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RE Engine

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RE Engine
Developer(s)Capcom
Platform
LicenseProprietary

RE Engine, also known as Reach for the Moon Engine,[1] is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.[2][3][4] The engine is a successor to MT Framework, Capcom's previous engine.[5]

History

RE Engine was created in 2014, during the beginning of the development of Resident Evil 7. The engine was originally designed with the game's linear nature in mind and was created to make game development more efficient. The reason the team did not choose a third-party engine was that "a highly generic engine developed by another company would not be appropriate" for a game like Resident Evil 7.[6] MT Framework was not used for the project due to its slower development tools. Jun Takeuchi, the head of Capcom's Division 1 stated "we had to rethink the way we make games. In order to carry out asset-based (graphic and 3D model elements) development, which is globally the mainstream, we began developing our new RE Engine".[7]

When discussing Monster Hunter Rise, Yasunori Ichinose, the game's director, discussed porting RE Engine to the Nintendo Switch, and said "a lot of background technical engineering work need[ed] to be done just to achieve targeting a new hardware platform", and mentioned the challenge of creating the large maps the team wanted while trying to maintain the game's graphical quality.[8]

Features

RE Engine features various improvements over MT Framework, including new anti-aliasing and volumetric lighting features.[9] The engine also allows developers to use photogrammetry to create higher quality assets. It also includes improved VR support over its predecessor, allowing it to hit high framerates necessary to avoid motion sickness.[7] It also includes tools to make animation faster, such as modular rigging, motion matching, procedural animation and motion retargeting.[10][11][12] RE Engine also has various new physics simulation options which allow for more realistic debris.[13]

Games

Games developed using RE Engine
Year Title Ref.
2017 Resident Evil 7: Biohazard [2]
2019 Resident Evil 2 [9]
Devil May Cry 5 [14]
2020 Resident Evil 3 [15]
Resident Evil: Resistance [16]
Devil May Cry 5: Special Edition [14]
2021 Capcom Arcade Stadium [17]
Ghosts 'n Goblins Resurrection [18]
Monster Hunter Rise [3]
Resident Evil Village [19]
2022 Capcom Arcade 2nd Stadium [20]
Resident Evil Re:Verse [21]
2023 Resident Evil 4 [22]
Exoprimal [23]
Pragmata [24]
Street Fighter 6 [25]
TBA Dragon's Dogma II [26]

References

  1. ^ "『RE ENGINE』の読み方は知っていても、意味は知らないという方も多いのではないでしょうか?". Twitter. Capcom. Retrieved 14 July 2022.
  2. ^ a b "CAPCOM | Developer Interviews 2016 INTERVIEW 03:Jun Takeuchi". CAPCOM IR. Retrieved 2021-03-28.
  3. ^ a b "Yes, Monster Hunter Rise Is Running On Capcom's RE Engine". Nintendo Life. 2020-09-19. Retrieved 2021-03-28.
  4. ^ Gwaltney, Javy. "Capcom Will Continue To Use The Same Engine That Powered Devil May Cry 5 And Resident Evil 2". Game Informer. Retrieved 2021-03-28.
  5. ^ Kim, Matt (2019-05-17). "Capcom Says RE Engine Will Power Its Next-Gen Game Development, Numerous Titles Already in the Works". USgamer. Retrieved 2021-03-28.
  6. ^ Capcom (December 22, 2020) [2020]. Resident Evil 7: Biohazard Document File. pp. 26–27. ISBN 978-1506721668.
  7. ^ a b "CAPCOM INTEGRATED REPORT 2016" (PDF). 2016. pp. 49–51.{{cite web}}: CS1 maint: url-status (link)
  8. ^ Robinson, Martin (2020-10-06). "Monster Hunter Rise looks like it'll be the best of both worlds". Eurogamer. Retrieved 2021-03-28.
  9. ^ a b Battaglia, Alex (2019-01-15). "Resident Evil 2 Remake takes Capcom's RE engine to the next level". Eurogamer. Retrieved 2021-03-28.
  10. ^ 【CAPCOM RE:2019】技術が⽣み出すゲームアニメーション 〜プロシージャルアニメーション/モーションマッチング〜, retrieved 2021-04-03
  11. ^ 【CAPCOM RE:2019】「バイオハザード RE2」における組み技リターゲット技術, retrieved 2021-04-03
  12. ^ 【CAPCOM RE:2019】モジュラーリギング 〜リギングをより効率よく、より簡単に〜, retrieved 2021-04-03
  13. ^ 【CAPCOM RE:2019】「デビルメイクライ5」におけるシミュレーション ~破壊と二次アニメーション~, retrieved 2021-04-03
  14. ^ a b Sarkar, Samit (11 January 2021). "Devil May Cry 5 Special Edition coming to PS5, Xbox Series X". Polygon. Retrieved 29 March 2021.
  15. ^ Byford, Sam (2020-03-30). "Resident Evil 3 remake is fun while it lasts". The Verge. Retrieved 2021-03-28.
  16. ^ "First Project Resistance gameplay, Capcom's 4v1 game built in the RE Engine". PCGamesN. Retrieved 2021-03-28.
  17. ^ "Capcom Arcade Stadium: Stadium events". Retronauts. Retrieved 2021-03-28.
  18. ^ Linneman, John (2021-02-24). "Ghosts 'n Goblins Resurrection: how Switch modernises an arcade icon". Eurogamer. Retrieved 2021-03-28.
  19. ^ "Resident Evil Village | Xbox". Xbox.com. Retrieved 2021-03-28.
  20. ^ Scullion, Chris (14 July 2022). "Review: Capcom Arcade 2nd Stadium dives deep and comes up trumps". VGC. Retrieved 22 July 2022.
  21. ^ Wilde, Tyler (January 21, 2021). "Resident Evil Village will include a 6-player deathmatch game called RE:Verse". PC Gamer. Retrieved March 29, 2021.
  22. ^ Bailey, Dustin (2 June 2022). "Resident Evil 4 remake release date set for March 24". gamesradar. Retrieved 3 June 2022.
  23. ^ "Exoprimal - Developer Overview". Retrieved 2022-03-09.
  24. ^ McWhertor, Michael (11 January 2021). "Capcom's Pragmata delayed to 2023, Square Enix's Project Athia coming in 2022". Polygon. Retrieved 29 March 2021.
  25. ^ Wong, Andy (2 June 2022). "Street Fighter 6 aims to redefine the fighting genre in 2023". PlayStation.Blog. Retrieved 3 June 2022.
  26. ^ Romano, Sal (16 June 2022). "Dragon's Dogma II announced". Gematsu. Retrieved 16 June 2022.