The Game Creators

From Wikipedia, the free encyclopedia
  (Redirected from DarkBASIC Professional)
Jump to navigation Jump to search

The Game Creators Ltd
Dark Basic Software Limited (1999–2003)
IndustrySoftware industry
Founded24 March 1999; 19 years ago (1999-03-24) in Ince-in-Makerfield, England
  • Lee Bamber
  • Richard Vanner
Key people

The Game Creators Ltd (formerly Dark Basic Software Limited) is a British software house based in Macclesfield, England, which specialises in software for video game development.[1] The company was established in March 1999 through a partnership between programmers Lee Bamber and Richard Vanner.[2]



DarkBASIC was released in 2000 as a game creation programming language. The language is a structured form of BASIC and is similar to AMOS on the Amiga. The purpose of the language is game creation using Microsoft's DirectX from a BASIC programming language. It is marketed on its ability to allow a total novice to make playable games after following its tutorials. It can create both 2D and 3D games, providing function libraries that enable a game to be programmed with considerably less code than with a language such as C++ without such dedicated libraries. DarkBASIC consists of an IDE, debugger and interpreter, and an engine built on DirectX 7. The compiler emits Bytecode that is appended to an interpreter to create a stand-alone executable. Star Wraith is an example for a game made with it.

In 2002 an updated version called DarkBASIC Professional able to use newer versions of DirectX was released. The pre-Professional version is informally referred to as DarkBASIC Classic to distinguish between the products.

The last DarkBASIC version 1.21 was released on 14 August 2008. Since the introduction of DarkBASIC Professional, The Game Creators have stated that there will be no further updates to the language, although it will still be sold.

In 2015 the TGC lead developer Lee Bamber decided to open up DarkBASIC Professional to the community to prevent it from becoming unsupported abandonware.[3][4] The project and its source code is hosted since start of 2016 under the MIT license on[5] Latest as freeware released binary program was Dark Basic Pro Binary 120216 which included the activation of many previously commercial modules.[6]


In November 2012, the company launched a campaign aiming to raise funds for the development of a new version of FPS Creator called "Reloaded", using crowd funding site Kickstarter. Despite the eventual failure to secure funding, a private investor agreed to fund development and The Game Creators began to accept funding using an internal system. As of October 2013, a beta version was in development with a limited release scheduled for 31 October 2013.[citation needed] It was later renamed GameGuru and widened its focus beyond the first-person shooter genre. Since 27 February 2015 it is available as a Steam early access title. The company hopes the engine can make game creation more accessible.[1]

The 3D Gamemaker[edit]

The 3D Gamemaker is a computer application developed by The Game Creators, that allows users to make various genres of 3D games[7][8] for Microsoft Windows. The tool is marketed as allowing users to create 3D games without programming and art skills. Games developed with 3D Gamemaker require at least 400 MHz Pentium processor, 64 MB of RAM and DirectX 7.0b[8] to run. Alongside the full boxed release, The 3D Gamemaker was also released in a Lite edition, with less categories of assets available and a reduced feature set.

The software has a simple[8] point-and-click interface[9][10] which guides the user through the process of creating the game. The user chooses a scene from one of several different genres[8][9] ("shooter", "horror", "war", "space", "driving", "jungle", "cartoon", or "silly"[8]), and then chooses different characters, weapons, items, enemies and so on.[8][9] The software includes hundreds of pre-made scenes and 3D objects.[9] The software can also automatically generate a game by choosing random elements.[8][9] The resulting game can be exported as a standalone Windows executable.[8] The 3D Gamemaker has a built in placement editor that allows the user to indicate where enemies, items, and obstacles go. This is not available in beginner mode or the lite edition. There is also, amongst other things, a simple level creator. It also includes the ability to import your own media.[8]

Reviewing The 3D Gamemaker for GameSpy, Tricia Harris praised the software's ease-of-use, but criticised the animation and "placement editor" systems.[11]

FPS Creator Classic[edit]

In February 2016 The Game Creators decided to release "FPS Creator" as "FPS Creator Classic" source available (no defined license) with many model packs on[12][13]


AppGameKit offers a high level programming language called AGK BASIC, which aims to be easy for beginners to learn.[14] In July 2016, AppGameKit Education Pack was released.[15] AppGameKit was featured in Develop-Online's top 16 game engines of 2014.[16]


  1. ^ a b Freeman, Will (2015-02-27). "Lessons from the GameGuru". Develop. Retrieved 2016-08-08.
  2. ^
  3. ^ dark-basic-pro-open-source on (2016)
  4. ^ DarkBASIC Professional Discussion / Dark Basic Pro - Out In The Open by Lee Bamber "[...] the eventual demise of DBP now that GameGuru is being ported to C++. To combat this clearly unacceptable outcome, I have decided to start the process of moving the latest version of DBP over an open source project [...]. It would be hosted on GITHUB [...] In order to ensure that DBP does not become abandon-ware, we will also be periodically compiling the latest stable version and releasing the language for free on Steam." (September 15, 2015)
  5. ^ Dark-Basic-Pro on
  6. ^ Dark Basic Pro Binary 120216 by Lee Bamber "Release includes additional certificates for owners of previously purchased DBP plugins" (12 Feb 2016)
  7. ^ Walker, Trey (2001-08-24). "The 3D Gamemaker nears completion". GameSpot. Archived from the original on 2012-10-19. Retrieved 2016-08-14.
  8. ^ a b c d e f g h i Cruickshank, Alex (2002-01-22). "DarkBasic - 3D GameMaker review". Archived from the original on 2012-07-22.
  9. ^ a b c d e Harris, Tricia (October 2001). " - Reviews: 3D Game Maker (PC)". GameSpy. Part 1. Archived from the original on 2008-03-02. Retrieved 2016-08-14.
  10. ^ Steinberg, Scott (2006-02-06). "Make Your Own Game". Popular Science. Retrieved 2016-08-14.
  11. ^ Harris, Tricia (October 2001). " - Reviews: 3D Game Maker (PC)". GameSpy. Part 3: Scores. Archived from the original on 2008-02-12. Retrieved 2016-08-14.
  12. ^ FPS Creator Classic Open Source on
  13. ^ FPS-Creator-Classic on
  14. ^ "Key Release: App Game Kit 2". Retrieved 15 December 2016.
  15. ^ "AppGameKit Education Bundle helps teachers create coding classes". Retrieved 15 December 2016.
  16. ^ "The top 16 game engines for 2014". Retrieved 15 December 2016.

External links[edit]