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All three of the eighth generation home consoles use [[AMD]] [[graphics processing unit|GPU]]s, and two of them use AMD [[central processing unit|CPU]]s, a transition from IBM's [[PowerPC]] Architecture used in the previous generation. Microsoft, Nintendo, and Sony were not aware that they were all using AMD processors until all their consoles were announced.<ref name=e12a>{{cite web|url=https://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/|work=[[Engadget]]|title=AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U |date=June 12, 2013 |first=Michael |last=Gorman}}</ref> Both AMD and [[Nvidia]] are optimistic for the PC market, as the unified CPU/GPU processors in the PlayStation 4 and Xbox One use the same [[x86]] programming architecture found in PCs, with AMD planning to introduce similar processors to desktop and laptop PCs in the near future.<ref name=v21a>{{cite web|url=https://www.theverge.com/2013/6/21/4452488/amd-sparks-x86-transition-for-next-gen-game-consoles|publisher=[[The Verge]]|title=AMD won the next-gen console war, and PC gamers could reap the reward}}</ref> Nvidia claims that game consoles will no longer be able to compete with PC graphics due to massive [[research and development|R&D]] funding by Nvidia and AMD, and stricter size and power requirements of consoles.<ref name=p09n>{{cite web|url=http://www.pcpowerplay.com.au/2013/09/nvidia-interview-the-sky-isnt-falling/|title=Nvidia Interview: The Sky Isn’t Falling|publisher=[[PC PowerPlay]]}}</ref>
All three of the eighth generation home consoles use [[AMD]] [[graphics processing unit|GPU]]s, and two of them use AMD [[central processing unit|CPU]]s, a transition from IBM's [[PowerPC]] Architecture used in the previous generation. Microsoft, Nintendo, and Sony were not aware that they were all using AMD processors until all their consoles were announced.<ref name=e12a>{{cite web|url=https://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/|work=[[Engadget]]|title=AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U |date=June 12, 2013 |first=Michael |last=Gorman}}</ref> Both AMD and [[Nvidia]] are optimistic for the PC market, as the unified CPU/GPU processors in the PlayStation 4 and Xbox One use the same [[x86]] programming architecture found in PCs, with AMD planning to introduce similar processors to desktop and laptop PCs in the near future.<ref name=v21a>{{cite web|url=https://www.theverge.com/2013/6/21/4452488/amd-sparks-x86-transition-for-next-gen-game-consoles|publisher=[[The Verge]]|title=AMD won the next-gen console war, and PC gamers could reap the reward}}</ref> Nvidia claims that game consoles will no longer be able to compete with PC graphics due to massive [[research and development|R&D]] funding by Nvidia and AMD, and stricter size and power requirements of consoles.<ref name=p09n>{{cite web|url=http://www.pcpowerplay.com.au/2013/09/nvidia-interview-the-sky-isnt-falling/|title=Nvidia Interview: The Sky Isn’t Falling|publisher=[[PC PowerPlay]]}}</ref>


The million dollar pre-sale success of [[Ouya]], an [[Android (operating system)|Android]]-based [[microconsole]] initially founded through [[crowdfunding]] has raised open-source development and the free-to-play model as key issues to be addressed by eighth generation consoles.<ref>{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/Astrogun+news/news.asp?c=43243 |title=Nevermind PS4 or Xbox, Ouya is the real next-gen console, argues Astrogun&nbsp;— interview&nbsp;— Astrogun news |publisher=PocketGamer.biz |date=July 19, 2012 |accessdate=June 30, 2013}}</ref><ref>{{cite web|last=Kubba |first=Sinan |url=http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/ |title=Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein |publisher=Joystiq |date=May 9, 2013 |accessdate=June 30, 2013}}</ref> The [[microconsole]]s like [[Nvidia Shield Console]], [[Mojo (microconsole)|MOJO]], [[Razer Switchblade]], [[GamePop]], [[GameStick]], Ouya, and PC-based [[Steam Machine (hardware platform)|Steam Machine]] consoles are attempting to compete in this market; these are seldom referred to as "eighth generation" consoles or even as "seventh generation" consoles, however.<ref>{{cite web|url=http://www.digitalspy.co.uk/gaming/news/a450282/can-android-consoles-ouya-project-shield-challenge-playstation-xbox.html|title=Can Android consoles Ouya, Project Shield challenge PlayStation, Xbox?|last1=Langshaw|first1=Mark|last2=Reynolds|first2=Matthew|publisher=DigitalSpy.com|date=January 13, 2013|accessdate=March 7, 2013}}</ref><ref>{{cite web|url=http://www.edge-online.com/features/with-ouya-gamestick-steam-box-and-more-will-2013-be-the-year-of-the-microconsole/|title=With Ouya, GameStick, Steam Box and more, will 2013 be the year of the 'microconsole'?|last=Kelly|first=Tadhg|publisher=Edge Online|date=January 10, 2013|accessdate=March 7, 2013}}</ref><ref>{{cite web|url=http://www.1up.com/features/breaking-down-ouya-steam-box-new-wave-systems|title=Digital and Nontraditional: Breaking Down Ouya, Steam Box, And Other New Wave Systems|last=Pereira|first=Chris|publisher=1up.com|date=January 15, 2013|accessdate=March 7, 2013}}</ref>
The million dollar pre-sale success of [[Ouya]], an [[Android (operating system)|Android]]-based [[microconsole]] initially founded through [[crowdfunding]] has raised open-source development and the free-to-play model as key issues to be addressed by eighth generation consoles.<ref>{{cite web|url=http://www.pocketgamer.biz/r/PG.Biz/Astrogun+news/news.asp?c=43243 |title=Nevermind PS4 or Xbox, Ouya is the real next-gen console, argues Astrogun&nbsp;— interview&nbsp;— Astrogun news |publisher=PocketGamer.biz |date=July 19, 2012 |accessdate=June 30, 2013}}</ref><ref>{{cite web|last=Kubba |first=Sinan |url=http://www.joystiq.com/2013/05/09/sony-microsoft-going-heavily-on-free-to-play-next-gen-says-e/ |title=Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein |publisher=Joystiq |date=May 9, 2013 |accessdate=June 30, 2013}}</ref> The [[microconsole]]s like [[Nvidia Shield Console]], [[Mojo (microconsole)|MOJO]], [[Razer Switchblade]], [[GamePop]], [[GameStick]], Ouya, and PC-based [[Steam Machine (hardware platform)|Steam Machine]] consoles are attempting to compete in this market; these are seldom referred to as "eighth generation" consoles or even as "seventh generation" consoles, however.<ref>{{cite web|url=http://www.digitalspy.co.uk/gaming/news/a450282/can-android-consoles-ouya-project-shield-challenge-playstation-xbox.html|title=Can Android consoles Ouya, Project Shield challenge PlayStation, Xbox?|last1=Langshaw|first1=Mark|last2=Reynolds|first2=Matthew|publisher=DigitalSpy.com|date=January 13, 2013|accessdate=March 7, 2013}}</ref><ref>{{cite web|url=http://www.edge-online.com/features/with-ouya-gamestick-steam-box-and-more-will-2013-be-the-year-of-the-microconsole/|title=With Ouya, GameStick, Steam Box and more, will 2013 be the year of the 'microconsole'?|last=Kelly|first=Tadhg|publisher=Edge Online|date=January 10, 2013|accessdate=March 7, 2013}}</ref><ref>{{cite web|url=http://www.1up.com/features/breaking-down-ouya-steam-box-new-wave-systems|title=Digital and Nontraditional: Breaking Down Ouya, Steam Box, And Other New Wave Systems|last=Pereira|first=Chris|publisher=1up.com|date=January 15, 2013|accessdate=March 7, 2013}}{{dead link|date=September 2017 |bot=InternetArchiveBot |fix-attempted=yes }}</ref>


