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Street Fighter

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Street Fighter
Genre(s)Fighting
Developer(s)Capcom
Publisher(s)Capcom
Platform(s)Arcade, various
First releaseStreet Fighter
August 30, 1987
Latest releaseSuper Street Fighter IV
April 2010

Street Fighter (ストリートファイター, Sutorīto Faitā), commonly abbreviated as SF, is a series of fighting games developed in Japan in which the players pit the video games' competitive fighters from around the world, each with his or her own special moves, against one another. Capcom released the first game in the series in August 1987.[1][2]

Street Fighter (1987)

Ryu vs. Retsu in Street Fighter.

Street Fighter made its debut in the arcades in 1987. It was designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player could join in at any time and take control of Ryu's rival, Ken.

The player could perform three types of punch and kick attacks (which varied in speed and strength) and three special attacks: the Hadouken, Shoryuken and Tatsumaki Senpuukyaku. These were performed by executing special button combinations with the controls.

Street Fighter was ported to many popular home computer systems of the time including PC. In 1988, it was released on the NEC Avenue TurboGrafx-CD console under the new name Fighting Street. Street Fighter was later included in Capcom Classics Collection: Remixed for the PlayStation Portable and Capcom Classics Collection Vol. 2 for the PlayStation 2 and Xbox.

Street Fighter II series (1991–1996)

Street Fighter II: The World Warrior, released in 1991, was the first true sequel to the original Street Fighter, following an unsuccessful attempt to brand the 1989 fighting action game Final Fight as a Street Fighter sequel, and an officially commissioned spin-off Human Killing Machine on the ZX Spectrum and other home computers.[3][4] It was one of the earliest arcade games for Capcom's CP System hardware and was designed by Akira Nishitani (Nin-Nin) and Akira Yasuda (Akiman), who were previously responsible for Final Fight and Forgotten Worlds. The release of the game had an unexpected impact on gaming and was the beginning of a massive phenomenon.

Street Fighter II was the first one-on-one fighting game to give players a choice from a variety of player characters with different moves, an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with approximately 30 or more moves (including previously nonexistent grappling moves such as throws) as well as two or three special attacks per character.

In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four 'boss' opponents, who were CPU-controlled characters not selectable by the player.

As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches.

The original Japanese version of Street Fighter II introduced an African-American boxer named "Mike Bison" (abbreviated as "M. Bison") as a boss character, a parody of real-life boxer Mike Tyson. In order to avoid any likeness infringement lawsuit from Tyson, Capcom rotated the names of three of the boss characters for international versions of the game:[5] The final boss, called Vega in the Japanese version, was given the M. Bison name; the talon-wielding Spanish warrior known as Balrog in the Japanese version was renamed Vega; and the boxer became Balrog.

Street Fighter II proved to be popular due to all these factors, eclipsing its predecessor in popularity, eventually turning Street Fighter into a multimedia franchise.[6]

The first official update to the series was Street Fighter II′ - Champion Edition (pronounced Street Fighter II Dash in Japan, as noted by the prime notation on the logo), which allowed players to play as the Four Devas (the computer-controlled boss characters) and also allowed two players to choose the same character (with one character drawn in an alternate color pattern). The game also featured slightly improved graphics (including differently colored backgrounds) and refined gameplay. A second upgrade, titled Street Fighter II′ - Hyper Fighting (or Street Fighter II Dash Turbo in Japan), was produced in response to the various bootleg editions of the game. Hyper Fighting offered faster gameplay than its predecessors, different character colors and new special techniques (such as Chun-Li's Kikoken or Dhalsim's Yoga Teleport).

Super Street Fighter II, the third revision, gave the game a complete graphical and musical overhaul and introduced four new playable characters (Cammy, Fei Long, Dee Jay and T.Hawk). Super gave the characters from previous games new frames of animations (such as giving actual jumping punches for Vega and Sagat), new special moves (such as Bison's Devil's Reverse and Ryu's Shakunetsu Hadoken), and improvements or changes to previously existing special moves (such as Ken's Shoryuken or Chun-Li's Kikoken). It was also the first game for Capcom’s CP System II arcade hardware. The fifth and final arcade installment, Super Street Fighter II Turbo (Super Street Fighter II X in Japan) brought back the faster gameplay of Hyper Fighting, a new type of special techniques known as "Super Combos" and a hidden character Akuma.

Numerous home versions of the Street Fighter II games have been produced following the original game. The original Street Fighter II was ported to the Super Nintendo Entertainment System in 1992. As of 2008, the original SNES game is still Capcom's best selling game.[7] It was followed by a Japanese-only version of Street Fighter II Dash for the PC Engine in 1993. Hyper Fighting received two different home versions as well in 1993, an SNES version titled Street Fighter II Turbo, and a Sega Genesis counterpart titled Street Fighter II′ - Special Champion Edition (Street Fighter II Dash Plus in Japan). The following game, Super Street Fighter II, was also ported to the SNES and Genesis in 1994. Later that year, Super Street Fighter II Turbo was released for the 3DO Interactive Multiplayer, and also appeared in a PC version for Windows (released by the now defunct Gametek).

