Saints Row: Difference between revisions
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===Steelport=== |
===Steelport=== |
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After being driven out of Stilwater at the start of [[Saints Row: The Third|''Saints Row: The Third'']] by The Syndicate, the Saints aim to get revenge by taking over their home city, Steelport, based on New York. Steelport was arguably less impressive than Stilwater, with districts being almost identical (all areas have a run-down look) and there being few distinct areas. The most memorable feature of the city is a large statue of folk hero [[Joe Magarac]], inspired by the real-life [[Statue of Liberty|Statue Of Liberty]]. However, a new feature is that different choices during the game will cause minor changes in the game's world. For example, in one mission you are given the option to destroy the Syndicate Tower or have The Syndicate pay you to keep it. If you pick the former, the tower is permanently smoking as if it was on fire. Choosing the latter will change the colour of the lights on the building to purple, signifying the Saints' ownership of the building. A larger change occurs at the end of the game, when the Saints' allies Shaundi, Viola and [[Burt Reynolds]] have been kidnapped and are trapped on the statue of Joe Magarac that has had a bomb attached to it, which would frame the Saints as terrorists. At the same time, the game's main villain, Killbane, is about to take off from the airport, escaping the city. Should you pick to save Shaundi, the city remains unchanged. However, if you choose to kill Killbane, the statue will be destroyed and can be seen in the water surrounding the island. |
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The game ''[[Saints Row: The Third]]'' is set in the sister city of Steelport, a city that flourished in the 1800s and has since succumbed to economic failure. Steelport's districts are almost distinctly the same, and the city size is smaller than Stilwater but has larger buildings. Steelport's most memorable feature is the large statue on Magarac Island, south-east of downtown Steelport. The statue is that of steel worker [[Joe Magarac]] and is a parody of the real-life [[Statue of Liberty]]. The overall design and look of Steelport can be changed via progressing through the story. At certain points the player is allowed to choose whether to do one thing over the other, which will change how Steelport's skyline appears. Some of these choices include deciding whether to keep or blow up the Syndicate Tower. |
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''[[Saints Row IV]]'' |
In ''[[Saints Row IV]]'', the game is again set in Steelport, however as a [[The Matrix (franchise)|Matrix]]-like simulation created by the game's alien villain, Zinyak. To fit his likeness, Zinyak has removed almost all signs of the Saints from the city (for example, the Saints' own chain of clothing stores, Planet Saints, have been replaced with Planet Zin) and added images of himself and alien technology. Throughout the game, the player disrupts and eventually destroys the simulation in order to find and kill Zinyak. The fact this version of Steelport is set in a simulation allows for new gameplay mechanics like [[Superpower (ability)|superpowers]]. It also allows for references to past games: in some missions, characters from past games and gangs can appear in the city. An entertaining example is when the player has to kill the default character from the original [[Saints Row (video game)|Saints Row]]. The player is also able to explore different simulations, such as when the player has to rescue the other main characters from their individual 'nightmare' simulations, based on the worst times in their lives to break them and make them surrender to the Zin. The only time the game takes place in the real world is at the start and end of the game and when the player is in the Zin facility or in The Ship, a stolen Zin [[Spacecraft|spaceship]] which acts as the base for the Saints other than the player's simulation. |
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=== New Hades/Hell === |
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In [[Saints Row: Gat out of Hell|Saints Row: Gat Out Of Hell]], a city set in [[Hell]] is introduced. It is much smaller than any of the cities in past games and, as a result of its harsh location, is very basic in its design. The city is optimised for the game's new flying mechanic and for the game's activity-based story. Instead of water, the city's islands are surrounded by islands, and in the centre, there is a massive tower that has a large hole above it, presumably the entry point to Hell. |
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==Other media== |
==Other media== |
Revision as of 00:48, 20 July 2020
Saints Row | |
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File:Saints Row Current Logo.png Logo used since Saints Row: The Third | |
Developer(s) | Volition Other
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Publisher(s) |
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Platform(s) | Xbox 360 Xbox One PlayStation 3 PlayStation 4 Microsoft Windows Linux Mobile phone Nintendo Switch |
First release | Saints Row August 29, 2006 |
Latest release | Saints Row: The Third Remastered May 22, 2020 |
Saints Row is an action-adventure video game series created by Volition and was originally published by THQ then Deep Silver. Typically, gameplay is presented in an open world format because of the mixture of non-linear gameplay with action-adventure and racing sequences. The series is known for its comedic elements. The games' stories are written as comedies that feature popular culture homages and parodies, as well as self-referential humor.
