Jump to content

Visual3D Game Engine: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Rescuing 1 sources, flagging 0 as dead, and archiving 2 sources. #IABot
Line 18: Line 18:


==Microsoft XNA Migration Trends==
==Microsoft XNA Migration Trends==
In August 2006, Microsoft's GameFest keynote speech first declared the viability of [[.NET Framework|.NET]] for gaming, with the first public release of [[Microsoft XNA|XNA and Game Studio]] products, which would open up the [[Xbox 360]] and [[IBM PC compatible|PC]] for [[game development]] by [[Independent game development|Indies]] and students.<ref>{{cite web|url=http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx|title=Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time}}{{deadlink|date=February 2015}}</ref><ref>{{cite web| title = Microsoft to Enable User-Created XBox360 Games | url=http://www.gamasutra.com/php-bin/news_index.php?story=10458}}</ref>
In August 2006, Microsoft's GameFest keynote speech first declared the viability of [[.NET Framework|.NET]] for gaming, with the first public release of [[Microsoft XNA|XNA and Game Studio]] products, which would open up the [[Xbox 360]] and [[IBM PC compatible|PC]] for [[game development]] by [[Independent game development|Indies]] and students.<ref>{{cite web|url=http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx |title=Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time |deadurl=yes |archiveurl=https://web.archive.org/20080720044732/http://www.microsoft.com/presspass/press/2006/aug06/08-13xnagamestudiopr.mspx |archivedate=July 20, 2008 }}</ref><ref>{{cite web| title = Microsoft to Enable User-Created XBox360 Games | url=http://www.gamasutra.com/php-bin/news_index.php?story=10458}}</ref>


This announcement set into motion the rise of many new [[Microsoft XNA|XNA]]-based [[game engines]] (e.g. [[Torque Game Engine|TorqueX]]).
This announcement set into motion the rise of many new [[Microsoft XNA|XNA]]-based [[game engines]] (e.g. [[Torque Game Engine|TorqueX]]).

Revision as of 18:07, 24 January 2016

Visual3D Game Engine
Developer(s)Realmware Corporation
Stable release
v0.9.9.1 / July 20, 2011 (v1.0.0 expected in early August)
Operating systemMicrosoft Windows, Xbox 360
PlatformPC, Xbox 360
TypeGame engine
LicenseCommercial and Academic licenses (including Hobbyist, Indie, Professional, Enterprise)
WebsiteVisual3D Game Engine

Visual3D Game Engine is a Game Engine with a Toolset written in C#/.NET for XNA to run on Microsoft Windows and with upcoming Xbox 360 support.

Overview

Visual3D Game Engine is the commercial successor to the open-source RealmForge Game Engine with roots going back to the OGRE Engine 3D open-source engine. Visual3D.NET is the flagship product of Realmware Corporation, based in Seattle, Washington, and incorporated in February 2006.

As of July 2008, Visual3D Game Engine has been employed for multiple private business projects and by the US Department of Defense for military simulation and training. Also in 2008, Visual3D Game Engine has begun to permeate education and Indie sectors as a part of the recent XNA trends.

In August 2006, Microsoft's GameFest keynote speech first declared the viability of .NET for gaming, with the first public release of XNA and Game Studio products, which would open up the Xbox 360 and PC for game development by Indies and students.[1][2]

This announcement set into motion the rise of many new XNA-based game engines (e.g. TorqueX).

Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as Java, C#, and VB.NET, which is a continuation of the historic trends for the migration of software development from lower level languages such as Assembly and C to higher level languages such as C++.

See also

References

  1. ^ "Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time". Archived from the original on July 20, 2008. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ "Microsoft to Enable User-Created XBox360 Games".