Jump to content

List of first-person shooter engines: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Jagged 85 (talk | contribs)
Line 20: Line 20:
|-
|-
| [[:jp:サイバーヘッド (ゲームメーカー)|Arsys Software]]
| [[:jp:サイバーヘッド (ゲームメーカー)|Arsys Software]]
| [[WiBArm]] (1986)
| [[Role-playing shooters|WiBArm]] (1986)
| [[:jp:スタークルーザー|Star Cruiser]] (1988), [[:jp:サイバーヘッド (ゲームメーカー)#作品|Star Cruiser 2]] (1992)
| [[:jp:スタークルーザー|Star Cruiser]] (1988), [[:jp:サイバーヘッド (ゲームメーカー)#作品|Star Cruiser 2]] (1992)
|-
|-

Revision as of 13:02, 5 March 2011

This is a sortable list of First-person shooter engines.

Early FPS graphics engines

Game engine First used for Other First-person shooters
N/A Maze War (1973)
N/A Spasim (1974)
Arsys Software WiBArm (1986) Star Cruiser (1988), Star Cruiser 2 (1992)
Freescape engine Driller (1987) Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), The Sphinx Jinx (1991)
N/A The Colony (1988)

Early 1990s: wireframes to 2.5D worlds and textures

Game engine First used for Other First-person shooters
N/A Hovertank 3D (1990)
N/A Catacomb 3D (1991)
Wolfenstein 3D engine Wolfenstein 3D (1992) Rise of the Triad (1994), Blake Stone: Aliens of Gold (1994)
Underworld Engine Ultima Underworld (1992) System Shock (1994)
N/A Ken's Labyrinth (1993)
Pie in the Sky Lethal Tender (1993) Terminal Terror (1994), Pencil Whipped (2000), various others (1994-1998)
id Tech 1 Doom (1993) Doom II: Hell on Earth (1994), Heretic (1994), HeXen (1995), Strife (1996)
N/A Marathon (1994)
Marathon 2 Marathon 2: Durandal (1995) Marathon Infinity (1996), Prime Target (1996), ZPC (1996), Damage Incorporated (1997)
Jedi Engine Star Wars: Dark Forces (1995) Outlaws (1997)
Build Engine Duke Nukem 3D (1996) Blood (1997), Shadow Warrior (1997), Redneck Rampage (1997)

Mid 1990s: 3D models, beginnings of hardware acceleration

Game engine First used for Other First-person shooters
N/A Metal Head (1994)
N/A Geograph Seal (1994) Jumping Flash! (1995), Jumping Flash! 2 (1996), Robbit Mon Dieu (1999), Pocket MuuMuu (1999)
XnGine Engine The Terminator: Future Shock (1995) Terminator: SkyNET (1996)
N/A Descent (1995) Descent II (1996)
Quake engine Quake (1996) Hexen II (1997)
GoldenEye engine GoldenEye (1997) Perfect Dark (2000)
id Tech 2 Quake II (1997) Heretic II (1998), Sin (1998), Kingpin: Life of Crime (1999), Soldier of Fortune (2000), Daikatana (2000)
Lithtech 1.0 Shogo: Mobile Armor Division (1998) Blood II: The Chosen (1998)
GoldSrc Half-Life (1998) Counter-Strike (2000), 007: Nightfire (2002), Day of Defeat (2003)

Late 1990s: 32-bit color, GPUs become standard

Game engine First used for Other First-person shooters
Unreal engine Unreal (1998) Unreal Tournament (1999), Deus Ex (2000), Clive Barker's Undying (2001)
Dark engine Thief: The Dark Project (1998) System Shock 2 (1999), Thief II: The Metal Age (2000)
Torque Game Engine Starsiege: Tribes (1998) Tribes 2 (2001)
id Tech 3 Quake III Arena (1999) Aliens versus Predator (1999), Star Trek: Voyager: Elite Force (2000), Urban Terror (2000), Return to Castle Wolfenstein (2001), Soldier of Fortune II: Double Helix (2002),

Star Wars Jedi Knight II: Jedi Outcast (2002), Star Wars Jedi Knight: Jedi Academy (2003), Call of Duty (2003), Star Trek: Elite Force II (2003), Medal of Honor: Allied Assault (2002), ioquake3 (2005), OpenArena (2006), Tremulous (2006),

Lithtech Talon No One Lives Forever (2000) Aliens vs. Predator 2 (2001)
Fusion engine Descent 3 (1999)