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| {{free|Free}}
| {{free|Free}}
| colspan="3" {{free|Free}}
| colspan="3" {{free|Free}}
| colspan="3" {{nonfree|Paid subscription to [[Xbox Live Gold]] required<ref>[http://gengame.net/2013/07/xbox-one-can-capture-up-to-5-minutes-of-gameplay-ps4-can-store-up-to-15/ Xbox One Can Capture Up to 5 Minutes of Gameplay, PS4 Can Store Up to 15]. Gengame (July 22, 2013). Retrieved on August 23, 2013.</ref>}}
| colspan="3" {{nonfree|Paid subscription to [[Xbox Live Gold]] required<ref>[http://gengame.net/2013/07/xbox-one-can-capture-up-to-5-minutes-of-gameplay-ps4-can-store-up-to-15/ Xbox One Can Capture Up to 5 Minutes of Gameplay, PS4 Can Store Up to 15] {{webarchive|url=https://web.archive.org/web/20130729173114/http://gengame.net/2013/07/xbox-one-can-capture-up-to-5-minutes-of-gameplay-ps4-can-store-up-to-15/ |date=July 29, 2013 }}. Gengame (July 22, 2013). Retrieved on August 23, 2013.</ref>}}
|- style="text-align:center;"
|- style="text-align:center;"
! [[Regional lockout]]
! [[Regional lockout]]
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The handheld includes two analog sticks, a {{convert|5|in|mm|adj=on}} [[OLED]]/[[LCD]] multi-touch capacitive [[touchscreen]], and supports [[Bluetooth v2.1+EDR|Bluetooth]], [[Wi-Fi]] and optional [[3G]]. Internally, the PS Vita features a 4 core [[ARM Cortex-A9 MPCore]] processor and a 4 core [[PowerVR SGXMP|SGX543MP4+]] graphics processing unit, as well as [[LiveArea]] software as its main user interface, which succeeds the [[XrossMediaBar]].<ref name="TechSpecs">{{cite web |url=http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ |title=Sony outs tech specs for NGP |last=Cullen |first=Johnny |date=January 24, 2011 |work= |publisher=[[VG247]] |accessdate=January 25, 2011}}</ref><ref name="EngadgetJan27">{{cite web |url=https://www.engadget.com/2011/01/27/the-sony-psp2/ |title=Sony's next PSP, codenamed NGP |author=Vlad Savov |date=January 27, 2011 |work=[[Engadget]] |publisher=[[AOL]] |accessdate=January 29, 2011}}</ref>
The handheld includes two analog sticks, a {{convert|5|in|mm|adj=on}} [[OLED]]/[[LCD]] multi-touch capacitive [[touchscreen]], and supports [[Bluetooth v2.1+EDR|Bluetooth]], [[Wi-Fi]] and optional [[3G]]. Internally, the PS Vita features a 4 core [[ARM Cortex-A9 MPCore]] processor and a 4 core [[PowerVR SGXMP|SGX543MP4+]] graphics processing unit, as well as [[LiveArea]] software as its main user interface, which succeeds the [[XrossMediaBar]].<ref name="TechSpecs">{{cite web |url=http://www.vg247.com/2011/01/27/sony-outs-tech-specs-for-ngp/ |title=Sony outs tech specs for NGP |last=Cullen |first=Johnny |date=January 24, 2011 |work= |publisher=[[VG247]] |accessdate=January 25, 2011}}</ref><ref name="EngadgetJan27">{{cite web |url=https://www.engadget.com/2011/01/27/the-sony-psp2/ |title=Sony's next PSP, codenamed NGP |author=Vlad Savov |date=January 27, 2011 |work=[[Engadget]] |publisher=[[AOL]] |accessdate=January 29, 2011}}</ref>


The device is backward-compatible with a subset of the [[PlayStation Portable]] and [[PlayStation (console)|PS One]] games digitally released on the [[PlayStation Network]] via the [[PlayStation Store]].<ref>{{cite web |url=http://us.playstation.com/support/answer/index.htm?a_id=2254 |title=Sony US FAQ |author=Sony |date=October 14, 2011 |work= |publisher=Sony |accessdate=October 19, 2011}}</ref> However, PS One Classics and TurboGrafx-16 titles were not compatible at launch.<ref>{{cite web |url=http://www.gamepro.com/article/news/223938/no-psone-classics-support-for-the-playstation-vita |title=No PS One Classics |author=Kat Bailey |date=October 14, 2011 |work= |publisher=Gamepro |accessdate=October 19, 2011|archiveurl=https://www.webcitation.org/query?url=http://www.gamepro.com/article/news/223938/no-psone-classics-support-for-the-playstation-vita&date=2011-11-30+19:06:56|archivedate=December 1, 2011}}</ref> The Vita's dual analog sticks are supported on selected PSP games via button mapping. The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.<ref>{{cite web |url=http://www.eurogamer.net/articles/2011-06-02-ngps-backwards-compatibility-unveiled |title=NGP's backwards compatibility unveiled |author=Martin Robinson |date=June 2, 2011 |publisher=[[Eurogamer]] |accessdate=June 2, 2011}}</ref>
The device is backward-compatible with a subset of the [[PlayStation Portable]] and [[PlayStation (console)|PS One]] games digitally released on the [[PlayStation Network]] via the [[PlayStation Store]].<ref>{{cite web |url=http://us.playstation.com/support/answer/index.htm?a_id=2254 |title=Sony US FAQ |author=Sony |date=October 14, 2011 |work= |publisher=Sony |accessdate=October 19, 2011}}</ref> However, PS One Classics and TurboGrafx-16 titles were not compatible at launch.<ref>{{cite web |url=http://www.gamepro.com/article/news/223938/no-psone-classics-support-for-the-playstation-vita |title=No PS One Classics |author=Kat Bailey |date=October 14, 2011 |work= |publisher=Gamepro |accessdate=October 19, 2011 |archiveurl=http://www.webcitation.org/query?url=http://www.gamepro.com/article/news/223938/no-psone-classics-support-for-the-playstation-vita&date=2011-11-30+19:06:56 |archivedate=November 30, 2011 |deadurl=yes |df=mdy-all }}</ref> The Vita's dual analog sticks are supported on selected PSP games via button mapping. The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.<ref>{{cite web |url=http://www.eurogamer.net/articles/2011-06-02-ngps-backwards-compatibility-unveiled |title=NGP's backwards compatibility unveiled |author=Martin Robinson |date=June 2, 2011 |publisher=[[Eurogamer]] |accessdate=June 2, 2011}}</ref>