In 1997, Capcom released the Street Fighter Collection for the PlayStation and Sega Saturn, a compilation which includes Super and Super Turbo, as well as the newer Street Fighter Alpha 2 Gold. It was followed by Street Fighter Collection 2 (Capcom Generation Vol. 5 in Japan), also released for the PlayStation and Saturn, which includes the original Street Fighter II, Champion Edition, and Hyper Fighting. In 2000, Capcom released Super Street Fighter II X for Matching Service in Japan for the Dreamcast, a version of the game which featured an online two-player versus mode. In 2003, Capcom released Hyper Street Fighter II for the arcades in Japan and Asia to commemorate the 15th anniversary of the series, a hybrid version of Super Turbo which allows player to select between versions of characters from all five previous Street Fighter II games. Hyper was released its North America and the PAL region via its ports for the PlayStation 2 and the Xbox (released as part of the Street Fighter Anniversary Collection along with Street Fighter III 3rd Strike). In 2005, the three games in Street Fighter Collection 2 were included Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox. A version of Super Turbo (along with the original Street Fighter) was later included in the 2007 compilation Capcom Classics Collection Vol. 2, also released for the PS2 and Xbox.

An updated version of Super Street Fighter II Turbo came to the PlayStation Network and Xbox Live Arcade service in November 2008.[8] The game, titled Super Street Fighter II Turbo HD Remix, has fully redrawn artwork, including HD sprites 4.5x the original size, done by artists from UDON. This is the first time the Street Fighter characters will have new sprites, drawn by Capcom, since Capcom vs. SNK 2 in 2001. The game has several changes which address character balancing issues, but also features the original arcade version gameplay so that players can choose between the two.[9]

Street Fighter II and Super Street Fighter II are also available as downloadable games for select cellular phone services.

Street Fighter Alpha series (1995–1998)

The interquel Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Japan and Asia) became the next game in the series. The game used the same art style Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo, by extending Super Combo meter into three levels (allowing for more powerful super combos), and also introduces Alpha Counters and Chain Combos (also from Darkstalkers). The plot of Alpha is set between the first two Street Fighter games and fleshes out the back stories and grudge matches held by many of the classic SF2 characters.[10] It features a playable roster of ten immediately playable characters (and three unlockable fighters), comprising not only younger versions of established Street Fighter II, but also characters from the original Street Fighter and Final Fight.

Street Fighter Alpha 2 features all-new stages, music and endings for some characters (some overlapping with those from the original Alpha).[11] It also discarded the Chain Combo system in favor of Custom Combos (which required a portion of the Super Combo meter to be used). Alpha 2 also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. Alpha 2 was followed by a slightly enhanced arcade release titled Street Fighter Zero 2 Alpha and was released in Japan and Brazil, was ported to home consoles as Street Fighter Alpha 2 Gold (Zero 2 Dash in Japan). The home versions added Cammy as a hidden playable character.

The third and final Alpha game, Street Fighter Alpha 3, was released in 1998 (following the release of the original Street Fighter III and 2nd Impact). Alpha 3 introduced three selectable fighting style and further expanded the playable roster to 28 characters (including three hidden characters).[12] Console versions of the three games (including the original Alpha 2 and the aforementioned Alpha 2 Gold) were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Dreamcast and even Windows. The home console versions of Alpha 3 further expanded the character roster by adding the remaining "New Challengers" from Super Street Fighter II, along with Guile, Evil Ryu and Shin Akuma (the latter two were omitted from the arcade release). The Dreamcast version of the game was backported to the arcades in Japan under the title of Street Fighter Zero 3 Upper. A version of Upper (simply titled Alpha 3 outside Japan) was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version titled Alpha 3 MAX (or Zero 3 Double Upper in Japan) contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.

Street Fighter EX series (1996–2001)

Ryu fighting against Darun in Street Fighter EX 2.

In 1996, Capcom co-produced with Arika (a company founded by former Street Fighter II planner Akira Nishitani) a 3D fighting game spinoff of the series titled Street Fighter EX, developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by upgraded version titled Street Fighter EX Plus in 1997, which expanded the character roster. A home version with further additional characters and features, Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.

A sequel was released in Template:Vgy, titled Street Fighter EX2, developed for the ZN-2 hardware. Custom combos were reintroduced, and the character roster was expanded. EX2 also received an upgraded version, Street Fighter EX2 Plus, released in 1999. A PlayStation version of EX2 Plus, was also released.

