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The Cold Goddess
|Home plane||2E: Winter's Hall (Pandemonium)
3E: Fury's Heart
|Portfolio||Cold, Ice, Winter|
Advanced Dungeons & Dragons 1st edition (1977-1988)
Auril first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Here she is described as the Frostmaiden, goddess of cold, a neutral evil demigoddess from the plane of Pandemonium with a connection to Talos. Auril is described as one of “The Gods of Fury,” which is what these four gods are known as collectively: "Talos is served by Auril, Umberlee, and Malar." Auril is commonly worshipped by neutral evil magic-users, thieves, and clerics; Greenwood notes, "If a DM is partial to variant “specialist” NPC magic-users ... A worshipper of Auril would have ice and cold-related spells doubled in power, while spells related to the other elements would be half-strength."
Advanced Dungeons & Dragons 2nd edition (1989-1999)
Auril was described in the hardback Forgotten Realms Adventures (1990), the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet, and Faiths & Avatars (1996). Her clergy was further detailed in Warriors and Priests of the Realms (1996), and Prayers from the Faithful (1997).
Dungeons & Dragons 3.0 edition (2000-2002)
Dungeons & Dragons 3.5 edition (2003-2007)
Auril is one of the deities described as appropriate for a cold-based campaign in Frostburn (2004).
Auril is most powerful in those regions that are affected by deep winters or crouch at the edges of the Great Glacier. She is a native of the extradimensional plane of Pandemonium. Her symbol is a white snowflake on a grey diamond.
Auril is similar to Umberlee in many ways. She is worshipped out of fear, she serves Talos, and much of her ethos is similar to that of the god of nature's destruction. Like Umberlee, she has seen much of her personal power eroded by Talos himself, and as a result, the winters have grown colder to remind the people who still controls the power of cold.
Auril's priests wear ice white robes with blue trim, and are easily identified by the dire warnings they proclaim of the wrath of Auril come the winter. They have also been known to cast many of the cold based wizard spells.
Much of Auril's power has been absorbed by Talos in recent times, weakening the minor deity. Despite this, or perhaps as a result of, Auril has quietly been siphoning power from the slumbering deity Ulutiu who is in stasis under the Great Glacier. Kossuth and Auril are mortal enemies, but their followers seldom come across each other. Sune opposes Auril, as she blames her for the destruction of much that is beautiful. Uthgar hates Auril as she has turned the Elk Tribe away from his worship.
- Ed Greenwood, Jeff Grubb and Karen S. Martin (1987). Forgotten Realms Campaign Set. Wizard of the Coast. ISBN 0-88038-472-7.
- Ed Greenwood, Dragon magazine #54 - "Down-to-earth divinity" (October 1981)
- Grubb, Jeff and Ed Greenwood. Forgotten Realms Adventures (TSR, 1990)
- Ed Greenwood (1993). Forgotten Realms Campaign Setting. ASIN B000K06S2E.
- Martin, Julia, and Eric L. Boyd. Faiths & Avatars (TSR, 1996)
- Terra, John. Warriors and Priests of the Realms (TSR, 1996)
- Greenwood, Ed and Stewart, Doug. Prayers from the Faithful (TSR, 1997)
- McComb, Colin. On Hallowed Ground (TSR, 1996)
- Boyd, Eric L. Demihuman Deities (TSR, 1998)
- Ed Greenwood; et al. (2001). Forgotten Realms Campaign Setting. Wizard of the Coast. ISBN 0-7869-1836-5.
- Boyd, Eric L, and Erik Mona. Faiths and Pantheons (Wizards of the Coast, 2002)