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{{for|the NES video game|Pro Wrestling (video game)}}{{for|the [[Sega Master System]] video game|Pro Wrestling (Sega Master System)}}
'''Professional wrestling''', or '''pro wrestling''', is the performance, management, and [[marketing]] of an athletic [[performing art]] which contains elements of [[catch wrestling]], [[mock combat]] and [[theatre]]. It has origins in carnival [[sideshow]]s in the late 19th century as part of displays of athletics and strength, and its staged aspects grew out of a need to heighten excitement and lessen the strain on performers. Modern professional wrestling usually features simulated [[strike (attack)|striking]] and [[grappling]] techniques, which are modeled after diverse sets of wrestling and [[martial arts|pugilistic]] styles from around the world. Realistic performance is very physical and requires intense specialized training.

Professional wrestling has gradually become a pervasive form of entertainment globally, especially in [[Japan]] and [[North America]]n countries. High-profile figures in the sport often become [[pop culture]] icons, such as [[Hulk Hogan]], [[Rikidozan]], [[El Santo]], and [[Dwayne "The Rock" Johnson]]. Leading universities have developed courses of study on the cultural significance of professional wrestling.<ref>Massachusetts Institute of Technology: Comparative Media Studies course on Professional Wrestling -- [http://mitcmsprowrestling.blogspot.com/2006/12/this-class-will-explore-cultural.html Official Course weblog]</ref>

It is a billion-dollar industry, drawing revenue from ticket sales, television broadcasts, branded merchandise and home video. Pro wrestling was instrumental in making [[pay-per-view]] a viable method of content delivery. Annual shows such as [[WrestleMania]] are among the highest-selling pay-per-view programming.

Currently, the dominant professional wrestling company worldwide is the [[United States]]-based [[World Wrestling Entertainment]], which absorbed many smaller regional companies in the late twentieth century, as well as its primary competitor, [[World Championship Wrestling]].

==Types==
There are many different types of professional wrestling.

'''[[Sports entertainment]] style''' combines colorful characters and dramatic storylines with a lesser focus on the sporting aspects. This is the style of product produced by [[World Wrestling Entertainment]] and [[Total Nonstop Action Wrestling]], and is arguably the most popular form of professional wrestling. Despite its popularity, it is decried by some critics as over the top and [[circus]]-like, due to frequent usage of [[melodrama]], [[comedy]], and intentional [[camp (style)|camp]].

'''Southern style''' -- colloquially (sometimes mockingly) known as "wrasslin'" -- puts equal emphasis on theatrics and athleticism, and tends to favor traditional roles of hero and villain. It was wildly popular in the [[American South]] throughout the twentieth century, where it was produced by the [[National Wrestling Alliance]], [[Jim Crockett Promotions]], and early [[World Championship Wrestling]].

Another type, rarely found in [[North America]], is '''strong style''' wrestling (also see ''[[puroresu]]''), which forgoes elaborate characterizations in favor of athletic prowess. This is very popular in [[Japan]] as the fighters use [[martial arts]] strikes and complex [[Submission (combat sport)|submission]] holds. Promotions using this include [[Pro Wrestling NOAH]] and [[New Japan Pro Wrestling]]. An extension of this, with legitimate maneuvers actually applied, is known as '''[[shoot style]]''', and was pioneered by [[Universal Wrestling Federation (Japan)|Universal Wrestling Federation]].

Another style which emphasizes high levels of brutality, focusing on use of weapons and unusual environment elements for heightened violence, is called '''extreme''', '''hardcore''', '''combat''', ''''garbage'''' or '''ultra-violent wrestling'''. It also incorporates legitimately dangerous stunts, such as falls from high places onto [[folding table]]s.

'''King's Road''' is a variant of Japanese ''puroresu'' which features long matches filled with dramatic tension built up from the physical struggles. This style was pioneered by [[All Japan Pro Wrestling]].

While some promotions specialize in one specific style, others produce events with a more diverse array that appeals to varied tastes. [[Extreme Championship Wrestling]], for instance, is commonly known as a pioneer of the hardcore style, but its product is best described as Southern style with less emphasis on the hero/villain dichotomy. [[Lucha libre]] has elements of sports entertainment (masks and midget wrestlers) but also puts focus on a wrestler's athletic prowess and matches can often have dire results, including loss of hair.

==Staged nature of professional wrestling==
{{Main article|kayfabe|shoot (professional wrestling)}}
Throughout the history of professional wrestling, the utmost care was taken to ensure that the staged nature of professional wrestling was kept secret to the audience, a concept known as [[kayfabe]] or "[[work (professional wrestling)|working]] the [[mark (victim)|marks]]". Kayfabe was largely broken down by the steroid trials of the World Wrestling Federation (now referred to as [[World Wrestling Entertainment]]) and the advent of the worldwide web in the 1990s. However, this changed little of how wrestling is produced. Like those of film and theatre, the professional wrestling audience overlooks the inner workings of the performance, invoking [[suspension of disbelief]] and allowing for [[dramatic license]].<ref name="Lipscomb">{{cite web
| last = Lipscomb | first = William | authorlink = | coauthors =
| title = The Operational Aesthetic in the Performance of Professional Wrestling
| work = | publisher = Department of Communications Studies, Louisiana State University
| date = May 2005 | url = http://etd.lsu.edu/docs/available/etd-01252005-152153/unrestricted/Lipscomb__III_dis.pdf
| format = pdf | doi = | accessdate = }}</ref>
<ref>{{cite web | last = Powell | first = John | title = Wrestling Expose Insults Fans | work = SLAM! Wrestling | publisher = SLAM! Sports | date = 1998 | url = http://slam.canoe.ca/SlamWrestlingArchive/nov2_expose.html }}</ref>

Occasionally a performer will deviate from the intended sequence of events. This is known as a [[shoot (professional wrestling)|shoot]]. Sometimes shoot-like elements are included in wrestling stories to blur the line between performance and reality. These are known as "worked-shoots". However, the vast majority of events in professional wrestling are entirely preplanned.

== Rules ==
The simulated nature of professional wrestling is only one of the many differences it has with traditional wrestling. There is no governing authority for professional wrestling rules, although there is a general standard which has developed. Each [[professional wrestling promotion|promotion]] has their own variation, but all are similar enough to avoid confusion. Any rule described here is simply a standard, and may or may not correspond exactly with any given promotion's ruleset.

===General structure===
Matches are held between two or more sides ("corners"). Each corner may consist of one wrestler, or a team of two or more. Most team matches are held by tag team rules (see below). Other matches are free-for-alls, with multiple combatants but no teams. In all variants, there can be only one winning team or wrestler.

The standard method of scoring is the "fall", which is a accomplished by:
* [[Pin (professional wrestling)|pinning]] the opponent's shoulders to the mat for three seconds,
* [[knocking out]] or otherwise incapacitating the opponent,
* forcing the opponent to [[Professional wrestling#Submission|submit]],
* a forfeit via a [[Professional wrestling#Disqualification|disqualified]] opponent,
* or the opponent remaining outside the ring for too long ([[Professional wrestling#Countout|count-out]]).
These are each explained in greater detail below. Typically, falls must occur within the ring area.

Most wrestling matches last for a set number of falls, with the first side to achieve that number of pinfalls, submissions, or countouts being the winner. Historically, matches were wrestled to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). The standard for modern matches is one fall. These matches are given a time limit; if not enough falls are scored by the end of the time limit, the match is declared a draw. Modern matches are generally given a 10- to 30- minute time limit for standard matches; title matches can go for up to one hour.

An alternative is a match set for a prescribed length of time, with a running tally of falls. The entrant with the most falls at the end of the time limit is declared the winner. This is usually for 20, 30 or 60 minutes, and is commonly called an [[Ironman match]].

In matches with multiple competitors, an elimination system may be used. Any wrestler who has a fall scored against them is forced out of the match, and the match continues until only one remains.

Many modern specialty matches have been devised, with unique winning conditions. See [[Professional wrestling match types]].

Each match is assigned a [[referee (professional wrestling)|referee]], who is the final arbitrator. (In multi-man [[lucha libre]] matches, two referees are used, one inside the ring and one outside.) Generally an action must be seen by a referee to be declared for a fall or disqualification. This is commonly exploited to great dramatic effect. Referees are expected to be fair, neutral and unbiased, although special [[referee (professional wrestling)#Special referees|guest referee]]s may be used from time to time, who usually display personal favoritism and heavily influence the outcome of the match.

Matches are held within a wrestling ring, an elevated [[square (geometry)|square]] (or [[hexagonal]]) [[canvas]] mat with posts on each corner. A cloth apron hangs over the edges of the ring. Three horizontal ropes or cables surround the ring, suspended with turnbuckles which are connected to the posts. For safety, the ropes are padded at the turnbuckles and cushioned mats surround the floor outside the ring. Guardrails or a similar barrier enclose this area from the audience. Wrestlers are generally expected to stay within the confines of the ring.

===Tag rules===
{{Main|Tag team}}
In some team matches, only one entrant from each team may be designated as the 'legal' or 'active' wrestler at any given moment. Two wrestlers must make physical contact (typically palm-to-palm) in order to transfer this legal status. This is known as a '''tag''', with the participants ''tagging out'' and ''tagging in''.

The non-legal wrestlers must remain outside the ring or other legal area at all times (and avoid purposeful contact with the opposing wrestlers) or face reprimand from the referee. In most promotions, the wrestler to be tagged in must be touching the turnbuckle on his corner, or a cloth strap attached to the turnbuckle.

Some multi-wrestler matches allow for a set number of legal wrestlers, and a legal wrestler may tag out to any other wrestler, regardless of team. In these matches, the tag need not be a mutual effort, and this results in active wrestlers being tagged out against their will.

===Techniques===
Wrestlers may grab, hold, twist, or strike any part of an opponent's body, except the [[throat]], [[groin]], [[eye]], or [[hair]]. An opponent's [[clothing]] may not be grabbed.

Wrestlers may strike an opponent using any part of their own limbs, head or body, with the following exceptions: [[punching]] requires an open fist and [[kicking]] must use the flat of the foot. [[Biting]] is not allowed, nor is [[Asian mist|spitting in the eyes]].

Wrestlers may lift an opponent and throw them, drop them, or otherwise force them to the mat. Such techniques which land an opponent on the head or neck, such as the [[piledriver (professional wrestling)|piledriver]], may be disallowed by some promotions.

A wrestler may jump onto an opponent, whether standing or lying down, in any manner.

A wrestler may entangle an opponent in the ropes, turnbuckles, or corner posts, but the referee will usually attempt to free him or her.

Any legal wrestler is open to attack from any direction at any time, including when they are downed, as long as they are not in contact with the ring ropes. If either wrestler is in contact with the ropes or if any part of the wrestler is underneath the ropes, all grappling contact between the wrestlers must be broken within five seconds. This rule is often used strategically in order to escape from a [[Grappling hold|submission hold]], and a wrestler can place his foot on (or under) the ropes to avoid losing by pinfall. This is commonly referred to as a ''rope break''.

===Scoring conditions===

====Pinfall====
{{Main|Pin (professional wrestling)}}
In order to score by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's clothing, therefore they are popular cheating methods for [[Heel (professional wrestling)|heels]], unless certain stipulations make such an advantage legal. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.

Occasionally, there are instances where a pinfall is made where both wrestler's shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner.

