The Dunia Engine is a game engine developed by Ubisoft Montreal to create the Far Cry series of games. It is based on CryEngine 1 and was heavily modified for use in Far Cry 2, with only 2-3% of the code being retained from CryEngine 1. A reworked and modified version of the Dunia Engine was used for James Cameron's Avatar: The Game.
Far Cry 2's vegetation technology was also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games did not use the Dunia Engine, instead using Anvil.
Far Cry 3, Far Cry 4 and Far Cry Primal use Dunia Engine 2.
The word "Dunia" means "World" in Arabic and other languages including Bengali, Gujarati, Telugu, Hindi, Nepali, Indonesian, Malay, Marathi, Persian, Punjabi, Swahili, Turkish and Urdu.
- Notable Dunia Engine Features
- Dynamic weather
- Dynamic fire propagation (influenced by weather system)
- Volumetric lighting (sun rays)
- Realistic fire
- Physics (most objects can be moved/thrown around, including bodies of dead non-player characters)
- Full day/night cycles
- Dynamic music system
- Support for large player maps, without specific levels
- Non-scripted A.I.
- Radiosity (indirect lighting)
- amBX technology for special effects, with the proper hardware
- DirectX 10 support on Windows versions starting with Windows Vista
- DirectX 9 support on older Windows versions
- Dunia Engine 2 Improvements
- New water technology
- Realistic weather system
- New A.I. technology
- New animation system integrated
- Realistic facial expressions
- Motion capture technology
- Deferred radiance transfer volumes (global illumination)
- Supports DirectX 10 and DirectX 11 on Windows Vista, Windows 7, and Windows 8
A map editor for Far Cry 2 and the Dunia Engine is included in all versions of the game. A map editor for Far Cry 3 is also included as part of the final game.
Games using Dunia Engine