After completing Red Faction II in late 2002, developer Volition began work on the original Saints Row game in mid-2004. The game was released in 2006 to critical acclaim and commercial success. The sequel, Saints Row 2, was released in 2008 to similar acclaim and greater commercial success. The series' third entry, Saints Row: The Third, was released on 15 November 2011 and was the final Saints Row video game to be published by THQ before Deep Silver took the rights in 2013. The series' fourth entry, Saints Row IV was released on 20 August 2013, with an expansion called Gat out of Hell released on 20 January 2015 in North America and 23 January 2015 in Europe. As of September 2013, the series has had sales in excess of 13 million, making it one of the best-selling video game franchises of all-time.
Games
Year of Original Release | Title | PC | 7th gen | 8th gen | Developer(s) | Publisher(s) | Notes |
---|---|---|---|---|---|---|---|
2006 | Saints Row | — | X360 | Xbox One | Volition | THQ |
— |
2008 | Saints Row 2 | Windows, Linux | X360, PS3 | Windows port developed by CD Projekt. | |||
2011 | Saints Row: The Third | Xbox One, PS4, Switch | Nintendo Switch port developed by Fishlabs. PS4 and Xbox One remastered version developed by Sperasoft. | ||||
2013 | Saints Row IV | Deep Silver | Re-Elected port and Enter the Dominatrix DLC developed with High Voltage Software. | ||||
2015 | Saints Row: Gat out of Hell | Xbox One, PS4 | High Voltage Volition |
Standalone expansion for Saints Row IV. |
Saints Row (2006)
Saints Row is the first installment in the series, having begun development in the mid-2003 as a PlayStation 2 title under the name Bling Bling.[1] The game was announced at E3 2005 for the Xbox 360. As the first non-linear gameplay-style video game to be released for the Xbox 360, Saints Row was widely anticipated; its pre-beta demo build set records after being downloaded nearly 400,000 times within a week.[2] It had sales in excess of 500,000 during its September 2006 release month, and was critically acclaimed. As of 2019, the game has had sales in excess of two million units.[3] The game is set in the fictional city Stilwater, which is located in the state of Michigan. The player character is inducted into the 3rd Street Saints gang after they save their life, and assists the Saints in eliminating three rival gangs that control the city. After the gangs have been eliminated, police chief Monroe kidnaps the Saints founder Julius Little and offers the player to exchange the gang leader's freedom for mayor Marshall Winslow's life. After Winslow is assassinated, Monroe is murdered by the Saints, and Julius is freed. The other Saints members look towards the player character, considering them their new leader. The new mayor Richard Hughes invites the player character aboard his private yacht and Julius betrays the player by blowing the yacht up and killing everyone but the protagonist on board, ending the game on a cliffhanger. The game was renowned for being the first seventh-generation sandbox game, and introduced features which have since become staples to the genre. It introduces online multiplayer, an in-game mobile phone, GPS navigation, and elaborate character and vehicle customization.[4][5]
Saints Row 2 (2008)
Saints Row 2 began development in mid-2006, a few months before the Xbox 360 release of Saints Row.[6] While a PlayStation 3 port of Saints Row was in development, it was cancelled when Saints Row 2 was confirmed in May 2007.[7] A Microsoft Windows port, announced in June 2008, was released in early 2009. Three downloadable content packs were developed and launched in mid-2009 (for console only), including Ultor Exposed and Corporate Warfare.