=== Comparison ===
=== Comparison ===
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* [[YouTube]]
* [[YouTube]]
* [[Nintendo Zone]]
* [[Nintendo Zone]]
* [[Nintendo 3DS#Activity Log|Activity Log]]<ref name="game coins system">[http://www.aussie-nintendo.com/news/24879/ Nintendo 3DS features Game Coins system] aussie-nintendo</ref>
* [[Nintendo 3DS#Activity Log|Activity Log]]<ref name="game coins system">[http://www.aussie-nintendo.com/news/24879/ Nintendo 3DS features Game Coins system] {{webarchive|url=https://web.archive.org/web/20110406031518/http://www.aussie-nintendo.com/news/24879/ |date=April 6, 2011 }} aussie-nintendo</ref>
* [[Nintendo 3DS#Download Play|Download Play]]<ref>[http://gonintendo.com/viewstory.php?id=149462 DS games on 3DS – a few more details] GoNintendo</ref>
* [[Nintendo 3DS#Download Play|Download Play]]<ref>[http://gonintendo.com/viewstory.php?id=149462 DS games on 3DS – a few more details] GoNintendo</ref>
* System Settings
* System Settings

Revision as of 11:33, 18 September 2017

In the history of video games, the eighth generation includes consoles released since Template:Vgy by Nintendo, Microsoft, and Sony Computer Entertainment. For home consoles, the eighth generation began on November 18, 2012 with the release of the Wii U, and continued with the release of the PlayStation 4 on November 15, 2013,[1] and Xbox One on November 22, 2013.[2][3] These video game consoles follow their seventh generation predecessors: Nintendo's Wii, Sony's PlayStation 3 and Microsoft's Xbox 360, respectively. For video game handhelds, the generation began in February 2011 with the release of the Nintendo 3DS, successor to the Nintendo DS, in Japan, followed by a North American and European release in March. Nintendo released the New Nintendo 3DS XL in North America on February 13, 2015.[4] The successor of the PlayStation Portable, the PlayStation Vita, was released in Japan in December 2011, and in Western markets in February 2012.

The generation was predicted to face competition from smartphones, tablets, and smart TVs.[5][6][7][8][9][10] In 2013, gaming revenue on Android overtook portable game console revenue, while remaining a distant second to iOS gaming revenue.[11] In FY 2013 (ending early 2013), Nintendo sold 23.7 million consoles,[12] while Apple sold 58.2 million iPads in FY 2012 (ending late 2012).[13]

All three of the eighth generation home consoles use AMD GPUs, and two of them use AMD CPUs, a transition from IBM's PowerPC Architecture used in the previous generation. Microsoft, Nintendo, and Sony were not aware that they were all using AMD processors until all their consoles were announced.[14] Both AMD and Nvidia are optimistic for the PC market, as the unified CPU/GPU processors in the PlayStation 4 and Xbox One use the same x86 programming architecture found in PCs, with AMD planning to introduce similar processors to desktop and laptop PCs in the near future.[15] Nvidia claims that game consoles will no longer be able to compete with PC graphics due to massive R&D funding by Nvidia and AMD, and stricter size and power requirements of consoles.[16]

The million dollar pre-sale success of Ouya, an Android-based microconsole initially founded through crowdfunding has raised open-source development and the free-to-play model as key issues to be addressed by eighth generation consoles.[17][18] The microconsoles like Nvidia Shield Console, MOJO, Razer Switchblade, GamePop, GameStick, Ouya, and PC-based Steam Machine consoles are attempting to compete in this market; these are seldom referred to as "eighth generation" consoles or even as "seventh generation" consoles, however.[19][20][21]

Transition

Though prior console generations have normally occurred in five to six-year cycles, the transition from seventh to eighth generation has lasted more than six years.[22] The transition is also unusual in that the prior generation's best-selling unit, the Wii, is the first to be replaced in the eighth generation.[22] In 2011, Microsoft had stated they began looking at their next console, but they, along with Sony, considered themselves only halfway through a ten-year lifecycle for their seventh-generation offerings.[23][24][25][26] Sony and Microsoft representatives have stated that the addition of motion controllers and camera-based controllers like Kinect and PlayStation Move have extended these systems' lifetimes.[27] Nintendo president Satoru Iwata had stated that his company would be releasing the Wii U due to declining sales of seventh generation home consoles and that "the market is now waiting for a new proposal for home consoles".[28] Sony considered making its next console a digital download only machine, but decided against it due to concerns about the inconsistency of internet speeds available globally, especially in developing countries.[29]

Chinese market

The eighth generation of consoles also sees a re-entry of manufacturers into the Chinese market, following the lifting of a 14-year video game console ban there during 2014.[30][31] The Chinese government banned video game consoles in 2000, citing concerns of their effect on youth, meaning that consoles were forbidden to be officially and legally sold in retail stores in China, forcing console gaming into a niche and creating a black market for imported game devices.[32] Both Microsoft and Sony have announced that they intend on releasing their consoles in China via the Shanghai Free-Trade Zone,[33][34] with the Xbox One released there in September 2014,[35] whilst the PlayStation 4 has yet to have a fixed release schedule.[36][37] CEO of Sony Computer Entertainment Andrew House has also explained in September 2013 that the company intends on using the PlayStation Vita TV as a low-cost alternative for consumers in an attempt to penetrate the Chinese gaming market.[38]

Home consoles

Wii U

In November 2010, Nintendo of America CEO Reggie Fils-Aime stated that the release of the next generation of Nintendo would be determined by the continued success of the Wii.[39] Nintendo announced their successor to the Wii, the Wii U, at the Electronic Entertainment Expo 2011 on June 7, 2011.[40] After the announcement, several journalists classified the system as the first eighth generation home console.[22][41][42] However, prominent sources have disputed this because of its comparative lack of power and older disc media type with respect to the announced specifications for PlayStation 4 and the Xbox One.[43][44]

The Wii U's main controller, the Wii U GamePad, features an embedded touchscreen that can work as an auxiliary interactive screen in a fashion similar to the Nintendo DS/3DS, or if compatible with "Off TV Play", can even act as the main screen itself, enabling games to be played without the need of a television. The Wii U is compatible with its predecessor's peripherals, such as the Wii Remote Plus, the Nunchuk, and the Wii Balance Board.[45]

The Wii U was released in North America on November 18, 2012, in Europe on November 30, 2012 and in Japan on December 8, 2012. It came in two versions, the Basic Model and the Deluxe/Premium Model, at the price of $300 and $349 US Dollars, respectively. On August 28, 2013, Nintendo announced production of the Basic model has ended and expected supplies to be exhausted by September 20, 2013. On October 4, 2013, the Deluxe/Premium model was price cut from US$349 to US$300.[46]

