Visual3D Game Engine: Difference between revisions
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==Microsoft XNA Migration Trends== |
==Microsoft XNA Migration Trends== |
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In August 2006, Microsoft's GameFest keynote speech first declared the viability of [[.NET Framework|.NET]] for gaming, with the first public release of [[Microsoft XNA|XNA and Game Studio]] products, which would open up the [[Xbox 360]] and [[IBM PC compatible|PC]] for [[game development]] by [[Independent game development|Indies]] and students.<ref>{{cite web|url=http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx|title=Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time |
In August 2006, Microsoft's GameFest keynote speech first declared the viability of [[.NET Framework|.NET]] for gaming, with the first public release of [[Microsoft XNA|XNA and Game Studio]] products, which would open up the [[Xbox 360]] and [[IBM PC compatible|PC]] for [[game development]] by [[Independent game development|Indies]] and students.<ref>{{cite web|url=http://www.microsoft.com/presspass/press/2006/aug06/08-13XNAGameStudioPR.mspx |title=Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time |deadurl=yes |archiveurl=https://web.archive.org/20080720044732/http://www.microsoft.com/presspass/press/2006/aug06/08-13xnagamestudiopr.mspx |archivedate=July 20, 2008 }}</ref><ref>{{cite web| title = Microsoft to Enable User-Created XBox360 Games | url=http://www.gamasutra.com/php-bin/news_index.php?story=10458}}</ref> |
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This announcement set into motion the rise of many new [[Microsoft XNA|XNA]]-based [[game engines]] (e.g. [[Torque Game Engine|TorqueX]]). |
This announcement set into motion the rise of many new [[Microsoft XNA|XNA]]-based [[game engines]] (e.g. [[Torque Game Engine|TorqueX]]). |
Revision as of 18:07, 24 January 2016
Developer(s) | Realmware Corporation |
---|---|
Stable release | v0.9.9.1
/ July 20, 2011 (v1.0.0 expected in early August) |
Operating system | Microsoft Windows, Xbox 360 |
Platform | PC, Xbox 360 |
Type | Game engine |
License | Commercial and Academic licenses (including Hobbyist, Indie, Professional, Enterprise) |
Website | Visual3D Game Engine |
Visual3D Game Engine is a Game Engine with a Toolset written in C#/.NET for XNA to run on Microsoft Windows and with upcoming Xbox 360 support.
Overview
Visual3D Game Engine is the commercial successor to the open-source RealmForge Game Engine with roots going back to the OGRE Engine 3D open-source engine. Visual3D.NET is the flagship product of Realmware Corporation, based in Seattle, Washington, and incorporated in February 2006.
As of July 2008, Visual3D Game Engine has been employed for multiple private business projects and by the US Department of Defense for military simulation and training. Also in 2008, Visual3D Game Engine has begun to permeate education and Indie sectors as a part of the recent XNA trends.
Microsoft XNA Migration Trends
In August 2006, Microsoft's GameFest keynote speech first declared the viability of .NET for gaming, with the first public release of XNA and Game Studio products, which would open up the Xbox 360 and PC for game development by Indies and students.[1][2]
This announcement set into motion the rise of many new XNA-based game engines (e.g. TorqueX).
Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as Java, C#, and VB.NET, which is a continuation of the historic trends for the migration of software development from lower level languages such as Assembly and C to higher level languages such as C++.
See also
References
- ^ "Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time". Archived from the original on July 20, 2008.
{{cite web}}
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suggested) (help) - ^ "Microsoft to Enable User-Created XBox360 Games".