Saints Row 2 is set years after Saints Row; having survived the yacht explosion, the player character awakens from a coma in a prison hospital and, after escaping, saves Johnny Gat from execution. Together with the newcomers Carlos, Shaundi, and Pierce, they begin to revive the 3rd Street Saints, gradually reclaiming Stilwater from the three new gangs that had taken control of the city in the meantime (The Sons of Samedi, The Ronin, and The Brotherhood). The Ultor Corporation, responsible for the redevelopment of the Saint's Row district, eventually recognizes the Saints as a threat and attempts to extinguish them, but the player character assassinates Ultor's CEO Dane Vogel, severely weakening the company. The ending sees the Saints run Stilwater once more. The game builds upon the fundamentals of Saints Row by improving the respect system, adding more varied activities, increasing the extent to which the player can customize their character, gang, and vehicles, and adding a number of new vehicle models. It expands the Stilwater setting and adds new gameplay features and content.[8]
Downloadable content
Saints Row 2 received several downloadable content (DLC) releases, including two story DLCs. The first, Ultor Exposed, adds Red Faction: Guerrilla-themed content,[9] and stars American pornographic actress Tera Patrick,[9] who plays herself as a whistleblower and former microbiologist for the Ultor Corporation. It was released on 23 April 2009.[10][11] The second, Corporate Warfare, focuses on the struggle between the 3rd Street Saints and the Ultor Corporation, and was released on 28 May 2009.
Saints Row: The Third (2011)
Saints Row: The Third was announced in March 2011. It was released in North America on 15 November 2011, in Europe on 18 November 2011, for the Xbox 360, PlayStation 3, and Microsoft Windows platforms.[12] The game began early development at Volition in September 2008, a month before Saints Row 2 was due to release.[13] The player controls the leader of the 3rd Street Saints, who have grown from their humble roots as a street gang into a worldwide crime group. The story centers around the conflict between the Saints and the Syndicate, a rival crime group who seek to take advantage of the Saints' influence. Though the first two Saints Row games were set in the fictional city of Stilwater, Saints Row: The Third is set in a new city named Steelport. Steelport is run by three gangs, much like Stilwater was in Saints Row and Saints Row 2, yet these gangs—Morning Star, the Deckers and the Luchadores—are all under the control of the Syndicate. Later on in the game, a division of the military known as S.T.A.G. is called to Steelport by authorities in an attempt to eradicate all of the gangs in the city.[14]
Downloadable content
Downloadable content for Saints Row: The Third was announced before the game's November 2011 release along with a commitment from publisher THQ to support 40 weeks of content. Among smaller upgrades, three main content packs were released: Genkibowl VII (released 17 January 2012), Gangstas in Space (released 21 February 2012), and The Trouble with Clones (released 20 March 2012).
Remastered version
A remastered version of Saints Row: The Third for Windows, PlayStation 4, and Xbox One, including all the DLC for the original game, was released on May 22, 2020. It was developed by Sperasoft and features remastered assets and textures, along with improved graphics and lighting.[15]
Saints Row IV (2013)
Saints Row IV was unveiled in March 2013 and released in North America on 20 August 2013 and worldwide shortly after on 23 August. The game is set five years after the events of Saints Row: The Third. After the Saints stop a terrorist attack by former S.T.A.G. commander Cyrus Temple on the United States, the Saints leader is elected President. Soon after, an alien invasion occurs and the Earth is overrun.[16] The majority of the game is set in a simulation of Steelport created by the aliens to break the Saints' wills. In this simulation, the Saints must fight against their new enemy for justice of their past and their own worst fears.
Downloadable content
Saints Row IV's first story-driven downloadable content pack, Enter the Dominatrix, is a "directors cut" version of the cancelled Saints Row: The Third expansion of the same name, and was released on 22 October 2013.[17] Its second story DLC, How the Saints Save Christmas was released on 10 December 2013.
