List of largest video game mergers and acquisitions

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This is a partial list of major acquisitions in the video game industry with publicly disclosed deal values.

Acquisitions with deal value of at least USD$1 billion

Acquirer Target Year Deal value (US$) Reference
China Tencent Finland Supercell 2016 8,600,000,000 [1]
United States Activision Blizzard Malta King 2015 5,900,000,000 [2]
United States Microsoft Sweden Mojang 2014 2,500,000,000 [3]
United States Facebook United States Oculus VR 2014 2,000,000,000 [4]
United States Zynga Turkey Peak 2020 1,800,000,000 [5]
Japan Bandai Japan Namco 2005 1,700,000,000 [6]

Acquisitions with deal value of at least USD$100 million

Acquirer Target Year Deal value (US$) Reference
China Zhongji Holding China DianDian Interactive 2014 960,000,000 [7]
United States Churchill Downs Incorporated United States Big Fish Games 2014 885,000,000 [8]
United States Electronic Arts Canada United States BioWare and Pandemic Studios 2007 775,000,000 [9]
United States Electronic Arts United States PopCap Games 2011 750,000,000 [10]
United States Electronic Arts United States Jamdat Mobile 2005 680,000,000 [11]
United States Disney United States Playdom 2010 563,000,000 [12]
United States Zynga United Kingdom NaturalMotion 2014 527,000,000 [13]
Sweden Embracer Group United States Saber Interactive 2020 525,000,000 [14]
South Korea Nexon South Korea Gloops 2012 486,000,000 [15]
Japan Square Enix Japan Taito 2005 409,100,000 [16]
Japan DeNA United States ngmoco 2010 400,000,000 [17]
United States Electronic Arts United Kingdom Playfish 2009 400,000,000 [18]
China Tencent United States Riot Games 2011 400,000,000 [19]
Japan United States Sony Computer Entertainment United States Gaikai 2012 380,000,000 [20]
United States Microsoft United Kingdom Rare 2002 375,000,000 [21]
United States Electronic Arts United States Respawn Entertainment 2017 315,000,000 [22]
United States Take-Two Interactive Spain Social Point 2017 250,000,000 [23]
Japan United States Sony Interactive Entertainment United States Insomniac Games 2019 229,000,000 [24]
United States Warner Bros. Interactive Entertainment United Kingdom TT Games 2007 210,000,000 [25]
Japan GREE, Inc. Japan Funzio 2012 210,000,000 [26]
United States Zynga United States OMGPop 2012 210,000,000 [27]
South Korea United States Lycos United States Gamesville 1999 207,000,000 [28]
United States Viacom United States Harmonix 2006 175,000,000 [29]
United States Warner Bros. Interactive Entertainment United States Turbine Entertainment Software 2010 160,000,000 [30]
Sweden THQ Nordic AB Austria Germany Koch Media 2018 149,600,000 [31]
France Infogrames United States GT Interactive 1999 135,000,000 [32][33]
United States Electronic Arts Canada Maxis 1997 125,000,000 [34]
United States Electronic Arts United States Westwood Studios 1998 122,500,000 [35]
Japan Square Enix United Kingdom Eidos Interactive 2009 120,000,000 [36]
France Infogrames United States Hasbro Interactive 2000 100,000,000 [37]

Acquisitions with deal value of at least USD$1 million

Acquirer Target Year Deal value (US$) Reference
Hong Kong Leyou Canada Digital Extremes 2014 73,200,000 [38]
United States Hasbro United States MicroProse 1998 70,000,000 [39]
Hong Kong Leyou Japan SNK Playmore 2015 63,500,000 [40]
United Kingdom Eidos Interactive Denmark IO Interactive 2004 51,120,000 [41]
China Perfect World United States Cryptic Studios 2011 50,000,000 [42]
United States Electronic Arts United States Origin Systems 1992 35,000,000 [43]
Sweden THQ Nordic AB Sweden Coffee Stain Studios 2018 34,900,000 [44]
United Kingdom Codemasters United Kingdom Slightly Mad Studios 2019 30,000,000 [45]
United States Take-Two Interactive United States Angel Studios 2002 28,000,000[a] [46]
Japan Sega Canada Relic Entertainment 2013 26,600,000 [47]
France Ubisoft United Kingdom Reflections Interactive 2006 24,000,000 [48]
Austria Germany Koch Media United States Volition 2013 23,000,000 [47]
United States Activision United States Treyarch 2001 20,000,000 [49]
United States GT Interactive United Kingdom Reflections Interactive 1999 14,700,000 [50]
United States Take-Two Interactive United Kingdom DMA Design 2000 11,000,000 [51]
Sweden Paradox Interactive United States Harebrained Schemes 2018 7,500,000 [52]
United States Take-Two Interactive Canada Barking Dog Studios 2002 3,000,000 [53]

Acquisitions which failed to complete

Acquirer Target Year Deal value (US$) Notes Reference
France Vivendi France Ubisoft 2016 6,400,000,000 In 2018, Vivendi agreed to stop pursuing it's hostile takeover bid for Ubisoft and sell its shares to various investors, including Tencent. Vivendi had completely divested it's stake in Ubisoft by March 2019 [54] .[55] [56].
United States Electronic Arts United States Take Two Interactive 2008 1,900,000,000 Although Take-Two were interested in merging with another company at the time, Strauss Zelnick and Take-Two's board of directors considered EA's cash offer inadequate. In September 2008, EA gave up on the acquisition and let the offer expire. [57][58][59]
United States GT Interactive United States MicroProse 1997 250,000,000 Despite the merger agreement being signed and unanimously approved by both companies shareholders, the merger was called off two months after the deal was signed. The merger was reportedly called off due to "fundamental" disagreement over the handling of research and development costs. In the following years, MicroProse was acquired by Hasbro. [60][61] [62] [63][64][65]
Japan Square Enix Japan Tecmo 2008 200,000,000 Tecmo rejected Square Enix's buyout offer, opting instead for a merger of equals with Koei. [66][67]

Notes

  1. ^ Take-Two Interactive bought Angel Studios for US$28 million in cash and 235,679 shares of restricted stock, totaling a value of approximately US$38 million.[46]

References

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  12. ^ "Disney acquires casual developer Playdom for $563.2 million".
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  15. ^ "Nexon Buys Gloops for $486 Million in Cash to Push Into Mobile Gaming".
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  17. ^ "DeNA to Acquire Ngmoco for $400 Million".
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