====Submission====
[[Image:Cenastfu.jpg|thumb|300px|[[John Cena]] applying his submission maneuver, the [[Professional wrestling holds#STS|STFU]], on [[Dave Bautista|Batista]].]]
To score by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., leg-lock, arm-lock, etc.).

Passing out in a submission hold constitutes a loss by [[knockout]]. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored, however the rule is now much more commonly observed for safety reasons. If the wrestler has considered to have passed out, the opponent then scores by submission.

A wrestler may voluntarily submit by verbally informing the referee. Also, a wrestler can indicate a voluntary submission by "[[Submission (combat sport term)|tapping out]]"<ref>[http://entertainment.howstuffworks.com/pro-wrestling2.htm Rules of professional wrestling]</ref>, that is, tapping a free hand against the mat or against an opponent. Submission was initially a large factor in professional wrestling, but following the decline of the submission-oriented [[catch-as-catch-can]] style from mainstream professional wrestling, the submission largely faded. Despite this, some wrestlers, such as [[Ric Flair]], [[Kurt Angle]], [[Chris Benoit]], [[Ken Shamrock]], and [[Bret Hart]], became famous for winning matches via submission. A wrestler with a signature submission technique is portrayed as better at applying the hold, making it more painful or more difficult to get out of than others who use it.

====Countout====
A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (or twenty), and thus disqualified. The count is broken and re-started when a wrestler in the ring exits the ring. A wrestler entering the ring does not break the count for a wrestler outside the ring. If both wrestlers are outside the ring, the count refers to both. A common tactic, to buy more time outside the ring, is for one wrestler to re-enter the ring to restart the count and then immediately re-exit it (referred to as "breaking the count"). If both wrestlers remain outside at the count of ten, both are counted out in what is known as a "double countout" or "impossible draw".

If both wrestlers are lying on the mat and not moving, the referee may issue a ten count for them to get back to their feet. Either wrestler reaching their knees will break the count. If neither wrestler reaches their knees or feet, it is considered a draw, known as a double knockout or, incorrectly, an "in ring count-out."

The countout rule also indicates that a wrestler cannot score by standard methods while any part of his opponent's body is not in the ring. This allows escape from [[Pin (wrestling)|pinfalls]] and submission holds by putting any part of the body on the ring ropes (a ''rope break'').

The referee, in certain promotions, does not instigate a count despite wrestler's being out of the ring. This is usually after a large bump, where both wrestlers are taken down. This is, in [[kayfabe]], to allow the contest to continue as neither wrestler would benefit from the count due to both wrestlers being incapacitated temporarily.

====Disqualification====
Disqualification from a match is called for a number of reasons:

* Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, hair-pulling, choking or biting an opponent, or repeatedly punching with a closed fist. These violations are usually subject to a referee-administered five count and will result in disqualification if not released before.
* Attacking an opponent's eye, such as raking it, poking it, [[eye-gouging|gouging it]], punching it out or other severe attacks to the eye.
* Any outside interference involving a person not involved in the match striking or holding a wrestler. If a heel attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification. In this disqualification method, the wrestler being attacked by the foreign member is awarded the win.
* Striking an opponent with a [[Foreign object (professional wrestling)|foreign object]] (unless the rules of the match specifically allow this).
* A direct [[groin attack|low blow to the groin]] (unless the rules of the match specifically allow this).
* Intentionally laying hands on the referee or to an extreme case, often in special referee matches, touching the referee with any body parts.
* Pulling an opponent's wrestling trunks for a pinfall during a match (although this usually only results in nullification of the pinfall).
* Pulling an opponent's mask off during a match (this is illegal in Mexico).
* Throwing your opponent over the top rope (this was once illegal in the [[National Wrestling Alliance]], but is rarely enforced now).
* In a [[Royal Rumble]], it is illegal to enter the ring before your due entrance.

In practice, the rules of the fight are often violated without disqualification due to the referee being distracted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match. While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualifies the wrestler who knocked him down when the referee recovers.

If all participants in a match continue to breach the referee's instructions, the match may end in a double disqualification, where both wrestlers or teams (in a [[tag team]] match) have been disqualified. The match is essentially nullified, and called a draw or in some cases a restart or the same match being held at a Pay Per View or next nights show.

In most wrestling promotions, a [[championship (professional wrestling)|championship]] cannot change hands as a result of a disqualifications, often referred to as the "champions advantage." Playing into this, some heel wrestlers will attempt to "get themselves disqualified" to "protect" their championships.

A relatively recent trend in wrestling has been the development of the no-disqualification (or [[Hardcore wrestling|Hardcore]]) match. This type of match became increasingly prominent during the 1990s, and was a particular feature of the [[Extreme Championship Wrestling|Extreme Championship Wrestling (ECW)]] promotion. When WWE (then WWF) unveiled its new [[Wwe#Attitude Era|'Attitude' era]] in 1997, the no-disqualification match was used as a centerpiece for this new design of wrestling, and a [[WWE Hardcore Championship|Hardcore Title]] was offered between 1998 and 2002. Completely new matches developed from the Hardcore/no-DQ match, including:

*Ladder match (participants must post a ladder in the middle of the ring and climb it to grasp a hanging object - usually a title belt).
*Tables, Ladders, and Chairs (a ladder match where all three items may be used as a weapon against an opponent).
*Hardcore match (a no-disqualification match where falls count anywhere, even out of the venue).

====Draw====
A professional wrestling match can end in a draw. A draw occurs if both opponents are simultaneously disqualified (as via [[Professional wrestling#Countout|count-out]]), neither opponent is able to answer a ten-count, or both opponents simultaneously win the match. The latter can occur if, for example, one opponent's shoulders touch the mat while maintaining a submission hold against another opponent. If the opponent in the hold begins to [[Submission (combat sport term)|tap out]] at the same time a referee counts to three for pinning the opponent delivering the hold, both opponents have legally achieved scoring conditions simultaneously. Traditionally, a championship may not change hands in the event of a draw, though some promotions such as [[TNA Wrestling]] have endorsed rules where the champion may lose a title by disqualification.

==="No Contest"===
A wrestling match may be declared a "No Contest" if the winning conditions are unable to occur. This can be due to excessive interference, loss of referee's control over the match, one or more participants sustaining debilitating injury not caused by the opponent, or the inability of a scheduled match to even begin. A No Contest is a state separate and distinct from a draw -- a draw indicates winning conditions were met. Although the terms are sometimes used interchangeably in practice, this usage is technically incorrect.

==Dramatic elements==
While each wrestling match is ostensibly a competition of athletics and strategy, the goal of each match from a business standpoint is to excite and entertain the audience. Although the competition is staged, [[drama]]tic emphasis can be utilized to draw out the most intense reaction from the audience. Heightened interest results in higher attendance rates, increased ticket sales, higher ratings on [[television broadcast]]s (which result in greater [[Television advertising|ad revenue]]), higher [[pay-per-view]] buyrates, and sales of branded merchandise and recorded video footage. All of these contribute to the [[profit]] of the promotion company.

===Character===
In Japan, most matches are treated as pure sport with seriousness of purpose (See ''[[puroresu]]'').

In Latin America and English-speaking countries, most wrestlers (and other on-stage performers) portray [[Persona|character]] roles, sometimes with personalities wildly different from their own. These personalities are a [[gimmick]] intended to heighten interest in a wrestler without regard to athletic ability. Some can be unrealistic and [[cartoon]]-like, while others carry more verisimilitude. In [[lucha libre]], many characters wear masks, adopting a [[secret identity]] akin to a [[super hero]], a near-sacred tradition.<!--, sometimes going beyond kayfabe. --(This makes no sense: either something is kayfabed, or it isn't. There is no 'beyond' kayfabe. If that can be re-worded, then it should)-->

An individual wrestler may keep one persona for his entire career, or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves, and sometimes a character is owned by the wrestler. Many wrestlers are strongly identified with their character, even responding to the name in public or between friends. A professional wrestling character's popularity can grow to the point that it makes appearances in other media (see [[Hulk Hogan]], [[El Santo]]) or even give the performer enough visibility to enter [[politics]] ([[Antonio Inoki]] and [[Jesse Ventura]], among others).

Typically, matches are staged between a [[protagonist]] (historically an audience favorite, known as a [[face (professional wrestling)|face]], or "the good guy") and an [[antagonist]] (historically a villain with arrogance, a tendency to break rules, or other unlikable qualities, called a [[heel (professional wrestling)|heel]]). In recent years, however, [[anti-heroes]] have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively.

At times a character may "[[List of professional wrestling slang#t|turn]]", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build up over time. It almost always is accomplished with a markable change in behavior on the part of the character. Some turns become defining points in a wrestler's career, as was the case when [[New World Order (professional wrestling)|Hulk Hogan turned heel]] after being a top face for over a decade. Others may have no noticeable effect on the character's status. If a character repeatedly switches between being a face and heel, this lessens the effect of such turns, and may result in [[apathy]] from the audience.

As with personas in general, a character's face or heel alignment may change with time, or remain constant over its lifetime.

===Story===
While true [[exhibition match]]es are not uncommon, most matches tell a story analogous to a [[scene (fiction)|scene]] in a [[Play (theatre)|play]] or [[film]], or an [[episode]] of a [[serial drama]]: The face will win ([[hero|triumph]]) or lose ([[tragedy]]). Longer [[story arcs]] can result from multiple matches over the course of time. Since most promotions have a championship title, competition for the championship is a common impetus for stories. Also, anything from a character's own hair to his job with the promotion can be [[Gambling|wager]]ed in a match.

Some matches are designed to further a story of only one participant. It could be intended to portray him or her as a strong unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling [[Vignette (literature)|vignette]]s are shown in order to enhance a character's image without the need for matches.

Other stories result from a natural rivalry between two or more characters. Outside of performance, these are referred to as [[feud (professional wrestling)|feuds]]. A feud can exist between any number of participants and can last for a few days up to multiple decades. The career-spanning history between characters [[Mike Awesome]] and [[Masato Tanaka]] is an example of a long-running feud.

In theory, the longer a feud is built up, the more audience interest (aka [[heat (professional wrestling)|heat]]) will exist. The [[main event]] of a wrestling show is generally the one with the most heat behind it. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see him win.

Since the advent of television, many other elements have been utilized to tell story within a professional wrestling setting: pre- and post-match [[interview]]s, "backstage" [[Sketch comedy|skit]]s, positions of authority, division rankings (typically the #1-contendership spot), contracts, lotteries, and even news stories on promotion websites.

Also, anything that can be used as an element of drama can exist in professional wrestling stories: [[romantic relationship]]s (including [[love triangle]]s and [[marriage]]), [[racism]], [[classism]], [[nepotism]], [[favoritism]], family bonds, personal histories, [[Resentment|grudge]]s, [[theft]], [[cheating]], [[assault]], [[betrayal]], [[bribery]], [[seduction]], [[stalking]], [[confidence tricks]], [[extortion]], [[blackmail]], [[substance abuse]], [[self-doubt]], [[self-sacrifice]]; even [[kidnapping]], [[paedophilia]], [[sexual fetishism]], [[misogyny]], [[rape]] and [[death]] have been portrayed in wrestling. Some promotions have included [[supernatural]] elements such as [[Magic (paranormal)|magic]], [[curse]]s, the [[undead]] and [[Satanism|satanic]] imagery.

