game developer located inside of Nintendo of America main headquarters, based in Redmond, Washington. The studio was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan, exclusively for Nintendo consoles. The development team also features several employees who were transplanted from Nintendo Co., Ltd, Rockstar Games, and Electronic Arts and Microsoft[citation needed] and also has a direct connection to the Nintendo-funded DigiPen Institute of Technology.

The studio's best known projects include the Mario vs. Donkey Kong series, Crosswords series, Wii Street U and other video games and applications.

Nintendo Technology Development (NTD)[edit]

Nintendo Technology Development Inc. (or NTD) is a Washington-based hardware focused Research & Development group for Nintendo. The group focuses on the creation of various software technologies, hardware tools, and development kits for first-party use and third-party licensing across Nintendo platforms, in collaboration with the Nintendo Integrated Research & Development division lead by Genyo Takeda. Several side projects and unreleased prototypes are commonly linked to this Washington based subsidiary. NTD is also responsible for some low-level coding.

Nintendo European Research & Development (NERD)[edit]

Nintendo European Research & Development SAS (or NERD), formerly known as Mobiclip, is a Nintendo subsidiary, located in Paris, France. The team currently focuses on developing software technologies, such as video compression, and middleware for Nintendo platforms.[14] While an independent company, Mobiclip was responsible for licensing video codecs for Sony Pictures Digital, Fisher-Price and Nintendo for the Game Boy Advance, Nintendo DS, Wii and Nintendo 3DS.

The team has recently been involved in the development of the Wii U Chat application, in co-operation with Vidyo.

Nintendo Network Service Database (NSD)[edit]

Nintendo Network Service Database Inc. (or NSD) was formerly known as Wii no Ma. Originally created by Nintendo to provide digital entertainment as a service for Wii owners, the company has since been renamed.[15]

Currently, Nintendo Network Services handles all Nintendo Network operations, including programming and server maintenance inside Nintendo's in-house projects through the Nintendo Network Business & Development division and throughout various other external online software infrastructures. Lastly, the company also cooperates in developing third party online infrastructures compatible with Nintendo consoles and Nintendo Network.

Software Development Subsidiaries[edit]

Most external first-party software development is being done in Japan, since the only overseas subsidiary is Retro Studios in the United States. Although these studios are all subsidiaries of Nintendo (and therefore first party), they are often referred to as external resources when being involved in joint development processes with Nintendo's internal developers by the Nintendo Software Planning & Development (or SPD) division.

Name Location Works
1-UP Studio Tokyo, Japan Magical Vacation series, Mother 3 and A Kappa's Trail. Currently, a development co-operation studio.[citation needed]
Creatures Inc. Chiyoda, Tokyo, Japan Pokémon Ranger, PokéPark and EarthBound (Mother) series (with HAL Laboratory and Brownie Brown).
Intelligent Systems Kyoto, Japan Paper Mario, Fire Emblem, Advance Wars,[16] WarioWare and Pushmo series.
Monolith Soft Tokyo, Japan Xeno and Baten Kaitos series and Disaster: Day of Crisis.[17]
Kyoto, Japan Development co-operation studio.[citation needed]
Nd Cube Tokyo, Japan Wii Party and Mario Party series.
Retro Studios Austin, Texas, USA Metroid Prime and Donkey Kong Country series.

1-UP Studio[edit]

Main article: 1-UP Studio

1-UP Studio Co., Ltd. (1‐UPスタジオ株式会社?), formerly Brownie Brown Inc. (ブラウニーブラウン Buraunī Buraun?), is a Japanese Nintendo-funded and owned video game development studio opened on June 30, 2000 and based in Tokyo, Japan. On February 1, 2013, Brownie Brown announced on their official website that due to their recent co-development efforts with Nintendo, Brownie Brown are undergoing a change in internal structure, which includes changing the name of their company to 1-UP Studio.[18]

The studio is known for the development of the Magical Vacation series, Mother 3 and A Kappa's Trail. Currently, it stands as a development co-operation studio.[citation needed]

Creatures Inc.[edit]

Main article: Creatures (company)

