Rage (video game)

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Rage
Rage cover.jpg
Developer(s) id Software
Publisher(s) id Software (iOS)
Bethesda Softworks
Aspyr Media (Mac OS X)
Director(s) Tim Willits
Artist(s) Stephan Martinière
Writer(s) Matthew J. Costello
Composer(s) Rod Abernethy
Engine id Tech 5[1]
Platform(s) iOS
Microsoft Windows
PlayStation 3
Xbox 360
OS X
Release iOS
  • WW: November 18, 2010
Windows, PlayStation 3, Xbox 360
  • NA: October 4, 2011[2]
  • AU: October 6, 2011
  • EU: October 7, 2011
Genre(s) First-person shooter, action-adventure, vehicular combat, racing
Mode(s) Single-player, multiplayer

Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August 2, 2007 at QuakeCon.[1][3] Rage uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.

Rage is set in a post-apocalyptic near future, following the impact of the asteroid 99942 Apophis on Earth.[4] Players take control of Nicholas Raine, a soldier put into hibernation in an underground shelter who emerges into the wasteland a century later, and finds himself a wanted man by an oppressive organization known as The Authority. The game has been described as similar to the movie Mad Max 2, and to video games such as Fallout and Borderlands.[5]

Rage received mainly positive reviews, with reviewers praising the game's combat mechanics and graphics, while criticizing the story, characters, and lack of direction. The iOS version, titled Rage: Mutant Bash TV, received mixed to positive reviews.

Gameplay[edit]

Rage gameplay. Here, a player drives their car and uses its weapons to destroy an enemy.
In first-person view, a player alternately throws a three bladed boomerang (wingstick) to kill his foe.

The game primarily consists of first-person shooter and driving segments, with the player using their vehicle to explore the world and travel between missions.

Combat is undertaken from a first-person perspective; the player is armed with a variety of upgradeable firearms, as well as a crossbow, and boomerang-like weapons called "wingsticks" which can be used for stealthy attacks. There are several types of ammunition available for each weapon, to allow the player to further customize their play style. As an example, the crossbow's primary ammunition is metal bolts, but it also can shoot electrified bolts, explosive bolts, and more. There are two standard varieties of enemies: enemies with firearms which will take cover and exchange fire with the player, and melee enemies that will charge the player and attack with melee weapons.

There are a variety of vehicular events for the player to participate in, including races and checkpoint rallies. Racing events may or may not have opponents, and some of them are armed races while others are not. Players have the ability to augment their cars with various items and upgrades they can gain by completing events. Rage also features some role-playing game (RPG) elements, including an inventory system, looting system, and different types of ammo. Players have the option to customize their weapons and vehicles, as well as build a wide assortment of items using collected recipes.[citation needed] Not only can the vehicles be used for racing, but, like all open-world sandbox games, they can be used for traveling from one location to the other with occasional attacks from enemy vehicles. There are also side missions and a number of other minor exploratory elements.

Multiplayer[edit]

Rage has two multiplayer modes: "Road Rage" and "Wasteland Legends". In Road Rage, up to four players compete in a free-for-all match that takes place in an arena designed to make use of the vehicles. The objective is to collect rally points that appear around the arena while killing one's opponents and stealing their points. Legends of the Wasteland is a series of two-player co-op missions based on stories that are heard throughout the single-player campaign. There are a total of 9 objectives in this game type.

Plot[edit]

On August 23, 2029, the asteroid 99942 Apophis collides with Earth, effectively destroying human civilization and turning the world into a wasteland. Survivors come together to form settlements around oases and other practical or habitable locations, while the wastes are plagued by various bandits clans, and mutants, which attack all normal humans in a voracious horde.

In 2135, former U.S. Marine Nicholas Raine emerges from an underground shelter called an Ark, 106 years after being put into stasis. These underground shelters are the direct result of the Eden Project, a massive international undertaking in which hundreds of Arks, containing cryogenic pods, were sealed under the surface of the Earth in order to preserve enough of the human population to rebuild civilization after the asteroid collision. The Eden Project was far less successful than hoped, as Raine's Ark in particular was heavily damaged, with all of its other residents dead and equipment destroyed, and he wakes up alone with no specific goal in mind.