A standalone expansion to Saints Row IV, called Gat out of Hell was released on 20 January 2015 in North America and 23 January 2015 in Europe.[18] The plot revolves around Johnny Gat's attempt to rescue the Boss from Hell after being captured by Satan.[19]
Future Saints Row title
THQ Nordic's financial report released in August 2019 stated that a new Saints Row title has been in development at Volition.[20]
Gameplay
The Saints Row series is part of a genre known as sandbox games. The series combines elements of action, adventure and vehicular gameplay. The player can freely roam the virtual world on foot or by use of vehicles and make use of an array of weapon and mêlée based combat. Illegal activity such as assaulting non-player character civilians and police officers will instigate a proactive and potentially lethal response from authoritative figures. In the instance of death or arrest, the player will respawn at a nearby hospital or police station.[21]
An emphasis is put on urban warfare; the player character is affiliated with a hip-hop cultured street gang known as the 3rd Street Saints. Game missions are structurally divided into separate mission arcs. These mission arcs do not intertwine but can be played through altogether at once or separately by the player. Missions are unlocked by accruing respect points; respect is game currency earned by playing non-story mini-games known as activities and diversions.[22] Customization constitutes a large portion of gameplay. The player has the ability to customize their character's appearance and clothing, can take certain vehicles to chop shops for modification and in Saints Row 2 is able to decorate the interior of in-game safehouses and refine the behaviour of the Third Street Saints gang.[23]
Setting
Stilwater
The setting of both Saints Row and Saints Row 2 is the fictional city of Stilwater, located in the midwestern state of Michigan, United States. Stilwater is primarily based on the real-world American city Detroit. During the early development process of Saints Row, the city was designed before the script was assembled and was more than four times the size of its final version. It was cropped to a smaller size because development resources could not support a city that large. Stilwater's red light district is largely based on Harlem, including the Raykins Hotel as The Cotton Club.[24] During its development phase, the city went through constant expansion and cropping. For example, the shopping mall and trailer park districts in Saints Row 2 were originally included in early designs of Saints Row.[24] One design challenge was creating the city without load-screen interference, so the engine was designed to stream around the player's location in individual chunks of the city.[1] The city was designed to feel diverse and have a variance of districts; Saints Row product art director Matt Flegel commented that "We wanted the city to cover all styles, from the towering sky scrapers of downtown to the gritty industrial feel of the factory district. We want the player to feel the changes between the districts, rather than just noticing the visual difference."[25] The districts were designed to feel relevant to the gangs that controlled them.[25]
The Stilwater of Saints Row 2 is significantly different from its original rendition; the city is 45% bigger than its older counterpart.[26] Much of the city from Saints Row is redeveloped in Saints Row 2, albeit becoming more "alive" and full of depth.[27] Saints Row 2 lead producer Greg Donovan said that "Stilwater in Saints Row 2 is very different from Saints Row. In fact, every detail has been touched to some degree or another. [...] I think that what will end up happening is that people who played Saints Row or are fans of the franchise are going to have a great time exploring the city and looking for new things. [Also], people that are new to Saints Row 2 are just going to be presented with a huge, very dispersive and very different looking environment, it's very well polished and detailed."[28] There are no in-game load screens in Saints Row 2,[29] a notable feat as the game allows for seamless co-operative play. There are over 130 interiors within the city, including over ninety different shops.[30] The city is more dynamic and lifelike in Saints Row 2, as the artificial intelligence is smarter, i.e., civilians will interact with each other.[31] Additionally, certain elements of Saints Row 2's environment are destructible as the game shares some technology with the Volition-developed Red Faction: Guerilla game.[32] Its environment also features numerous landmarks and Easter eggs; one such feature won "Top Easter Egg of 2008".[33]
Steelport
After being driven out of Stilwater at the start of Saints Row: The Third by The Syndicate, the Saints aim to get revenge by taking over their home city, Steelport, based on New York. Steelport was arguably less impressive than Stilwater, with districts being almost identical (all areas have a run-down look) and there being few distinct areas. The most memorable feature of the city is a large statue of folk hero Joe Magarac, inspired by the real-life Statue Of Liberty. However, a new feature is that different choices during the game will cause minor changes in the game's world. For example, in one mission you are given the option to destroy the Syndicate Tower or have The Syndicate pay you to keep it. If you pick the former, the tower is permanently smoking as if it was on fire. Choosing the latter will change the colour of the lights on the building to purple, signifying the Saints' ownership of the building. A larger change occurs at the end of the game, when the Saints' allies Shaundi, Viola and Burt Reynolds have been kidnapped and are trapped on the statue of Joe Magarac that has had a bomb attached to it, which would frame the Saints as terrorists. At the same time, the game's main villain, Killbane, is about to take off from the airport, escaping the city. Should you pick to save Shaundi, the city remains unchanged. However, if you choose to kill Killbane, the statue will be destroyed and can be seen in the water surrounding the island.