[[Sports commentator|Commentators]] have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed.

===Championship titles===
{{Main|Championship (professional wrestling)}}
<!-- Deleted image removed: [[Image:Ultimo Dragon.jpg|thumb|[[Ultimo Dragon]] displaying his record 10 simultaneous titles]] -->
Professional wrestling mimics the structure of [[title match system|title match]] combat sports. Participants compete for a [[championship (professional wrestling)|championship]] title, and must defend it after winning it. These titles are represented physically by a [[Championship belt|belt]] that can be worn by the champion. In the case of team wrestling, there is a belt for each member of the team.

Almost all professional wrestling promotions have one major title, and some have more. Titles are designated by divisions of weight, height, gender, wrestling style and other qualifications.

Typically, each promotion only recognizes the 'legitimacy' of their own titles, although [[cross-promotion]] does happen. Also, when one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion.

[[Backstage|Behind the scenes]], the decision makers in a company will decide to give a title to the most accomplished performer, or the one with the most popular or exciting character. Lesser titles may also be awarded to those performers who show potential, thus allowing them greater exposure to the audience. Sometimes, though, a title will be given to a performer out of necessity, nepotism, politics, a desire for controversy, or other unmerited circumstance. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation.

A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. The most decorated wrestlers tend to be revered as legends. American wrestler [[Ric Flair]] has had multiple world title reigns spanning three decades. Japanese wrestler [[Yoshihiro Asai|Ultimo Dragon]] once held and defended a record 10 titles simultaneously.

===Non-standard matches===
Often a match will take place under additional rules, usually serving as a special attraction or a climactic point in a feud or storyline. Sometimes this will be the culmination of an entire feud, ending it for the immediate future (known as a blowoff match).

Perhaps the most well-known non-standard match is the [[Professional wrestling match types#Cages|cage match]], in which the ring is surrounded by a fence or similar metal structure, with the express intention of preventing escape or outside interference -- and with the added bonus of the cage being a potentially brutal weapon or platform for launching attacks.

Another example is the [[Royal Rumble]] match, which involves thirty participants in a random and unknown order. The Rumble match is itself a spectacle in that it is a once-yearly event with multiple participants, including individuals who might not interact otherwise. But it also serves as a catalyst for the company's ongoing feuds, as well as a springboard for new storylines -- most importantly determining the main event at the following WrestleMania.

===Ring entrance===
[[Image:Triple H Entrance Sequence Melbourne 10.11.2007.jpg|thumb|450px|right|[[Triple H]] performing his iconic ring entrance pose, mounting the second rope and displaying his muscularity with the arena darkened and strobing colored lights]]
While the wrestling matches themselves are the primary focus of professional wrestling, a key dramatic element of the business can be entrances of the wrestlers to the arena and ring. It is typical for a wrestler to get their biggest crowd reaction (or 'pop') for their ring entrance, rather than for anything they do in the wrestling match itself.

All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance too. The music played on the ring entrance will usually be something that tries to develop the wrestler's character. Many wrestlers, particularly in the WWE, have music and lyrics especially written for their ring entrance. While not invented at this time, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of [[Hulk Hogan]] and the WWF, and their [[1980s wrestling boom#The Rock 'n' Wrestling Connection|Rock 'n' Wrestling Connection]].

Other dramatic elements of a ring entrance can include:
*a distinct sound or opening note in the music used to elicit a [[Classical conditioning|Pavlovian]] response from the crowd (examples include the shattering glass of [[Stone Cold Steve Austin]], the tolling bell of [[The Undertaker]], the giggle of [[Trish Stratus]], and the heartbeat shortening into a [[flatline]] from [[Tazz]]);
*[[pyrotechnics]] or smoke;
*complete darkening of the arena, often accompanied by [[Stage lighting|mood lighting]] or [[strobe light]]ing (examples include the entrances of [[Triple H]], The Undertaker, and [[Glen Jacobs|Kane]]);
*entering the arena or ring in a manner in keeping with their character and its traits, such as a highly energetic entrance, or a slow paced, controlled entrance;
*driving some sort of motor vehicle into the arena (examples include [[Eddie Guerrero]] entering in a [[lowrider]], [[John "Bradshaw" Layfield]] entering in a limo, [[Deuce & Domino]] entering in a 1950s [[Cadillac]], [[The Mexicools]] entering on lawn mowers, and a number of wrestlers riding motorcycles to the ring);
*wrestlers including some type of trademark behaviour or signal to the crowd, such as posing to display their [[Bodybuilding|muscularity]], or mounting the ring ropes;
*talking to the crowd on the microphone following their entrance to further their character in some way, and as a way of eliciting [[Heat (professional wrestling)|heat]].
*A wrestler coming through the crowd of fans in the stands, such [[Jim Fullington|The Sandman's]] beer drinking and can smashing entrance, or [[Diamond Dallas Page|DDP's]] exit through the crowd.
Some of the bigger stars in the industry, such as Triple H and The Undertaker, can perform ring entrances lasting up to three minutes or more. It is not uncommon for ring entrances to sometimes last longer than the match itself, especially in matches involving a mismatch.

Special ring entrances are also sometimes developed for big occasions, most notably the [[WrestleMania]] event. [[WrestleMania III]] for example saw all wrestlers enter the arena on motorized miniature wrestling rings, Kane entered [[WrestleMania XX]] with a burning [[New York City]] behind him while The Undertaker walked through a [[druid]] 'guard of honor' at [[WrestleMania XIV]] and [[WrestleMania XX]]., and [[John Cena]] entered [[WrestleMania 23]] in a [[Shelby Mustang#2006 Shelby GT-H|Mustang]] that was driven at high speed through the streets of [[Detroit, Michigan|Detroit]] as part of the entrance, purportedly by Cena himself. [[Shawn Michaels]] rode a zip line down to the ring before his hour long match with [[Bret Hart]] at [[WrestleMania 12]]. [[Motörhead]] performed Triple H entrance music whiling entering the ring at both [[WrestleMania X-Seven]] and [[WrestleMania 21]].

==Wrestlers==
===Men's wrestling===
[[Image:Hackenshmidt1903.jpg|thumb|right|125px|[[Georg Hackenschmidt]], first recognized [[World Heavyweight Championship (professional wrestling)|World Heavyweight Champion]].]]

The vast majority of professional wrestlers are men, especially in the North American [[World Wrestling Entertainment|WWE]], where they are usually large in size, often to extremes. Notable examples include [[André the Giant]], [[Hulk Hogan]], [[Paul Wight|Paul "Big Show" Wight]], [[Dave Bautista|Batista]], [[The Undertaker]], [[Rodney Anoa'i|Yokozuna]], [[Giant Gonzales]], [[The Great Khali]], [[Umaga]], and [[Glen Jacobs|Kane]]. Usually, competitions or divisions are set up for men of similar wrestling styles, such as technical, brawling, high flying, lucha and hardcore. However, matches involving different weight divisions are often created and are never referred to as unusual or against any rules, despite large differences in height or strength. Rarely, men and women will sometimes wrestle each other.

===Women's wrestling===
{{see also|WWE Diva|TNA Knockout}}

The women’s division of professional wrestling has maintained a recognized world champion since the mid-1950s, when the first [[NWA World Women's Championship]] was crowned (later the [[WWE Women's Championship]]). Traditionally, women’s matches were lower on the card and rarely considered main event material in the United States. Through the 1980s, women’s wrestling in the US was presented as a serious sport on the same level as men’s wrestling. It was not until the late 1990s that [[World Wrestling Entertainment]] began to present their women’s division with a focus on the women as "Divas" and eye-candy rather than athletes. Many of the women acted as [[managers]] and [[valet (professional wrestling)|valets]] and had little training in wrestling{{Fact|date=June 2007}}, although there was a brief period in the early-2000's where the women's championship division on WWE's flagship show [[WWE Raw|RAW]] was once again promoted as a serious sport.

There are several other promotions where women’s wrestling is still presented and promoted as a serious sport. In the US, [[Shimmer Women Athletes|SHIMMER Women Athletes]] is an all-female pro-wrestling promotion considered on par with male wrestling. In the UK ChickFight are the leading company in women's professional wrestling again considered on par if not superior to male wrestling. In Japan, women’s wrestling has a long established history, with an all female promotion founded as early as 1955 (the predecessor to [[All Japan Women's Pro-Wrestling]]), and has always been presented as a serious, highly athletic sport on the same level as their male counterparts. In some promotions, like [[Frontier Martial-Arts Wrestling]], where the focus was on "Hardcore" matches, female performers like Ashley Courtnage, Shark Tsuchiya, ”Combat” Toyota and [[Megumi Kudo]] also participated. The latter two headlined one of FMW’s largest cards in an "Exploding No Rope Barbed Wire Deathmatch." In the late 1990s, the two largest Japanese female federations closed, but females still compete in various other federations.

===Midget wrestling===
{{see|Midget wrestling}}

Midget wrestling can be traced to professional wrestling's carnival and vaudeville origins. In recent years, the popularity and prevalence of midgets in wrestling has greatly decreased due to wrestling companies depriving midget divisions of storyline and/or feud. However, WWE's ''[[WWE Friday Night SmackDown!|SmackDown]]'' did feature a "Junior's division", for little people from 2005 to 2006. It is still a popular form of entertainment in Mexican wrestling, mostly as a "sideshow."

Some wrestlers may have their own specific "mini me", like Mascarada Sagrada and his midget counterpart Mascarita Sagrada, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like Alushe, who often accompanies [[Tinieblas]], or Kemonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. World Wrestling Entertainment's [[Dave Finlay]] is often aided in his matches by a midget known mainly as [[Dylan Postl|Hornswoggle]], who hides under the ring and gives a [[Shillelagh (club)|shillelagh]] to Finlay to use on his opponent. Finlay also occasionally throws him at his opponent(s). Hornswoggle has also been given a run with the [[WWE Cruiserweight Championship|Cruiserweight Championship]], and it has since been revealed that he is the ([[kayfabe]]) son of [[Dave Finlay]].

===Intergender wrestling===
For most of its history, women and men would never compete against each other in professional wrestling, as it was deemed to be unfair and unchivalrous. [[Andy Kaufman]] used this to gain notoriety when he created an Intergender Championship and declared it open to any female challenger. This led to a long feud with [[Jerry Lawler]].

In the 1980s, intergender tag team matches began to take place, with a male and female on each team and a rule that stated only the males and females could attack each other. If a tag was made, the other team had to automatically switch their legal wrestler too.

Intergender singles bouts were first fought on a national level in the 1990s. This began with [[Luna Vachon]], who faced men (and usually defeated them) in both ECW and WWF. Later, [[Chyna]] became the first female to hold a heavyweight belt that was not exclusive to women when she won the [[WWE Intercontinental Championship|WWF Intercontinental Championship]] .

===Independent Wrestlers===
Unlike most other sports, the essence of Pro Wrestling's roots can still be seen all over the country. Independent Wrestling Circuits (or Leagues, Federations, or Promotions) can be found in almost any community in the United States, with some cities having numerous leagues using many of the same wrestlers as other nearby leagues. Many promotions have events at National Guard Armories, Recreation Centers, secondary schools, flea markets, churches, bars, and shopping center parking lots. Production values are almost always low, promotion is done by word of mouth, flyers, cable access television, and the internet, and many of the "workers" aren't as chiseled as the ones on television broadcasts. Still, many local wrestlers are extremely talented, with some grapplers' techniques and charisma surpassing some of those on broadcasts of the WWE or TNA. Independent wrestlers normally have "shoot jobs" and usually wrestle for the love of the business only, since most paydays are pretty low ($10-$20 for most wrestlers... and up to $100 or so for bigger draws). Sometimes workers from television broadcasts work Independent shows, generally resulting in a good payday for the league.