A third game in the series, Street Fighter EX3, was released as an early title for the PlayStation 2 in 2001. This included a tag team system, a mode that let a single player fight up to three opponents, and another new mode that allowed players to give a new character Ace other players moves but not edit his appearance. The cast brought back many characters from the previous game but some characters were noticeably missing.

Some of the Arika-owned characters from the series were later featured in other games developed by the company. The Namco-distributed arcade game Fighting Layer featured Allen Snider and Blair Dame from the original EX, while Skullomania would reappear in the PlayStation game Fighter Maker, as well as in the PlayStation 2 music game Technictix.

Street Fighter III series (1997–1999)

Ryu hitting Ken in Street Fighter III 2nd Impact.

Street Fighter III: The New Generation, made its debut in the arcades on the CPS3 hardware in 1997.[13] Street Fighter III discarded the character roster from previous games (only Ryu and Ken returned),[14] introducing several new characters in their place, most notably the grappler Alex, who was designed to be the new lead character of the game, and Gill, who replaced Bison as the game's main antagonist. Street Fighter III introduced the "Super Arts" selection system and the ability to parry an opponent's attack.[15] The cast consisted of Ryu, Ken, the wrestler Alex, Sean (Ken's apprentice), gentlemen boxer Dudley, kung fu fighting twins Yun and Yang, stretchy limbed Necro, ninja girl Ibuki, one armed Oro, and Elena from the previously unrepresented Africa.

Several months after its release, it was followed by 2nd Impact: Giant Attack, which made adjustments to the gameplay and added two new characters, Hugo and Urien, as well as the return of Akuma and bonus rounds. It also improved the parrying system making it more responsive and taking away the "bounce back" from the parry. Other tweaks include new arenas, music, and voice actors.

3rd Strike: Fight for the Future, released in 1999, was the third and last iteration of Street Fighter III, bringing back Chun-Li and adding four new characters. Remy who plays reminiscent to Guile or Charlie, karate girl Makoto, mysterious trench coat wearing Q, and shapeshifting Twelve to the playable roster. The parrying system was much improved over the previous two renditions. Moves and animations were added to characters and finally once again the voice actors were changed.

The first two Street Fighter III games were ported to the Dreamcast as a compilation titled Double Impact. Ports of 3rd Strike were released for the Dreamcast as a stand-alone game and then included in the compilation Street Fighter Anniversary Collection for the PlayStation 2 and Xbox. Gill also became secretly playable on the console version although you can also play as Gill on the arcade version by using Twelve's X.C.O.P.Y. super move.

Vs. series (1996–2003, 2008)

Capcom has also produced fighting games involving licensed characters from other companies and their own properties. In 1994, Capcom released the Marvel-licensed fighting game X-Men: Children of the Atom, which featured Akuma from Super Turbo as a hidden guest character. It was followed by Marvel Super Heroes in Template:Vgy, which featured Anita from Night Warriors.

Capcom would release a third Marvel-licensed game, X-Men vs. Street Fighter, in 1996, a full-fledged crossover between characters from X-Men and the Street Fighter Alpha games that featured a two-on-two tag team-based system. It was followed by Marvel Super Heroes vs. Street Fighter in 1997, which expanded the roster to include characters from Marvel Super Heroes; Marvel vs. Capcom in 1998, which featured not only Street Fighter characters, but also characters from other Capcom properties; and Marvel vs. Capcom 2 in 2000, which was produced from the Dreamcast-based NAOMI hardware.

Capcom also produced a series of similar crossover fighting games with rival fighting game developer SNK Playmore. The games produced by Capcom includes Capcom vs. SNK in Template:Vgy, which features character primarily from the Street Fighter and King of Fighters series. It was followed by a minor upgrade, Capcom vs. SNK Pro ; and a sequel titled Capcom vs. SNK 2, both released in 2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover includes the Dimps-developed portable fighting game SNK vs. Capcom: The Match of the Millennium for the Neo Geo Pocket Color in 1999 and SNK vs. Capcom: SVC Chaos for the Neo Geo in 2003.

From 2003 to 2008, the Vs. series of Capcom fighting games saw no new releases.

On December 11, 2008, Capcom released a new crossover fighting game. Titled Tatsunoko vs. Capcom: Cross Generation of Heroes, the game features characters from both companies' properties. Characters such as Ryu, Chun-Li and Megaman on Capcom's side; along with Eagle Ken of Gatchaman and Casshern of Neo-Human Casshern on Tatsunoko's side. Initially released only in Japan, demand from fans saw the game receive an international release entitled Tatsunoko vs. Capcom: Ultimate All-Stars.

Street Fighter IV series (2008, 2010)

Abel attacking Ryu in Street Fighter IV.