Creatures Inc. (株式会社クリーチャーズ Kabushiki-gaisha Kurīchāzu?) is a subsidiary of the Japanese game development company Nintendo. It was founded by Tsunekazu Ishihara in November 1995, as a successor to Shigesato Itoi's company Ape Inc.[19] Its current president is Hirokazu Tanaka. The company has its headquarters on the second floor of the Gobancho KU Building (五番町KUビル Gobanchō KU Biru?) in Chiyoda, Tokyo,[20] in proximity to the Japan Rail Ichigaya Station.[21]

The company's best known project include the development of the Pokémon Ranger series, PokéPark series and the EarthBound (Mother) series (with HAL Laboratory and the former Brownie Brown, now 1-UP Studio).

Intelligent Systems[edit]

Main article: Intelligent Systems

Intelligent Systems Co., Ltd. (株式会社インテリジェントシステムズ Kabushiki-Gaisha Interijento Shisutemuzu?) is an internal Nintendo first-party video game development team located in the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto, Japan.[22] The team has worked with Nintendo since the launch of the Nintendo Entertainment System and has had projects for most Nintendo video game systems to date.

The development team is best known for its works in the Paper Mario series, Fire Emblem series, Advance Wars series,[16] WarioWare series and the Pushmo series.

Monolith Soft[edit]

Main article: Monolith Soft

Monolith Soft, Inc. (株式会社モノリスソフト Kabushiki-Gaisha Monorisu Sofuto?) is a Japanese video game development company that has created video games for the PlayStation 2, Nintendo GameCube, Wii, Nintendo DS, and cell phones. The company currently has two main studios, its Tokyo Software Development Studio, which is housed in the company's headquarters, and the recently opened Kyoto Software Development Studio. The company was previously owned by Namco Bandai, until 2007 when Namco Bandai transferred 80% of its 96% stake to Nintendo. At a later date the remaining 16% was sold so the company is currently 96% Nintendo owned and 4% third parties. A majority of Monolith Soft's staff are former employees of Square Co., who transferred to the new company shortly after the creation of Chrono Cross. They were previously involved with the creation of Xenogears, from which the Xenosaga series is derived.

Monolith Soft's Tokyo Software Development Studio is usually associated with the Xeno series, the Baten Kaitos series and Disaster: Day of Crisis,[17] while its Kyoto Software Development Studio is currently a development co-operation studio.[citation needed]

Nd Cube[edit]

Main article: Nd Cube

Nd Cube Co., Ltd (エヌディーキューブ株式会社 Enudī Kyūbu Kabushiki Gaisha) is a Nintendo subsidiary and Japanese video game developer based in Japan with offices in Tokyo and Sapporo. The company was originally founded on March 1, 2000, through a joint venture between Nintendo and advertising firm Dentsu, hence the Nd in the name.[23] In 2010, Nintendo decided to buy out 96% of the shares, with ad partner Dentsu stepping aside.[24] Since Nd Cube was founded, they have kept a low profile, working on various Japanese GameCube and Game Boy Advance titles. Two notable games that have reached western shores are F-Zero: Maximum Velocity and Tube Slider. As seen in the credits for Mario Party 9, Nd Cube indeed houses many ex-Hudson Soft employees, some vary between folks who have focused primarily on many other entries in the Mario Party series.

The company is currently best known for the Wii Party series and for taking over the Mario Party series, after Hudson Soft was absorbed into Konami.

Retro Studios[edit]

Main article: Retro Studios

Retro Studios, Inc. is an American video game developer based in Austin, Texas. The company was founded in October 1998 by the video game veteran Jeff Spangenberg after leaving Acclaim Entertainment, as an independent studio making games exclusively for Nintendo. The studio started with four Nintendo GameCube projects which had a chaotic and unproductive development, and did not impress Nintendo producer Shigeru Miyamoto, but he suggested they create a new game in the Metroid series. Eventually the four games in development were cancelled so Retro could focus only on Metroid Prime, which was released for the GameCube in 2002, the same year Nintendo acquired the studio completely by purchasing the majority of Spangenberg's holding stock.