===Select active wrestling federations and promotions===
'''Major American Organizations'''
*[[Total Nonstop Action Wrestling]] (TNA)
*[[World Wrestling Entertainment]] (WWE)

'''Independent Promotions'''
*[[Chikara (professional wrestling)|CHIKARA]]
*[[Combat Zone Wrestling]] (CZW)
*[[Juggalo Championship Wrestling]] (JCW)
*[[National Wrestling Alliance]] (NWA)
*[[Pro Wrestling Guerrilla]] (PWG)
*[[Ring of Honor]] (ROH)
* Mainstream Wrestling (MSW)
* Rocky Top Wrestling (RTW)

'''Puroresu'''
*[[All Japan Pro Wrestling]] (AJPW)
*[[Big Japan Pro Wrestling]] (BJW)
*[[New Japan Pro Wrestling]] (NJPW)
*[[Pro Wrestling NOAH]]
*[[Pro Wrestling ZERO1-MAX]]

'''Lucha Libre'''
*[[Asistencia Asesoría y Administración]] (AAA)
*[[Consejo Mundial de Lucha Libre]] (CMLL)

==Culture==

Professional wrestling has developed its own cultures, both internal and external.

Those involved in producing professional wrestling have developed a kind of global [[Secret society|fraternity]], with familial bonds, [[Professional wrestling slang|shared language]] and passed-down [[tradition]]s. New performers are expected to "pay their dues" for a few years by working in lower-profile promotions before working their way upward.<ref>
{{cite web
| last = Grabianowski | first = Ed
| authorlink =
| title = Wrestling School | work = How Professional Wrestling Works | publisher = HowStuffWorks.com
| date = | url = http://entertainment.howstuffworks.com/pro-wrestling5.htm
| accessdate = 2008-03-21 }}</ref><ref>{{cite web
| last = Ryan | first = Derek | authorlink = | coauthors =
| title = Discovery: Accidental Perfection | work =
| publisher = The Wrestling Oratory | date = 2007-08-11 | url = http://oratory.rajah.com/index.php?archive=3281
| format = | doi = | accessdate =
| quote = "Dragon Gate is a unique promotion as they still follow many of wrestling’s biggest traditions, one being that veterans get theirs first because rookies need to “pay their dues” like they did." }}
</ref> The permanent rosters of most promotions develop a backstage [[pecking order]], with veterans mediating conflicts and mentoring younger wrestlers.<ref name="Unions">{{cite web | last = Gadd | first = Mitchell | title = Unions | work = Reading Between the Ropes | publisher = WrestleZone.com | date = 2006-07-13 | url = http://www.wrestlezone.com/column.php?articleid=154797119 | accessdate = 2008-03-21 }}</ref> For many decades (and still to a lesser extent today) performers were expected to keep the illusions of wrestling's legitimacy alive even while not performing, essentially acting [[in character]] any time they were in public.<ref name="Kreit">{{cite web
| last = Kreit | first = Alex | title = Professional Wrestling and Its Fans: A Sociological Study of the Sport of Pro-Wrestling | work = Solie's Vintage Wrestling | publisher = Jump City Productions
| date = 1998 | url = http://www.solie.org/articles/pwandfans.html
| accessdate = 2008-03-19 }}</ref> Some veterans speak of a "sickness" among wrestling performers, an inexplicable pull to remain active in the wrestling world despite the devastating effects the job can have on one's life and health.<ref>
{{cite web
| last = Kamchen | first = Richard | title = Retro review: Piper's tale scrappy as he is
| work = SLAM! Wrestling | publisher = SLAM! Sports
| date = 2008-02-05 | url = http://slam.canoe.ca/Slam/Wrestling/2008/02/05/4862052.html
| accessdate = 2008-03-21 }}</ref>

Fans of professional wrestling have their own [[subculture]], comparable to [[Fandom|those]] of [[anime]], [[science fiction]], [[video games]] or [[comic books]]. Those who are interested in the backstage occurences, future storylines and reasonings behind company decisions read newsletters written by journalists with inside ties to the wrestling industry.<ref name="Lipscomb"/><ref name="Kreit"/> These "rags" or "[[dirt sheet]]s" have expanded into the internet, where their information can be dispensed on an up-to-the-minute basis. Some have expanded into [[radio]] shows.

Some fans enjoy a pastime of collecting tapes of wrestling shows from specific companies, of certain wrestlers, or of specific genres. The internet has given fans exposure to worldwide variations of wrestling they would be unable to see otherwise.<ref name="Bollom">
{{cite web
| last = Bollom | first = Brandon W.
| title = Professional Wrestling Migration: Puroresu in America | date = May 7, 2004
| url = http://www.burninghammer.com/academic/puroresu.pdf | format = pdf
| accessdate = 2008-03-20 }}</ref> Since the 1990s, many companies have been founded which deal primarily in wrestling footage.

Like other mainstream sports, [[fantasy league]]s have developed around professional wrestling. Some take this concept further by creating [[E-fed]]s (electronic federations), where a user can create their own fictional wrestling character, and [[roleplay]] storylines with other users, leading to scheduled "shows" where match results are determined by the organizers, usually based on a combination of the characters' statistics and the players' roleplaying aptitude, sometimes with audience voting.

Every year, there are growing numbers of regional, national and international wrestling [[fan convention]]s, where fans can meet and converse with wrestlers and each other. These often coincide with a wrestling show featuring an [[all-star]] card filled with legends.

===Professional wrestling in mainstream culture===

From the first established world championship, the top professional wrestlers have garnered fame within mainstream society. Each successive generation has produced a number of wrestlers who extend their careers into the realms of [[music]], [[acting]], [[writing]], [[business]], [[politics]] or [[public speaking]], and are known to those who are unfamiliar with wrestling in general.

Conversely, [[celebrities]] from other sports or general pop culture also become involved with wrestling for brief periods of time. A prime example of this is [[The Rock 'n' Wrestling Connection]] of the 1980s, which combined wrestling with [[MTV]].

Professional wrestling is often portrayed within other works using [[parody]], and its general elements have become familiar [[trope (literature)|trope]]s and [[meme]]s in American culture.

Some terminology originating in professional wrestling has found its way into the common vernacular. Concepts such as "cage match", "body slam", "sleeper hold" and "tag team" are used even by those who do not watch professional wrestling. The term "smackdown", which originated in the late 90s in the World Wrestling Federation, is now listed in ''[[Webster's Dictionary]]'' as of 2007.

Many television shows and films have been produced which portray in-character professional wrestlers as protagonists, such as ''[[Mucha Lucha]]'', ''[[Nacho Libre]]'', and the Santo film series.

At least two stage plays set in the world of pro wrestling have been produced: ''The Baron'' is a comedy that retells the life of an actual performer known as [[Baron von Raschke]]. ''From Parts Unknown...'' is an award-nominated Canadian drama about the rise and fall of a fictional wrestler.

===Critical study and analysis of professional wrestling===

With its growing [[ubiquity]], professional wrestling has attracted attention as a subject of serious [[academic]] study and [[journalistic]] criticism. Many courses, theses, essays and dissertations have analyzed wrestling's [[convention (norm)|convention]]s, content, and its role in modern society. It is often included as part of studies on theatre, sociology, performance, and media.<ref>{{cite conference
| first = Caceres | last = Ernesto Cruz | authorlink = | coauthors =
| title = Monday Night Identity Wars: The Evolution of Performance Conventions in Professional Wrestling
| booktitle = | pages = | publisher = | date = 2005
| location = 2005 Popular Culture Association/American Culture Association National Conference Program
| url = http://www.popularculture.org/2005%20PAGES/2005%20Program.htm
| accessdate = 2008-03-19 }}</ref><ref>{{cite conference
| first = Brian | last = Ledford | authorlink = | coauthors =
| title = Grappling with Masculinity: Representation and Reception of Televised Professional Wrestling Imagery
| booktitle = | pages = | publisher = SIUE College of Arts and Sciences | date =
| location = 2005 Spring Colloquium: Thinking About Masculinity
| url = http://www.siue.edu/CAS/COLLOQUIA/MasculProgramFINAL.pdf
| accessdate = }}</ref>

But this was not always the case; in the early 20th century, once it became apparent that the "sport" was worked, pro wrestling was looked down on as a cheap entertainment for the uneducated working class<ref name="Kreit"/> -- an attitude that still exists to varying degrees today.<ref name="Lipscomb"/> The French theorist [[Roland Barthes]] was among the first to propose that wrestling was worthy of deeper analysis, in his essay "The World of Wrestling" from his book ''[[Mythologies (book)|Mythologies]]'', first published in 1957.<ref name="Barthes">{{cite web
| last = Barthes | first = Roland | title = The World Of Wrestling | work = Mythologies
| publisher =
| date = 1957 | url = http://www.chass.utoronto.ca/~ikalmar/illustex/Barthes-wrestling.htm
| accessdate = 2008-03-21 }}</ref><ref name="Kreit"/>
Barthes argued that it should be looked at not as a scamming of the ignorant, but as [[spectacle]]; a mode of theatric performance for a willing, if bloodthirsty, audience. This work is considered a foundation of all later study.<ref>
{{cite web
| last = Lagorio | first = Christine | title = Wrestling With The Margins
| work = Education Supplement 2005 | publisher = The Village Voice
| date = 2005-01-04 | url = http://www.villagevoice.com/arts/0502,lagorio,59937,12.html
| accessdate = 2008-03-21 }}</ref>

While pro wrestling is often described simplistically as a "[[soap opera]] for males", it has also been cited as filling the role of past forms of [[literature]] and [[theatre]]; a [[synthesis]] of [[classics|classical]] [[hero|heroics]]<ref>
{{cite web
| last = Plank | first = Dr. William | authorlink =
| title = The Athlete as Buffoon: Cultural and Philosophical Considerations on Professional Wrestling
| work = | publisher = Montana State University-Billings
| date = | url = http://www.msubillings.edu/CASFaculty/Plank/THE%20ATHELETE%20AS%20BUFFOON.htm
| accessdate = }}
</ref>, [[commedia dell'arte]]<ref>
{{cite web
| last = Adams | first = Jonathan | title = Foreign Objects Included
| work = The Scope magazine | publisher = | date = 2006-11-09 | url = http://thescope.ca/?p=576
| format = | doi = | quote = There is a sense in which wrestling resembles nothing if not a kind of postmodern commedia dell’arte | accessdate = 2008-03-19 }}</ref>, [[revenge tragedy|revenge tragedies]]<ref name="Mazer">
{{cite book
| last = Mazer | first = Sharon | authorlink = | coauthors =
| title = Professional Wrestling: Sport and Spectacle | publisher = Jackson: University Press of Mississippi
| date = 1998 | location = | pages = | url = | doi = | id = | isbn = }}
</ref>, [[morality play]]s<ref name="Mazer"/> and [[burlesque]]<ref>
{{cite web
| last = Garvin | first = Diana | authorlink =
| title = Et tu, Steve Austin? | work = The Harvard Crimson | publisher = Harvard University
| date = 2005 | url = http://www.thecrimson.com/article.aspx?ref=508906
| accessdate = 2008-03-19 }}
</ref>. The characters and storylines portrayed by a successful promotion are seen to reflect the current [[mood (psychology)|mood]], [[attitude (psychology)|attitude]]s, and concerns of that promotion's [[society]]<ref name="Lipscomb"/><ref name="Bollom"/> (and can, in turn, influence those same things<ref>
{{cite episode
| title = Merchants of Cool | url = http://www.pbs.org/wgbh/pages/frontline/shows/cool/
| series = Frontline | serieslink =
| airdate = 2001-02-27 | season = 2001 | number = }}</ref>). Wrestling's high levels of [[violence]] and [[masculinity]] make it a [[vicarious arousal|vicarious outlet]] for [[aggression]] during [[peacetime]].<ref>
{{cite web
| last = Farley | first = Frank | authorlink = | coauthors =
| title = CZW: Blood, Philadelphia and Fun | work = Rat Blood Soup magazine
| publisher = | date = | url = http://ratbloodsoup.com/czw.html
| format = | doi = | accessdate = }}</ref>