Due to the poor sales of the console, Nintendo officially discontinued the Wii U on January 31, 2017, about a month before the release of their next console, the Nintendo Switch.[47]

PlayStation 4

On February 20, 2013, Sony announced the PlayStation 4 during a press conference in New York City, and it was released on November 15, 2013 in North America. The new console places a heavy emphasis on features surrounding social interaction; gameplay videos can be shared via the PlayStation Network and other services, and users can stream games being played by themselves or others (either through the console, or directly to services such as Twitch). The PS4's DualShock 4 controller is similar to the previous model, but adds a touchpad and a "Share" button, along with an LED light bar on the front to allow motion tracking. An updated camera accessory will also be offered for the system; it now uses 1280×800px stereo cameras with support for depth sensing similar to Kinect, and remains compatible with the PlayStation Move peripherals. The PS4 will also have second screen capabilities through both mobile apps and the PlayStation Vita, and game streaming through the recently acquired Gaikai service.[48][49]

The PlayStation 4 was released on November 15, 2013 in North America and November 29, 2013 in Australia and Europe at US$399.99, A$549 and €399 respectively.

Xbox One

On May 21, 2013, Microsoft announced the Xbox One at an event in Redmond, Washington. The console has an increased focus on entertainment, including the ability to pass television programming from a set-top box over HDMI and use a built-in electronic program guide, and the ability to multitask by snapping applications (such as Skype and Internet Explorer) to the side of the screen, similarly to Windows 8. The Xbox One features a new controller with "Impulse Triggers" that provide force feedback, and the ability to automatically record and save highlights from gameplay. An updated version of Kinect was developed for Xbox One, with a 1080p camera and expanded voice controls. Originally bundled with the console, it has since been downplayed and excluded from later bundles.[50][51]

The Xbox One was released in North America, Europe and Australia on November 22, 2013 at a launch price of US$499.99, €499 and A$599 respectively with Japan, and was later released in 26 other markets in 2014.

Comparison

Product Line Wii U PlayStation 4 Xbox One
Name Wii U PlayStation 4 PlayStation 4 Slim PlayStation 4 Pro Xbox One Xbox One S Xbox One X
Manufacturer Nintendo Sony Microsoft
Image(s)
A white Wii U console and GamePad A PlayStation 4 console and DualShock 4 controller A PlayStation 4 Slim console A PlayStation 4 Pro console An Xbox One console, controller and Kinect sensor An Xbox One S console and controller An Xbox One X console and controller
Release dates
  • NA: November 18, 2012
  • EU: November 30, 2012
  • AU: November 30, 2012
  • JP: December 8, 2012
  • NA: November 15, 2013
  • EU: November 29, 2013
  • AU: November 29, 2013
  • JP: February 22, 2014
  • WW: September 15, 2016
[52]
  • WW: November 10, 2016
[53]
  • NA: November 22, 2013
  • EU: November 22, 2013 (select countries only)[54]
  • AU: November 22, 2013
  • JP: September 4, 2014[55]
  • NA: August 2, 2016 (select countries only)
  • EU: August 2, 2016 (select countries only)
  • AU: August 2, 2016
  • JP: November 24, 2016
  • WW: November 7, 2017
[56]
Launch prices Basic Model
  • US$299.99
  • £/, set by individual retailers
  • AU$348.00
  • ¥26,250

Deluxe/Premium Model

  • US$349.99
  • £/€, set by individual retailers
  • AU$428.00
  • ¥31,500
Launch Model[57]
  • US$399.99
  • €399
  • £349
  • A$549
  • ¥41,979
Launch Model
  • US$499.99
  • €499
  • £429
  • A$599
Current prices Deluxe/Premium Model
  • US$299.99
  • £/€, set by individual retailers
Launch Model
  • US$349
  • £299[58]
  • A$479 (500 GB Model)[59]
  • US$299
Launch Model
Same as launch prices
1TB Model (without Kinect)
  • US$299
1TB Model
  • US$499.99
Discontinued
  • WW: January 31, 2017
  • WW: September 15, 2016
No information
  • WW: November 22, 2016
No information
Units shipped Worldwide: 13.56 million (As of 31 December 2016)[63][64] Worldwide: 60 million (As of 31 March 2017)[65] Worldwide: 10 million (As of December 2014; as of fall 2015, Microsoft does not report shipped unit numbers)[66][67][68]
Units sold Worldwide: 13.36 million
(as of September 30, 2016)[69]
Worldwide: 60.4 million (As of 12 June 2017)[70] Worldwide: 3 million (As of 31 December 2013,[71] updated sales totals are no longer published[72])
Best-selling game
Media Wii U Optical Disc
Similar to a 25 GB single layer BD at 5x CAV[73]
Wii Optical Disc
Similar to a 4.7 GB DVD or 8.4 GB DVD-DL at 6x CAV
Blu-ray, DVD
Blu-ray at 6x CAV, DVD at 8x CAV[74]
Blu-ray, DVD, CD
HDR-supported Ultra HD Blu-ray, Blu-ray, DVD, CD[75]
CPU Tri-Core IBM PowerPC "Espresso" @ 1.24 GHz[76]
  • L1 cache: 64 kB per core (32 kB instruction + 32 kB data)
  • L2 cache:MB L2 cache (Core 0: 512 KB, Core 1: 2 MB, Core 2: 512 KB)
  • L3 cache: Shared 32 MB (off-chip)
  • 45 nm

Secondary low power ARM9 processor (for background tasks)

Octa-Core (2 quad-core modules) AMD x86-64 "Jaguar"-based @ 1.6 GHz[77]
  • L2 cache: 4 MB (Cores 0-3: 2 MB, Cores 4-7: 2 MB)[78]
  • 28 nm

Secondary low power ARM processor (for background tasks)[79]

Octa-Core AMD x86-64 "Jaguar"-based @ 2.1 GHz
  • 14nm
Octa-Core (2 quad-core modules) AMD x86-64 "Jaguar"-based @ 1.75 GHz[80]
  • L2 cache: 4 MB (Cores 0-3: 2 MB, Cores 4-7: 2 MB)[81]
  • 28 nm (Xbox One), 16 nm (Xbox One S)
Octa-Core (2 quad-core modules) AMD x86-64 "Jaguar"-based @ 2.3 GHz[82]
  • 14 nm
GPU AMD Radeon "Latte"[83] AMD Radeon "Liverpool"
  • 1152 shaders @ 800 MHz (1.84 TFLOP/s)[81]
  • 25.6 Gpixel/s, 57.6 Gtexel/s[85]
  • 28 nm
AMD Radeon "Neo"
  • 2304 shaders @ 911 MHz (4.20 TFLOP/s)
  • 29.15 GPixel/s, 131.2 GTexel/s
  • 14 nm
AMD Radeon "Durango"
  • 768 shaders @ 853 MHz (1.31 TFLOP/s) [86]
  • 13.6 Gpixel/s, 40.9 Gtexel/s [87]
  • 28 nm
AMD Radeon
  • 768 shaders @ 914 MHz (1.4 TFLOP/s) [88]
  • 14.6 Gpixel/s, 43.8 Gtexel/s
  • 16 nm
AMD Radeon
  • 2560 shaders @ 1,172 MHz (6 TFLOP/s)[89]
  • 16 nm
Memory
1 GB available for games[91]
  • 8 GB GDDR5 RAM @ 1375 MHz (5500 MHz effective) (176.0 GB/s)[81]
4.5 - 5.5 GB (flexible memory) available for games[citation needed]
  • 256 MB DDR3 RAM (for background tasks)[79]
  • 8 GB GDDR5 RAM @ 1700 MHz (6800 MHz effective) (217.6 GB/s)
  • 1GB DDR3 RAM (for background tasks)
  • 8 GB DDR3 RAM @ 1066.5 MHz (2133 MHz effective) (68.3 GB/s)[81]
5 GB available for games[93][94]
  • 32 MB eSRAM @ 1706 MHz (3412 MHz effective) [204-218 GB/s (Xbox One), 219 GB/s (Xbox One S)] (on-die)
  • 12 GB GDDR5 RAM (326 GB/s)
Storage

