Wii
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Manufacturer | Nintendo |
---|---|
Type | Video game console |
Generation | Seventh generation era |
Lifespan | November 19,2006 December 2, 2006 December 7, 2006 December 8, 2006 December 9, 2006 |
Media | 12 cm Wii Optical Disc 8 cm GameCube Optical Disc |
CPU | IBM PowerPC-based[1] "Broadway" (codename) |
Storage | Internal Flash memory, GameCube Memory Card, Secure Digital card |
Connectivity | Wi-Fi, Bluetooth, 2 × USB 2.0, LAN by adapter (via USB), |
Online services | Nintendo Wi-Fi Connection WiiConnect24 Virtual Console Wii Channels |
Backward compatibility | Nintendo GameCube |
Predecessor | Nintendo GameCube |
Wii (pronounced as the word "we", IPA: /wiː/) is the name of Nintendo's seventh-generation video game console. Its official project code name was Revolution.
A major feature of the Wii console is its wireless controller, the Wii Remote, which may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The controller also contains a speaker and a rumble device to provide sensory feedback, and can be used to turn Wii on and off. The console also features a stand-by mode entitled WiiConnect24, enabling it to receive messages and updates over the Internet while consuming very little electrical power. This will be the first Nintendo console to include a game (See:Wii Sports) with the system at launch since the Super NES, and the second Nintendo console consecutively to launch without a Super Mario title (the first being the Nintendo GameCube). This will also be the first Nintendo console to have a Legend of Zelda game as a launch title. (See: Twilight Princess) Nintendo mentioned the console in the 2004 E3 press conference, and at the 2005 E3, unveiled the system under the code name Revolution. Satoru Iwata, Nintendo's President, revealed a prototype of the system's game controller at the 2005 Tokyo Game Show during his keynote speech in September 2005.[2] At E3 2006, Wii won the Game Critics Awards for Best of Show and Best Hardware.[3] Wii is set to be released on November 19 2006 in North America, December 2 2006 in Japan, December 7 2006 in Australia and New Zealand, and December 8 2006 in Europe.
Launch
Release date and price
On September 14 2006 and September 15 2006, Nintendo announced release information for Japan, North and Latin America, Australia & Europe, including dates and prices. The information can be seen in the table below.
At a June 7 2006 policy briefing, Nintendo revealed that it intends to release 6 million console units and 17 million software units during the fiscal year ending March 31 2007 and 4 million or more console units by the end of the 2006 calendar year.[2] On September 14 2006, it was announced that the majority of the 2006 shipments will be allotted to the Americas.[4]
The Spain launch of the Wii console has been moved to December 9 2006, because December 8 2006 is the celebration of the Immaculate Conception, and all shops will be closed.[citation needed]
Nintendo of Canada vice president and general manager Ron Bertram stated that the company expects a million consoles for North America at launch,[5] information picked up by IGN on September 25, 2006.[6] The next day, Nintendo branded the information as a "misstatement about the number of Wii consoles that will be available in the Americas during the launch rollout," and reiterated earlier statements of expected sales of 4 million consoles worldwide by the end of 2006 with the largest allotment available in the Americas. The company affirmed that they "are working to ensure a plentiful supply and a consistent flow."[7]
Despite the price point of US$60 quoted for many seventh generation games,[8] Satoru Iwata said that it is unlikely that first-party games would cost more than US$50 (GBP£34 - £39).[9]
Region | Expected pricing at release | Release date |
Accessories | |||
---|---|---|---|---|---|---|
Release Price | Approx. USD Equivalent | Wii Remote | Nunchuk | Classic Controller | ||
United States | US$249.99[10] | $249.99 | November 19 2006 | $39.99 | $19.99 | $19.99 |
Canada | CAD$279.95[11] | $250 | $45.99 | $24.99 | $24.99 | |
Mexico | MXN$4,499[12] | $420 ($355†) | - | - | - | |
Colombia | COP$1,100,000[citation needed] | $460 ($395†) | - | - | - | |
Peru | PENS/.1,499[citation needed] | $464 ($390†) | - | - | - | |
Japan | JP¥25,000[13] | $215 ($205†) | December 2 2006 | ¥3,800 | ¥1,800 | ¥1,800 |
Australia | AUD$399.95[14] | $300 ($275†) | December 7 2006 | $69.95 | $29.95 | $29.95 |
New Zealand | NZD$499.90[15] | $330 ($295†) | $84.95 | $34.95 | $34.95 | |
Eurozone | €249‡[16] | $315 ($265†) | December 8 2006 | €39.99 | €19.99 | €19.99 |
United Kingdom | GB£179‡[16] | $340 ($285†) | £29.99 | £14.99 | £14.99 | |
Sweden | KR2499‡[citation needed] | $338 | 479 kr | 299 kr | 299 kr |
* Wii Sports comes packaged with the console in all regions excluding Japan.
