Mobile app development: Difference between revisions
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'''Mobile application development''' is the process by which [[application software]] is [[software development|developed]] for small low-power [[mobile device|handheld devices]] such as [[personal digital assistant]]s, [[enterprise digital assistant]]s or [[mobile phone]]s. These applications are either [[Installation (computer programs)|pre-installed]] on phones during manufacture, downloaded by customers from various [[list of digital distribution platforms for mobile devices|mobile software distribution platforms]], or web applications delivered over HTTP which use server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser. |
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==Execution environments== |
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[[Android (operating system)|Android]], [[iOS (Apple)|iOS]], [[BlackBerry OS|BlackBerry]], [[webOS|HP webOS]], [[Symbian OS]], and [[Windows Mobile]] support typical application binaries as found on personal computers with code which executes in the native machine format of the processor (the [[ARM architecture]] is a dominant design used on many current models). [[Windows Mobile]] can also be compiled to x86 executables for debugging on a PC without a processor emulator, and also supports the [[Portable Executable]] (PE) format associated with the [[.NET Framework]]. [[Windows Mobile]], [[Android (operating system)|Android]], [[webOS|HP webOS]] and [[iOS (Apple)|iOS]] offer free [[software development kit|SDKs]] and [[integrated development environment]]s to developers. |
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==Platform development environment== |
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Each of the platforms for mobile applications also has an [[integrated development environment]] which provides tools to allow a developer to write, test and deploy applications into the target platform environment. |
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The following table summarises the elements in each of the development environments. |
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{| class="wikitable sortable" style="width:100%;" |
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| |
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! [[Programming language]] |
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! [[Debuggers]] available |
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! [[List of emulators|Emulator]] available |
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! [[Integrated development environment]] available |
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! Cross-platform deployment |
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! Installer packaging options |
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! Development tool cost |
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|- |
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! [[Adobe AIR]] |
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| [[Action Script]], [[HTML]], [[CSS]], [[JavaScript]] |
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| {{Yes}} |
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| {{Yes}} |
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|| [[Flash Builder]], [[Flash Professional]] |
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|| iOS (iPhone, iPad, iPod touch), Android, BlackBerry |
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|| The native distribution format of each platform |
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|| [[Flash Builder]], [[Flash Professional]] - Commercial licenses available [http://www.adobe.com/products/air/sdk/ Adobe AIR SDK (command line tool)] - Free |
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|- |
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! [[Airplay SDK]] (now Marmalade) |
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| [[C (programming language)|C]], [[C++]] |
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| {{Yes}} |
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| {{Yes}} |
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|| [[Visual Studio]], [[XCode]] |
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|| All native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm/webOS, Samsung bada, Symbian, Windows Mobile 6.x and desktop, OSX |
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|| The native distribution format of each platform |
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|| Commercial licenses available |
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|- |
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! [[alcheMo]] |
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| [[Java (programming language)|Java]] |
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|| Debugger integrated in Visual Studio, Eclipse or XCode |
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|| Emulator is available in corresponding IDE |
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|| [[Visual Studio]], [[Eclipse (software)|Eclipse]], [[XCode]] |
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|| Android, BREW, iOS (iPhone), Windows Mobile |
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|| The native distribution format of each platform |
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|| Commercial licenses available |
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|- |
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! [[Android (operating system)|Android]] |
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| [[Java (programming language)|Java]] but portions of code can be in [[C (programming language)|C]], [[C++]] |
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|| Debugger integrated in Eclipse, standalone debugging monitor available |
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| {{Yes}} |
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|| [[Eclipse (software)|Eclipse]], Project Kenai Android plugin for NetBeans |
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|| Android only, because of Dalvik VM, March 2009 |
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|| apk |
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|| Free |
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|- |
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! [[AppFurnace]] |
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| [[JavaScript]] |
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| {{Yes}} |
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| {{Yes}}, emulate within web IDE and test live on device. |
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|| Cloud Based IDE |
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|| Android and iOS |
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|| The native distribution format of each platform |
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|| Free to use, test and demo. Costs to publish an app. |
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|- |
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! [[Application Craft]] |
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| [[JavaScript]], [[HTML5]], [[CSS]] |
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| {{Yes}} |
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| {{Yes}}, Emulator used is Ripple |
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|| Cloud Based IDE |
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|| All platforms: Android, iOS, Blackberry, Windows Mobile, Bada, WebOS, Symbian. Mobile, Desktop and Tablet |