8 GB/32 GB eMMC flash memory (non-replaceable)
1 GB flash memory (reserved for the OS)

500 GB HDD, 1 TB HDD (user replaceable)[95][96] 1 TB HDD (user replaceable) 500 GB HDD, 1 TB HDD (non-replaceable)[97]
8 GB flash memory (reserved for the OS)[87]
500 GB HDD, 1 TB HDD, 2 TB HDD (non-replaceable)
8 GB flash memory (reserved for the OS)
1 TB HDD, (non-replaceable)
8 GB flash memory (reserved for the OS)
Supports up to 32 GB SDHC cards
Supports up to 2 TB USB HDD (Wii U Mode only)[98]
Supports USB HDD over 240GB up to 8 TB (with System Software 4.50)[99] Supports USB HDD larger than 256 GB[100]
Game Installation Only downloaded games can be installed to storage All games must be installed to a connected HDD[101] All games must be installed to a connected HDD
Network
  • Fast Ethernet (requires an attachment)
  • Built-in 802.11 a/b/g/n Wi-Fi @ 2.4 GHz
  • Built-in 802.11n Wi-Fi @ 5 GHz (connection to the Wii U GamePad)
  • Gigabit Ethernet
  • Built-in 802.11a/b/g/n/ac Wi-Fi[103]
  • Gigabit Ethernet
  • Built-in 802.11a/b/g/n dual-band Wi-Fi @ 2.4 GHz and 5 GHz[104]
Dimensions When lying down on its side:
Width: 172 mm (6.7 in)
Height: 46 mm (1.8 in)
Length: 268.5 mm (10.5 in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 275 mm (10.8 in)
Height: 53 mm (2.0 in)
Length: 305 mm (12.0 in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 265 mm (10.4 in)
Height: 39 mm (1.5 in)
Length: 288 mm (11.3 in)
(can be oriented vertically using a stand)
When lying down on its side:
Width: 295 mm (11.6 in)
Height: 55 mm (2.2 in)
Length: 327 mm (12.9 in)
(can be oriented vertically using a stand)[103]
When lying down on its side:
Width: 309 mm (12.1 in)
Height: 83 mm (3.2 in)
Length: 258 mm (10.1 in)
(must be oriented horizontally)[105]
When lying down on its side:
Width: 295 mm (11.6 in)
Height: 64 mm (2.5 in)
Length: 227 mm (8.9 in)
(can be oriented vertically using a stand)[75]
When lying down on its side:
Width: 300 mm
Height: 60 mm
Length: 240 mm
Weight 1.5 kg (3.3 lb) 2.8 kg (6.2 lb) 2.1 kg (4.6 lb) 3.3 kg (7.3 lb)[103] 3.2 kg (7.0 lb)[citation needed] 2.9 kg (6.4 lb)[75] 3.8 kg (8.4 lb)[82]
Power 75 W (external power supply)[106] Max. 223 W (internal power supply) Max. 163 W (internal power supply) Max. 289 W (internal power supply)[103] (PSU)

Max. 310 W (internal power supply)[103] (Product Page)

Max. 220 W (external power supply) Max. 125 W (internal power supply) Max. 240 W (internal power supply) [82]
Included accessories

All Models

Deluxe/Premium Model only

  • Wii U GamePad stand
  • Wii U GamePad charging cradle
  • Wii U console stand
  • Xbox One controller
  • Wired mono headset
  • HDMI cable
Video

1080p, 1080i, 720p, 480p

576i, 480i (standard 4:3 and 16:9 anamorphic widescreen)

4K, 1080p, 1080i and 720p
  • HDMI in 1.4b

4K resolution supported for videos, movies and pictures only.

4K, 1080p, 1080i and 720p
  • HDMI in 2.0
1080p and 720p[107]
  • HDMI in/out 1.4b
4K, 1080p and 720p[107]
  • HDMIa in/out 2.0
4K, 1080p and 720p[82]
  • AMD FreeSync support
  • HDMIa in/out 2.0
Integrated 3DTV support Yes[108] Yes Yes
Second screen Wii U GamePad (bundled with console) PlayStation Vita
PlayStation App on iOS and Android devices
SmartGlass on Windows 8, Windows Phone, iOS, and Android devices
Local game streaming via Off-TV Play to Wii U GamePad for some games Local and remote game streaming via Remote Play to PS Vita, OS X and Windows, or selected Sony Xperia smartphone[109] for all games,
except those that require the PS Camera or PS Move[110][111]
Local game streaming via Xbox App to Windows 10 PC.[112]
Audio
  • 5.1 LPCM output via HDMI
  • Analog stereo via "AV Multi Out" port
  • Stereo output via 3.5mm jack in the Wii U GamePad
  • 7.1 LPCM and bitstreaming output via HDMI
  • 2.0 LPCM and bitsreaming output via optical out
  • Stereo output via 3.5mm jack in the DualShock 4
  • 7.1 LPCM and bitstreaming output via HDMI
  • 2.0 LPCM and bitstreaming output via optical out
  • Internal system speaker[113]
  • Stereo output via extension port on controller (requires adapter for 3.5mm jacks)
Peripheral abilities
  • Wi-Fi Direct
  • HDMI (1 in port and 1 out port)[114]
  • 3 USB 3.0 ports (1 at side of console, 2 at rear)
  • Kinect port (original Xbox One only)
  • Optical out port
  • Ethernet port
  • IR Blaster
  • Bluetooth 4.0[115]
  • 2 HDMI (1 in port and 1 out port)[75]
  • 3 USB 3.0 ports (1 at front of console, 2 at rear)
  • Optical out port
  • S/PDIF
  • Ethernet port
Controller
Touch capability Wii U GamePad includes an integrated resistive touchscreen DualShock 4 controller includes an integrated 2 point capacitive touchpad
Camera Wii U GamePad camera (bundled with all consoles) PlayStation Camera Kinect Kinect (Adapter required to use)[118]
Online services Nintendo Network PlayStation Network Xbox Live
Downloads games and automatic updates in the background via SpotPass Downloads games and automatic updates in the background Downloads games and automatic updates in the background[119]
Free Paid PlayStation Plus subscription required for online multiplayer, except for free-to-play titles.[120][121] Paid Xbox Live Gold subscription required for online multiplayer and party chat.
Game DVR Screenshots with Miiverse integration (can be shared on Facebook, Twitter, Google Plus and Tumblr) Screenshots with Facebook and Twitter integration Screenshots with Twitter integration
Gameplay replays with YouTube integration (select games only) Up to 1 hour of gameplay with Dailymotion, Facebook, Twitter and YouTube integration. 720p for PS4 and 1080p for PS4 Pro. Up to 5 minutes of gameplay. 720p for all Xbox One consoles.
Live streaming with Dailymotion, Twitch, Ustream and YouTube Gaming integration Live streaming with Beam and Twitch integration
Free Free Paid subscription to Xbox Live Gold required[122]
Regional lockout Region locked[123] Unrestricted[124] Unrestricted[125][126]
List of games List of Wii U software List of PlayStation 4 games List of Xbox One games
Backward compatibility Supports Wii software on disc and downloaded from Wii Shop Channel. Games from previous generations available for digital purchase and download via Virtual Console on Nintendo eShop. PlayStation Now cloud support for selected PlayStation 3 games began in January 2015 for North America. Subscription required.[127] Selected Xbox 360 games; Requires download of digital version of game at no additional charge to existing owners of the game.[128][129][130]
System software Wii U system software PlayStation 4 system software Xbox One system software
Updates are downloaded and installed automatically in Standby Mode Updates are downloaded and installed automatically in Rest Mode Updates are downloaded and installed automatically in Instant-on Mode