On October 17, 2007, more than eight years since the release of Street Fighter III 3rd Strike for the arcades, Capcom unveiled Street Fighter IV at a Capcom Gamers Day event in London. Conceived as a direct sequel to the early Street Fighter II games (particularly Super Street Fighter II Turbo), Street Fighter IV features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a new boss character) in a storyline chronologically set between Street Fighter II and Street Fighter III. The gameplay, while still 2D, features cel-shaded 3D graphics inspired by Japanese sumi-e paintings. The Super Combo system, a Street Fighter mainstay since Super Turbo, returns along with new counter-attacking techniques called "Focus Attacks" ("Saving Attacks" in Japan), as well as new "Ultra Combo" moves, similar to the Rage Gauge seen in games from SNK Playmore.

The arcade version, which runs on the Taito Type X2 hardware, was distributed in Japan on July 2008, with a limited release in North America and the United Kingdom in select arcades in August. A home version was released in the USA and Europe in February 2009, on PlayStation 3 and Xbox 360 and in July 2009 for Windows PC. This features an expanded character roster, as well as all-new animated segments that show each character's backstory, and a training mode similar to the Expert Challenges in Street Fighter EX.

The cast includes six characters new to the Street Fighter series. Abel, an amnesiac french wrestler, secret agent C. Viper, obese kung fu fighter Rufus, and luchador chef El Fuerte. The other two new characters are Seth, the boss, and Gouken, a secret character based on the infamous Sheng Long. Returning characters are Ryu, Ken, Akuma, Chun-Li, Fei Long, Cammy, Dan, Bison, Sagat, Balrog, Vega, Blanka, Guile, Zangief, Dhalsim, E. Honda, Rose, Gen, and Sakura. Yoshinori Ono had hinted that the only two Street Fighter II characters absent from the game, Dee Jay and T. Hawk, could be available in the game at a later date. Instead, they are to be included in a whole new version of the game.[16]

Street Fighter IV was released for the iPhone in March, 2010. It features Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, Bison, and Abel.

On September 28, 2009, Capcom announced Super Street Fighter IV, which is to include ten additional characters, including Dee Jay, T.Hawk, Cody, Guy, Adon, Ibuki, Makoto, Dudley and two new characters- Juri and Hakan. Capcom have also promised character tweaks and an improved online mode. It will be released as a standalone title, since developer Yoshinori Ono has stated the changes were too extensive to release as downloadable content. The game will be released April 27th[17], 2010 for Xbox 360 and PlayStation 3 at a lower price point, with Capcom hinting at bonuses for people who own the original Street Fighter IV.[18] An arcade release has also been announced. [19]

Characters

Street Fighter has featured dozens of noteworthy characters from all over the world. Below is a list of characters introduced in the main games of the Street Fighter series. This excludes spin-offs such as the Vs. series.