[[Documentary film|Documentary]] [[filmmakers]] have studied the lives of wrestlers and the effects the profession has on themselves and their families. The 1999 theatrical documentary ''[[Beyond The Mat]]'' focused on [[Terry Funk]], a wrestler nearing [[retirement]]; [[Mick Foley]], a wrestler within his prime; [[Jake Roberts]], a former star fallen from grace; and [[professional wrestling school|a school of wrestling students]] trying to break into the business. The 2005 release ''[[Lipstick and Dynamite]]'' chronicled the development of women's wrestling throughout the twentieth century. Pro wrestling has been featured several times on [[HBO]]'s ''[[Real Sports]]''. MTV's documentary series ''[[True Life]]'' featured two episodes titled "I'm a Professional Wrestler" and "I Want to Be a Professional Wrestler". Other documentaries have been produced by [[The Learning Channel]] (''The Secret World of Professional Wrestling'') and [[A&E Network]] (''[[Hitman Hart: Wrestling with Shadows]]'').

== See also ==
*[[History of professional wrestling]]

===Terminology===
*[[Foreign object (professional wrestling)|Foreign object]]s (e.g. [[folding chair]])
*[[Professional wrestling aerial techniques]] (e.g. [[Shooting star press]], [[Moonsault]])
*[[Professional wrestling attacks]] (e.g. [[Leg drop]], [[Superkick]])
*[[Professional wrestling double-team maneuvers]] (e.g. [[Doomsday Device]])
*[[Professional wrestling holds]] (e.g. [[Boston crab]], [[Mandible claw]], [[Pinfall (professional wrestling)|Pinfall]], [[Sharpshooter (professional wrestling)|Sharpshooter]])
*[[Professional wrestling match types]]
*[[Professional wrestling tag team match types]]
*[[Professional wrestling tournament]]
*[[List of professional wrestling slang]]
*[[Professional wrestling throws]] (e.g. [[Backbreaker]], [[Brainbuster]], [[Chokeslam]], [[Cutter (professional wrestling)|Cutter]], [[DDT (professional wrestling)|DDT]], [[Facebuster]], [[Neckbreaker]], [[Piledriver (professional wrestling)|Piledriver]], [[Powerbomb]], [[Powerslam]], [[Stunner (professional wrestling)|Stunner]], [[Suplex]])

===Professional wrestling worldwide===
*[[Professional wrestling in Australia]]
*[[Professional wrestling in Japan]]
*[[Lucha libre|Professional wrestling in Mexico]]
*[[Professional wrestling in United Kingdom]]
*[[Professional wrestling in the United States]]

===Lists of wrestlers===
*[[List of professional wrestlers]]

===Types of professional wrestling===
*[[Professional wrestling in the United States|American]]
*[[Puroresu]]
*[[Lucha libre]]

===Fantasy professional wrestling===
*[[Fantasy wrestling|E-wrestling]]

===Radio programs===
*[[Dave Meltzer#Wrestling Observer Live|Wrestling Observer Live]]
*[[talkSPORT]]
*[http://www.4swf.com Smart Wrestling Fan Wrestling Review Show Podcast]
*[http://www.wrestling-radio.com Wrestling-Radio]
*[http://www.liveaudiowrestling.com/ Live Audio Wrestling]
*[http://www.feelthepain.net/ The Pain Clinic]
*[http://www.hardcoresportsradio.com/ Fight Network Radio]
*[http://www.wrestling-news.com/ The Minoriity Report]
*[http://www.ctiradio.com/ The Minority Roundtable]

===In fiction===
*[[Marvel Comics]]' [[Unlimited Class Wrestling Federation]]

==References==
{{Reflist}}

==External links==
{{Portal|Professional wrestling|break=yes}}
*[http://www.youtube.com/watch?v=JQl6mmAtkbE Oldest known professional wrestling match on film] (public domain) - [[Earl Caddock]] vs. [[Joe Stecher]], [[Madison Square Garden]], [[January 30]], [[1920]]
*[http://www.houseofdeception.com/Pro_Wrestling_History.html House of Deception] Golden Age 1911-1979: bibliography, photos, etc.
*[http://www.riverhorse.tv/CATCH/ website of documentary Catch - the hold not taken on the history of pro wrestling]
*[http://www.onlineworldofwrestling.com OnlineWorldofWrestling.com - The Online World of Wrestling]
*[http://www.prowrestlinghistory.com ProWrestlingHistory.com]
*[http://archives.cbc.ca/IDD-1-41-1237/sports/prowrestling/ CBC Digital Archives - Cross-Country Smackdown: Pro Wrestling in Canada]
*[http://www.chass.utoronto.ca/~ikalmar/illustex/Barthes-wrestling.htm "The World of Wrestling"] by [[Roland Barthes]] (1957)

<!-- {{Professional wrestling in Australia}} -->
{{Professional wrestling in Canada}}
{{Professional wrestling in Japan}}
{{Professional wrestling in Mexico}}
{{Professional wrestling in South Africa}}
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{{Professional wrestling in the United States}}

[[Category:Professional wrestling|*]]
[[Category:Mock combat]]
[[Category:Sports entertainment]]

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[[cs:Wrestling]]
[[da:Wrestling]]
[[de:Wrestling]]
[[es:Lucha libre profesional]]
[[fr:Catch]]
[[ko:프로레슬링]]
[[it:Wrestling]]
[[he:היאבקות מקצועית]]
[[hu:Pankráció]]
[[nl:Professioneel worstelen]]
[[ja:プロレス]]
[[no:Profesjonell bryting]]
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[[ru:Реслинг]]
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[[tr:Amerikan güreşi]]
[[zh-yue:職業摔角]]
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Revision as of 03:03, 31 March 2008

Professional wrestling, or pro wrestling, is the performance, management, and marketing of an athletic performing art which contains elements of catch wrestling, mock combat and theatre. It has origins in carnival sideshows in the late 19th century as part of displays of athletics and strength, and its staged aspects grew out of a need to heighten excitement and lessen the strain on performers. Modern professional wrestling usually features simulated striking and grappling techniques, which are modeled after diverse sets of wrestling and pugilistic styles from around the world. Realistic performance is very physical and requires intense specialized training.

Professional wrestling has gradually become a pervasive form of entertainment globally, especially in Japan and North American countries. High-profile figures in the sport often become pop culture icons, such as Hulk Hogan, Rikidozan, El Santo, and Dwayne "The Rock" Johnson. Leading universities have developed courses of study on the cultural significance of professional wrestling.[1]

It is a billion-dollar industry, drawing revenue from ticket sales, television broadcasts, branded merchandise and home video. Pro wrestling was instrumental in making pay-per-view a viable method of content delivery. Annual shows such as WrestleMania are among the highest-selling pay-per-view programming.

Currently, the dominant professional wrestling company worldwide is the United States-based World Wrestling Entertainment, which absorbed many smaller regional companies in the late twentieth century, as well as its primary competitor, World Championship Wrestling.

Types

There are many different types of professional wrestling.

Sports entertainment style combines colorful characters and dramatic storylines with a lesser focus on the sporting aspects. This is the style of product produced by World Wrestling Entertainment and Total Nonstop Action Wrestling, and is arguably the most popular form of professional wrestling. Despite its popularity, it is decried by some critics as over the top and circus-like, due to frequent usage of melodrama, comedy, and intentional camp.

Southern style -- colloquially (sometimes mockingly) known as "wrasslin'" -- puts equal emphasis on theatrics and athleticism, and tends to favor traditional roles of hero and villain. It was wildly popular in the American South throughout the twentieth century, where it was produced by the National Wrestling Alliance, Jim Crockett Promotions, and early World Championship Wrestling.

Another type, rarely found in North America, is strong style wrestling (also see puroresu), which forgoes elaborate characterizations in favor of athletic prowess. This is very popular in Japan as the fighters use martial arts strikes and complex submission holds. Promotions using this include Pro Wrestling NOAH and New Japan Pro Wrestling. An extension of this, with legitimate maneuvers actually applied, is known as shoot style, and was pioneered by Universal Wrestling Federation.

Another style which emphasizes high levels of brutality, focusing on use of weapons and unusual environment elements for heightened violence, is called extreme, hardcore, combat, 'garbage' or ultra-violent wrestling. It also incorporates legitimately dangerous stunts, such as falls from high places onto folding tables.

King's Road is a variant of Japanese puroresu which features long matches filled with dramatic tension built up from the physical struggles. This style was pioneered by All Japan Pro Wrestling.

While some promotions specialize in one specific style, others produce events with a more diverse array that appeals to varied tastes. Extreme Championship Wrestling, for instance, is commonly known as a pioneer of the hardcore style, but its product is best described as Southern style with less emphasis on the hero/villain dichotomy. Lucha libre has elements of sports entertainment (masks and midget wrestlers) but also puts focus on a wrestler's athletic prowess and matches can often have dire results, including loss of hair.

Staged nature of professional wrestling

Throughout the history of professional wrestling, the utmost care was taken to ensure that the staged nature of professional wrestling was kept secret to the audience, a concept known as kayfabe or "working the marks". Kayfabe was largely broken down by the steroid trials of the World Wrestling Federation (now referred to as World Wrestling Entertainment) and the advent of the worldwide web in the 1990s. However, this changed little of how wrestling is produced. Like those of film and theatre, the professional wrestling audience overlooks the inner workings of the performance, invoking suspension of disbelief and allowing for dramatic license.[2] [3]

Occasionally a performer will deviate from the intended sequence of events. This is known as a shoot. Sometimes shoot-like elements are included in wrestling stories to blur the line between performance and reality. These are known as "worked-shoots". However, the vast majority of events in professional wrestling are entirely preplanned.

Rules

The simulated nature of professional wrestling is only one of the many differences it has with traditional wrestling. There is no governing authority for professional wrestling rules, although there is a general standard which has developed. Each promotion has their own variation, but all are similar enough to avoid confusion. Any rule described here is simply a standard, and may or may not correspond exactly with any given promotion's ruleset.