† USD equivalent with local VAT, GST or sales tax removed for ease of comparison with territories that do not include taxes in consumer prices
‡ Retail price as estimated by, rather than suggested by, Nintendo [3]
Amazon pre-order problem
On September 15 2006, the Amazon.com site allowed people to pre-order Wii. The pre-orders came in massive amounts, forcing Amazon to stop accepting them. A message was posted on the Wii detail page at amazon.com stating:
For a brief period on Friday, we did offer pre-orders for the Wii, however, the rate at which pre-orders came in dramatically outpaced what we had anticipated, so we suspended pre-orders until we are able to get a firmer commitment from Nintendo regarding how many units we'll have for sale. Because the pre-order window was so brief, the e-mail many of you signed up for notifying you that pre-orders were available was never triggered to send out. We apologize and have fixed the system to ensure pre-order e-mail notifications are sent in advance.[17]
Confirmed launch titles
As of October 2006, it has been confirmed that at least 27 titles will be available on launch day in North America, with another 23+ games to be available before the end of March 2007.[18] A number of those titles will be available, in other versions, for Nintendo's other game platforms: the GameCube, Game Boy Advance, and the Nintendo DS. Wii Sports will be bundled with the console packs at launch in all regions excluding Japan.
Name
The console was known by the codename of "Revolution" until immediately prior to E3 2006. Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. Nintendo has given many reasons for its choice of name since its announcement; however, the most well known is:
Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[22]
According to the Nintendo Style Guide: A Guide to the Proper Usage of Some of Nintendo's Products:
It is simply Wii, not Nintendo Wii. It is pronounced "we", indicating its all-inclusive nature. The name works best at the beginning of declarative statements. For clarity, it is best to avoid passive verbs and prepositions.[22]
Despite Nintendo's justification for the name, many members of the press, online communities, and even game developers[23] initially reacted negatively to the name change. Some have expressed "fear that the name would convey a continued sense of 'kidiness' [sic] to the console,"[24] "wish Nintendo had stuck with 'Revolution',"[25] or even made fun of the name for its phonetic similarities to words in English and French.[23] Still, Nintendo defends its choice of Wii over Revolution, and suggests to that those who dislike the name to "live with it, sleep with it, eat with it, move along with it."[26]
Hardware
Design
Wii is Nintendo's smallest home game console yet; measuring 44 mm wide, 157 mm tall, and 215.4 mm deep in the vertical orientation without the included stand (which itself measures 55.4 mm wide, 44 mm tall, and 225.6 mm deep).[4] It is approximately the size of three standard DVD cases stacked together (approx. 4.5 cm x 15 cm x 20 cm). The console can be stood either horizontally or vertically.[1]
The front of the console features a slot-loading media drive illuminated by a blue light and accepts both 12cm optical discs for Wii software and 8cm discs from Nintendo's prior console, the Nintendo GameCube. When a disc is inserted, the light illuminating the disc port turns off. When there is no disc the light turns on, allowing the player to load discs in the dark. The ability to load differently sized discs is uncommon in slot-loading media drives, which typically only accept discs of a single size. Two USB ports (at the rear) and one SD card slot (behind a flap cover at the front of the console) are provided.
