Ultimate Marvel vs. Capcom 3

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Ultimate Marvel vs. Capcom 3
Ultimate Marvel vs. Capcom 3
Developer(s) Capcom
Eighting
Publisher(s) Capcom
Director(s) Hiroyuki Nara
Producer(s) Ryota Niitsuma
Artist(s) Takuro Fuse
Composer(s) Hideyuki Fukasawa
Series Marvel vs. Capcom
Engine MT Framework
Platform(s) PlayStation 3
PlayStation Vita
Xbox 360
Release date(s) PlayStation 3, Xbox 360
NA November 15, 2011[1]
JP November 17, 2011[2]
EU November 18, 2011[1]
PlayStation Vita
NA February 15, 2012[3]
JP December 17, 2011[4]
EU February 22, 2012[5]
Genre(s) Fighting
Mode(s) Single-player
Multiplayer

Ultimate Marvel vs. Capcom 3 (アルティメット マーヴル VS. カプコン3 Arutimetto Māburu bāsasu Kapukon Surī?) is a crossover fighting game co-developed by Capcom and Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012.

In Ultimate Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. Similar to its predecessor, the game is set within a 2.5D environment. Gameplay is restricted to a two-dimensional arena, while character models and backgrounds are rendered in three-dimensional graphics. The game also uses the simplified three-button attack system featured in Fate of Two Worlds.

After the events of the 2011 Tōhoku earthquake and tsunami disrupted the development schedule for downloadable content for the original game, the additional content was created into a standalone title for a discounted retail price. Ultimate Marvel vs. Capcom 3 received generally positive reviews upon release; critics praised the expanded character roster and improved online experience, but criticized the lack of new features and game modes.

Gameplay[edit]

Ultimate Marvel vs. Capcom 3 is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds, an arcade-style fighting game, and utilizes largely identical gameplay mechanics.[6] Players select teams of three different characters to engage in one-on-one combat.[6] The game utilizes the same tag team-based fighting mechanics as its predecessor; players may choose to swap between their characters at any point during a match.[7] During combat, each player can call in one of their off-screen characters to perform a single special move, known as an “assist”.[7] As characters deal or receive damage, their team's "Hyper Combo" gauge will gradually fill, which can be expended by the player to execute certain techniques, such as hyper combos, stronger versions of special moves, and "snap backs", which force the current opponent off the screen and replaces them with one of their other teammates.[8] Players use the various attacks in their arsenal to exhaust their opponent's life gauge and defeat the entire enemy team, or have the most cumulative health when time runs out.[6] While the core mechanics remain the same, a number of aesthetic changes have been made in Ultimate Marvel vs. Capcom 3, with a stronger emphasis on the comic book motif.[9][10] The HUD, character selection, and stage selection screens have been redesigned.[11] In addition, many returning characters receive balancing changes, which include new moves and animation tweaks.[10][12]

While character and backgrounds are three-dimensional, gameplay remains restricted to a two-dimensional plane.[13] Ultimate Marvel vs. Capcom 3 uses the same simplified, three-button control scheme of undefined light, medium, and heavy attacks introduced in Fate of Two Worlds.[11] The "exchange button", used to launch opponents into the air and switch characters while performing air combos, returns.[14] The aerial exchange feature has been altered in Ultimate Marvel vs. Capcom 3; players can either remove meter from their opponent's Hyper Combo gauge, add meter to their own gauge, or simply deal more damage.[14] Another new gameplay addition is button-mashing, in which certain hyper combos deal more damage the more times the player repeatedly hits a button.[15] The “X-Factor” mechanic, which grants increased damage output, speed, and health regeneration for a limited time upon activation, also reappears.[16] In Ultimate Marvel vs. Capcom 3, the attack and speed boosts for each character while using X-Factor have been adjusted, and may now be activated in the air.[16]

Modes[edit]