Handheld systems

A trend starting from the eighth generation of handheld systems is that the general shift from dedicated handheld gaming consoles to mobile gaming on smart devices, such as smartphones and tablets. As such, smart devices has eroded sales of dedicated handheld gaming consoles, with analysts predicting that smart devices will replace handheld gaming consoles in the near future.[131]

Nintendo 3DS

The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[132] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[132] Announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[132][133] with the company inviting attendees to use demonstration units.[134] The console succeeds the Nintendo DS series of handheld systems,[132] which primarily competes with PlayStation Portable.[135] It competes with Sony's handheld, the PlayStation Vita.[136]

The Nintendo 3DS was released in Japan on February 26, 2011; in Europe on March 25, 2011; in North America on March 27, 2011;[137][138] and in Australia on March 31, 2011. On July 28, 2011, Nintendo announced a major price drop starting August 12. In addition, as of September 2011 consumers who bought the system at its original price have access to ten Nintendo Entertainment System games before they are available to the general public, after which the games may be updated to the versions publicly released on the Nintendo eShop. In December 2011, ten Game Boy Advance games were made available to consumers who bought the system at its original price at no charge, with Nintendo stating it has no plans to release to the general public.[139]

On June 21, 2012, Nintendo announced a new, bigger model of the 3DS called the Nintendo 3DS XL. It has 90% larger screens than the 3DS and slightly longer battery life. It was released on July 28, 2012 in Europe and August 19, 2012 in North America.[citation needed]

On August 28, 2013, Nintendo announced a low cost, 2D version of the 3DS called the Nintendo 2DS. This redesign plays all Nintendo DS and Nintendo 3DS games, albeit without a 3D option. Unlike previous machines of the DS family, the Nintendo 2DS uses a slate-like design instead of a clamshell one. The console launched on October 12 in both Europe and North America.[citation needed]

On August 29, 2014, Nintendo announced a newer model of the 3DS called the New Nintendo 3DS and New Nintendo 3DS XL. It was released in Japan on October 11, 2014; in Australasia on November 21, 2014; in Europe on February 13, 2015; in North America on February 13, 2015 for the XL version. The smaller version for North America was released on September 25, 2015 bundled with the game Animal Crossing: Happy Home Designer.[140] In April 2017, Nintendo announced the New Nintendo 2DS XL, due for release in Japan on July 13, 2017, and in North America on July 28, 2017. It is a streamlined version of the New Nintendo 3DS XL, with identical screen sizes and its updated processor, but with a refreshed design and a thinner build.[141]

PlayStation Vita

PlayStation Vita is a handheld game console developed by Sony Computer Entertainment.[142] It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan on December 17, 2011[143] and was released in Europe and North America on February 22, 2012.[144][145]

The handheld includes two analog sticks, a 5-inch (130 mm) OLED/LCD multi-touch capacitive touchscreen, and supports Bluetooth, Wi-Fi and optional 3G. Internally, the PS Vita features a 4 core ARM Cortex-A9 MPCore processor and a 4 core SGX543MP4+ graphics processing unit, as well as LiveArea software as its main user interface, which succeeds the XrossMediaBar.[146][147]

The device is backward-compatible with a subset of the PlayStation Portable and PS One games digitally released on the PlayStation Network via the PlayStation Store.[148] However, PS One Classics and TurboGrafx-16 titles were not compatible at launch.[149] The Vita's dual analog sticks are supported on selected PSP games via button mapping. The graphics for PSP releases are up-scaled, with a smoothing filter to reduce pixelation.[150]

Comparison

Product Line Nintendo 3DS PlayStation Vita
Name Nintendo 3DS Nintendo 3DS XL Nintendo 2DS New Nintendo 3DS New Nintendo 3DS XL New Nintendo 2DS XL PS Vita (PCH-1000) PS Vita (PCH-2000)
Manufacturer Nintendo Sony (SCE)
Console New Nintendo 3DS New Nintendo 3DS XL New Nintendo 2DS XL
Release dates
  • JP: February 26, 2011
  • EU: March 25, 2011
  • NA: March 27, 2011
  • AU: March 31, 2011
  • KOR: April 28, 2012
  • JP: July 28, 2012
  • EU: July 28, 2012
  • NA: August 19, 2012
  • AU: August 23, 2012
  • KOR: September 20, 2012
  • EU: October 12, 2013
  • NA: October 12, 2013
  • AU: October 12, 2013
  • KOR: December 2013
  • JP: February 27, 2016
  • JP: October 11, 2014
  • AU: November 20, 2014
  • EU: January 6, 2015 (Ambassador Edition)
  • EU: February 13, 2015 (General release)
  • NA: September 25, 2015
  • JP: October 11, 2014
  • AU: November 20, 2014
  • EU: February 13, 2015
  • NA: February 13, 2015
  • AU: June 15, 2017
  • JP: July 13, 2017
  • KOR: July 13, 2017
  • NA: July 28, 2017
  • EU: July 28, 2017
  • JP: December 17, 2011
  • EU: February 22, 2012
  • NA: February 22, 2012
  • AU: February 23, 2012
  • JP: October 10, 2013
  • EU: February 7, 2014
  • NA: May 6, 2014
Launch prices
  • ¥25,000
  • US$249.99[151]
  • £/€, set by individual retailers[152]
  • A$349.95[153]
  • ¥18,900
  • US$199.99
  • £/€, set by individual retailers
  • A$249.90
  • US$129.99
  • £/€, set by individual retailers
  • A$149.95
  • ¥16,000
  • A$219.95
  • £/€, set by individual retailers
  • ¥18,900
  • A$249.95
  • £/€, set by individual retailers
  • US$199.99
Wi-Fi
  • ¥24,980
  • US$249
  • €249
  • £229.99
  • A$349.95[155]
Wi-Fi+3G
  • ¥29,980
  • US$299
  • €299
  • £279.99[156]
  • A$419.95
  • ¥19,929
  • £180
Current prices
  • ¥15,000[157]
  • US$169.99[158]
  • £/€, set by individual retailers
  • A$249.99[157]
Wi-Fi / Wi-Fi+3G
  • ¥19,980
  • US$199.99[159]
  • €199
  • £, set by individual retailers[160]
  • A$269.95
Units shipped Worldwide: 66.12 million (As of 31 March 2017)[63] Worldwide: 4 million (As of 4 January 2013)[161]
Best-selling game Pokémon X and Y, 16.11 million units (As of 31 March 2017)[162] TBA
Display Top Screen:

Bottom Screen:

Top Screen:
  • Autostereoscopic (3D) LCD
  • 4.88 in (124 mm)
  • 800 × 240 px (400 × 240 px per eye in 3D)

Bottom Screen:

  • 2D LCD touchscreen
  • 4.18 in (106 mm)
  • 320 × 240 px QVGA
Top Screen:
  • 2D LCD
  • 3.53 in (90 mm)
  • 400 × 240 px

Bottom Screen:

  • 2D LCD touchscreen
  • 3.02 in (77 mm)
  • 320 × 240 px QVGA
Top Screen:

Bottom Screen:

Top Screen:
  • Autostereoscopic (3D) LCD
  • 4.88 in (124 mm)
  • 800 × 240 px (400 × 240 px per eye in 3D)

Bottom Screen:

  • 2D LCD touchscreen
  • 4.18 in (106 mm)
  • 320 × 240 px QVGA
Top Screen:
  • 2D LCD
  • 4.88 in (124 mm)
  • 400 × 240 px

Bottom Screen:

  • 2D LCD touchscreen
  • 4.18 in (106 mm)
  • 320 × 240 px QVGA
5 in (130 mm) OLED 960 × 544 px[163] 5 in (130 mm) IPS LCD 960 × 544 px
Approximately 16.77 million colors[164] Approximately 16.77 million colors
5 brightness levels 0-100% brightness levels
Autostereoscopy (3D) Yes No Yes (with 'Super Stable 3D' technology) No No
CPU Dual-core ARM11 MPCore[citation needed] & Dual-core VFP Co-Processor Quad-core ARM11 MPCore[citation needed] & Quad-core VFP Co-Processor TBA Quad-core ARM Cortex-A9 MPCore[163][165]
GPU Digital Media Professionals PICA200 TBA PowerVR SGX543MP4+[163]
RAM 128 MB FCRAM, 6 MB VRAM 256 MB FCRAM, 10 MB VRAM TBA 512 MB RAM, 128 MB VRAM[166]
Camera One front-facing and a set of two rear-facing 3D 0.3 MP (VGA) camera sensors Front and rear 0.3 MP (VGA) camera sensors[163]
Audio
  • Stereo speakers (2) (with pseudo-surround support)
  • Headphone jack
  • Mono speaker (1)
  • Headphone jack
  • Stereo speakers (2) (with pseudo-surround support)
  • Headphone jack
  • Headphone jack
  • Stereo speakers (2)
  • Headphone jack
Storage 1 GB internal flash memory TBA No internal storage 1 GB internal flash memory
Supports up to 512 GB SDXC, up to 32 GB SDHC and up to 2 GB SD memory cards[167]

Supports up to 512 GB MicroSDXC, up to 32 GB MicroSDHC and up to 2 GB MicroSD memory cards

Supports 4 GB, 8 GB, 16 GB, 32 GB and 64 GB proprietary removable memory cards
2 GB SD card included 4 GB SDHC card included 4 GB microSDHC card included No external storage included
Media Nintendo 3DS Game Card (1–8 GB) / Nintendo DS Game Card (8–512 MB)
Digital distribution
PlayStation Vita Game Card (2–4 GB)
Digital distribution
User interface
  • Circle Pad (2× with add-on (3DS/3DS XL only))
  • C-Stick (New 3DS/New 3DS XL Only)
  • D-pad
  • Autostereoscopic (3D) 15:9(5:3) screen (top screen) (2DS displays 2D only)
  • Resistive 4:3 touchscreen (bottom screen)
  • 3-axis accelerometer and 3-axis gyroscope[164]
  • Volume slider
  • 3D depth slider (Not available on 2DS)
  • Front 2D camera and rear 3D camera sensors
  • Microphone
  • Wireless communications switch (3DS/3DS XL only)
  • SLEEP switch (2DS only)
  • 12 × buttons
    (X, Y, A, B, L, R (ZL and ZR with add-on or New 3DS/New 3DS XL), START, SELECT, HOME, POWER)
Battery 1300 mAh lithium-ion battery
  • 3DS Mode: 3–5 hours
  • DS Mode: 5–8 hours
1750 mAh lithium-ion battery
  • 3DS Mode: 3.5–6.5 hours
  • DS Mode: 6–10 hours
1300 mAh lithium-ion battery[169]
  • 3DS Mode: 3.5–5.5 hours
  • DS Mode: 6–9 hours
1400 mAh lithium-ion battery
  • 3DS Mode: 3.5–6 hours
  • DS Mode: 6.5-10.5 hours
1700 mAh lithium-ion battery
  • 3DS Mode: 3.5–7 hours
  • DS Mode: 7–12 hours
TBA 2200 mAh lithium-ion battery
  • Gameplay: 3–5 hours
  • Video playback: 5 hours
  • Music: 9 hours[170]
2210 mAh lithium-ion battery
  • Gameplay: 4–6 hours
  • Video playback: 6 hours
  • Music: 10 hours
Determined by screen brightness, Wi-Fi, sound volume, and whether 3D is active (3DS models only) Determined by screen brightness, Wi-Fi, sound volume, and whether 3G is active (3G model only)
Connectivity
  • Integrated 802.11 b/g Wi-Fi
  • IR port
  • NFC for Amiibo support (only on New 3DS/ 3DS XL. Older 3DS series need to use a 3DS NFC reader accessory)
  • Integrated 802.11 b/g/n Wi-Fi
  • Bluetooth 2.1+EDR
Console Connection Wii / Wii U PlayStation 3 / PlayStation 4
Stylus Extendable up to 100 mm (3.9 in) long 96 mm (3.8 in) long 76.5 mm (3.01 in) long 86 mm (3.4 in) long
Weight 235 grams (8.3 oz) 336 grams (11.9 oz) 260 grams (9.2 oz) 253 grams (8.9 oz) 329 grams (11.6 oz) TBA Wi-Fi
260 grams (9.2 oz)
Wi-Fi+3G
279 grams (9.8 oz)
219 grams (7.7 oz)
Dimensions
  • Width: 134 mm (5.3 in)
  • Depth: 74 mm (2.9 in)
  • Height: 21 mm (0.83 in)
  • Width: 156 mm (6.1 in)
  • Depth: 93 mm (3.7 in)
  • Height: 22 mm (0.87 in)
  • Width: 144 mm (5.7 in)
  • Depth: 127 mm (5.0 in)
  • Height: 20.3 mm (0.80 in)
  • Width: 156 mm (6.1 in)
  • Depth: 93 mm (3.7 in)
  • Height: 22 mm (0.87 in)
  • Width: 160 mm (6.3 in)
  • Depth: 93.5 mm (3.68 in)
  • Height: 21.5 mm (0.85 in)
  • Width: 182 mm (7.2 in)
  • Depth: 83.6 mm (3.29 in)
  • Height: 18.6 mm (0.73 in)[163]
  • Width: 183.6 mm (7.23 in)
  • Depth: 85.1 mm (3.35 in)
  • Height: 15 mm (0.59 in)[171]
Online services Nintendo Network Sony Entertainment Network
Full game download/installation and automatic updates in the background via SpotPass Full game download/installation in the background
Free Free
Preloaded applications