In Saints Row IV, the game is again set in Steelport, however as a Matrix-like simulation created by the game's alien villain, Zinyak. To fit his likeness, Zinyak has removed almost all signs of the Saints from the city (for example, the Saints' own chain of clothing stores, Planet Saints, have been replaced with Planet Zin) and added images of himself and alien technology. Throughout the game, the player disrupts and eventually destroys the simulation in order to find and kill Zinyak. The fact this version of Steelport is set in a simulation allows for new gameplay mechanics like superpowers. It also allows for references to past games: in some missions, characters from past games and gangs can appear in the city. An entertaining example is when the player has to kill the default character from the original Saints Row. The player is also able to explore different simulations, such as when the player has to rescue the other main characters from their individual 'nightmare' simulations, based on the worst times in their lives to break them and make them surrender to the Zin. The only time the game takes place in the real world is at the start and end of the game and when the player is in the Zin facility or in The Ship, a stolen Zin spaceship which acts as the base for the Saints other than the player's simulation.
New Hades/Hell
In Saints Row: Gat Out Of Hell, a city set in Hell is introduced. It is much smaller than any of the cities in past games and, as a result of its harsh location, is very basic in its design. The city is optimised for the game's new flying mechanic and for the game's activity-based story. Instead of water, the city's islands are surrounded by islands, and in the centre, there is a massive tower that has a large hole above it, presumably the entry point to Hell.
Other media
Film
A Saints Row film was announced to be in pre-production in April 2019, with production by Fenix Studios, Koch Media and Occupant Entertainment. F. Gary Gray is set to direct the film with a screenplay written by Greg Russo.[34][35]
Cancelled games
A spin-off titled Saints Row: Undercover was being developed by Savage Entertainment for the PSP in 2009 but was cancelled. On 22 January 2016, Volition found a prototype of the game in a PSP development kit and released it as a free download on Unseen64.net.[36][37][38]
Saints Row: Money Shot was to be a spin-off of the main series, originally developed for Xbox Live Arcade.[2] The game would be available for the Xbox 360 as an Xbox Live Arcade game and for the PlayStation 3 as a PlayStation Network game featuring 3D graphics.[39][40] The game would have been tied to Saints Row: The Third, as part of the marketing campaign for the game. Playing Saints Row: Money Shot would have unlocked exclusive content for use in Saints Row: The Third, and vice versa.