Raine enters the surface, where he is immediately attacked by bandits, but is saved by Dan Hagar (voiced by actor John Goodman[6]), a local wasteland settler who brings Raine to his settlement. Hagar informs him that a powerful technologically advanced organization known as the Authority, that considers itself the one true government of the wasteland, is hunting for Ark survivors for an unknown purpose. Raine briefly aids Hagar's settlement and others in the local area by completing a few small jobs, and during this time it is revealed that the nanotrites injected into Raine's blood before he was sent into hibernation. These nanotrites have granted him superhuman abilities to help him survive the harsh environment, but have made him valuable to the Authority. Hagar believes Raine's continued presence is too dangerous for the settlement, and sends him to the nearby town of Wellspring instead.

In Wellspring, Raine helps the town with various problems such as fighting off bandits and mutants, and ferrying supplies. Eventually, he comes into contact with Dr. Kvasir, an elderly scientist who previously worked for the Authority, who tells Raine about the inhumane experiments they were responsible for, such as the creation of the mutants. Kvasir puts him into contact with the Resistance, an armed anti-Authority group, where he is tasked with rescuing their leader, Captain Marshall, who has recently been imprisoned by the Authority. Raine again attracts attention from the Authority, forcing him to flee Wellspring and join the Resistance at their headquarters in Subway Town, where he earns the trust of the town and its tyrannical mayor, Redstone. He also learns what had happened in the past century from Captain Marshall, who is an Ark survivor himself. General Martin Cross, who was in charge of the Eden Project, sabotaged the operation shortly before 99942 Apophis struck the Earth by ensuring that only the Arks with people loyal to him were opened on schedule, with this first wave of Ark survivors eventually forming the Authority. The remaining Arks were supposed to stay underground forever in hibernation, including Raine's Ark, which surfaced only because its systems were damaged and it automatically rose to protect any surviving inhabitants.

With the Authority beginning to forcefully expand its influence on the wasteland settlements, the Resistance is forced to act with the help of Raine who is able to recover data that shows the location of every Ark on the planet. Captain Marshall plans to use this data to activate all the Arks and form an army that can defeat the Authority, but the only way to do this is to transmit the data from Capital Prime, the main headquarters for the Authority. Alone, Raine fights his way through Capital Prime to transmit the Ark activation code, and the game concludes with all of the remaining Arks simultaneously becoming active and surfacing.

Development[edit]

One of a number of early screenshots of the game released at the SIGGRAPH conference.[7]

According to design director Matt Hooper the game's origins were in the concept of muscle cars within a desert setting, which was expanded upon by the creation of a post-apocalyptic world. A team of around 60 core developers worked on the title, which was intended to be the first release of an ongoing franchise.[8]

Rage was originally intended to have a 'Teen' rating,[5] but ended up receiving an 'M' instead. The Windows PC and Xbox 360 versions ship on three dual-layer DVD discs,[9] while the PlayStation 3 version ships on one Blu-ray Disc.[5] John Carmack has revealed that an uncompressed software build of Rage is one terabyte in size.[10] The PS3, Windows and OS X versions use OpenGL as the graphics API. While a Linux version is speculated, there has been no confirmation of an official build. Timothee Besset had stated that he would try to make GNU/Linux builds for Rage much as he had done in the past,[11] and was expected sometime in 2012[12] but he resigned his position at id Software.[13] John Carmack has since revealed on Twitter that there are "no plans for a native Linux client".[14] However, the game is playable on GNU/Linux via the Wine compatibility layer.[15]

Id announced its decision to partner with Electronic Arts for publication of Rage.[16] On March 9, 2009, the company's CEO Todd Hollenshead told GameTrailers TV, "No, it won't be out this year," when asked about a possible release date.[17] A trailer and several screenshots were released on August 13, 2009 at QuakeCon where it showcased various locations, racing and first-person gameplay, and a brief insight into the storyline of the game. During Gamescom in Cologne, Germany, Electronic Arts released four new screenshots for Rage.[18]

In 2009, John Carmack stated id Software was not planning to support dedicated servers for the Windows version, and instead would use a matchmaking system like console games.[19] ZeniMax Media, who had acquired developer id Software in June 2009,[20] announced that it had picked up the publishing rights to Rage, and that EA would not be involved in the sales or marketing of the title. The announcement also noted that the development of Rage had not been affected by the new deal. Creative director Tim Willits confirmed to videogames blog VG247[21] that the game would miss releasing in 2010, and would launch in 2011.[22] Willits later accepted the award from IGN Media for "Best Game" and "Best First Person Shooter" at E3. Additionally, the game was awarded Best First-Person Shooter, Best New IP, Best Xbox 360, Windows, and PlayStation 3 game as well as the Game of the Show of E3 2010 by GameTrailers.[citation needed]