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|| Cloud/ browser based |
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|| Free and Open Source |
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|- |
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! [[Appcelerator]] |
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| [[JavaScript]] |
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|| Yes, in Titanium Studio, currently in beta. |
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|| Emulator is available using 3rd party tools |
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|| Internal SDK |
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|| Android, iPhone; BlackBerry planned |
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|| The native distribution format of each platform |
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|| Apache 2.0 license, commercial licenses available |
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|- |
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! [[Appception]] |
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| [[HTML5]], [[CSS]], [[JavaScript]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Cloud-based IDE |
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|| Android |
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|| The native distribution format of each platform |
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|| Free and Commercial licenses available |
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|- |
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! [[appMobi]] |
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| [[HTML5]] ([[JavaScript]], [[CSS3]], [[HTML5]]) |
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|| Yes, XDK (Google Chrome App Store) |
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|| Yes, In XDK |
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|| Integrates with developer's preferred tool (VS, Notepad ++, VI) |
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|| iOS, Android, HTML5 Web Apps, HTML5 Hybrid Apps |
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|| The native distribution format of each platform |
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|| No Charge |
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|- |
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! [[Aqua (user interface)|Aqua]] |
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| [[C (programming language)|C]], [[C++]], [[JavaScript]] |
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| {{Yes}} |
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| {{Yes}} |
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|| [[Visual Studio]], [[XCode]], [[Eclipse]] |
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|| Android, BlackBerry Playbook, iOS, Palm/webOS, Samsung bada, Windows Mobile 6.x, Windows Desktop |
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|| The native distribution format of each platform |
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|| Free & commercial licenses available |
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|- |
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! [[Basic4android]] |
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| [[Visual Basic]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Yes |
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|| Android |
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|| apk |
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|| Commercial licenses available |
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|- |
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! [[BatteryTech]] |
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| [[C (programming language)|C]], [[C++]] |
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| {{Yes}} |
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|| Native Platform Emulators (iOS, Android...) |
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|| [[Eclipse (software)|Eclipse]], [[Visual Studio]], [[XCode]] |
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|| Android, iOS (iPhone), Windows, OSX |
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|| The native distribution format of each platform |
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|| Commercial licenses available |
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|- |
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! [[Metismo|Bedrock]] (now webMethods Mobile Designer) |
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| [[Java (programming language)|Java]] |
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| {{Yes}} |
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| {{Yes}} |
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|| [[Eclipse (software)|Eclipse]] |
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|| Java ME, Android, BREW, BlackBerry, Nintendo DS, iOS (iPhone/iPad), Palm/webOS, Sony PSP, Samsung bada, Symbian, Windows Mobile, Windows Phone 7, Windows Desktop, OSX |
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|| The native distribution format of each platform |
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|| Commercial licenses available |
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|- |
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! [[BlackBerry]] |
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| [[Java (programming language)|Java]] |
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|| Debugger integrated in IDE |
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| {{Yes}} |
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|| [[Eclipse (software)|Eclipse]] |
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|| BlackBerry only, because of RIM API |
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|| alx, cod |
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|| Free |
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|- |
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! [[Blueprint (programming language)|Blueprint]] |
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| [[XML]] routed through [[Yahoo Mobile]] servers and displayed in native browsers |
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|| None beyond a schema check |
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| N/A, translates to web or mobile as needed |
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| N/A, any XML editor |
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| N/A, translates to web or mobile as needed |
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|| Combined config upload at Yahoo with self-hosted [[dynamic XML]] |
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|| Any XML editor |
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|- |
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! [[Qualcomm Brew|BREW]] |
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| [[C (programming language)|C]]; the APIs are provided in C with a C++ style interface |
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|| Debugger support for the native ARM target code.Can use Visual Studio to debug the x86 testing code |
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|| No Emulator for the target ARM code, has a simulator for the x86 testing code |
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|| Visual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005 |
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|| Compile for the specific BREW version available on the handset |