Ultimate Marvel vs. Capcom 3 includes several game modes from the original, including Arcade Mode, where the player fights against AI-controlled opponents to reach the final boss character, Galactus; Versus Mode, where two players engage in combat; Mission Mode, which includes a series of trials for each playable character; and Training Mode.[17] "Heroes and Heralds" is a free downloadable single-player and multiplayer team-based mode where players earn new abilities with upgrade cards, customize their characters with new powers, and compete in factions as either the heroes defending Earth or as one of Galactus’ Heralds.[18] The "ability cards", which feature various characters from the Marvel and Capcom universes, unlock special power-ups, such as invisibility and projectile invincibility, for use during mode-specific combat. Up to three different cards may be equipped at once, with more than 100 cards available to collect.[19] A new offline mode, called "Galactus Mode", allows players to fight as Galactus against AI-controlled opponents.[20]

An optimized netcode is present in the game, providing smoother online play compared to Fate of Two Worlds.[21] A new spectator mode allows up to six players to watch online matches between other players.[22] Rematch features and leaderboard functionality have also been improved to enhance the game's online experience.[22]

Playable characters[edit]

Ultimate Marvel vs. Capcom 3 features the original 36 characters from Marvel vs. Capcom 3: Fate of Two Worlds and introduces 12 new playable fighters.[23][24] The six new Marvel Comics characters include Doctor Strange, Ghost Rider, Hawkeye, Iron Fist, Nova, and Rocket Raccoon.[25] The six new Capcom characters consist of Firebrand from Ghosts 'n Goblins, Frank West from Dead Rising, Nemesis T-Type from Resident Evil, Phoenix Wright from Ace Attorney, Strider Hiryu from Strider, and Vergil from Devil May Cry.[25] Jill Valentine and Shuma-Gorath, the two characters released as downloadable content (DLC) for the previous game, remained available for download up until all DLC content for the game was removed from online stores in December 2013.[26]

Character selection was a collaborative process between Capcom and Marvel.[27] According to Seth Killian, a former community manager for Capcom, Marvel presented a list of their own characters that they were interested in seeing in Ultimate Marvel vs. Capcom 3.[27] Capcom then provided input regarding moveset possibilities in order to reach a consensus.[27] Each company also had their own set of interests and priorities.[24] Marvel characters, such as Rocket Raccoon and Nova, were chosen to cross-promote upcoming products.[24] On the other hand, Capcom sought to bring more diversity into the cast.[28] For example, Capcom wanted a monster-like character that could fight while in the air, leading to the inclusion of Firebrand.[28]

Development[edit]

On July 20, 2011, at the San Diego Comic-Con International, Capcom announced that an updated version of Marvel vs. Capcom 3: Fate of Two Worlds was under development.[23] The update, titled Ultimate Marvel vs. Capcom 3, would add new characters, stages, modes, story elements, and many other enhancements to improve the game's balance and online functionality.[23] According to Capcom, many new features and refinements, such as the addition of a spectator mode and tweaks to X-Factor, were the results of fan feedback.[29] At the 2011 Tokyo Game Show, Capcom video game producer, Yoshinori Ono, would later announce that the game would also be released as a launch title for the PlayStation Vita.[30] The handheld edition promised to contain the same content as the console versions, in addition to touchscreen control support.[30]

After the release of Marvel vs. Capcom 3: Fate of Two Worlds, the game's development team had plans to release more downloadable content (DLC).[31] However, after the 2011 Tōhoku earthquake and tsunami and staff health issues delayed the development schedule, director and producer Ryota Niitsuma and his team decided to release the proposed DLC on a new disc, along with rebalanced gameplay and new content.[31] As a result, the makeup of Ultimate Marvel vs. Capcom 3 is split "about half and half" between DLC meant for the original game and brand new content.[31][32]