"No. It actually benefits us. When Call of Duty sells 20 bazillion copies, that means there are 20 bazillion people that meet our potential market. People who have never played a first-person shooter before may play a Call of Duty and say, 'You know, that was fun. Now what else is out there?'"
Tim Willits - when asked by EGM if he's worried about Rage competing with today's much more crowded shooter genre.[23]

In his keynote speech at QuakeCon 2010 on August 12, 2010, Carmack announced that id was developing a Rage-related game for Apple's iOS.[24] He later described the mobile Rage as a "little slice of Rage ... [about] 'Mutant Bash TV', a post-apocalyptic combat game show in the Rage wasteland",[citation needed] and separately hinted that he might try to port Rage Mobile to Android,[25][26] although he later stated no id titles would be coming to Android due to lack of financial viability.[27]

At QuakeCon 2011, Carmack offered many technical insights of the development and differences between the three main platforms (Windows, Xbox 360, PlayStation 3), noting that it was not easy developing such an optimized engine to be able to smoothly run on consoles and still having the best artistically looking game on consoles. He also affirmed that the PC platform at the time was as much as 10 times faster than the current generation of gaming consoles, but this did not mean 10x the performance because of the extra layers of abstraction found in PC compatible operating systems. On September 16, 2011 Bethesda announced Rage had gone gold.[citation needed] On October 4, 2011 the game was released. On February 2, 2012 Rage was released for OS X through digital distribution. The Mac version, dubbed Rage: Campaign Edition, includes the bonus content of the Anarchy Edition on other systems. Multiplayer content however is absent in the initial Mac release.[28]

Mods[edit]

The modding tools for Rage were originally going to be released with the game itself but instead were released on February 8, 2013 on Steam. Titled RAGE Tool Kit or simply id Studio, the tools were used to create the game as well as the DLC.[citation needed]

Downloadable content[edit]

Downloadable content (DLC) was mentioned to be planned for all platforms.[29] The Wasteland Sewer Missions DLC pack, integral part of the Campaign Edition, was released on October 4, 2011, providing access to the sewer systems. A code for the DLC was given away as pre-order bonus with the Anarchy Edition that allowed early and free access to the DLC. The player character is given a task by people of various cities to rid their city's sewers of the mutant infestation.[30]

Anarchy Edition add-on DLC was released on 15 February 2012 containing all the content of the Anarchy Edition excluding the free Wasteland Sewer Missions Pack DLC code. The package upgrades the standard edition of Rage to the Anarchy Edition.[31]

A new Rage DLC release called The Scorchers was released on December 18, 2012 for Windows, Xbox 360 and PlayStation 3.[citation needed] The plot focused on 'The Scorchers', are a bandit clan cut from the final release of the main game and only encountered in vehicle combat missions. The Scorchers were hatching a plan to eliminate all life by destroying the Wasteland and it was up to the main character to save humanity. The DLC added a "Ultra Nightmare" difficulty level and the ability to keep playing the game even after the main questline was completed.[32] The pack features new characters, six new areas, new minigames, new enemies and a new weapon called Nailgun which features three distinct ammunition types. The DLC also fixes some bugs in the game.[33]

Marketing[edit]

Gameplay Demo of Rage being played at E3 2011

On January 20, 2011, Bethesda vice president of public relations Pete Hines told VG247 that a demo of the game is not likely, although one was later released on the Xbox Live Marketplace.[34] On April 18, 2011 it was revealed that those who pre-ordered the game would receive an automatic upgrade to the Anarchy Edition of the game, which includes four exclusive in-game items. Tim Willits claimed modding tools will be available a couple of days after release,[35] although this proved to not be true. A light gun version of the game was featured in the fourth season episodes "Problem Dog" and "Hermanos" of Breaking Bad.[citation needed][36] On September 13, 2011, it was reported that Breaking Bad will be referenced in-game in three specific ways.[37] A viral campaign was released that features Los Angeles Clippers power forward Blake Griffin in which he performs stunts to get himself in the game such as dunking over a tiger to impress the developers.

Editions[edit]

Rage was available for pre-order in three retail versions: the Anarchy Edition and two region-dependent Collector's Editions. Those who pre-ordered the standard edition of Rage automatically got their copy upgraded to Anarchy Edition. Two Collector's Editions of the game were also available; one through EB Games in Australia, the other through Game and Gamestation in the UK.