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|| [[over-the-air programming|OTA]] |
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|| Related dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support). TRUE BREW testing fee for distributing the application. |
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|- |
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! [[Canappi]] |
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|| mdsl, easy to learn programming language dedicated to mobile solutions, from which iOS, Android, ... code is generated |
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|| Native Platform Debuggers (iOS, Android...) |
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|| Native Platform Emulators (iOS, Android...) |
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|| Eclipse, with mdsl plugin, Apple Interface Builder and Balsamiq for graphical UI design |
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|| iOS, Android. Design tools like Interface Builder can be used in a cross-platform way. You create your GUI once in Interface Builder you generate code for all platform, all resolutions from a single file. |
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|| Native deployment for each platform |
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|| Free & commercial licenses available |
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|- |
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! [[CellSDK]] |
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| [[C Sharp (programming language)|C#]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Visual Studio and MonoDevelop |
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|| Android, iOS and Windows Phone |
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|| The native distribution format of the platform |
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|| Free and commercial licenses available |
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|- |
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! [[Celsius]] |
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| [[Java (programming language)|Java]] |
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| {{Yes}} |
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| {{Yes}} |
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|| [[Eclipse (software)|Eclipse]] |
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|| Java ME, Android, BlackBerry, iPhone, Symbian, Windows Mobile |
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|| The native distribution format of each platform of a Java binary |
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|| Commercial licenses available |
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|- |
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! [[CloudPact]] |
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| [[HTML]], [[CSS]], [[JavaScript]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Web based IDE both on Cloud and as downloadable version |
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|| Android, BlackBerry, iPhone, Windows Mobile |
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|| [[over-the-air programming|OTA deployment]] or the native distribution format of each platform |
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|| Free limited trial and Enterprise plans available |
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|- |
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! [[CoStore]] |
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|| Web-based drag-and-drop |
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| N/A |
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| {{Yes}} |
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|| Web-based app builder |
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|| iOS, Android, [[HTML5]] |
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|| Native deployment for each platform or web-based |
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|| Free unlimited trial; commercial licenses available for deployment |
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|- |
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! [[Corona SDK]] |
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|| [[Lua (programming language)|Lua]] |
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| {{Yes}} |
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| {{Yes}} |
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|| [[Xcode]] |
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|| iOS, Android, [[Nook Color|NOOK Color]] |
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|| Native deployment for each platform |
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|| Free unlimited trial; commercial licenses available for deployment |
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|- |
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! [[DragonRAD]] |
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|| Visual drag & drop tiles |
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| {{Yes}} |
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|| Uses 3rd party emulators |
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|| Proprietary IDE |
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|| Android, BlackBerry, Windows Mobile |
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|| [[over-the-air programming|OTA deployment]] |
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|| Free & commercial licenses available |
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|- |
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! [[FeedHenry]] |
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| [[HTML]], [[CSS]], [[JavaScript]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Studio includes full IDE and Eclipse Plug-in |
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|| Apple iPhone & iPad, Android, Windows Phone 7, Blackberry, Nokia WRT. |
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|| The native distribution format of each platform |
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|| Free, Professional and Enterprise Plans available |
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|- |
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! [[GeneXus|GeneXus for Mobile and Smart Devices]] |
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| [[Knowledge Representation]] and [[Declarative programming|Declarative Modeling]] for easy development, then code is automatically generated for each platform |
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|| No |
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|| Publish in the Cloud, test native in the device (No emulator required) |
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|| Proprietary IDE |
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|| [[Android (operating system)|Android]], [[iOS|Apple iOS]] (iPhone, iPad), [[BlackBerry OS|BlackBerry]] and even [[HTML5]] if desired |
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|| The native distribution format of each platform and also Cloud/browser based |
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|| Free to try, Commercial and Enterprise licenses available |
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|- |
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! [[Gideros Mobile]] |
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| [[Lua (programming language)|Lua]] |
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|| No |
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| {{Yes}} |