Retro Studios is now one of the most renowned Nintendo first-party developers thanks to the development of the Metroid Prime series and for reviving the Donkey Kong Country series.

Partners[edit]

Since the release of the Famicom/Nintendo Entertainment System, Nintendo has built up a large group of second-party development partners, through publishing agreements and development collaboration. Most of these external Nintendo project are overseen by the Nintendo Software Planning & Development (or SPD) division.

Nintendo Software Development Partners
Name Works
AlphaDream Mario & Luigi series
Ambrella Pokémon Dash, Pokémon Rumble series, Pokémon Channel, My Pokémon Ranch,[25] Hey You, Pikachu!.
Arika Endless Ocean series, 3D Classics series.
Arzest Yoshi's New Island
Asobism Freakyforms series.
Atlus Shin Megami Tensei X Fire Emblem, Shin Megami Tensei IV, Shin Megami Tensei: Devil Survivor series, Shin Megami Tensei: Devil Summoner: Soul Hackers.
Camelot Software Planning Golden Sun series, Mario Tennis series, Mario Golf series.
Curve Studios Fluidity / Hydroventure series
DigitalScape Programming and co-programming several in-house games with the Nintendo Entertainment Analysis & Development (EAD) division.
Eighting Kuru Kuru Kururin series, Master of Illusion.
Game Freak Pokémon series, HarmoKnight, Drill Dozer, Mario & Wario.
Ganbarion Pandora's Tower
Genius Sonority The Denpa Men series, Pokémon Colosseum, Pokémon XD: Gale of Darkness, Pokémon Trozei!, Pokémon Battle Revolution.
Good-Feel Wario Land: Shake It!, Kirby's Epic Yarn (with HAL Laboratory, Mario & Luigi: Dream Team (giant battles), Mii Force
Grezzo The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Four Swords Anniversary Edition (with Nintendo EAD Tokyo Group No. 1).
HAL Laboratory Kirby, Earthbound, Super Smash Bros..
indieszero Sennen Kazoku, Electroplankton, Personal Trainer: Cooking.
iNiS Osu! Tatakae! Ouendan series, Elite Beat Agents.
Jupiter Mario's Picross series, Pokémon Pinball series, Picross DS, Picross e series.
Kuju Entertainment Art Academy series, Battalion Wars series.
Level-5 Professor Layton series, Guild series.
Mistwalker The Last Story
Monster Games Excite series,[26] Pilotwings Resort, Donkey Kong Country Returns 3D.
Namco Bandai Games Super Smash Bros. for Nintendo 3DS and Wii U (with Sora Ltd.), Mario Baseball series, Mario Kart Arcade GP series.
Next Level Games Mario Strikers series (Mario Football in PAL regions), Punch-Out!!, Luigi's Mansion: Dark Moon.
Noise Custom Robo series.[27]
Paon Donkey Kong Barrel Blast, DK Jungle Climber, DK King of Swing, Glory of Heracles.
Platinum Games Bayonetta 2, The Wonderful 101.
Red Entertainment Corporation Fossil Fighters series, Project Hacker.
Sandlot Chōsōjū Mecha MG, Zangeki no Reginleiv.
Sonic Team Sonic Lost World, Sonic Colors, Mario & Sonic at the Olympic Games series.
Skip Ltd. Chibi-Robo! series, Art Style series, Giftpia, Captain Rainbow, Snowpack Park.
Square Enix Final Fantasy Crystal Chronicles series, Mario Sports Mix (with Nintendo SPD Group No. 4), Fortune Street series, Super Mario RPG: Legend of the Seven Stars (as Square), Mario Hoops 3-on-3.
Suzak Wario: Master of Disguise, F-Zero: Climax, F-Zero: GP Legend.
syn Sophia Style Savvy series.
Systems Research & Development (SRD) Programming and co-programming several in-house games with the Nintendo Entertainment Analysis & Development (EAD) division.
Tecmo Koei Fatal Frame series, Pokémon Conquest, Metroid: Other M (with Nintendo SPD Group No. 1), Ninja Gaiden 3: Razor's Edge.
Tose The Legendary Starfy series, Game & Watch Gallery series, Super Princess Peach.
Treasure Co., Ltd. Wario World, Sin and Punishment Series.
Vanpool Dillon's Rolling Western series, Tingle series, Paper Mario: Sticker Star (with Intelligent Systems).
Vitei Steel Diver (with Nintendo EAD Group No. 5), Rock N’ Roll Climber (with Nintendo EAD Group No. 3).
Nintendo Research & Development Partners
Name Works
Hatena Miiverse (with Nintendo Network Business & Development), Flipnote Studio series (with Nintendo EAD Tokyo Group No. 1).
PUX Corporation N/A
Vidyo Wii U Chat (with Nintendo European Research & Development).

