List of first-person shooter engines: Difference between revisions
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| [[Spasim]] (1974) |
| [[Spasim]] (1974) |
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| [[:jp:サイバーヘッド (ゲームメーカー)|Arsys Software]] |
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| [[WiBArm]] (1986) |
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| [[:jp:スタークルーザー|Star Cruiser]] (1988), [[:jp:サイバーヘッド (ゲームメーカー)#作品|Star Cruiser 2]] (1992) |
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| [[Freescape engine]] |
| [[Freescape engine]] |
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!width=30%| First used for |
!width=30%| First used for |
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! Other [[First-person shooter]]s |
! Other [[First-person shooter]]s |
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| N/A |
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| [[Jumping Flash!#Gameplay|Geograph Seal]] (1994) |
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| [[Jumping Flash!]] (1995), [[Jumping Flash! 2]] (1996), [[Robbit Mon Dieu]] (1999), [[Pocket MuuMuu]] (1999) |
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| [[XnGine|XnGine Engine]] |
| [[XnGine|XnGine Engine]] |
Revision as of 00:45, 3 February 2011
This article needs additional citations for verification. (September 2009) |
This is a sortable list of First-person shooter engines.
Early FPS graphics engines
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Maze War (1973) | |
N/A | Spasim (1974) | |
Arsys Software | WiBArm (1986) | Star Cruiser (1988), Star Cruiser 2 (1992) |
Freescape engine | Driller (1987) | Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), The Sphinx Jinx (1991) |
N/A | The Colony (1988) |
Early 1990s: wireframes to 2.5D worlds and textures
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Hovertank 3D (1990) | |
N/A | Catacomb 3D (1991) | |
Wolfenstein 3D engine | Wolfenstein 3D (1992) | Rise of the Triad (1994), Blake Stone: Aliens of Gold (1994) |
Underworld Engine | Ultima Underworld (1992) | System Shock (1994) |
N/A | Ken's Labyrinth (1993) | |
Pie in the Sky | Lethal Tender (1993) | Terminal Terror (1994), Pencil Whipped (2000), various others (1994-1998) |
id Tech 1 | Doom (1993) | Doom II: Hell on Earth (1994), Heretic (1994), HeXen (1995), Strife (1996) |
N/A | Marathon (1994) | |
Marathon 2 | Marathon 2: Durandal (1995) | Marathon Infinity (1996), Prime Target (1996), ZPC (1996), Damage Incorporated (1997) |
Jedi Engine | Star Wars: Dark Forces (1995) | Outlaws (1997) |
Build Engine | Duke Nukem 3D (1996) | Blood (1997), Shadow Warrior (1997), Redneck Rampage (1997) |
Mid 1990s: 3D models, beginnings of hardware acceleration
Game engine | First used for | Other First-person shooters |
---|---|---|
N/A | Geograph Seal (1994) | Jumping Flash! (1995), Jumping Flash! 2 (1996), Robbit Mon Dieu (1999), Pocket MuuMuu (1999) |
XnGine Engine | The Terminator: Future Shock (1995) | Terminator: SkyNET (1996) |
N/A | Descent (1995) | Descent II (1996) |
Quake engine | Quake (1996) | Hexen II (1997) |
GoldenEye engine | GoldenEye (1997) | Perfect Dark (2000) |
id Tech 2 | Quake II (1997) | Heretic II (1998), Sin (1998), Kingpin: Life of Crime (1999), Soldier of Fortune (2000), Daikatana (2000) |
Lithtech 1.0 | Shogo: Mobile Armor Division (1998) | Blood II: The Chosen (1998) |