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|| Proprietary IDE |
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|| [[iPhone]], [[iPad]], [[iPod Touch]], [[Android (operating system)|Android]] |
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|| The native distribution format of each platform |
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|| Free & commercial licenses available |
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|- |
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! [[iOS SDK]] |
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| [[Objective-C]] |
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|| Debugger integrated in Xcode IDE |
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|| Bundled with iPhone SDK, integrated with Xcode IDE |
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|| [[Xcode]] |
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|| [[iPhone]], [[iPad]], [[iPod Touch]] |
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|| Only via [[App Store (iOS)|App Store]], needs review and approval by [[Apple Inc.]] |
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|| Tools are free for an [[Intel]]-based [[Macintosh (computer)|Mac]]. Simulator testing is free, but installing on a device needs a fee for a developer signing key |
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|- |
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! [[iOS SDK]] |
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| [[Object Pascal]] |
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|| Debugger integrated in Xcode IDE |
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|| Included in Delphi XE2 professional or higher |
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|| [[Embarcadero Delphi|Embarcadero Delphi XE2]] |
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|| [[iPhone]], [[iPad]], [[iPod Touch]] |
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|| Only via [[App Store (iOS)|App Store]], needs review and approval by [[Apple Inc.]] |
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|| Development requires [[Intel]]-based [[Macintosh (computer)|Mac]] besides the IDE on Windows. Design is on Windows, Compilation and deployment has to be done on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key |
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|- |
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! [[IwGame Engine]] |
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| [[C/C++]] |
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|| Visual Studio / XCode debuggers |
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|| Yes, via the Marmalade SDK simulator |
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|| [[Visual Studio / XCode]] |
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|| [iPhone, iPod and iPad, Android, Bada, Blackberry BBX (Playbook), Symbian, WebOS, Windows Mobile, Mobile Linux, LG-TV, Windows Desktop, Mac OSX] |
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|| The native distribution format of each platform |
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|| Engine is free and open source, uses the Marmalade SDK -<ref>[http://www.drmop.com/index.php/iwgame-engine/ Mobile Game and App Programming Tutorials | DrMop<!-- Bot generated title -->]</ref> |
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|- |
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! [[Java ME]] |
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| [[Java (programming language)|Java]] |
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| {{Yes}} |
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|| Free emulator, [http://java.sun.com/products/sjwtoolkit/ Sun Java Wireless Toolkit], [[mpowerplayer]] |
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|| [[Eclipse (software)|Eclipse]], LMA [[NetBeans]] Mobility Pack |
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|| Yes although many VM implementations have device specific bugs necessitating separate builds |
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|| [[JAD (file format)|Jad]]/[[JAR (file format)|Jar]] packaging; PRC files under Palm OS |
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|| Free |
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|- |
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! [[JMango]] |
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| [[JMango (programming language)|JMango]] |
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| N/A |
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| N/A |
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|| JMango Flash IDE |
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|| Java ME, Android, Bada, BlackBerry, iPhone, Windows Mobile 6, Windows Phone 7 |
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|| The native distribution format of each platform |
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|| Free |
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|- |
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! [[July Systems Mi™ Platform]] |
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| [[Java (programming language)|Java]], [[HTML]], [[Groovy (programming language)|Groovy]], [[FreeMarker]], [[Java Script]] |
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| {{Yes}} |
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| {{Yes}} |
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|| IDE – Eclipse with GUI Editor |
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|| iOS, Android, Blackberry, WP7, Mobile Web, HTML5, QT |
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|| Native distribution format for each platform |
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|| Commercial licenses available |
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|- |
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! [[Kony]] |
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| Graphical Drag and Drop |
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| {{Yes}} |
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| Yes, utilizes Native Platform Emulators( [[iOS (Apple)|iOS]], [[Android (operating system)|Android]], [[BlackBerry]], [[Windows Phone 7]]) |
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| [[Eclipse (software)|Eclipse]]-based |
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|| Yes. Support for full OS-native, hybrid, and wrapper applications. Includes [[Android (operating system)|Android]], [[BlackBerry]], [[iOS (Apple)|iOS]], Java ME, Palm/webOS, Symbian, [[Windows Phone 7]]. Mobile web browser support (WML through to device-optimized HTML5) |
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|| The native distribution format of each platform |
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|| Commercial licenses available |
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|- |
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! [[Lazarus (software)|Lazarus]] |
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| [[Object Pascal]] |
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|| Yes, can debug in IDE via ActiveSync for Windows CE |
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|| Uses the emulators of the platforms |
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|| [[Lazarus (software)|Lazarus IDE]], including integrated GUI designer and debugger |
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|| [[Compiled language]] available for [[Windows CE]], Linux-based devices, [[SymbianOS]] port in development |