Character Street Fighter Street Fighter II Street Fighter: The Movie Street Fighter Alpha (Zero) Street Fighter EX Street Fighter III Super Gem Fighter (Pocket Fighter) Street Fighter IV Total Number of Appearances
Graphical style Sprites Sprites Video capture Anime Polygon 60Hz sprites Super deformed Cel-shading
France Abel Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY 1
Thailand Adon Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN10 Green tickY11 3
Ace Red XN Red XN Red XN Red XN Green tickY9 Red XN Red XN Red XN 1
Akuma (Gouki) Red XN Green tickY2 Green tickY Green tickY Green tickY Green tickY8 Green tickY Green tickY 7
United States Alex Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN 1
United States Allen Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Area Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
United States Balrog (M. Bison) Red XN Green tickY Green tickY Green tickY4, 5 Red XN Red XN Red XN10 Green tickY 4
United Kingdom Birdie Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN10 Red XN 2
Bison II (Vega II) Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
Blade Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN 1
Europe Blair Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Brazil Blanka Red XN Green tickY Green tickY5 Green tickY4 Green tickY6 Red XN Red XN10 Green tickY 5
Japan Bloody Hokuto Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
United States C. Jack Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
United States C. Viper Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY 1
United Kingdom Cammy Red XN Green tickY1 Green tickY Green tickY3 Red XN Red XN Red XN10 Green tickY5 4
United States Charlie (Nash) Red XN Red XN Red XN Green tickY Red XN Red XN Red XN10 Red XN10 1
China Chun-Li Red XN Green tickY Green tickY Green tickY Green tickY Green tickY9 Green tickY Green tickY 7
United States Cody Red XN Red XN Red XN Green tickY4 Red XN Red XN Red XN Green tickY11 2
Cycloid β Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Cycloid γ Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
GermanyUnited States D. Dark Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Hong Kong Dan Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY5 3
India Darun Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Jamaica Dee Jay Red XN Green tickY1 Green tickY5 Green tickY4, 5 Red XN Red XN Red XN10 Green tickY11 4
India Dhalsim Red XN Green tickY Green tickY Green tickY3 Green tickY5 Red XN Red XN10 Green tickY 5
United Kingdom Dudley Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY11 2
Japan E. Honda Red XN Green tickY Green tickY Green tickY4 Red XN Red XN Red XN10 Green tickY 4
United Kingdom Eagle Green tickY Red XN Red XN Green tickY4, 5 Red XN Red XN Red XN Red XN 2
Mexico El Fuerte Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY 1
Kenya Elena Red XN Red XN Red XN Red XN Red XN Green tickY Red XN10 Red XN 1
Japan Evil Ryu Red XN Red XN Red XN Green tickY3 Green tickY Red XN Red XN Red XN 2
Hong Kong Fei Long Red XN Green tickY1 Red XN Green tickY4, 5 Red XN Red XN Red XN10 Green tickY5 3
Japan Garuda Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Japan Geki Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN 1
China Gen Green tickY Red XN Red XN Green tickY3 Red XN Red XN Red XN10 Green tickY5 3
Gill Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN 1
Gouken Red XN Red XN Red XN Red XN10 Red XN Red XN Red XN Green tickY5 1
United States Guile Red XN Green tickY Green tickY Green tickY4, 5 Green tickY Red XN Red XN10 Green tickY 5
JapanUnited States Guy Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY11 2
Turkey Hakan Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY11 1
Japan Hayate Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
Japan Hokuto Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Germany Hugo Red XN Red XN Red XN Red XN10 Red XN Green tickY8 Red XN Red XN 1
Japan Ibuki Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY11 3
Ingrid Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN 1
United States Joe Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN 1
Germany Juli Red XN Red XN Red XN Green tickY4 Red XN Red XN Red XN Red XN 1
Germany Juni Red XN Red XN Red XN Green tickY4 Red XN Red XN Red XN Red XN 1
South Korea Juri Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY11 1
Japan Kairi Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Japan Karin Red XN Red XN Red XN Green tickY4 Red XN Red XN Red XN Red XN 1
United States Ken Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY 8
China Lee Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN 1
M. Bison (Vega) Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN10 Green tickY 5
Japan Maki Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN 1
Japan Makoto Red XN Red XN Red XN Red XN Red XN Green tickY9 Red XN Green tickY11 2
United States Mike Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN 1
Japan Nanase Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
Russia Necro Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN 1
Brazil Oro Red XN Red XN Red XN Red XN Red XN Green tickY Red XN10 Red XN 1
United States Poison Red XN Red XN Red XN Red XN Red XN Green tickY9 Red XN Red XN 1
Saudi Arabia Pullum Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
Q Red XN Red XN Red XN Red XN Red XN Green tickY9 Red XN Red XN 1
Japan R. Mika Red XN Red XN Red XN Green tickY4 Red XN Red XN Red XN Red XN 1
France Remy Red XN Red XN Red XN Red XN Red XN Green tickY9 Red XN Red XN 1
Japan Retsu Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN 1
Rolento Red XN Red XN Red XN Green tickY3 Red XN Red XN Red XN Red XN 1
Italy Rose Red XN Red XN Red XN Green tickY Red XN Red XN Red XN10 Green tickY5 2
United States Rufus Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY 1
Japan Ryu Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY 8
Thailand Sagat Green tickY Green tickY Green tickY Green tickY Green tickY6 Red XN Red XN10 Green tickY 6
Japan Sakura Red XN Red XN Red XN Green tickY3 Green tickY5 Red XN Green tickY Green tickY5 4
Japan Sawada Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN 1
Brazil Sean Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN10 1
Seth Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY 1
Shadow Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
Europe Sharon Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
Shin Akuma (Shin Gouki) Red XN Red XN Red XN Green tickY3 Red XN Red XN Red XN Red XN 1
Shin-Bison (True Vega) Red XN Red XN Red XN Red XN Green tickY7 Red XN Red XN Red XN 1
Japan Skullomania Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN 1
United States Sodom Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN 1
Mexico T. Hawk Red XN Green tickY1 Red XN Green tickY4, 5 Red XN Red XN Red XN Green tickY11 3
Russia Twelve Red XN Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN 1
Urien Red XN Red XN Red XN Red XN Red XN Green tickY9 Red XN Red XN 1
Italy V. Rosso Red XN Red XN Red XN Red XN Green tickY6 Red XN Red XN Red XN 1
Spain Vega (Balrog) Red XN Green tickY Green tickY Green tickY4 Green tickY4 Red XN Red XN10 Green tickY 5
Hong Kong Yang Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN10 1
Hong Kong Yun Red XN Red XN Red XN Green tickY4, 5 Red XN Green tickY Red XN10 Red XN10 2
Soviet UnionRussia Zangief Red XN Green tickY Green tickY Green tickY3 Green tickY Red XN Green tickY Green tickY 6

Notes:

  1. ^ Introduced in Super Street Fighter II.
  2. ^ Introduced in Super Street Fighter II Turbo (II X).
  3. ^ Introduced in Street Fighter Alpha 2 (Zero 2).
  4. ^ Introduced in Street Fighter Alpha 3 (Zero 3).
  5. ^ Introduced in home versions.
  6. ^ Introduced in Street Fighter EX2.
  7. ^ Introduced in Street Fighter EX3.
  8. ^ Introduced in Street Fighter III 2nd Impact.
  9. ^ Introduced in Street Fighter III 3rd Strike.
  10. ^ Makes a cameo appearance or appears as a non-playable character ingame.
  11. ^ Introduced in Super Street Fighter IV.