Shin'en Multimedia[edit]

Main article: Shin'en Multimedia

Shin'en Multimedia is a video game developer, based in Germany. Although the company isn't considered a Nintendo second-party developer, it has developed games exclusively for Nintendo platforms since 1999, and currently develops for the Nintendo 3DS and Wii U. Shin'en has also developed for the Wii, Nintendo DS, Game Boy Advance and Game Boy Color and handhelds.

Shin'en is best known for creating the Nano Assault series, Jett Rocket series and Fast: Racing League.

Next Level Games[edit]

Main article: Next Level Games

Next Level Games is a development studio located in Vancouver, Canada, and in January 2014 the company made the announcement that they will be working exclusively on Nintendo projects. The company stated that their past experience working with Nintendo has been so beneficial that they see no reason to want to work with anyone else.[28]

Former development teams[edit]

First-party developers[edit]

Former Nintendo First-party Developers
Name Active Additional details Fate
Nintendo Research & Development 1
(Nintendo R&D1)
1970–2002 The original game development team at Nintendo. Originally created in the 1970s by Hiroshi Imanishi as the "games division" of Nintendo Co., Ltd. Gunpei Yokoi was the original engineer and inventor designated to create electronic toys and arcade coin-operated software. With the conception of the Famicom (known as the Nintendo Entertainment System in the West), and Game Boy, the group was reassigned to concentrate on developing the premier software for console and portable gaming straying away from its original toys, Game & Watch, and arcade roots. Nintendo EAD
Nintendo SPD
Nintendo RED
Nintendo Research & Development 2
(Nintendo R&D2)
1972–2002 This group mainly concentrated on hardware technology and system operating tools. Masayuki Uemura was hired away from Sharp Corporation where he specialized in solar cell technology. The solar technology fueled the original bean gun games which Nintendo introduced to huge success. The team would go on to develop several peripherals and eventually even some video game software. The team generally assisted Nintendo R&D1 and Nintendo R&D3 with their arcade games, but it also became the first team to specialize in software ports at Nintendo with the task of porting all the original arcade titles like Donkey Kong, Mario Bros., and Popeye to the Famicom.[29] Nintendo EAD
Nintendo SPD
Nintendo Research & Development 3
(Nintendo R&D3)
1974–1996 Originally created as a hardware engineering division, Genyo Takeda managed to diversify his group and create software on the same arcade boards being designed for Gunpei Yokoi's R&D1 team. After developing the arcade hits like Sheriff, Punch-Out!! and Arm Wrestling, the team was involved in developing a variety of unique software for the NES that was mainly aimed at the Western market, Mike Tyson's Punch-Out and StarTropics to name a few. The team also helped create bank switching and the MMC chips in the NES cartridges. Nintendo IRD
Nintendo Research & Development 4
(Nintendo R&D4)
1983–1992 In 1984, Hiroshi Yamauchi, former president of Nintendo, rewarded Shigeru Miyamoto his own development studio after proving himself his ability to consistently produce both critically acclaimed and successful video game with the original Donkey Kong and Mario Bros.. Although the team didn't have as many resources as Nintendo R&D1, R&D4 also focused on developing NES games. It ended up creating Nintendo's two most enduring franchises: Mario and The Legend of Zelda. During the Super Nintendo development, Nintendo R&D4 was renamed Nintendo EAD. Today Nintendo EAD is the largest game development division of Nintendo. Takashi Tezuka joined Shigeru Miyamoto in developing R&D4 games, with music composition being handled by Koji Kondo. To this day, the three of them still work together in most Nintendo EAD projects. Nintendo EAD
Nintendo Tokyo R&D Products 1987–1989 In the early 1980s, Nintendo planned to expand software R&D into the Tokyo manufacturing branch building to operate alongside its overcrowded Kyoto headquarters. The initial plans became delayed and shortly after the development of the original Mother, the group ceased development. N/A
Nintendo of America (NOA) Special-Projects 1990–1997 The first development branch at Nintendo of America. Nintendo wanted to deliver more software based at the U.S. market following the trails of the Sega Genesis marketing blitz. Nintendo of America appointed product analysts Jeff Hutt and Don James to head the division. The group initially concentrated on sports games, which lead to the NES Play Action and Ken Griffey, Jr. Presents Major League Baseball franchises. N/A
Project Sora 2009-2012 The company was solely created to develop Kid Icarus: Uprising for the Nintendo 3DS. The president and director of the team, Masahiro Sakurai later joined forces with Namco Bandai Games to create Super Smash Bros. for Nintendo 3DS and Wii U with Nintendo SPD.[30] N/A
Nintendo Research & Engineering Department
(Nintendo RED)
2003-2013 The original hardware development team responsible for all of Nintendo's portable and hand held systems. The manager Satoru Okada and most of the chief engineers originate from the old Nintendo R&D1 hardware division that created all the Game & Watch and hand held LCD cabinets.[31] On February 16, 2013, Nintendo RED was combined with the Nintendo Integrated Research & Development (or IRD) division.[10][11] Nintendo IRD

