In 1960, a 49-second vector animation of a car traveling down a planned highway at 110 km/h was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961 on national television.
A ten-minute computer animated film by Charles Csuri and James Shaffer. This was awarded a prize at the 4th annual International Experimental Film Competition in Brussels, Belgium and in the collection of The Museum of Modern Art, New York City. The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird were programmed. Over 30,000 images comprising some 25 motion sequences were generated by the computer.
A group of Soviet mathematicians and physicists headed by N. Konstantinov created a mathematically computable model of the physics of a moving cat. The algorithms were programmed on the BESM-4 computer. The computer then printed hundreds of frames to be later converted to film. An accompanying scientific paper describes the foundation of the employed physics simulation techniques that nowadays are commonly applied to animation films and computer games.
ILM computer graphics division develops "Genesis Effect", the first use of a fractal-generated landscape in a film. Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called "Particle Systems".
First animated film to incorporate CGI sequences. Entirely digital models of revolvers, skeletons, helicopters, and skyscrapers (created by Toyo Links Corporation and Osaka University's CG division) are used in the film's title sequence and part of the climax; the remainder of the film is traditionally animated by Tokyo Movie Shinsha.
First realistic human movements on a CGI character. The first partially computer-generated main character and the first blockbuster movie to feature multiple morphing effects. First use of a personal computer to create major movie 3D effects.
First film to use CG extensively for thousands of shots, including backgrounds, environmental effects, vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the first CG "supporting" cast members.
First feature-length digital film to be made based on photorealism and live action principles. The first theatrically released feature film to utilize performance capture (motion capture) for all of its characters actions.
First CGI short movie released as completely open source. Made with Open Source software, theatrical and DVD release under Creative Commons License. Unique that all 3D models, animatics and software are included on the DVD free for any use.
First full-length movie made using performance capture to create photorealistic 3D characters and to feature a fully CG 3D photorealistic world. The first virtual art department and complete virtual production pipeline was developed by director James Cameron and team to create the film in real-time.
^Du Rietz, Peter (20 December 2016). "Svensk datorhistoria – 1960-talet" [Swedish computer history - 1960s]. Tekniska museet (in Swedish). Tekniska museet. Retrieved 17 January 2017. In front of the oscilloscope mounted a 35 mm camera with extended magazine on a custom-made stand. The camera was controlled automatically by computer, which sent a signal to the camera when a new image has been fed on the oscilloscope. In the Nordic ADB, who counted a lot and release data stewed, they had realized that they had all the coordinates to draw perspective from the driver's seat. They took as an example of this in the future how the then nyprojekterade motorway towards Nacka, outside Stockholm, would look like. With the camera in front of the oscilloscope, they could snap a picture every twenty meters of the virtual road. The result was a 30 second fictitious trip in the virtual highway at a speed of 110 km/h. The film was transferred to 16 mm format and made in 100 copies. Technical Museum is the only known surviving copy of the film in the collections. On the film roll box says that it is the first computer-drawn film in the world. There is little other evidence that this is actually true, and that this is the world's first computer animation. The film aired on the best time in the TV November 9, 1961 in news program News.
^Csuir, Charles. "Hummingbird, 1967". ACM SIGGRAPH. ACM SIGGRAPH. Retrieved 17 January 2017. We completed a ten minute computer animated film entitled Hummingbird. The subject was a line drawing of a hummingbird for which a sequence of movements appropriate to the bird were outlined. Over 30,000 images comprising some 25 motion sequences were generated by the computer. For these, selected sequences were used for the film. A micro-film plotter recorded the images directly to film. To facilitate control over the motion of some sequences, the programs were written to read all the controlling parameters from cards, one card for each frame. Curve fit or other date generating programs were used to punch the parameter decks. We also built a windowing option into our plot subroutine. 
^"Кошечка" [Kitty]. Mathematical Etudes (in Russian). Mathematical Etudes Foundation. Retrieved 17 January 2017. More than 40 years ago in 1968... A team led by Nikolai Nikolaevich Konstantinov created a mathematical model of the motion of the animal (a cat). The computer BESM-4 carried out the computation of an ordinary written program (in the mathematical sense) differential equations, drawing cartoon "Kitty" showing even by modern standards one of the most amazing animation movements of a cat ever created by computer.
^Quigley, Robert (22 March 2010). ""Kitty": One of the First-Ever Computer Animations". The Mary Sue. The Mary Sue, LLC. Retrieved 19 January 2017. “Kitty” is one of the first computer animations ever made: It was produced in Russia in 1968 under the direction of one N.Konstantinov, who led a team of physicists and mathematicians to produce something that looks a bit like an ASCII art flipbook today, but must have been remarkable at the time given the state of computing technology.