Nintendo has shown Wii and the Wii Remote in various colors, including silver, lime green, white, black, and red.[27][28] The console will initially be available only in white.[5]
The systems shown at E3 2006 and in various trailers have several small changes from the original design. Not only has the Nintendo branding on the case been replaced with a 'Wii' logo, but the disc-loading slot has been enlarged slightly, the reset button has been moved from next to the eject button to beside the power button, and the power indicator light has been moved from next to the power button to inside that button.
Controller
The primary controller for Wii uses a one-handed, Bluetooth,[1] remote control-based design with force-feedback capabilities. It features an integrated accelerometer, which allows it to sense linear motion along three axes, as well as tilt. The controller also contains a tracking image sensor, which, in tandem with a sensor bar, gives the controller light gun-like pointer capabilities within 5 meters (approx. 16.5 ft) of the screen.[1][29] Up to four controllers can be connected at once and operated as far as ten meters from the console.[1] It can be utilized like an NES gamepad when rotated. An internal audio speaker can be used to play sound effects and provides an enhanced depth of sound field. The Wii Remote features 4KB of non-volatile memory. It can run up to 60 hours using only the accelerometer function with two alkaline AA batteries and up to 30 hours when using the precision aim.[29] The buttons on the controller are digital and include a D-pad, A, B, 1, 2, -, +, Home and Power buttons as well as a SYNC button located underneath the battery cover.[29]
The Wii Remote can be augmented by various add-ons. Announced expansions include: the included Nunchuk controller (which also has accelerometer capabilities, but no pointer ability) featuring an analog stick and two additional digital buttons (C and Z), a Classic Controller for playing Virtual Console games and a "Zapper Style" shell for first-person shooter gameplay which also includes a control stick on the top. The first third-party add-on is a steering wheel peripheral that will be packaged with Ubisoft's GT Pro Series and Monster 4x4 World Circuit.[1]
Shigeru Miyamoto has expressed an interest in releasing re-makes of existing GameCube titles, stating that some titles would benefit from the functionality of the Wii Remote.[30] In an interview, Miyamoto revealed that Nintendo hopes to allow Wii controllers to be personalized for each gamer. Applications would include different game settings determined by the preferences of the controller that turned on the console. Wii's controller will even allow your dynamic "Mii" Avatar to be saved to the remote, so that custom settings and even the character itself can be used on other Wii consoles [31]
Sensor bar
The sensor bar can be placed anywhere near the display screen and parallel to the screen's horizontal edge.[citation needed] It is not necessary to point directly at the sensor bar, but pointing away from the screen itself will disrupt position-sensing ability.[citation needed] The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters (approx. 15ft) away from the bar.[1] The sensor bar is about 20cm in length[29] and features eight IR LEDs, with four LEDs being arranged at each end of the bar.[32] The Wii Remote contains a one-megapixel[29] image sensor[33] which is used to locate the sensor bar's eight points of light in the Wii Remote's field of view.[citation needed] The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position and orientation in space relative to the bar.[citation needed] This information is in addition to, and supplemented by, the 3-axis acceleration and tilt sensors in the Wii Remote.[citation needed]
Technical specifications
Nintendo itself has released very few technical specifics regarding the Wii console. The known details include:[1][34]
Processors:
Memory:
Ports and peripheral capabilities:
- Up to four Wii Remote controllers (connected wirelessly via Bluetooth).
- One SD memory card slot.
- Two USB 2.0 ports.
- One Sensor Bar port.
- Four Nintendo GameCube controller ports.
- Two Nintendo GameCube memory card ports.
- Compatible with optional USB 2.0 to Ethernet LAN adaptor.
Storage:
- 512 MB built-in flash memory.
- Expansion available via SD card memory.
- Slot-loading disc drive compatible with:
- 8 cm GameCube optical disc.
- 12 cm Wii optical disc.
- Mask ROM by Macronix.[37]
Built-in content ratings systems:
Video:
- Up to 480p (NTSC) or 576p (PAL/SECAM), will work with any TV or projector
- Component (including Progressive scan), S-Video, or composite output.*
- 16:9 anamorphic widescreen support.
