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| genre = [[Superhero]]
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| fate = bankrupt, merger
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Revision as of 00:51, 14 September 2014

Marvel Entertainment, LLC
Company typeLimited liability company
Subsidiary
IndustryEntertainment
PredecessorMarvel Entertainment Group, Inc.
ToyBiz
FoundedJune 1998 (1998-06)[1]
HeadquartersNew York City
Area served
US, UK
Key people
Joe Quesada (CCO)
Office of the Chief Executive:
Isaac Perlmutter (CEO)
Alan Fine (President)
John Turitzin (EVP)
ProductsComics, Animation, Film
ServicesLicensing
Number of employees
255
ParentThe Walt Disney Company
DivisionsMarvel Toys
SubsidiariesMarvel Studios
Marvel Worldwide
Marvel Characters
More
Websitewww.marvel.com

Marvel Entertainment, LLC, formerly Marvel Enterprises and Toy Biz, Inc., is an American entertainment company formed from the merger of Marvel Entertainment Group, Inc. and Toy Biz, Inc. The company is known for its Marvel Comics subsidiary and, as of the late 2000s, its film productions from Marvel Studios.

In 2009, The Walt Disney Company acquired Marvel Entertainment, Inc. for $4.64 billion.[2] It has been a limited liability company (LLC) since then. For financial reporting purposes, Marvel is reported as primarily a part of Disney's Studio Entertainment or Consumer Products segments.[3]

Marvel has film partnerships with 20th Century Fox and Columbia Pictures, whereas Marvel Studios' films are released by Walt Disney Studios Motion Pictures, another Disney unit. Marvel's characters and properties have since appeared at Walt Disney Parks and Resorts attractions,[4] in addition to existing licensing agreements with Universal Parks & Resorts that extends before Disney's acquisition.[5]

History

Marvel Entertainment Group, Inc.

Marvel Entertainment Group, Inc.
(currently Marvel Property, Inc.)[6][7]
Company typeSubsidiary then Public subsidiary (NYSE:Mvl)
IndustryEntertainment
GenreSuperhero
PredecessorMagazine Management
DefunctJune 1998 (1998-06)[1]
Fatebankrupt, merger
SuccessorMarvel Enterprises
ProductsComics
ServicesLicensing
ParentCadence Industries (1968-1986)
New World Pictures (1986-1989)
Andrews Group (1989–1997)
Icahn Enterprises (1997)
SubsidiariesMarvel Productions
ToyBiz
Websitewww.marvel.com

Marvel Entertainment Group, Inc. (Marvel or MEG), the parent company of Marvel Comics and Marvel Productions, was put up for sale as part of the liquidation of its then parent corporation, Cadence Industries, and sold in 1986 to New World Pictures.[8] In 1989, Ronald Perelman's MacAndrews & Forbes Holdings group of companies bought Marvel Entertainment Group from New World for $82.5 million,[1] not including Marvel Productions, which was folded into New World's TV and movie business.[8]

"It is a mini-Disney in terms of intellectual property," said Perelman. "Disney's got much more highly recognized characters and softer characters, whereas our characters are termed action heroes. But at Marvel we are now in the business of the creation and marketing of characters."[1]

Going Public and acquisition

Marvel made an initial public offer of 40% of the stock (ticker symbol NYSE:MRV) in July 1991, giving $40 million from the proceeds[1] to Andrews Group, Marvel's then direct parent corporation within MacAndrews & Forbes Holdings.[9] Marvel purchased the trading card company Fleer within a year of going public. In April 1993, Marvel acquired 46% of ToyBiz, for the rights to make Marvel toys.[1] The Andrews Group named Avi Arad of ToyBiz as the president and CEO of the Marvel Films division and of New World Family Filmworks, Inc., a New World Entertainment subsidiary. New World later became a fellow subsidiary of the Andrews Group.[10]

In 1993 and 1994, Marvel's holding companies — Marvel Holdings, Inc. and Marvel Parent Holdings, Inc. — were formed between Andrews Group and MEG and issued over half a billion dollars in bonds under the direction of Perelman, secured by Marvel's rising stock, which was passed up in dividends to Perlman's group of companies.[11] Marvel continued acquisitions with Panini, an Italian sticker-maker, in August 1994, and SkyBox International in April 1995.[1]

Marvel also purchased Heroes World Distribution, a regional distributor to comic-book shops. Marvel's attempt to distribute its products directly led to a decrease in sales and aggravated the losses which Marvel suffered when the comic book bubble[12] popped, the 1994 Major League Baseball strike massacred the profits of the Fleer unit,[13] and Panini, whose revenue depended largely on Disney licensing, was hobbled by poor Disney showings at the box office.[14]