GoldSrc | Half-Life (1998) | Counter-Strike (2000), 007: Nightfire (2002), Day of Defeat (2003) |
Late 1990s: 32-bit color, GPUs become standard
Game engine | First used for | Other First-person shooters |
---|---|---|
Unreal engine | Unreal (1998) | Unreal Tournament (1999), Deus Ex (2000), Clive Barker's Undying (2001) |
Dark engine | Thief: The Dark Project (1998) | System Shock 2 (1999), Thief II: The Metal Age (2000) |
Torque Game Engine | Starsiege: Tribes (1998) | Tribes 2 (2001) |
id Tech 3 | Quake III Arena (1999) | Aliens versus Predator (1999), Star Trek: Voyager: Elite Force (2000), Urban Terror (2000), Return to Castle Wolfenstein (2001), Soldier of Fortune II: Double Helix (2002),
Star Wars Jedi Knight II: Jedi Outcast (2002), Star Wars Jedi Knight: Jedi Academy (2003), Call of Duty (2003), Star Trek: Elite Force II (2003), Medal of Honor: Allied Assault (2002), ioquake3 (2005), OpenArena (2006), Tremulous (2006), |
Lithtech Talon | No One Lives Forever (2000) | Aliens vs. Predator 2 (2001) |
Fusion engine | Descent 3 (1999) |
Early 2000s: increasing detail, outdoor environments, rag-doll physics
Game engine | First used for | Other First-person shooters |
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Refractor Engine | Codename Eagle (2000) | |
Refractor 2 | Battlefield 1942 (2002) | Battlefield Vietnam (2004), Battlefield 2 (2005), Battlefield 2142 (2006) |
Glacier engine | Hitman: Codename 47 (2000) | Hitman 2: Silent Assassin (2002), Freedom Fighters (2003), Hitman: Contracts (2004), Hitman: Blood Money (2006), Kane and Lynch: Dead Men (2007), Kane and Lynch: Dog Days (2010) |
SAGE Engine | Command & Conquer: Renegade (2002) | |
LS3D engine | Mafia (2002) | Vietcong (2003), Hidden & Dangerous 2 (2004), Chameleon (2005) |
Unreal Engine 2.0 | Unreal Tournament 2003 (2002) | Unreal II: The Awakening (2002), Tom Clancy's Rainbow Six 3: Raven Shield (2003), Devastation (2003), Postal 2 (2003) |
Lithtech Jupiter | No One Lives Forever 2 (2002) | Tron 2.0 (2003) |
Lithtech 2.5 | Global Operations (2002) | |
N/A | Metroid Prime (2002) | Metroid Prime 2: Echoes (2004) |
Cube Engine | Cube (2002-2005) | Assault Cube |
Mid 2000s: lighting and pixel shaders, physics
Late 2000s: the approach to photorealism
Game engine | First used for | Other First-person shooters |
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Unreal Engine 3 | Gears of War (2006) | Tom Clancy's Rainbow Six: Vegas (2006), Medal of Honor: Airborne (2007), Unreal Tournament 3 (2007), Turok (2008), Brothers in Arms: Hell's Highway (2008), Aliens: Colonial Marines (2008), Borderlands (2009) |
IW engine | Call of Duty 4: Modern Warfare (2007) | Call of Duty: Modern Warfare 2 (2009), Call of Duty: World at War (2008), 007: Quantum of Solace (2008) , Call of Duty: Black Ops (2010) |
CryEngine 2 | Crysis (2007) | Crysis Warhead (2008) |
Dunia Engine | Far Cry 2 (2008) | |
EGO engine | Operation Flashpoint 2: Dragon Rising (2009) | |
N/A | Killzone 2 (2009) | |
Real Virtuality 3 | ArmA 2 (2009) | |
Chrome Engine 4 | Call of Juarez: Bound in Blood (2009) | Dead Island (TBA) |
id Tech 5 | Rage (2011) | Doom 4 (TBA) |
CryEngine 3 | Crysis 2 (March 22, 2011) | |
Halo Reach Engine | Halo: Reach | |
Vision Engine 8 | Dizzel |
See also
References
- ^ "Battlefront II Interview". 2404.org. Retrieved 2009-08-04.
- ^ "Battlefront FAQ". lucasarts.com. Retrieved 2009-08-04.