Related media

Film and animation

In Japan, an animated film produced by Group TAC titled Street Fighter II: The Animated Movie was released theatrically in Japan in 1994. An English adaptation of the film produced by Manga Entertainment, which was first released on home video in 1996. Group TAC also produced an animated TV series Street Fighter II V, which first aired on Fuji TV in 1995; and a two-episode OVA series, Street Fighter Alpha: The Movie, released in 1999. English adaptations of both productions were produced by Manga Entertainment as well. A second OVA based on Street Fighter Alpha, titled Street Fighter Alpha: Generations, was produced specifically for the English market by Studio A.P.P.P.

An American-produced live-action film, simply titled Street Fighter, was also released in 1994, starring Jean-Claude Van Damme as Guile, this version's main character, opposite the late Raúl Juliá as General M. Bison. This film inspired an arcade game and console game both titled Street Fighter: The Movie. The film also inspired an American-produced animated TV series Street Fighter, which lasted two 13-episode seasons from 1995 to 1997.

In October 2006, Hyde Park Entertainment and Capcom announced its intention to produce a film adaptation of the game series in a joint venture, with the storyline to focus on the Street Fighter character Chun-Li. Screenwriter Justin Marks was attached to write a script for the adaptation. Street Fighter: The Legend of Chun-Li was released in the U.S. on February 27 2009.

Also in 2009 (12.02) OVA Street Fighter IV: The Ties That Bind ("Street Fighter IV: Arata naru Kizuna") was released by Studio 4°C. Street Fighter IV: The Ties That Bind is an animated movie directed by Jirō Kanai that was featured in a bonus disc included in the Collector's Edition of Street Fighter IV for the PlayStation 3 and Xbox 360. [20] The film adaptation is part of Capcom's multi-platform launch for 2008 that will also launch video games and a potential TV series in 2008.[21]

Comic books

There have been various Street Fighter comic books produced, including Masaomi Kanzaki's Street Fighter II manga (one of the few Street Fighter manga titles translated into English), and a role playing game adaptation released by White Wolf in 1994.

Manga

Masahiko Nakahira did four different Street Fighter manga series: Cammy Gaiden (translated and released in English as Super Street Fighter II: Cammy by Viz Media), Street Fighter Zero (translated and released in English as Street Fighter Alpha), Sakura Ganbaru and Street Fighter III: Ryu Final. Street Fighter Alpha, Sakura Ganbaru and Street Fighter III: Ryu Final have all been released in English by UDON. Two characters created by Nakahira, Evil Ryu (introduced in Street Fighter Alpha)[22] and Karin Kanzuki (from Sakura Ganbaru) have been integrated into the Street Fighter video games.

American comics

Malibu Comics launched a Street Fighter comic series in 1993, but it flopped, lasting only three issues.[23]

UDON has been licensed by Capcom to produce an American comic book based on the Street Fighter franchise, in addition to Darkstalkers and Rival Schools. This series draws not only on the established Street Fighter canon, but also occasionally addresses various continuity retcons, and even draws from fanon and non-official sources as well. In 2005, UDON released Street Fighter: Eternal Challenge, the first Capcom series history and art book to be translated into English. More recently, UDON has announced continuation on its currently running Street Fighter series (based on SF: Alpha and Super SF Turbo) and is expecting to launch a Street Fighter IV series in early 2009 and a Street Fighter III series in 2009.[citation needed]

Brazilian comics

Editora Escala published Malibu's unfinished series in Brazil, and promised to publish Kanzaki's manga afterwards. But instead, starting in 1994, they published an original series titled Super Street Fighter II, later renamed simply Street Fighter. Its main writer was Alexandre Nagado. This series lasted for 20 issues, but didn't manage to finish the last story arc.

Brazilian artist and writer Marcelo Cassaro did an unlicensed comic parody, published by Editora Escala in 1993, titled simply Street Fighter II. It only lasted for two issues.[24]

Cassaro later wrote a more mature and ambitious 4-issue miniseries based on Street Fighter Zero 3, which was drawn by Erica Awano, and properly licensed by Capcom. It was published by Trama Editora (later Editora Talismã, now defunct) in 1998/99.

