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Snowdrop (game engine)

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Snowdrop
Developer(s)
Written inC++
Operating systemWindows
Platform
LicenseProprietary
Websitewww.ubisoft.com/snowdrop

Snowdrop is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Amazon Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.

Technology

The engine is coded mainly in C++.[1]

Rodrigo Cortes, former brand art director at Massive Entertainment, says that the development on Snowdrop engine started in 2009 by Massive Entertainment. Initially it was an engine built for PC and next-gen development to "do things better not bigger". The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.[2] Massive created a lighting and destruction system inspired by film production techniques.[3]

Features

  • Node-based scripting system that links all areas, from rendering, AI, mission scripts to UI.
  • Realistic day and night change.
  • Global volumetric lighting.[4]
  • Procedural destruction.[5]
  • Advanced particle system and visual effects.
  • Dynamic material shader

Games using Snowdrop

Year Title
2016 Tom Clancy's The Division[6]
2017 Mario + Rabbids Kingdom Battle
South Park: The Fractured but Whole
2018 Starlink: Battle for Atlas
2019 Tom Clancy's The Division 2[7]
2022 Rabbids: Party of Legends
Rocksmith+
Mario + Rabbids Sparks of Hope
2023 Avatar: Frontiers of Pandora[8][9]
The Settlers: New Allies
XDefiant
2024 Star Wars Outlaws
TBA Tom Clancy's Splinter Cell Remake[10]
Tom Clancy's The Division Heartland

References

  1. ^ "Engine & Tools Programmer - Snowdrop". massive.se. Archived from the original on 2018-02-18. Retrieved 2017-01-08.
  2. ^ "Here's The Division's amazing game engine in action". polygon.com. 19 March 2014. Archived from the original on 2018-11-23. Retrieved 2017-01-08.
  3. ^ "The Division: Ubisoft On Snowdrop Engine's Lighting And Destruction Capability". 2P.com. Archived from the original on 2017-12-26. Retrieved 2017-01-08.
  4. ^ July 2017, Kevin Gainche 22 (22 July 2017). "Photorealistic Game Engine Tech Demos". Tom's Hardware. Archived from the original on 2020-12-17. Retrieved 2020-12-17.{{cite web}}: CS1 maint: numeric names: authors list (link)
  5. ^ "The Division video shows procedural destruction and lighting in the Snowdrop Engine". PCGamesN. Archived from the original on 2016-07-19. Retrieved 2020-12-17.
  6. ^ "I can't believe this is not a real forest but a game engine". Gizmodo. 20 March 2014. Archived from the original on 2020-11-18. Retrieved 2020-12-17.
  7. ^ "AN ANNOUNCEMENT FROM MASSIVE ENTERTAINMENT ON THE DIVISION 2". 8 March 2018. Archived from the original on 5 September 2018. Retrieved 8 March 2018.
  8. ^ "The Avatar Project - Massive". Archived from the original on 2020-12-17. Retrieved 2018-07-11.
  9. ^ "The Division dev is still working on that Avatar game". VG247. 2020-02-13. Archived from the original on 2020-11-14. Retrieved 2020-12-17.
  10. ^ "Splinter Cell Remake Begins Development at Ubisoft Toronto".{{cite web}}: CS1 maint: url-status (link)