Other cancelled games include a Nintendo 3DS title announced at E3 2010 called Saints Row: Drive By, and a Kinect/PlayStation Move fighting game for Xbox 360 and PlayStation 3 called Saints Row: The Cooler.[41][42]
Saints Row shared universe
The events of Saints Row take place in a shared universe alongside Volition's Red Faction series and Agents of Mayhem.[43]
Red Faction
The connections between Saints Row and Volition's Red Faction series begin as early as the series' first installment in 2001, Red Faction. The first Red Faction takes place in 2075 and continues the story of the Ultor Corporation, who have begun mining operations on Mars due to Earth's rapidly depleting resources. This storyline is referenced in Saints Row 2 and its DLC. Despite potential licensing conflicts after Deep Silver purchased the rights to the Red Faction series and Saints Row in 2013, references to the events of Red Faction continued to make appearances in the Saints Row series. On February 14, 2018, Nordic Games (now known as THQ Nordic) acquired Koch Media, effectively reuniting the Red Faction and Saints Row intellectual properties under the same publishing umbrella for the first time since THQ's bankruptcy and acquisition by Nordic.[44]
Agents of Mayhem
On 6 June 2016, Volition released a trailer for a new intellectual property set in the Saints Row universe, Agents of Mayhem.[45][46] The game is set in a futuristic Seoul, South Korea, and takes place after the events of Gat Out of Hell's "recreate earth" ending. The cinematic announcement trailer shows Persephone Brimstone (a character featured in Gat Out of Hell) leading an organization known as "M.A.Y.H.E.M." under the Ultor Corporation's payroll and to stop the terrorist organisation "L.E.G.I.O.N." from destroying the world's nations.[47] Agents of Mayhem was released on 15 August 2017. Pierce Washington and Oleg Kirlov are two of the game's twelve playable characters, while Johnny Gat and Kinzie Kensington are playable as downloadable content characters.[48][49][50][51]
Reception
Critical reception
Game | Metacritic |
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Saints Row | (X360) 81[52] |
Saints Row 2 | (PC) 72[53] (X360) 81[54] (PS3) 82[55] |
Saints Row: The Third | (PC) 84[56] (X360) 84[57] (PS3) 82[58] |
Saints Row IV | (PC) 86[59] (X360) 81[60] (PS3) 76[61] |
Both Saints Row and Saints Row 2 received positive reviews for their Xbox 360 and PlayStation 3 ports. However, the mobile phone ports of both games as well as the Windows port of Saints Row 2 received a more mixed response. Additionally, the downloadable content packs for Saints Row 2 received mostly average reviews.
The Xbox 360 port of Saints Row received generally positive reviews and scores. It received an 82.20% and 81/100 from review aggregators GameRankings and Metacritic respectively. IGN reviewer Douglass Perry awarded the game an 8.5/10, praising the presentation and gameplay while pointing out technical shortcomings as well as the often forced humour.[62] GameSpot reviewer Greg Kasavin awarded the game an 8.3/10, giving credit to the driving, the action, the presentation and the story. However, he criticized the lack of polish and lack of variety in mission design.[63] It was hailed as "the best reason to own a 360 this side of [The Elder Scrolls IV: Oblivion]" and a "must buy" by GamePro reviewer Vicious Sid, who awarded it five stars out of five.[64]
Both the PlayStation 3 and Xbox 360 ports of Saints Row 2 received positive reviews. It received an 83.37% and 82.99% from GameRankings respectively, and 82/100 and 81/100 from Metacritic respectively. GameSpy reviewer Gerald Villoria awarded the game four and a half stars out of five and said that "Saints Row 2 offers up a shooting and driving experience that is plenty of fun [...] It's self-consciously funny in its irreverence, and its low-brow humor will definitely appeal to much of its audience".[65] IGN reviewer Nate Ahearn awarded Saints Row 2 an 8.2/10, praising the gameplay but criticizing the lack of polish and the weak artificial intelligence.[66] However, the PC port of Saints Row 2 received a much less positive response. It received an aggregated score of 70.68% and 72/100 from GameRankings and Metacritic.