Partners[edit]

Former Nintendo Partners
Name Active Works Fate
St.GIGA -1996 Games for the Satellaview Satellaview discontinued
Radical Entertainment -1994 Mario's Time Machine, Mario is Missing! Activision Blizzard
Left Field Productions -2002 Kobe Bryant in NBA Courtside series Independent[32]
Rare -2002 Donkey Kong Country series, GoldenEye 007, Star Fox Adventures, Diddy Kong Racing, Donkey Kong 64, Conker's Bad Fur Day, Banjo-Kazooie, Diddy Kong Racing DS, Perfect Dark Microsoft Studios[33]
Marigul Management -2003 Closed
Silicon Knights -2004 Eternal Darkness: Sanity's Requiem, Metal Gear Solid: The Twin Snakes Publishing contract expired[34]
Flagship -2006 The Legend of Zelda: Oracle of Seasons and Oracle of Ages, The Legend of Zelda: The Minish Cap, Kirby & the Amazing Mirror and Kirby: Squeak Squad (with Hal Laboratory) Capcom
n-Space -2005 Geist Development contract expired
Factor 5 -2009 Star Wars: Rogue Squadron series Closed
Artoon -2010 Yoshi Topsy-Turvy, Yoshi's Island DS. Arzest
Cing -2010 Hotel Dusk: Room 215, Another Code: Two Memories Bankrupt
Hudson Soft -2012 Mario Party series Konami

See also[edit]

References[edit]

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  11. ^ a b "Nintendo Confirms Hardware Development Reorganization". IGN. 2013-02-01. 
  12. ^ NOM Magazine. Iwata Asks: Personal Trainer: Walking
  13. ^ a b c "Iwata Asks". Nintendo. Retrieved November 9, 2012. 
  14. ^ http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-NERD/NERD/1-Introduction/1-Introduction-759158.html
  15. ^ http://iwataasks.nintendo.com/interviews/#/wiiu/miiverse/0/0
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  17. ^ a b "IGN: Monolith Software (JP)". Games.ign.com. 2011-04-29. Retrieved 2011-05-25. 
  18. ^ Ishaan (2013-02-01). "Nintendo Subsidiary, Brownie Brown, Changes Name To 1-Up Studio". Siliconera. Retrieved 2013-02-01. 
  19. ^ "スペシャル対談/後編1・田尻さんと石原さんの6年". 任天堂マガジン表紙(No.23). Nintendo Co., Ltd. July 2007. Retrieved February 12, 2011. 
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