General structure

Matches are held between two or more sides ("corners"). Each corner may consist of one wrestler, or a team of two or more. Most team matches are held by tag team rules (see below). Other matches are free-for-alls, with multiple combatants but no teams. In all variants, there can be only one winning team or wrestler.

The standard method of scoring is the "fall", which is a accomplished by:

  • pinning the opponent's shoulders to the mat for three seconds,
  • knocking out or otherwise incapacitating the opponent,
  • forcing the opponent to submit,
  • a forfeit via a disqualified opponent,
  • or the opponent remaining outside the ring for too long (count-out).

These are each explained in greater detail below. Typically, falls must occur within the ring area.

Most wrestling matches last for a set number of falls, with the first side to achieve that number of pinfalls, submissions, or countouts being the winner. Historically, matches were wrestled to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). The standard for modern matches is one fall. These matches are given a time limit; if not enough falls are scored by the end of the time limit, the match is declared a draw. Modern matches are generally given a 10- to 30- minute time limit for standard matches; title matches can go for up to one hour.

An alternative is a match set for a prescribed length of time, with a running tally of falls. The entrant with the most falls at the end of the time limit is declared the winner. This is usually for 20, 30 or 60 minutes, and is commonly called an Ironman match.

In matches with multiple competitors, an elimination system may be used. Any wrestler who has a fall scored against them is forced out of the match, and the match continues until only one remains.

Many modern specialty matches have been devised, with unique winning conditions. See Professional wrestling match types.

Each match is assigned a referee, who is the final arbitrator. (In multi-man lucha libre matches, two referees are used, one inside the ring and one outside.) Generally an action must be seen by a referee to be declared for a fall or disqualification. This is commonly exploited to great dramatic effect. Referees are expected to be fair, neutral and unbiased, although special guest referees may be used from time to time, who usually display personal favoritism and heavily influence the outcome of the match.

Matches are held within a wrestling ring, an elevated square (or hexagonal) canvas mat with posts on each corner. A cloth apron hangs over the edges of the ring. Three horizontal ropes or cables surround the ring, suspended with turnbuckles which are connected to the posts. For safety, the ropes are padded at the turnbuckles and cushioned mats surround the floor outside the ring. Guardrails or a similar barrier enclose this area from the audience. Wrestlers are generally expected to stay within the confines of the ring.

Tag rules

In some team matches, only one entrant from each team may be designated as the 'legal' or 'active' wrestler at any given moment. Two wrestlers must make physical contact (typically palm-to-palm) in order to transfer this legal status. This is known as a tag, with the participants tagging out and tagging in.

The non-legal wrestlers must remain outside the ring or other legal area at all times (and avoid purposeful contact with the opposing wrestlers) or face reprimand from the referee. In most promotions, the wrestler to be tagged in must be touching the turnbuckle on his corner, or a cloth strap attached to the turnbuckle.

Some multi-wrestler matches allow for a set number of legal wrestlers, and a legal wrestler may tag out to any other wrestler, regardless of team. In these matches, the tag need not be a mutual effort, and this results in active wrestlers being tagged out against their will.

Techniques

Wrestlers may grab, hold, twist, or strike any part of an opponent's body, except the throat, groin, eye, or hair. An opponent's clothing may not be grabbed.

Wrestlers may strike an opponent using any part of their own limbs, head or body, with the following exceptions: punching requires an open fist and kicking must use the flat of the foot. Biting is not allowed, nor is spitting in the eyes.

Wrestlers may lift an opponent and throw them, drop them, or otherwise force them to the mat. Such techniques which land an opponent on the head or neck, such as the piledriver, may be disallowed by some promotions.

A wrestler may jump onto an opponent, whether standing or lying down, in any manner.

A wrestler may entangle an opponent in the ropes, turnbuckles, or corner posts, but the referee will usually attempt to free him or her.

Any legal wrestler is open to attack from any direction at any time, including when they are downed, as long as they are not in contact with the ring ropes. If either wrestler is in contact with the ropes or if any part of the wrestler is underneath the ropes, all grappling contact between the wrestlers must be broken within five seconds. This rule is often used strategically in order to escape from a submission hold, and a wrestler can place his foot on (or under) the ropes to avoid losing by pinfall. This is commonly referred to as a rope break.

Scoring conditions

Pinfall

In order to score by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. If a wrestler's shoulders are down (both shoulders touching the mat) and any part of the opponent's body is lying over the opponent, it is completely legal for the three count to be made. Illegal pinning methods include using the ropes for leverage and hooking the opponent's clothing, therefore they are popular cheating methods for heels, unless certain stipulations make such an advantage legal. Such pins as these are rarely seen by the referee and are subsequently often used by heels and on occasion by cheating faces to win matches.

Occasionally, there are instances where a pinfall is made where both wrestler's shoulders were on the mat for the three count. This situation will most likely lead to a draw, and in some cases a continuation of the match or a future match to determine the winner.

Submission

John Cena applying his submission maneuver, the STFU, on Batista.

To score by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e., leg-lock, arm-lock, etc.).

Passing out in a submission hold constitutes a loss by knockout. To determine if a wrestler has passed out in WWE, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. At one point this was largely ignored, however the rule is now much more commonly observed for safety reasons. If the wrestler has considered to have passed out, the opponent then scores by submission.

A wrestler may voluntarily submit by verbally informing the referee. Also, a wrestler can indicate a voluntary submission by "tapping out"[4], that is, tapping a free hand against the mat or against an opponent. Submission was initially a large factor in professional wrestling, but following the decline of the submission-oriented catch-as-catch-can style from mainstream professional wrestling, the submission largely faded. Despite this, some wrestlers, such as Ric Flair, Kurt Angle, Chris Benoit, Ken Shamrock, and Bret Hart, became famous for winning matches via submission. A wrestler with a signature submission technique is portrayed as better at applying the hold, making it more painful or more difficult to get out of than others who use it.

Countout

A countout (alternatively "count-out" or "count out") happens when a wrestler is out of the ring long enough for the referee to count to ten (or twenty), and thus disqualified. The count is broken and re-started when a wrestler in the ring exits the ring. A wrestler entering the ring does not break the count for a wrestler outside the ring. If both wrestlers are outside the ring, the count refers to both. A common tactic, to buy more time outside the ring, is for one wrestler to re-enter the ring to restart the count and then immediately re-exit it (referred to as "breaking the count"). If both wrestlers remain outside at the count of ten, both are counted out in what is known as a "double countout" or "impossible draw".

If both wrestlers are lying on the mat and not moving, the referee may issue a ten count for them to get back to their feet. Either wrestler reaching their knees will break the count. If neither wrestler reaches their knees or feet, it is considered a draw, known as a double knockout or, incorrectly, an "in ring count-out."

The countout rule also indicates that a wrestler cannot score by standard methods while any part of his opponent's body is not in the ring. This allows escape from pinfalls and submission holds by putting any part of the body on the ring ropes (a rope break).

The referee, in certain promotions, does not instigate a count despite wrestler's being out of the ring. This is usually after a large bump, where both wrestlers are taken down. This is, in kayfabe, to allow the contest to continue as neither wrestler would benefit from the count due to both wrestlers being incapacitated temporarily.

Disqualification

Disqualification from a match is called for a number of reasons:

  • Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, hair-pulling, choking or biting an opponent, or repeatedly punching with a closed fist. These violations are usually subject to a referee-administered five count and will result in disqualification if not released before.
  • Attacking an opponent's eye, such as raking it, poking it, gouging it, punching it out or other severe attacks to the eye.
  • Any outside interference involving a person not involved in the match striking or holding a wrestler. If a heel attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification. In this disqualification method, the wrestler being attacked by the foreign member is awarded the win.
  • Striking an opponent with a foreign object (unless the rules of the match specifically allow this).
  • A direct low blow to the groin (unless the rules of the match specifically allow this).
  • Intentionally laying hands on the referee or to an extreme case, often in special referee matches, touching the referee with any body parts.
  • Pulling an opponent's wrestling trunks for a pinfall during a match (although this usually only results in nullification of the pinfall).
  • Pulling an opponent's mask off during a match (this is illegal in Mexico).
  • Throwing your opponent over the top rope (this was once illegal in the National Wrestling Alliance, but is rarely enforced now).
  • In a Royal Rumble, it is illegal to enter the ring before your due entrance.

In practice, the rules of the fight are often violated without disqualification due to the referee being distracted and not seeing the offense, or the referee seeing the offense but allowing the match to continue. In WWE, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. It is not uncommon for the referees themselves to get knocked out during a match. While the referee remains "unconscious", rules are often violated at will. In some cases, a referee might disqualify a person under the presumption that it was that wrestler who knocked him out; most referee knockouts are arranged to allow a wrestler, usually a heel, to gain an advantage. For example, a wrestler may get whipped into a referee at a slower speed, knocking the ref down for short amount of time; during that interim period, one wrestler may pin his opponent for a three-count and would have won the match but for the referee being down. Also, the referee rarely disqualifies the wrestler who knocked him down when the referee recovers.

If all participants in a match continue to breach the referee's instructions, the match may end in a double disqualification, where both wrestlers or teams (in a tag team match) have been disqualified. The match is essentially nullified, and called a draw or in some cases a restart or the same match being held at a Pay Per View or next nights show.

In most wrestling promotions, a championship cannot change hands as a result of a disqualifications, often referred to as the "champions advantage." Playing into this, some heel wrestlers will attempt to "get themselves disqualified" to "protect" their championships.

A relatively recent trend in wrestling has been the development of the no-disqualification (or Hardcore) match. This type of match became increasingly prominent during the 1990s, and was a particular feature of the Extreme Championship Wrestling (ECW) promotion. When WWE (then WWF) unveiled its new 'Attitude' era in 1997, the no-disqualification match was used as a centerpiece for this new design of wrestling, and a Hardcore Title was offered between 1998 and 2002. Completely new matches developed from the Hardcore/no-DQ match, including:

  • Ladder match (participants must post a ladder in the middle of the ring and climb it to grasp a hanging object - usually a title belt).
  • Tables, Ladders, and Chairs (a ladder match where all three items may be used as a weapon against an opponent).
  • Hardcore match (a no-disqualification match where falls count anywhere, even out of the venue).

Draw

A professional wrestling match can end in a draw. A draw occurs if both opponents are simultaneously disqualified (as via count-out), neither opponent is able to answer a ten-count, or both opponents simultaneously win the match. The latter can occur if, for example, one opponent's shoulders touch the mat while maintaining a submission hold against another opponent. If the opponent in the hold begins to tap out at the same time a referee counts to three for pinning the opponent delivering the hold, both opponents have legally achieved scoring conditions simultaneously. Traditionally, a championship may not change hands in the event of a draw, though some promotions such as TNA Wrestling have endorsed rules where the champion may lose a title by disqualification.

"No Contest"

A wrestling match may be declared a "No Contest" if the winning conditions are unable to occur. This can be due to excessive interference, loss of referee's control over the match, one or more participants sustaining debilitating injury not caused by the opponent, or the inability of a scheduled match to even begin. A No Contest is a state separate and distinct from a draw -- a draw indicates winning conditions were met. Although the terms are sometimes used interchangeably in practice, this usage is technically incorrect.