While licensing revenue reached $50 million in 1995, MEG laid off 275 employees on January 4, 1996.[15] Perelman offered to have the Andrews Group purchase additional shares with an issue for $350 million in November 1996 (the "Andrews Plan"), which would have required ToyBiz to become a wholly owned subsidiary of Marvel. Meanwhile, Carl Icahn began buying Marvel's bonds at 20% of their value and moved to block Perelman's plan. The Marvel group of companies filed for bankruptcy on December 27, 1996, but the noteholders, led by Icahn, blocked this.[1]

Marvel Studios and bankruptcy

In August 1996, Marvel created Marvel Studios, an incorporation of Marvel Films, due to the sale of its film and TV sister company, New World Communications Group, to News Corporation/Fox. Filing with the U.S. Securities and Exchange Commission to raise money to finance the new corporation, Marvel, Isaac Perlmutter's Zib, Inc. and Avi Arad sold Toy Biz stocks, which Marvel had started and took public in February 1995.[16][17]

Icahn fought to take control of the company from Perelman,[14] finally becoming Marvel's chairman on June 20, 1997. Bankruptcy proceedings continued with multi-way arguments among Perelman, Icahn, Toy Biz and the banks.[1] Toy Biz owners Ike Perlmutter and Avi Arad, with the banks on their side, snatched Marvel from Perelman and Icahn, in order to protect their own financial interests.[14] Retailer and columnist Chuck Rozanski estimated that Perelman made $200 to $400 million from Marvel,[18] while Forbes magazine believes he made nothing;[19] and the judge in the Marvel bankruptcy trial estimated that Perelman made $280 million plus various tax advantages.[14] The judge ousted Icahn as Marvel's chairman in December 1997, naming a trustee to run Marvel while discussion continued between the various factions.[1]

In June 1997, Marvel formed its Marvel Enterprise division, headed by president and CEO Scott C. Marden, to manage its trading card and sticker businesses, as well as Marvel Interactive, an Internet-entertainment and software-publishing company.[20]

A lawsuit by bond holders and Marvel's litigation trustees was filed in 1997, accusing Perelman and other Marvel Board Directors of diverting $553.5 million in proceeds from 1993 and 1994 notes to other MacAndrews & Forbes Holdings' companies, prior to Marvel's 1996 bankruptcy. The lawsuit asked for $470.8 million in damages. The appellate court ruled that, “None of the proceeds went to Marvel, or were used for Marvel’s benefit”, but instead improperly enriched the directors. While denying any wrongdoing, Perelman agreed in August 2008 to settle for $80 million, which the trustees accepted. The settlement fund, after paying off trustees' and legal fees, administrative expenses and a $2 million loan, had $50 million to distribute to some Marvel Entertainment Group shareholders and unsecured creditors.[11]

On February 18, 1998, Marvel and co-owner Universal Studios Hollywood opened Marvel Mania Restaurant near Universal Studios in California,[21] as well as Planet Hollywood. However, Planet Hollywood had financial problems due to expanding too quickly, and closed Marvel Mania.[22]

Marvel Enterprises

ToyBiz and Marvel Entertainment Group were merged into Marvel Enterprises to bring it out of bankruptcy in June 1998.[1] As part of this merger plan, Fleer/SkyBox and Panini would be auctioned off separately.[23]

Later, the rights to names like "Spider-Man" were being challenged. Toy Biz hired an attorney to review its license agreement. Los Angeles patent attorney Carole E. Handler[24] found a legal loophole in the licensing of the Marvel name and was successful in reclaiming Marvel Enterprises' movie rights to its character Spider-Man.[25][26][27][28]

Marvel Enterprise organized itself into four major units, Marvel Studios, Toy Biz, Licensing and Publishing, while in November 1999 adding Marvel Characters Group to manage Marvel's IP and oversee marketing.[29]

In 2003, Bill Stine purchased back Quest Aerospace, a 1995 Toy Biz acquisition, from Marvel.[30] In summer 2003, Marvel places an offer for Artisan Entertainment.[31] A new unit, Marvel International, was set up in London under a president, Bruno Maglione, to extend the company's operation and presence in major overseas markets in November 2003.[32] In December 2003, Marvel Entertainment acquired Cover Concepts from Hearst Communications, Inc.[33] In November 2004, Marvel consolidated its children's sleepwear-apparel licensing business with American Marketing Enterprises, Inc.[34]

In November 2004, the corporation sued South Korea-based NCSoft Corp. and San Jose, California-based Cryptic Studios Inc. over possible trademark infringement in their City of Heroes massive multiplayer online game.[35] Marvel settled a film-royalties lawsuit in April 2005 with its former editor-in-chief and publisher, Stan Lee, paying him $10 million and negotiating an end to his royalties.[36]

Marvel Entertainment

In September 2005, Marvel Enterprises changed its name to Marvel Entertainment to reflect the corporation's expansion into financing its own movie slate.[37]