Early 2000s: increasing detail, outdoor environments, rag-doll physics

Game engine First used for Other First-person shooters
Refractor Engine Codename Eagle (2000)
Refractor 2 Battlefield 1942 (2002) Battlefield Vietnam (2004), Battlefield 2 (2005), Battlefield 2142 (2006)
Glacier engine Hitman: Codename 47 (2000) Hitman 2: Silent Assassin (2002), Freedom Fighters (2003), Hitman: Contracts (2004), Hitman: Blood Money (2006), Kane and Lynch: Dead Men (2007), Kane and Lynch: Dog Days (2010)
SAGE Engine Command & Conquer: Renegade (2002)
LS3D engine Mafia (2002) Hidden & Dangerous 2 (2004), Chameleon (2005)
Unreal Engine 2.0 Unreal Tournament 2003 (2002) Unreal II: The Awakening (2002), Tom Clancy's Rainbow Six 3: Raven Shield (2003), Devastation (2003), Postal 2 (2003)
Lithtech Jupiter No One Lives Forever 2 (2002) Tron 2.0 (2003)
Lithtech 2.5 Global Operations (2002)
N/A Metroid Prime (2002) Metroid Prime 2: Echoes (2004)
Cube Engine Cube (2002-2005) Assault Cube
Real Virtuality Operation Flashpoint: Cold War Crisis (2001) VBS1 (2002), ArmA: Armed Assault (2007), ARMA II (2009)

Mid 2000s: lighting and pixel shaders, physics

Game engine First used for Other First-person shooters
N/A[1]. Star Wars: Battlefront[2] (2004) Star Wars: Battlefront II
Unreal Engine 2.5 Tribes Vengeance (2004) BioShock (2007), Killing Floor (2009)
PAIN engine Painkiller (2004)
CryEngine Far Cry (2004)
Cube engine Version 2 Cube 2: Sauerbraten (2004-present) Einstern
id Tech 4 Doom 3 (2004) Quake 4 (2005), Prey (2006), Enemy Territory: Quake Wars (2007), Wolfenstein (2009)
Halo engine Halo: Combat Evolved (2001) Halo 2 (2004), Stubbs the Zombie in Rebel Without a Pulse (2005)
Source engine Counter-Strike Source (2004) Vampire: The Masquerade - Bloodlines (2004), Half-Life 2 (2004), Day of Defeat: Source (2005), Dark Messiah of Might and Magic (2006), Sin Episodes - Emergence (2006), Half-Life 2: Episode 1 (2006), Half-Life 2: Episode 2 (2007), Team Fortress 2 (2007), Portal (2007), Left 4 Dead (2008), Zeno Clash (2009), Left 4 Dead 2 (2009)
Lithtech Jupiter EX F.E.A.R. (2005) Condemned: Criminal Origins (2005), Condemned 2: Bloodshot (2008), Combat Arms (2008) F.E.A.R. 2: Project Origin (2009)
X-ray engine S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) S.T.A.L.K.E.R.: Clear Sky (2009)

Late 2000s: the approach to photorealism

Game engine First used for Other First-person shooters
Unreal Engine 3 Gears of War (2006) Tom Clancy's Rainbow Six: Vegas (2006), Medal of Honor: Airborne (2007), Unreal Tournament 3 (2007), Turok (2008), Brothers in Arms: Hell's Highway (2008), Aliens: Colonial Marines (2008), Borderlands (2009)
IW engine Call of Duty 4: Modern Warfare (2007) Call of Duty: Modern Warfare 2 (2009), Call of Duty: World at War (2008), 007: Quantum of Solace (2008) , Call of Duty: Black Ops (2010)
CryEngine 2 Crysis (2007) Crysis Warhead (2008)
Dunia Engine Far Cry 2 (2008)
EGO engine Operation Flashpoint 2: Dragon Rising (2009)
Maya 8.5 Killzone 2 (2009)
Real Virtuality 3 ArmA 2 (2009)
Chrome Engine 4 Call of Juarez: Bound in Blood (2009) Dead Island (TBA)
id Tech 5 Rage (2011) Doom 4 (TBA)
CryEngine 3 Crysis 2 (March 22, 2011)
Halo Reach Engine Halo: Reach
Vision Engine 8 Dizzel
X-ray engine 1.6 S.T.A.L.K.E.R.: Call of Pripyat (2010)

See also

References

  1. ^ "Battlefront II Interview". 2404.org. Retrieved 2009-08-04.
  2. ^ "Battlefront FAQ". lucasarts.com. Retrieved 2009-08-04.