Dramatic elements

While each wrestling match is ostensibly a competition of athletics and strategy, the goal of each match from a business standpoint is to excite and entertain the audience. Although the competition is staged, dramatic emphasis can be utilized to draw out the most intense reaction from the audience. Heightened interest results in higher attendance rates, increased ticket sales, higher ratings on television broadcasts (which result in greater ad revenue), higher pay-per-view buyrates, and sales of branded merchandise and recorded video footage. All of these contribute to the profit of the promotion company.

Character

In Japan, most matches are treated as pure sport with seriousness of purpose (See puroresu).

In Latin America and English-speaking countries, most wrestlers (and other on-stage performers) portray character roles, sometimes with personalities wildly different from their own. These personalities are a gimmick intended to heighten interest in a wrestler without regard to athletic ability. Some can be unrealistic and cartoon-like, while others carry more verisimilitude. In lucha libre, many characters wear masks, adopting a secret identity akin to a super hero, a near-sacred tradition.

An individual wrestler may keep one persona for his entire career, or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves, and sometimes a character is owned by the wrestler. Many wrestlers are strongly identified with their character, even responding to the name in public or between friends. A professional wrestling character's popularity can grow to the point that it makes appearances in other media (see Hulk Hogan, El Santo) or even give the performer enough visibility to enter politics (Antonio Inoki and Jesse Ventura, among others).

Typically, matches are staged between a protagonist (historically an audience favorite, known as a face, or "the good guy") and an antagonist (historically a villain with arrogance, a tendency to break rules, or other unlikable qualities, called a heel). In recent years, however, anti-heroes have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively.

At times a character may "turn", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build up over time. It almost always is accomplished with a markable change in behavior on the part of the character. Some turns become defining points in a wrestler's career, as was the case when Hulk Hogan turned heel after being a top face for over a decade. Others may have no noticeable effect on the character's status. If a character repeatedly switches between being a face and heel, this lessens the effect of such turns, and may result in apathy from the audience.

As with personas in general, a character's face or heel alignment may change with time, or remain constant over its lifetime.

Story

While true exhibition matches are not uncommon, most matches tell a story analogous to a scene in a play or film, or an episode of a serial drama: The face will win (triumph) or lose (tragedy). Longer story arcs can result from multiple matches over the course of time. Since most promotions have a championship title, competition for the championship is a common impetus for stories. Also, anything from a character's own hair to his job with the promotion can be wagered in a match.

Some matches are designed to further a story of only one participant. It could be intended to portray him or her as a strong unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling vignettes are shown in order to enhance a character's image without the need for matches.

Other stories result from a natural rivalry between two or more characters. Outside of performance, these are referred to as feuds. A feud can exist between any number of participants and can last for a few days up to multiple decades. The career-spanning history between characters Mike Awesome and Masato Tanaka is an example of a long-running feud.

In theory, the longer a feud is built up, the more audience interest (aka heat) will exist. The main event of a wrestling show is generally the one with the most heat behind it. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see him win.

Since the advent of television, many other elements have been utilized to tell story within a professional wrestling setting: pre- and post-match interviews, "backstage" skits, positions of authority, division rankings (typically the #1-contendership spot), contracts, lotteries, and even news stories on promotion websites.

Also, anything that can be used as an element of drama can exist in professional wrestling stories: romantic relationships (including love triangles and marriage), racism, classism, nepotism, favoritism, family bonds, personal histories, grudges, theft, cheating, assault, betrayal, bribery, seduction, stalking, confidence tricks, extortion, blackmail, substance abuse, self-doubt, self-sacrifice; even kidnapping, paedophilia, sexual fetishism, misogyny, rape and death have been portrayed in wrestling. Some promotions have included supernatural elements such as magic, curses, the undead and satanic imagery.

Commentators have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed.

Championship titles

Professional wrestling mimics the structure of title match combat sports. Participants compete for a championship title, and must defend it after winning it. These titles are represented physically by a belt that can be worn by the champion. In the case of team wrestling, there is a belt for each member of the team.

Almost all professional wrestling promotions have one major title, and some have more. Titles are designated by divisions of weight, height, gender, wrestling style and other qualifications.

Typically, each promotion only recognizes the 'legitimacy' of their own titles, although cross-promotion does happen. Also, when one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion.

Behind the scenes, the decision makers in a company will decide to give a title to the most accomplished performer, or the one with the most popular or exciting character. Lesser titles may also be awarded to those performers who show potential, thus allowing them greater exposure to the audience. Sometimes, though, a title will be given to a performer out of necessity, nepotism, politics, a desire for controversy, or other unmerited circumstance. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation.

A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. The most decorated wrestlers tend to be revered as legends. American wrestler Ric Flair has had multiple world title reigns spanning three decades. Japanese wrestler Ultimo Dragon once held and defended a record 10 titles simultaneously.

Non-standard matches

Often a match will take place under additional rules, usually serving as a special attraction or a climactic point in a feud or storyline. Sometimes this will be the culmination of an entire feud, ending it for the immediate future (known as a blowoff match).

Perhaps the most well-known non-standard match is the cage match, in which the ring is surrounded by a fence or similar metal structure, with the express intention of preventing escape or outside interference -- and with the added bonus of the cage being a potentially brutal weapon or platform for launching attacks.

Another example is the Royal Rumble match, which involves thirty participants in a random and unknown order. The Rumble match is itself a spectacle in that it is a once-yearly event with multiple participants, including individuals who might not interact otherwise. But it also serves as a catalyst for the company's ongoing feuds, as well as a springboard for new storylines -- most importantly determining the main event at the following WrestleMania.

Ring entrance

Triple H performing his iconic ring entrance pose, mounting the second rope and displaying his muscularity with the arena darkened and strobing colored lights

While the wrestling matches themselves are the primary focus of professional wrestling, a key dramatic element of the business can be entrances of the wrestlers to the arena and ring. It is typical for a wrestler to get their biggest crowd reaction (or 'pop') for their ring entrance, rather than for anything they do in the wrestling match itself.

All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance too. The music played on the ring entrance will usually be something that tries to develop the wrestler's character. Many wrestlers, particularly in the WWE, have music and lyrics especially written for their ring entrance. While not invented at this time, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of Hulk Hogan and the WWF, and their Rock 'n' Wrestling Connection.

Other dramatic elements of a ring entrance can include:

  • a distinct sound or opening note in the music used to elicit a Pavlovian response from the crowd (examples include the shattering glass of Stone Cold Steve Austin, the tolling bell of The Undertaker, the giggle of Trish Stratus, and the heartbeat shortening into a flatline from Tazz);
  • pyrotechnics or smoke;
  • complete darkening of the arena, often accompanied by mood lighting or strobe lighting (examples include the entrances of Triple H, The Undertaker, and Kane);
  • entering the arena or ring in a manner in keeping with their character and its traits, such as a highly energetic entrance, or a slow paced, controlled entrance;
  • driving some sort of motor vehicle into the arena (examples include Eddie Guerrero entering in a lowrider, John "Bradshaw" Layfield entering in a limo, Deuce & Domino entering in a 1950s Cadillac, The Mexicools entering on lawn mowers, and a number of wrestlers riding motorcycles to the ring);
  • wrestlers including some type of trademark behaviour or signal to the crowd, such as posing to display their muscularity, or mounting the ring ropes;
  • talking to the crowd on the microphone following their entrance to further their character in some way, and as a way of eliciting heat.
  • A wrestler coming through the crowd of fans in the stands, such The Sandman's beer drinking and can smashing entrance, or DDP's exit through the crowd.

Some of the bigger stars in the industry, such as Triple H and The Undertaker, can perform ring entrances lasting up to three minutes or more. It is not uncommon for ring entrances to sometimes last longer than the match itself, especially in matches involving a mismatch.

Special ring entrances are also sometimes developed for big occasions, most notably the WrestleMania event. WrestleMania III for example saw all wrestlers enter the arena on motorized miniature wrestling rings, Kane entered WrestleMania XX with a burning New York City behind him while The Undertaker walked through a druid 'guard of honor' at WrestleMania XIV and WrestleMania XX., and John Cena entered WrestleMania 23 in a Mustang that was driven at high speed through the streets of Detroit as part of the entrance, purportedly by Cena himself. Shawn Michaels rode a zip line down to the ring before his hour long match with Bret Hart at WrestleMania 12. Motörhead performed Triple H entrance music whiling entering the ring at both WrestleMania X-Seven and WrestleMania 21.

Wrestlers

Men's wrestling

File:Hackenshmidt1903.jpg
Georg Hackenschmidt, first recognized World Heavyweight Champion.

The vast majority of professional wrestlers are men, especially in the North American WWE, where they are usually large in size, often to extremes. Notable examples include André the Giant, Hulk Hogan, Paul "Big Show" Wight, Batista, The Undertaker, Yokozuna, Giant Gonzales, The Great Khali, Umaga, and Kane. Usually, competitions or divisions are set up for men of similar wrestling styles, such as technical, brawling, high flying, lucha and hardcore. However, matches involving different weight divisions are often created and are never referred to as unusual or against any rules, despite large differences in height or strength. Rarely, men and women will sometimes wrestle each other.

Women's wrestling

The women’s division of professional wrestling has maintained a recognized world champion since the mid-1950s, when the first NWA World Women's Championship was crowned (later the WWE Women's Championship). Traditionally, women’s matches were lower on the card and rarely considered main event material in the United States. Through the 1980s, women’s wrestling in the US was presented as a serious sport on the same level as men’s wrestling. It was not until the late 1990s that World Wrestling Entertainment began to present their women’s division with a focus on the women as "Divas" and eye-candy rather than athletes. Many of the women acted as managers and valets and had little training in wrestling[citation needed], although there was a brief period in the early-2000's where the women's championship division on WWE's flagship show RAW was once again promoted as a serious sport.

There are several other promotions where women’s wrestling is still presented and promoted as a serious sport. In the US, SHIMMER Women Athletes is an all-female pro-wrestling promotion considered on par with male wrestling. In the UK ChickFight are the leading company in women's professional wrestling again considered on par if not superior to male wrestling. In Japan, women’s wrestling has a long established history, with an all female promotion founded as early as 1955 (the predecessor to All Japan Women's Pro-Wrestling), and has always been presented as a serious, highly athletic sport on the same level as their male counterparts. In some promotions, like Frontier Martial-Arts Wrestling, where the focus was on "Hardcore" matches, female performers like Ashley Courtnage, Shark Tsuchiya, ”Combat” Toyota and Megumi Kudo also participated. The latter two headlined one of FMW’s largest cards in an "Exploding No Rope Barbed Wire Deathmatch." In the late 1990s, the two largest Japanese female federations closed, but females still compete in various other federations.

Midget wrestling

Midget wrestling can be traced to professional wrestling's carnival and vaudeville origins. In recent years, the popularity and prevalence of midgets in wrestling has greatly decreased due to wrestling companies depriving midget divisions of storyline and/or feud. However, WWE's SmackDown did feature a "Junior's division", for little people from 2005 to 2006. It is still a popular form of entertainment in Mexican wrestling, mostly as a "sideshow."

Some wrestlers may have their own specific "mini me", like Mascarada Sagrada and his midget counterpart Mascarita Sagrada, Alebrije has Quije, etc. There are also cases in which midgets can become valets for a wrestler, and even get physically involved in matches, like Alushe, who often accompanies Tinieblas, or Kemonito, who is portrayed as Consejo Mundial de Lucha Libre's mascot and is also a valet for Mistico. World Wrestling Entertainment's Dave Finlay is often aided in his matches by a midget known mainly as Hornswoggle, who hides under the ring and gives a shillelagh to Finlay to use on his opponent. Finlay also occasionally throws him at his opponent(s). Hornswoggle has also been given a run with the Cruiserweight Championship, and it has since been revealed that he is the (kayfabe) son of Dave Finlay.