Note: Component cables must be purchased seperately. GameCube component cables are not compatible with the console.
Audio:
- Main: Stereo - Dolby Pro Logic II-capable.[38]
- Controller: Built-in speaker.
Retail Packaging
In the North American continent, unconfirmed photos of a console retail box have indicated the console's box to contain the following: [7][8][9][verification needed]
- Wii video game console
- Wii console Stand
- Wii Remote
- Nunchuk attachment
- Sensor Bar
- AC Adapter (with an external block similar to GameCube, PS2 Slim and Xbox 360)
- AV cables (composite video; other type of cables will be available separately, they will only be available online)
- Wii Startup Disc
- Wii Sports
Features
Wii Channels
The operating system interface for Wii is designed around the concept of television channels, with a Wii Menu used to access them. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii Remote.[10] The grid is completely customizable apart from the disc channel which will always be in the top left slot and users can place links to different channels or virtual console games in the menu's 48 slots.[39] Some of the major channels include:
Disc Channel
With a Wii or Nintendo Gamecube game disc, the Disc Channel will boot up the game. This channel shows an image (usually the game's logo).
Weather Channel
The weather channel will show the user both a daily and weekly forecast of the user's region. The channel requires an internet function. It has been speculated that this function can be used alongside games such as the Animal Crossing series or the Harvest Moon series to add a sense of realism to the game; the weather in the game will change in accordance to the weather in real life.
Internet Channel
Similar to its use as the Nintendo DS Browser, the Opera web browser will be available for download, according to Nintendo, and it will be purchased using Wii Points. It will be available as a free download until June 2007 in all regions.
Mii Channel
A June 2006 interview between Wired News and Katsuya Eguchi (producer of Animal Crossing and Wii Sports) confirmed that the custom player avatar feature shown at Nintendo's E3 Media Briefing would be included in the hardware. The feature was described as part of a "Profile" system that contains the caricature and other persistent player information.[40] This application was officially unveiled by Nintendo in September 2006. It is incorporated into Wii Channel's operating system interface as the "Mii Channel".[11]. Users can select from pre-made caricatures or create their own by choosing custom body part shapes, colors, and positioning.[41] For games such as Wii Sports, each player's caricature will be shown as their in-game character appearance. Mii's can also interact with other Wii users by showing up on their Wii through Wiiconnect24 or by talking with other Miis created by Wii owners all over the world. This feature is called Mii Parade. In addition, Miis you created long ago might show up in the audience of one of your games.[39] When you are done creating your Mii creations they can be downloaded to Wii's Controller, and be taken to another Wii.
Virtual Console Channel
When a Virtual Console game is bought through the Wii Shop Channel it will be placed in the Virtual Console channel. However, the user can give the game its own channel in the main menu if they wish to do so. The Virtual Console is an online service, similar to Microsoft's Xbox Live Arcade, that allows users to download games not only for the NES, Super NES, and Nintendo 64, but also Sega's Genesis/Mega Drive, NEC's PC Engine/TurboGrafx-16, and the MSX home computer.[42] NES games will cost 500 Wii Points / JP¥500 (US$5), Super NES games 800 Wii Points / JP¥800 (US$8), and Nintendo 64 games 1,000 Wii Points / JP¥1,000 (US$10). (approx. €4 to €8 including VAT, c.2006).[43] In the November 2006 issue of Nintendo Power, editors commented that adding additional systems like the Commodore 64 would be possible.
In a financial report issued by the publisher Tecmo, it was stated that the company promised to support the Virtual Console "aggressively", however, no further specifics were mentioned.[44] Approximately 30 games will be released through the Virtual Console between the console's launch and the end of the calendar year, with 10 additional games being released every month starting in January. Nintendo has stated the service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[1]
Backward compatibility
Nintendo has stated that Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of four GameCube controller ports and two Memory Card slots, concealed by flip-open panels.[1] Nintendo has stated that the Wii console will not be compatible with the GameCube modem adapter, broadband adapter, Game Boy Player, AV cable, or AC adaptor.[citation needed]
Nintendo DS connectivity
Wii will support wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[31] At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with Wii and that no further accessories will be needed.