In 2007, several Stan Lee Media related groups filed lawsuits against Marvel Entertainment for $1 billion and for Lee's Marvel creations in multiple states most of which have been dismissed.[38] Additionally, a lawsuit over ownership of the character Ghost Rider was filed on March 30, 2007, by Gary Friedrich and Gary Friedrich Enterprises, Inc.[39]

Disney subsidiary

On August 31, 2009, The Walt Disney Company announced a deal to acquire Marvel Entertainment for $4.24 billion, with Marvel shareholders to receive $30 and about 0.745 Disney shares for each share of Marvel they own.[40] The voting occurred on December 31, 2009 and the merger was approved.[2][41] The acquisition of Marvel was finalized hours after the shareholder vote, therefore giving Disney full ownership of Marvel Entertainment.[42] The company was delisted from the New York Stock Exchange under its ticker symbol (MVL), due to the closing of the deal.

On June 2, 2010 Marvel announced that it promoted Joe Quesada to Chief Creative Officer of Marvel Entertainment.[43] In June 2010, Marvel set up a television division headed by Jeph Loeb as executive vice president.[44] Three months later, Smith & Tinker licensed from Marvel the character rights for a superhero digital collectible game for Facebook and Apple's mobile platform.[45] On October 1, 2010, Marvel moved its offices to a 60,000-square-foot (5,600 m2) suite at 135 W. 50th Street, New York City, New York, under a nine-year sublease contract.[46]

Stan Lee Media's lawsuit against Marvel was dismissed again in February 2011.[38]

In July 2011, a U.S. District Court judge ruled that Marvel characters co-created by Jack Kirby would remain the property of Marvel.[47]

In March 2013, Feld Entertainment agreed with Marvel to produce a Marvel Character based live arena show. Marvel was also launching a new pop culture and lifestyle web show, “Earth’s Mightiest Show”.[48]

Units

The company's operating units, as of 2012, include:

Divisions

  • Marvel Toys (formerly Toy Biz)
  • Marvel Custom Solutions, customized comic books[49]

Subsidiaries

  • Asgard Productions LLC (Delaware)
  • Cover Concepts, Inc.[33]
  • Green Guy Toons LLC (Delaware)
  • Marvel Entertainment International Limited (United Kingdom)
  • Marvel Film Productions LLC (Delaware)
  • Marvel Internet Productions LLC (Delaware)
  • Marvel Studios (1996-) a film and television production company
  • Marvel Toys Limited (Hong Kong)
  • Marvel Worldwide, Inc. publisher of Marvel Comics;
  • MRV, Inc. (Delaware)
  • MVL International C.V. (The Netherlands)
  • MVL Film Finance LLC: holder of Marvel's Movie debt and theatrical film rights to the twelve characters and supporting characters as collateral.[7][58]
  • MVL Iron Works Productions Canada, Inc. (Province of Ontario)
  • MVL Incredible Productions Canada, Inc. (Province of Ontario)
  • Squad Productions LLC (Delaware)[59]
Intellectual property holding companies
  • Iron Works Productions LLC, movie rights subsidiary
  • Incredible Productions LLC (Delaware), movie rights subsidiary[7]
  • Marvel Characters, Inc.: subsidiary holding general rights of all Marvel Comics characters
    • MVL Rights, LLC: subsidiary holding Marvel Comics characters' movie rights (film slate contracted with MVL Film Finance LLC)[55][56]
  • Marvel Characters B.V. (The Netherlands)
  • Marvel International Character Holdings LLC (Delaware)
  • Marvel Property, Inc. (Delaware) incorporated 12/2/1986[6] (formerly Marvel Entertainment Group, Inc.[7])
  • MVL Development LLC (Delaware), rights subsidiary

Former

Executives

CEO

Office of the Chief Executive

President

  • Stan Lee (1972-1973)[77][78]
  • Al Landau (1973-1977)
  • Jim Galton (1975-1991)[79]
  • Terry Stewart (1993)[80]
  • Rick Ungar (?-November 1993)
  • Avi Arad (November 1993-?)[66]
  • Bruce Stein (?-November 1994)
  • William Bevins Jr. (November 1994-?)[67]
  • Terry Stewart (May 1995)[68]
  • Jerry Calabrese (May 1995-Mid 1996) & (October 1998-November 1998)[68]
  • Scott C. Marden (interim) (Mid 1996-September 1996)[68]
  • David Schreff (September 1996-?)[68]
  • Joseph Calamari (?-October 1998)[68]
  • Eric Ellenbogen (November 1998-July 1999)[68]
  • F. Peter Cuneo (July 1999[68]-February 2000)
  • Bill Jemas (February 2000 - [81] -2003)[82]

Others

See subsidiaries' articles for their executives.

See also

References

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  3. ^ Part I: Page 1: ITEM 1. Business. Fiscal Year 2010 Annual Financial Report And Shareholder Letter. The Walt Disney Company. Accessed on December 27, 2013. "Marvel businesses are reported primarily in our Studio Entertainment and Consumer Products segments."
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