Intergender wrestling

For most of its history, women and men would never compete against each other in professional wrestling, as it was deemed to be unfair and unchivalrous. Andy Kaufman used this to gain notoriety when he created an Intergender Championship and declared it open to any female challenger. This led to a long feud with Jerry Lawler.

In the 1980s, intergender tag team matches began to take place, with a male and female on each team and a rule that stated only the males and females could attack each other. If a tag was made, the other team had to automatically switch their legal wrestler too.

Intergender singles bouts were first fought on a national level in the 1990s. This began with Luna Vachon, who faced men (and usually defeated them) in both ECW and WWF. Later, Chyna became the first female to hold a heavyweight belt that was not exclusive to women when she won the WWF Intercontinental Championship .

Independent Wrestlers

Unlike most other sports, the essence of Pro Wrestling's roots can still be seen all over the country. Independent Wrestling Circuits (or Leagues, Federations, or Promotions) can be found in almost any community in the United States, with some cities having numerous leagues using many of the same wrestlers as other nearby leagues. Many promotions have events at National Guard Armories, Recreation Centers, secondary schools, flea markets, churches, bars, and shopping center parking lots. Production values are almost always low, promotion is done by word of mouth, flyers, cable access television, and the internet, and many of the "workers" aren't as chiseled as the ones on television broadcasts. Still, many local wrestlers are extremely talented, with some grapplers' techniques and charisma surpassing some of those on broadcasts of the WWE or TNA. Independent wrestlers normally have "shoot jobs" and usually wrestle for the love of the business only, since most paydays are pretty low ($10-$20 for most wrestlers... and up to $100 or so for bigger draws). Sometimes workers from television broadcasts work Independent shows, generally resulting in a good payday for the league.

Select active wrestling federations and promotions

Major American Organizations

Independent Promotions

Puroresu

Lucha Libre

Culture

Professional wrestling has developed its own cultures, both internal and external.

Those involved in producing professional wrestling have developed a kind of global fraternity, with familial bonds, shared language and passed-down traditions. New performers are expected to "pay their dues" for a few years by working in lower-profile promotions before working their way upward.[5][6] The permanent rosters of most promotions develop a backstage pecking order, with veterans mediating conflicts and mentoring younger wrestlers.[7] For many decades (and still to a lesser extent today) performers were expected to keep the illusions of wrestling's legitimacy alive even while not performing, essentially acting in character any time they were in public.[8] Some veterans speak of a "sickness" among wrestling performers, an inexplicable pull to remain active in the wrestling world despite the devastating effects the job can have on one's life and health.[9]

Fans of professional wrestling have their own subculture, comparable to those of anime, science fiction, video games or comic books. Those who are interested in the backstage occurences, future storylines and reasonings behind company decisions read newsletters written by journalists with inside ties to the wrestling industry.[2][8] These "rags" or "dirt sheets" have expanded into the internet, where their information can be dispensed on an up-to-the-minute basis. Some have expanded into radio shows.

Some fans enjoy a pastime of collecting tapes of wrestling shows from specific companies, of certain wrestlers, or of specific genres. The internet has given fans exposure to worldwide variations of wrestling they would be unable to see otherwise.[10] Since the 1990s, many companies have been founded which deal primarily in wrestling footage.

Like other mainstream sports, fantasy leagues have developed around professional wrestling. Some take this concept further by creating E-feds (electronic federations), where a user can create their own fictional wrestling character, and roleplay storylines with other users, leading to scheduled "shows" where match results are determined by the organizers, usually based on a combination of the characters' statistics and the players' roleplaying aptitude, sometimes with audience voting.

Every year, there are growing numbers of regional, national and international wrestling fan conventions, where fans can meet and converse with wrestlers and each other. These often coincide with a wrestling show featuring an all-star card filled with legends.

Professional wrestling in mainstream culture

From the first established world championship, the top professional wrestlers have garnered fame within mainstream society. Each successive generation has produced a number of wrestlers who extend their careers into the realms of music, acting, writing, business, politics or public speaking, and are known to those who are unfamiliar with wrestling in general.

Conversely, celebrities from other sports or general pop culture also become involved with wrestling for brief periods of time. A prime example of this is The Rock 'n' Wrestling Connection of the 1980s, which combined wrestling with MTV.

Professional wrestling is often portrayed within other works using parody, and its general elements have become familiar tropes and memes in American culture.

Some terminology originating in professional wrestling has found its way into the common vernacular. Concepts such as "cage match", "body slam", "sleeper hold" and "tag team" are used even by those who do not watch professional wrestling. The term "smackdown", which originated in the late 90s in the World Wrestling Federation, is now listed in Webster's Dictionary as of 2007.

Many television shows and films have been produced which portray in-character professional wrestlers as protagonists, such as Mucha Lucha, Nacho Libre, and the Santo film series.

At least two stage plays set in the world of pro wrestling have been produced: The Baron is a comedy that retells the life of an actual performer known as Baron von Raschke. From Parts Unknown... is an award-nominated Canadian drama about the rise and fall of a fictional wrestler.

Critical study and analysis of professional wrestling

With its growing ubiquity, professional wrestling has attracted attention as a subject of serious academic study and journalistic criticism. Many courses, theses, essays and dissertations have analyzed wrestling's conventions, content, and its role in modern society. It is often included as part of studies on theatre, sociology, performance, and media.[11][12]

But this was not always the case; in the early 20th century, once it became apparent that the "sport" was worked, pro wrestling was looked down on as a cheap entertainment for the uneducated working class[8] -- an attitude that still exists to varying degrees today.[2] The French theorist Roland Barthes was among the first to propose that wrestling was worthy of deeper analysis, in his essay "The World of Wrestling" from his book Mythologies, first published in 1957.[13][8] Barthes argued that it should be looked at not as a scamming of the ignorant, but as spectacle; a mode of theatric performance for a willing, if bloodthirsty, audience. This work is considered a foundation of all later study.[14]

While pro wrestling is often described simplistically as a "soap opera for males", it has also been cited as filling the role of past forms of literature and theatre; a synthesis of classical heroics[15], commedia dell'arte[16], revenge tragedies[17], morality plays[17] and burlesque[18]. The characters and storylines portrayed by a successful promotion are seen to reflect the current mood, attitudes, and concerns of that promotion's society[2][10] (and can, in turn, influence those same things[19]). Wrestling's high levels of violence and masculinity make it a vicarious outlet for aggression during peacetime.[20]

Documentary filmmakers have studied the lives of wrestlers and the effects the profession has on themselves and their families. The 1999 theatrical documentary Beyond The Mat focused on Terry Funk, a wrestler nearing retirement; Mick Foley, a wrestler within his prime; Jake Roberts, a former star fallen from grace; and a school of wrestling students trying to break into the business. The 2005 release Lipstick and Dynamite chronicled the development of women's wrestling throughout the twentieth century. Pro wrestling has been featured several times on HBO's Real Sports. MTV's documentary series True Life featured two episodes titled "I'm a Professional Wrestler" and "I Want to Be a Professional Wrestler". Other documentaries have been produced by The Learning Channel (The Secret World of Professional Wrestling) and A&E Network (Hitman Hart: Wrestling with Shadows).

See also

Terminology

Professional wrestling worldwide

Lists of wrestlers

Types of professional wrestling

Fantasy professional wrestling

Radio programs

In fiction

References

  1. ^ Massachusetts Institute of Technology: Comparative Media Studies course on Professional Wrestling -- Official Course weblog
  2. ^ a b c d Lipscomb, William (May 2005). "The Operational Aesthetic in the Performance of Professional Wrestling" (pdf). Department of Communications Studies, Louisiana State University. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  3. ^ Powell, John (1998). "Wrestling Expose Insults Fans". SLAM! Wrestling. SLAM! Sports.
  4. ^ Rules of professional wrestling
  5. ^ Grabianowski, Ed. "Wrestling School". How Professional Wrestling Works. HowStuffWorks.com. Retrieved 2008-03-21.
  6. ^ Ryan, Derek (2007-08-11). "Discovery: Accidental Perfection". The Wrestling Oratory. Dragon Gate is a unique promotion as they still follow many of wrestling's biggest traditions, one being that veterans get theirs first because rookies need to "pay their dues" like they did. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  7. ^ Gadd, Mitchell (2006-07-13). "Unions". Reading Between the Ropes. WrestleZone.com. Retrieved 2008-03-21.
  8. ^ a b c d Kreit, Alex (1998). "Professional Wrestling and Its Fans: A Sociological Study of the Sport of Pro-Wrestling". Solie's Vintage Wrestling. Jump City Productions. Retrieved 2008-03-19.
  9. ^ Kamchen, Richard (2008-02-05). "Retro review: Piper's tale scrappy as he is". SLAM! Wrestling. SLAM! Sports. Retrieved 2008-03-21.
  10. ^ a b Bollom, Brandon W. (May 7, 2004). "Professional Wrestling Migration: Puroresu in America" (pdf). Retrieved 2008-03-20.
  11. ^ Ernesto Cruz, Caceres (2005). Monday Night Identity Wars: The Evolution of Performance Conventions in Professional Wrestling. 2005 Popular Culture Association/American Culture Association National Conference Program. Retrieved 2008-03-19. {{cite conference}}: Cite has empty unknown parameters: |booktitle= and |coauthors= (help)CS1 maint: location (link)
  12. ^ Ledford, Brian. Grappling with Masculinity: Representation and Reception of Televised Professional Wrestling Imagery (PDF). 2005 Spring Colloquium: Thinking About Masculinity: SIUE College of Arts and Sciences. {{cite conference}}: Cite has empty unknown parameters: |booktitle= and |coauthors= (help)CS1 maint: location (link)
  13. ^ Barthes, Roland (1957). "The World Of Wrestling". Mythologies. Retrieved 2008-03-21.
  14. ^ Lagorio, Christine (2005-01-04). "Wrestling With The Margins". Education Supplement 2005. The Village Voice. Retrieved 2008-03-21.
  15. ^ Plank, Dr. William. "The Athlete as Buffoon: Cultural and Philosophical Considerations on Professional Wrestling". Montana State University-Billings.
  16. ^ Adams, Jonathan (2006-11-09). "Foreign Objects Included". The Scope magazine. Retrieved 2008-03-19. There is a sense in which wrestling resembles nothing if not a kind of postmodern commedia dell'arte
  17. ^ a b Mazer, Sharon (1998). Professional Wrestling: Sport and Spectacle. Jackson: University Press of Mississippi. {{cite book}}: Cite has empty unknown parameter: |coauthors= (help)
  18. ^ Garvin, Diana (2005). "Et tu, Steve Austin?". The Harvard Crimson. Harvard University. Retrieved 2008-03-19.
  19. ^ "Merchants of Cool". Frontline. Season 2001. 2001-02-27. {{cite episode}}: Cite has empty unknown parameter: |serieslink= (help)
  20. ^ Farley, Frank. "CZW: Blood, Philadelphia and Fun". Rat Blood Soup magazine. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)

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