The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.[45]
It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo, similar to a DS Download Station.[31] Wii will also be able to update and expand Nintendo DS games.[46]
Parental controls
Wii will feature parental controls, prohibiting younger users from playing games with content unsuitable for their age level. When a disc is inserted, it will read the content rating encoded on the game discs; if this rating is greater than the system's set age level, the game will not load without a correct override password.
It is confirmed that the European units will use the PEGI rating system,[47] whereas North American units will use the ESRB rating system.[48] While Nintendo has stated that parental control will be included in all Wii consoles worldwide, it has not yet clarified whether that means Wii will support the native rating systems of other territories, such as that of CERO in Japan, the USK in Germany, the BBFC in the United Kingdom (games in the UK carry a PEGI rating, but may be submitted for BBFC rating if they include certain content or at the publisher's discretion), or the OFLC in Australia.
Online connectivity
Wii will be able to connect to the Internet through its built-in 802.11b/g Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Nintendo has stated that Wii will implement standard Wi-Fi protocols. Just as for the Nintendo DS, Nintendo originally stated that they will not charge fees for playing via the service[49][50] and the Friend Code system will control how players connect to one another.[51][50] This system will also be implemented for console-based software such as the Wii Message Board, for which a feature is being considered for alerting registered friends for the Wii Message Board about new games that have been purchased.[12]
The service will have several features for Wii, such as the Virtual Console, WiiConnect24 and the Wii Browser. Wii also can communicate and connect with other Wii systems by wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature, for non-split screen multiplayer between two or more televisions. Nintendo has announced two Wi-Fi enabled games at LGC 2006 in Leipzig: Mario Strikers Charged, and Battalion Wars 2. Although Wii features an online mode, Nintendo has not provided the programming tools for 3rd party developers yet, meaning that only first party Wii games will be online, at least in 2006.[13]
Nintendo has also stated that it will release an Ethernet Kit for Wii, which allows users to connect the console to a standard internet router without wireless support.[52]
At E3 2006, Nintendo announced WiiConnect24, a feature that will allow Wii to remain connected to the Internet in standby mode. The console only uses the amount of electricity equivalent to that of a miniature lightbulb. Some possible uses of WiiConnect24 that were mentioned include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer them to one's Nintendo DS,[53] similar to a DS Download Station.
Software library
Games representing all of Nintendo's flagship franchises, such as the Zelda series, Metroid series, and the Mario series, have been announced for Wii. Likewise, there are many announced titles that are original for Wii, as well as many expected third party games. Ubisoft has upped their number of titles in development for Wii to 14 (8 of which are to be launch games and only 3 of which were previously known about),[54] while Midway Games has announced they have 6 titles in development,[55] and EA, the world's biggest software manufacturer, has recently increased their development efforts for Wii, declaring they are going to support the console '100%'.[56]
See also
- List of video games published by Nintendo
- Comparison of seventh-generation game consoles
- List of Wii games
- Wii Remote
- WiiConnect24
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(help) - ^ http://computerandvideogames.com/article.php?id=147074
- ^ Naoki Asami (2006-05-25). "Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii"". Tech-On!. Nikkei Business Publications. p. 3. Retrieved 2006-06-09.
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suggested) (help) - ^ Matt Casamassina (2006-05-09). "E3 2006: Wii Game List". IGN. Retrieved 2006-09-04.
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(help) - ^ Matt Wales (2006-08-02). "Ubisoft and Midway suck up Wii". computerandvideogames. Retrieved 2006-08-07.
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(help) - ^ Simon Carless (2006-08-01). "EA Sees Larger Loss, Ramps Up Wii Production". Gamasutra. Retrieved 2006-08-07.
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External links
Official
- Wii.com Official Nintendo Wii Site
- wii.nintendo.com Official Nintendo Wii Site
- Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006
- Wii at E3 - Nintendo E3 2006 coverage
- Template:Ja icon Confirmation of JP release date
Unofficial coverage