Card games

On April 14, 2006 Sabertooth Games released a Street Fighter set for its Universal Fighting System (UFS) game along with a set for Soul Calibur III. This was not the gaming companies first release for UFS, that being a Battle box for Penny Arcade released in February 2006. As the name implies, UFS is to be a universal system. There are plans to incorporate other licenses into the game, slated for December 2006, being based on SNK's King of Fighters and Samurai Shodown.

The first set for Street Fighter featured cards for Chun-Li, Dhalsim, Ken, Ryu, Sagat and Zangief. A later expansion, Street Fighter: World Warriors, included the remaining characters from the original Street Fighter 2 arcade series, Blanka, Balrog, E. Honda, Guile, M. Bison and Vega. Another set, titled Street Fighter: The Next Level, was released in December 2006, parallel with the SNK release. The characters included are Akuma, Fei Long, Dudley, and Cammy. A new expansion, Street Fighter: The Dark Path was released February 14, 2007 along with the next Soul Calibur Set, Soul Arena. Characters include a new version of Chun-Li and (Evil) Ryu, along with Adon, Charlie, Rose, Sakura, T.Hawk and Twelve. A new set, entitled Street Fighter: Extreme Rivals, which was released in May 2007, features Cody, Dee Jay, Ibuki, R. Mika, and a new version of Ken.

In July 2007 Sabertooth Games will release an exclusive Battle Pack featuring a battle between Ryu and Akuma. These 2 sixty card decks will be fully compatible with the Universal Fighting System and contain 36 unique cards.

There is currently a free demo deck request form to try out the UFS CCG at Sabertooth Games Demo Deck Request Form.

Another trading card game, the now discontinued Epic Battles (released by Score Entertainment), also featured Street Fighter characters, as well as characters from other fighting game franchises, such as Mortal Kombat.

Role playing game

White Wolf released a storytelling game based on the series in 1994 (featuring characters from Super Street Fighter 2). The system used many of the game mechanics of the World of Darkness games. The system is now out of print but retains a small following on the internet.

Online slot game

Irish software company CryptoLogic has released a 'Street Fighter II' slot, themed after the series.[25]

Unauthorized conversions

Street Fighter has been ported, without Capcom's authorization, to the Famicom in Asia. The first title was known as Master Fighter II and spawned many hacks and engine upgrades (including one featuring characters from Nintendo's Mario universe). The only characters available in this game are Ryu, Guile, Chun-Li, Zangief and non-playable M. Bison (his original Japanese name — Vega, was misspelled as Viga).

Another title is Super Fighter III, only nine among the normal roster of twelve are selectable characters (the missing ones were Balrog, E. Honda, and Zangief, althrough they have appeared in a later follow-up, Mari Street Fighter III Turbo). Character names, captions and subtitles during the endings are also removed. Chun-Li's stage was redesigned as the Forbidden City outdoors rather than one of China's busy streets.

One more title, this time made by Cony Soft, is Street Blaster II in GoodNES, altrough the title screen still indicates that it is Street Fighter II. All the characters from the original game are playable, however, the graphics, music and gameplay were abysmal. Some modifications were made, based on this bootleg, like Super Blaster II Turbo 28 that has added Mai Shiranui and Andy Bogard to the roster; Street Fighter V Turbo 20 that has some Final Fight characters thrown in, altrough these are palette swaps of the regular SF characters; and Street Fighter VI, which is a graphical rip that includes only 6 unique fighters and 2 palette-swapping backgrounds, and is frequently used on numerous Chinese multicarts.

In 1992, the Hotel Keitel bootleg group in Korea released a Korean version of the game known as SFIBM, running on PC compatibles. Programmed by Jung Young Dug, the first release had only Ryu and Guile available. Eventually all the characters were released (although hand drawn versions of SNK's Andy Bogard and Terry Bogard replaced Vega and Balrog in some versions).

The gameplay was quite poor, but many of the data files were unoptimized and available for editing. After the game had proliferated to the West, Derek Liu and Brian Chan used this information to edit the files into SFLiu,[26] the closest translation of Street Fighter II Turbo the game engine could allow. After adding in Balrog and Vega, they updated the files to Super Street Fighter II standards.

As more and more editors worked on the game, more patches were created. The most widespread of these patches were SFWarm by Stan Warman (which added new features for all the characters), SFJenn by Jenn Dolari (which added the Mortal Kombat characters of Mileena and Kitana) and SFNinja (which replaced most of the roster with parody versions of Mortal Kombat's numerous ninjas).

Hadouken

From left to right, charge and release.