  • The Anarchy Edition adds a Crimson Elite Armor, a double barrel shotgun, fists of rage (an upgrade for fists that attaches metal blades to the character's hand gloves for use in melee combat) and a buggy called Rat Rod.[38]
  • The Australian version of the Collector's Edition (officially called Rage Exclusive EB Games Edition) contains everything from the Anarchy Edition, an exclusive Wingstick prop, six exclusive Rage badges and an exclusive poster of the game.[39]
  • The British version of the Collector's Edition (officially called Rage Collector's Pack) also contains all the content of the Anarchy Edition, the three-issue Dark Horse comics based on Rage and a 'Making Of' DVD.[40]

The version released for Mac OS X was called Rage: Campaign Edition. This version contains all content of the Anarchy Edition and the Wasteland Sewer Missions DLC pack. Multiplayer is not present in this version. Only the single-player campaign is available hence the name of the edition.[28]

Related media[edit]

On November 18, 2010, id Software released the game for iOS devices as a demo for showcasing its gameplay. The HD version of the game called Rage HD was released for all iOS devices. John Carmack hinted that he intends to release another iPhone app based on the Rage universe that focuses on the racing aspect of the game.[41] On March 11, 2011, Bethesda and Dark Horse Comics announced a three-issue comic book series based on Rage. The original miniseries was written by Arvid Nelson, and penciled by Andrea Mutti. The cover art is being created by Glenn Fabry. The comic series, developed with the direct participation of Rage's creative director, Tim Willits, presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind does not necessarily mean the survival of humanity. The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be. On March 30, 2011, Bethesda announced that they would team up with Del Rey Books to create a novel based on Rage. The novel was written by Matthew J. Costello, also responsible for the video game. It was released on August 30, 2011.

Reception[edit]

Reception
Review scores
Publication Score
iOS PC PS3 Xbox 360
Destructoid 6.5/10[42] N/A N/A 7/10[43]
Eurogamer 6/10[44] N/A N/A 8/10[45]
Game Informer N/A N/A 9/10[46] 9/10[46]
GamePro N/A N/A 4/5 stars[47] 4/5 stars[47]
Game Revolution N/A N/A B[48] N/A
GameSpot N/A 7/10[49] 8/10[50] 8/10[51]
GameSpy N/A 3.5/5 stars[52] N/A N/A
GameTrailers N/A N/A 9/10[53] 9/10[53]
Giant Bomb N/A 4/5 stars[54] 4/5 stars[54] 4/5 stars[54]
IGN 7.5/10[56] 8.5/10[57] 8.5/10[58] 8.5/10[58]
Joystiq N/A N/A N/A 3/5 stars[55]
OXM (US) N/A N/A N/A 7.5/10[59]
PC Gamer (UK) N/A 84%[60] N/A N/A
PSM N/A N/A 7/10[61] N/A
The Daily Telegraph N/A N/A N/A 3.5/5 stars[62]
Digital Spy N/A N/A 4/5 stars[63] N/A
Aggregate score
Metacritic 70/100[64] 79/100[65] 81/100[66] 81/100[67]

The game received a great deal of recognition prior to its release. It won the Game Critics Awards of E3 2010 for "Best Console Game", and "Best Action Game", along with the "Special Commendation for Graphics".[68] IGN awarded it their "Best Overall Game" and "Best Shooter" in their E3 2010 awards.[69] It also won many of GameTrailers' E3 2010 awards, including "Best New IP", "Best First Person Shooter", "Best PS3 Game", "Best Xbox 360 Game", "Best PC Game", and "Game of the Show".[citation needed]

Rage received generally positive reviews on all platforms except the iOS version, which received average reviews, according to the aggregate review site Metacritic.[64][65][66][67] The game received praise for its graphics and shooting mechanics, and criticism mostly aimed towards the game's story and poor out-of-the-box PC compatibility.

EGMNow praised the Xbox 360 version and stated it features impressive visuals, brutal and satisfying combat, fluid animations and advanced enemy AI, numerous entertaining side-missions, and an addictive multiplayer component. The one complaint they had with Rage was that the final boss fight was unsatisfying compared to the rest of the game's impressive combat scenarios.[70] GameZone gave the same console version 8.5 out of 10 and called it "a great experience that’s coupled with some intensely fun gunplay and some incredibly impressive graphics. It's not quite the Borderlands meets Fallout experience that gamers were expecting. It isn't very long, and it does skimp out on character development, but it focuses more on what id knows best--shooting things in the face. This is one post-apocalyptic wasteland that you’ll definitely want to venture into."[71] Ars Technica gave a more negative review of the Xbox 360 version, criticizing lack of story, undeveloped characters, uninteresting quests and a "broken save system" (autosave checkpoints being too far apart, forcing frequent manual saves which are slow on the Xbox 360), while acknowledging the quality of the visuals.[72] Edge gave it seven out of ten and called it "a stunningly rendered FPS, but one that seems caught between a desire to innovate and the desire to be true to the template its creators defined."[73]