To promote the expansion, special retailer-exclusive costume packs were available as pre-order bonuses. If the game was pre-ordered from GameStop, the players received the Femme Fatale Pack (Chun-Li, Morrigan, Storm, X-23).[33] Amazon offered the New Age of Heroes Costume Pack (Akuma, Doctor Doom, Sentinel, Strider Hiryu), while Best Buy gave access to the Villains Costume Pack (C. Viper, M.O.D.O.K., Super-Skrull, Wesker).[33] After the game's launch, several other costume packs became available for purchase on specific dates through the Xbox Live Marketplace and PlayStation Network.[34] The Ancient Warriors Costume Pack, consisting of Arthur, Firebrand, Hulk, and Magneto, was originally planned to be released in December 20, 2011.[34] However, on December 19, 2011, Capcom announced that the pack would be delayed until March 6, 2012, due to existing controversy with Magneto's alternate costume.[35] The costume in question, which was based on Magneto's appearance in Marvel's House of M series, bore similarities to the attire of the King of Spain, Juan Carlos I, and was later removed from the pack.[36]

On December 13, 2013, Capcom announced that the digital versions of Ultimate Marvel vs. Capcom 3 and its DLC would be removed from its online platforms towards the end of the month.[37][38] The game was pulled from the PlayStation Network on December 17 and 19 in North America and Europe, respectively, and from the Xbox Live Arcade on December 26.[39] The PlayStation Vita port of Ultimate Marvel vs. Capcom 3 would eventually be delisted on June 24, 2014.[40]

Reception[edit]

Ultimate Marvel vs. Capcom 3
Aggregate scores
Aggregator Score
GameRankings (PS3) 81%[41]
(X360) 81%[42]
(Vita) 82%[43]
Metacritic (PS3) 80/100[44]
(X360) 79/100[45]
(Vita) 80/100[46]
Review scores
Publication Score
1UP.com B+[47]
G4 4/5[48][49]
Game Informer 8/10[50]
GamePro 4/5 stars[51]
GameSpot 8/10[52][53]
GamesRadar 7/10[54]
IGN 8.5/10[55][56]
Awards
Publication Award
IGN: Best of 2011 Best Fighting Game[57]

Ultimate Marvel vs. Capcom 3 was released to generally favorable reviews, garnering scores of 80/100[44] and 79/100[45] from Metacritic for the PlayStation 3 and Xbox 360 versions, respectively, and aggregate scores of 81% from GameRankings for both systems.[41][42] The PlayStation Vita version received a score of 80/100 from Metacritic and 82% from GameRankings.[43][46]

The game received praise for addressing several gameplay issues prevalent in Marvel vs. Capcom 3: Fate of Two Worlds and refining the online experience. Daniel Maniago of G4 praised the game for its "simple, yet deep gameplay", character roster, and improved online features.[48] 1UP.com's Neidel Crisan cited the game as a major improvement over the original.[47] GameSpot's Maxwell McGee stated that Ultimate Marvel vs. Capcom 3 was unquestionably the superior version, highlighting the series' "unique blend of structured insanity."[52]

A common criticism amongst reviewers for Ultimate Marvel vs. Capcom 3 was the lack of additional on-disc content beyond the expanded character roster and gameplay tweaks. While IGN's Steven Hopper praised the inclusion of new characters, he criticized the lack of new features and modes. As a result, he stated that the game's US$40 price tag was "a little hard to swallow."[55] Tim Turi of GameInformer stated that while hardcore fans would appreciate Capcom's balancing tweaks, casual fans who already played Fate of Two Worlds and were only interested in new characters would "likely be left wanting."[50]

Reviewers praised the PlayStation Vita version for its technical performance, despite hardware constraints, and for providing the full console version experience on a portable system. IGN's Steven Hopper complimented the graphics, stating that the Vita port matched the visual fidelity of the console versions.[58] Martin Robinson of Eurogamer claimed Ultimate Marvel vs. Capcom 3 was one of the Vita's "finer-looking launch games," praising its detail and faithfulness to the original.[59] However, he criticized the addition of touchscreen controls, stating its implementation fell short of the mark laid down by Super Street Fighter IV: 3D Edition.[59]

Ultimate Marvel vs. Capcom 3 sold approximately 600,000 units worldwide for the PlayStation 3 and Xbox 360 during the first two months of its release.[60][61] As of March 2015, the game sold 1.2 million units across its various platforms.[62]

References[edit]

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External links[edit]