Hadouken or hadoken (波動拳, hadōken, IPA: [hadoːkẽꜜɴ], a Japanese neologism, literally "wave motion fist"), is a special attack used by the characters Ryu, Ken, Sakura, Dan, Akuma (Gouki in Japan), Allen Snider (Soul Force) and Gouken. The hadouken and the shoryuken are the two archetypal moves of these characters. The move is achieved by the character thrusting their palms forward, sending a surge of spirit energy (or ki) flying towards the opponent (see chi blast). It is normally performed by the player moving the joystick or D-pad a quarter circle forward towards the opponent from the down position, then pressing a punch button (so, for example, a character facing to the right would execute the move by pressing ↓, ↘, →, and then "punch" in a smooth motion).

Most fighting games of the sprite-based era used projectile special moves, and while the actual type of projectile launched varies from game to game and character to character, the execution and behavior of these attacks are often rather similar to the Hadouken. These moves are sometimes informally referred to as a "hadouken", or fireball. The Hadouken can usually be performed in three different degrees depending on which type punch is used; these will affect its speed, damage caused on impact, amount of recovery frames, and sometimes its range. The Hadouken itself has many variations depending on the character in question that the move is associated with. For example, both Ryu and Akuma have used a fire-based variant of the move called the Shakunetsu Hadouken (灼熱波動拳) or "Blazing Surge Fist", which briefly engulfs its target in flames.

Later titles in the series that use super combo moves ramp up the power of the hadouken, evolving it into the Shinkuu Hadouken (真空波動拳 - Vacuum Surge Fist). This takes one of two forms depending on the game: an outsized fireball, or a blast of constant energy. Street Fighter III introduced the Denjin Hadouken (電刃波動拳), an unblockable, electrified version which could be 'stored' by holding down the punch key, for timing purposes. In the Capcom vs. SNK series, Satsui no Hadou Ryu used a more powerful version called Metsu Hadouken (滅波動拳), which acted similar to Denjin Hadouken, being unblockable and stunning the opponent. The latest game in the series, Street Fighter IV, brought back the Metsu Hadouken, though it instead acts simply like a more powerful variant of the Shinkuu Hadouken.

there's also the short range, slightly more powerful version of the hadoken called the "Gadoken", which is used by Dan Hibiki (first appearance: Street Fighter Alpha)- which is about a forearm's length longer than a punch. The fact that it is so short (and that he wears a pink dogi) has made Dan the butt of every street fighter joke ever, but in the right hands, he can even be a match for Akuma/Gouki.

See also

References

  1. ^ CAPCOM History
  2. ^ IGN Staff. "IGN Presents the History of Street Fighter". IGN. Retrieved 2010-02-07.
  3. ^ Your Sinclair review of Human Killing Machine Your Sinclair review of Human Killing Machine
  4. ^ Ashens review of Human Killing Machine Ashens review of Human Killing Machine
  5. ^ "Interview with Street Fighter II Sound Composer Isao Abe" (in Japanese). {{cite web}}: |archive-url= is malformed: timestamp (help)
  6. ^ "The History of Street Fighter, [[GameSpot]], page 3". {{cite web}}: URL–wikilink conflict (help)
  7. ^ "CAPCOM — Platinum Titles".[dead link]
  8. ^ Capcom Entertainment expands digital initiative with new downloadable games, Capcom Entertainment Press Center, 2007-04-12.
  9. ^ IGN's Super Street Fighter II Turbo HD Remix preview
  10. ^ Street Fighter Legends: History
  11. ^ PS2 Game Reviews: Street Fighter Alpha Anthology by Frank Provo, PSX Extreme, 2006-06-26.
  12. ^ Street Fighter Alpha 3 on Killer List of Videogames.
  13. ^ CP System III (CPS3) Hardware
  14. ^ IMDb
  15. ^ Street Fighter: Anniversary Collection - review on ntsc-uk
  16. ^ Yoshinori Ono hints at downloadable characters
  17. ^ http://gameinformer.com/b/news/archive/2010/01/26/news-Super-Street-Fighter-IV-Coming-April-27.aspx
  18. ^ Super Street Fighter IV Confirmed, Is Standalone Title - street fighter iv - Kotaku
  19. ^ [1]
  20. ^ Pamela McClintock (2006-10-29). "'Street Fighter' packs Hyde Park punch". Variety. Retrieved 2007-02-10. {{cite news}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  21. ^ John Gaudiosi (2006-11-01). "Exclusive: Capcom Talks New Street Fighter Movie". GameDaily BIZ. Retrieved 2007-02-10.
  22. ^ Street Fighter Alpha 2 on Killer List of Videogames
  23. ^ Street Fighter Comics Check List
  24. ^ [2][dead link]
  25. ^ "CryptoLogic Downloadable Games". Retrieved 2009-06-04.[dead link]
  26. ^ "The Tale of SFLIU". Retrieved 2007-02-02.

External links

Template:Major Street Fighter Characters