Dan Whitehead of Eurogamer wrote that Grand Theft Auto IV was a boon for the Saints Row series since it allowed the latter to be "gleeful silly sandbox games" as the former series took a more serious turn.[67]
Sales
Saints Row 2 shipped over two million units for the Xbox 360 and PlayStation 3 during October 2008, the month of its release.[68]
On 2 November 2011, THQ CEO Brian Farrell announced that Saints Row: The Third was already the most pre-ordered title in series history. The game had four times the number of pre-orders; Saints Row 2 had two weeks before its launch. THQ estimated the game would ship over 3 million units before the publisher's fiscal year ends in March 2012. By comparison, Saints Row 2 launched in October 2008 and sold 2.6 million by the end of the fiscal year. On 25 January 2012, THQ announced that The Third had shipped 3.8 million units globally and are expecting to ship between five and six million units lifetime on the title.[citation needed]
To date, the series has roughly sold over 13 million units, including over three million for Saints Row 2.[69]
Other appearances
Johnny Gat appears as a guest character in the parody fighting game Divekick.[70] Pierce Washington is a featured character in the PlayStation VR game 100ft Robot Golf.[71]
References
- ^ a b Lawrance, Alan (7 July 2006). "Saints Row Developer Diary #2". GameSpy. Retrieved 19 July 2009.
- ^ Surette, Tim (21 August 2006). "Saints Row demo sets record". GameSpot. Retrieved 19 July 2009.
- ^ Sources that discuss Saints Row's financial success include:
i. Thorsen, Tom (13 September 2006). "US console charts: September 5–11". GameSpot. Retrieved 19 July 2009.;
ii. Cocker, Guy (26 September 2006). "UK game charts: September 17–23". GameSpot. Retrieved 19 July 2009.;
iii. Ramsay, Randolph (15 September 2006). "Saints Row still tops in Oz". GameSpot. Retrieved 19 July 2009.;
iv. Graft, Kris (18 June 2008). "THQ: Saints Row 2 "Very Different" from GTA IV". Next-Gen.biz. Retrieved 19 July 2009. - ^ Onyett, Chales (9 September 2005). "Saints Row Hands-On". IGN. Retrieved 22 July 2010.
- ^ Miller, Johnathan (9 May 2006). "E3 2006: Saints Row Hands-On". IGN. Retrieved 23 July 2010.
- ^ Wilson, Mark (17 March 2008). "Feeding your ID in Saints' Row 2". Kotaku. Retrieved 17 March 2008.
- ^ Graft, Kris (10 May 2007). "Saints Row PS3 Canned, Sequel Confirmed". Next Generation Magazine. Retrieved 6 July 2007.
- ^ Robinson, Martin (31 July 2008). "Saints Row 2 UK Hands-on". IGN. Retrieved 31 July 2008.
- ^ a b Brudvig, Eric (30 March 2009). "Saints Row 2: Ultor Exposed". IGN. Retrieved 10 April 2009.
- ^ Hatfield, Daemon (23 April 2009). "Ultor Now Exposed". IGN.
- ^ V-Singular (23 April 2009). "SR2 DLC Pack #1 Out Now!". The Row Community.
- ^ Cullen, Johnny (3 March 2011). "THQ formally announces Saints Row: The Third". VG247. Retrieved 2 March 2011.
- ^ Guttridge, Luke (25 September 2008). "Dan Sutton on Saints Row 2". Play.tm. Retrieved 25 July 2009.
- ^ Ryckert, Dan (2 March 2011). "April Cover Reveal - Saints Row: The Third". Game Informer. Retrieved 2 March 2011.
- ^ Campbell, Colin (6 April 2020). "Saints Row: The Third remaster coming to PC, PS4, and Xbox One". Polygon. Retrieved 8 April 2020.
- ^ Daniel Nye Griffiths (15 March 2013). "Saints Row 4: August Launch Announced". Forbes. Retrieved 18 March 2013.
- ^ Karmali, By Luke. "Saints Row 4 Enter The Dominatrix DLC Release Date". IGN. Retrieved 30 July 2016.
- ^ "Saints Row: Gat Out of Hell and Re-Elected Get New Release Dates and Trailer - IGN". IGN. Retrieved 28 March 2016.