Applications

Multitasking Applications

  • Welcome Park
  • near
  • Photos
  • Music
  • Videos
  • PlayStation Store
  • Trophies
  • Friends
  • Party
  • Group Messaging
  • Notifications
  • Internet Browser
  • Email
  • Maps
  • Content Manager
  • Remote Play
  • Cross-Controller
  • Settings
Regional lockout Region locked[174] No region lock[175]
List of games List of Nintendo 3DS games List of PlayStation Vita games
Backward compatibility

Nintendo DS / Nintendo DSi
Downloadable only

Downloadable only
System software Nintendo 3DS system software PlayStation Vita system software
  1. ^ The Virtual Console classic video game re-release distribution service on Nintendo 3DS, Nintendo 3DS XL, Nintendo 2DS, New Nintendo 3DS and New Nintendo 3DS XL currently have available for purchase digital versions of select games for the Game Boy, Game Boy Color, Sega Game Gear, Nintendo Entertainment System, and Super Nintendo Entertainment System platforms, via Nintendo eShop. Nintendo 3DS Ambassadors also have 10 Game Boy Advance games available for download.

See also

References

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  2. ^ "Microsoft Confirms Next-Gen Xbox Announcement". IGN. April 24, 2013. Retrieved April 24, 2013.
  3. ^ Bass, Dina; King, Ian (November 30, 2012). "Microsoft Said to Plan Next Xbox for 2013 Holiday Season". Bloomberg. Retrieved December 1, 2012.
  4. ^ "What is New Nintendo 3DS?". Nintendo of America. Retrieved February 13, 2015.
  5. ^ Cull, James (June 20, 2011). "Nvidia Tegra: The Future of Android Gaming". appstorm.net.
  6. ^ "Mobile Gaming is Dominating the Gaming Industry". Geekaphone. July 27, 2011.
  7. ^ Alpeyev, Pavel (June 19, 2011). "Nintendo May Fail to Replicate Wii Success as IPhone Games Bloom". Bloomberg.com. Retrieved June 22, 2011.
  8. ^ Gallagher, Dan (June 21, 2011). "Sony, Nintendo Place Big Bets on Handhelds". The Wall Street Journal. Archived from the original on July 26, 2011. Retrieved June 22, 2011.
  9. ^ Agnello, Anthony John (February 9, 2012). "Will Smart TVs End the Game Console Business?". InvestorPlace. Retrieved February 24, 2012.
  10. ^ Stuart, Keith (January 4, 2013). "PlayStation 2 manufacture ends after 12 years". London: The Guardian. Retrieved January 4, 2013.
  11. ^ App Annie, IDC. "App Annie & IDC Portable Gaming Report Q2 2013: iOS & Google Play Game Revenue 4x Higher Than Gaming-Optimized Handhelds".
  12. ^ "Consolidated Sales Transition by Region" (PDF). Nintendo. July 30, 2013. Archived from the original (PDF) on July 31, 2013. Retrieved July 31, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ "Apple Hardware Sales In FY 2012: 125.04M iPhones, 58.23M iPads, 18.1M Macs And 35.2M iPods". TechCrunch.
  14. ^ Gorman, Michael (June 12, 2013). "AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U". Engadget.
  15. ^ "AMD won the next-gen console war, and PC gamers could reap the reward". The Verge.
  16. ^ "Nvidia Interview: The Sky Isn't Falling". PC PowerPlay.
  17. ^ "Nevermind PS4 or Xbox, Ouya is the real next-gen console, argues Astrogun — interview — Astrogun news". PocketGamer.biz. July 19, 2012. Retrieved June 30, 2013.
  18. ^ Kubba, Sinan (May 9, 2013). "Sony, Microsoft going 'heavily' on free-to-play next-gen, says Epic VP Rein". Joystiq. Retrieved June 30, 2013.
  19. ^ Langshaw, Mark; Reynolds, Matthew (January 13, 2013). "Can Android consoles Ouya, Project Shield challenge PlayStation, Xbox?". DigitalSpy.com. Retrieved March 7, 2013.
  20. ^ Kelly, Tadhg (January 10, 2013). "With Ouya, GameStick, Steam Box and more, will 2013 be the year of the 'microconsole'?". Edge Online. Retrieved March 7, 2013.
  21. ^ Pereira, Chris (January 15, 2013). "Digital and Nontraditional: Breaking Down Ouya, Steam Box, And Other New Wave Systems". 1up.com. Retrieved March 7, 2013.[permanent dead link]
  22. ^ a b c Radd, David. "Nintendo's Project Cafe: Will Gamers Feel The Buzz?". Business Insider. Retrieved June 11, 2011.
  23. ^ Brightman, James (May 26, 2011). "PlayStation 4 in the Works, Sony Confirms". IndustryGamers Inc. Eurogamer Network Ltd. Archived from the original on October 30, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  24. ^ Ewalt, David M. "PlayStation Chief Jack Tretton: How To Sell Vita, Navigate Clouds, and Debut The PS4". Forbes. Interview with Jack Tretton, president and CEO of Sony Computer Entertainment America.
  25. ^ Brightman, James (March 7, 2011). "Microsoft Hiring Engineers for Next Xbox". IndustryGamers Inc. Eurogamer Network Ltd. Archived from the original on October 30, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ Yoon, Andrew. "Microsoft: Xbox 360 'about halfway' through generation". Shacknews.com. Retrieved November 19, 2012.
  27. ^ Robinson, Martin (June 4, 2009). "E3 2009: 360 to Stick Around Until 2015 – Xbox360 News at IGN". Uk.xbox360.ign.com. Retrieved November 11, 2010. "The Xbox 360's recently unveiled motion control technology will help extend the console's life span into 2015, according to Microsoft executive Shane Kim."
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