Game Informer said that "while most people will rave about Rage's technology, this game's most impressive component is its gunplay... the mutated hostiles of the wastes... crawl out of the woodwork, scamper along walls, and create a sense of absolute terror", and "the challenge posed to the player is to put them down quickly or pray that every close range shotgun blast takes a large chunk of flesh." The soundtrack was described as "appropriately moody", and the animation system as one of the most "impressive" ever made. However, the review also argued that "the driving sections are no more than optional diversions" and "the lack of content in the overworld is disappointing". In conclusion, the story and overworld were described as "dated", but the "pulse-pounding gunplay" was hailed as "a nice change of pace" that "stands out in a crowded market".[46] IGN praised the game's graphics, calling them some of the best ever, but criticized the game's story and forgettable characters.[58] In Japan, where the game was ported on October 6, 2011 (the same release date as Australia's),[citation needed] Famitsu gave the PS3 and Xbox 360 versions a score of two nines, one eight, and one nine for a total of 35 out of 40.[74]

411Mania gave the PS3 version a score of eight out of ten and said it was "by no means a bad game. Id has a solid shooter with great graphics and solid controls. However, plenty of other games have done the same things now. Rage is still a good game and will tide shooter fans over until other shooters release later this year. Just don’t expect anything groundbreaking here."[75] Digital Spy gave the same console version four stars out of five and called it "a triumphant mix of vintage shooter mechanics and high-octane driving segments. The end result is a title that captures the essence of its genre-defining predecessors while offering fans something new. id's Tech 5 engine ensures that this is the studio's best-look release to date, and the sheer volume of features on offer make it one of the most rewarding."[63] Softpedia gave the Xbox 360 version a score of four stars out of five and called it "a must-have, must-play game."[76] The Digital Fix gave the same console version eight out of ten and called it "a sound purchase".[77] The Guardian gave the same console version a similar score of four stars out of five and called it "a decidedly mixed affair. It isn't perfect, some of it feels quite antiquated, and it is by no means the high-water moment in the FPS genre that Doom and Quake were in their day. But it is still a very eye-catching and incredibly fun shooter, and in its best moments, it can't be matched for pure entertainment value."[78]

However, The Daily Telegraph gave the Xbox 360 version three-and-a-half stars out of five and called it "a game that would have benefitted from being streamlined, with additional FPS levels replacing the awkward driving. It should have been an id game. Instead it occupies this weird halfway-house between Borderlands, MotorStorm and Doom, not quite an RPG, not quite a racer and not quite an FPS."[62] The A.V. Club gave the same console version a C+ and said that its "huge swaths... are lifted wholesale from Fallout 3, Borderlands, and BioShock, making Rage forever veer between loving homage and blatant plagiarism. In the end, Rage is an insecure, overly busy game that tries too hard to be too many things, and winds up with a greasy sheen of flop-sweat on its brow."[79]

Rage was also recognized in several 2011 end-of-year award ceremonies. It was nominated for "Best Graphics" and "Best New Franchise" in Xbox Achievements' Game of the Year 2011 Awards.[80] GameTrailers nominated it for "Best First Person Shooter"[81] and "Best New IP".[82] At the 2011 Spike Video Game Awards, it was nominated for "Best Graphics"[83] and "Best Shooter".[84] Technical issues with the PC version led to articles explaining to users how to "fix" Rage's problems.[85] AMD has released drivers that attempt to fix some of the issues.[86] On October 10, 2011, patches for the Windows version were released which added various graphical options to the game and fixed a number of driver-related graphical issues.[87]

Former Epic Games designer Cliff Bleszinski expressed his disappointment with Rage, saying that the lack of Deathmatch multiplayer was something he did not expect coming from id Software. He listed Rage as one of two of the biggest disappointing games of 2011 (the other being Uncharted 3: Drake's Deception).[88]

Sequel[edit]

A sequel was planned by the developer after the game's release, but was cancelled in 2012 in favor of focusing on Doom. (This does not mean that development has been entirely abandoned, however.[89][90][91])

References[edit]

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External links[edit]