- ^ sonyplaystation (29 August 2014), Saints Row: Gat Out Of Hell Announcement TRAILER, retrieved 28 March 2016
- ^ Moyse, Chris (14 August 2019). "Development of a new Saints Row title well underway at Volition". Destructoid. Retrieved 14 August 2019.
- ^ Perry, Douglas (20 May 2005). "E3 2005: Saints Row First Look". IGN. Retrieved 19 July 2009.
- ^ Wilson, Mark (17 March 2008). "Feeding your ID in Saints Row 2". Kotaku. Retrieved 18 March 2008.
- ^ Ahearn, Nate (23 March 2008). "Saints Row 2 First Look". IGN. Retrieved 23 March 2008.
- ^ a b Stockman, Christopher (27 June 2006). "Saints Row Developer Diary #1". GameSpy. Retrieved 27 July 2009.
- ^ a b Flegel, Matt (4 August 2006). "Saints Row Developer Diary #5". GameSpy. Retrieved 27 July 2009.
- ^ Ahearn, Nate (28 March 2008). "Saints Row 2 Details". IGN. Retrieved 28 March 2008.
- ^ Claflin, Chris (7 October 2008). "Developer Blog - "Creating the Dynamic City of Stilwater"". Saints Row Community. Retrieved 7 October 2008.
- ^ IGN Xbox 360 (5 April 2008). "Saints Row 2 Xbox 360 Interview". IGN. Retrieved 16 August 2009.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Garbutt, Russell (27 October 2008). "Saints Row 2 Review". GameOver Online. Retrieved 16 August 2009.
- ^ Ahearn, Nate (30 July 2008). "Saints Row 2 and Tera Patrick Preview". IGN. Retrieved 30 July 2008.
- ^ Helvig, Chris (9 September 2008). "Developer Blog - "Creating Life in a Sandbox"". Saints Row Community. Retrieved 16 August 2009.
- ^ Robinson, Martin (31 July 2008). "Saints Row 2 UK Hands-on". IGN. Retrieved 16 August 2009.
- ^ Webb, Dan (18 December 2008). "Top 5 Easter Eggs of 2008". Xbox360 Achievements.org. Retrieved 16 August 2009.
- ^ Flemming Jr., Mike (30 April 2019). "F. Gary Gray Developing To Direct Movie Based On Video Game Franchise 'Saints Row' For Fenix, Koch, Occupant". Deadline Hollywood. Retrieved 30 April 2019.
- ^ [1]
- ^ Schreier, Jason (29 January 2016). "Cancelled Saints Row Game Gets Released For Free". Kotaku. Retrieved 20 March 2016.
- ^ "Saints Row: Undercover - Download the Playable PSP Prototype - Unseen64". Unseen64: Beta, Cancelled & Unseen Videogames!. Retrieved 20 March 2016.
- ^ Volition (22 January 2016), Inside Volition: Saints Row Undercover, retrieved 20 March 2016
- ^ "Saints Row: Drive-by Listed As Canceled for PSN and XBL". gamershub. Retrieved 4 May 2011.
- ^ Goldberg, J "V-Singular" (1 July 2010). "New Information on Saints Row 3DS". Saints Row Community. Retrieved 23 July 2010.
- ^ Brightman, james (29 June 2010). "Nintendo 'Really Wanted' Saints Row on 3DS, reveals THQ". Industry Gamers. Retrieved 30 June 2010.
- ^ "Saints Row: The Cooler [Cancelled - Xbox 360, PS3] - Unseen64". 13 October 2014.
- ^ "Volition's All-New Agents of Mayhem is Saints Row-ish". USgamer.net.
- ^ Arif, Shabana (14 February 2018). "THQ Nordic Buys Saints Row, Metro, Dead Island Owner, Koch Media".
- ^ "Saints Row spin-off Agents Of Mayhem gets release date and new trailer". 3 April 2017.
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External links
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