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|| The native distribution format of each platform |
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|| Free |
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|- |
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! [[Macromedia Flash Lite]] |
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| [[ActionScript]] |
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| {{Yes}} |
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|| Bundled with IDE |
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|| [[Macromedia Flash]] MX2004/8, Eclipse |
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| {{Yes}} |
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|| SIS / CAB deployment or [[over-the-air programming|OTA]]/IR/Bluetooth SWF files |
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|| Varies, free but limited with [[MTASC]] |
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|- |
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! [[Microbrowser]] based |
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| [[XHTML]] ([[Wireless Application Protocol|WAP]] 2.0), [[Wireless Markup Language|WML]] ([[Wireless Application Protocol|WAP]] 1.2) |
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| {{Yes}} |
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|| Many |
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|| Many |
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|| Basic page rendering with per page customizations for different browsers |
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|| N/A |
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|| Free |
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|- |
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! [[Meme IDE]] |
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|| [[MemeScript]] |
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|| Validation is provided in the problems view |
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|| Yes, Android emulator can be integrated |
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|| [[Eclipse (software)|Eclipse]] RCP |
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|| [[Android (operating system)|Android]], [[Windows Mobile]] |
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|| The native distribution format if each platform |
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|| Free for development |
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|- |
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! [[MobiFlex App Studio|MobiFlex]] |
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|| Visual drag & drop tiles |
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|| N/A |
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|| N/A, runs on phone in seconds |
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|| Web Portal, comes with data management add-ins |
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|| Android, iPhone |
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|| N/A |
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|| Free for development only |
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|- |
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! [[MobileNationHQ]] |
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|| Visual paradigm/javascript |
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|| N/A |
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|| N/A instant cloud-based deployment |
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|| Integrated SaaS environment |
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|| Android, iPhone |
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|| N/A |
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|| Free and Commercial licenses available |
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|- |
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! [[Moscrif]] |
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| [[JavaScript]] |
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|| N/A |
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|| Bundled with Moscrif SDK |
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|| Internal SDK (Mono based) |
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|| All native: Android, iOS (iPhone), Samsung bada, Symbian, Windows Mobile |
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|| The native distribution format of each platform |
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|| Free & commercial licenses available |
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|- |
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! [[MonoDroid|Mono for Android]] |
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| [[C Sharp (programming language)|C#]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Visual Studio 2005 and MonoDevelop |
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|| Android |
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|| The native distribution format of the platform |
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|| |
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|- |
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! [[MonoTouch]] |
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| [[C Sharp (programming language)|C#]] |
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| {{Yes}} |
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| {{Yes}} |
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|| Visual Studio 2005 and MonoDevelop |
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|| iOS |
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|| The native distribution format of the platform |
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|| |
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|- |
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! [[MoSync]] |
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| [[C (programming language)|C]], [[C++]], [[Lua (programming language)|Lua]], HTML5, CSS, JavaScript |
|||
| {{Yes}} |
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| {{Yes}} |
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|| Eclipse, Visual Studio 2005 and later, MoBuild w/ text editors |
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|| Android, Java ME, Moblin, iOS (iPhone), Smartphone 2003, Symbian, Windows Mobile (Pocket PC), Blackberry (experimental) |
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|| SIS, CAB, JAD, JAR, APK, [[over-the-air programming|OTA]] deployment |
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|| Free, GPL 2.0, Free Indie Subscription; commercial subscription available |
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|- |
|||
! Toura Mulberry |
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| [[HTML5]], [[CSS]], [[JavaScript]] |
|||
| {{Yes}} |
|||
| No, 3rd party tools |
|||
|| No, 3rd party tools |
|||
|| [[Android]], [[iOS]], [[Mobile Web]] |
|||
|| The native distribution format of each platform, [[over-the-air programming|OTA]] deployment, |
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|| Free |
|||
|- |
|||
! [[NeoMAD]] |
|||
| [[Java (programming language)|Java]] |
|||
| {{Yes}} |
|||
|| Uses 3rd party emulators |
|||
|| Eclipse and Netbeans plugin |
|||
|| Java ME, Android, BlackBerry, Windows Phone 7, iOS (iPhone) and Samsung bada coming soon |
|||
|| The native distribution format of each platform |
|||
|| Commercial licenses available |
|||
|- |
|||
! [[.NET Compact Framework]] |
|||
| [[C Sharp (programming language)|C#]], [[Visual Basic .NET|VB.NET]], [[Basic4ppc]] |
|||
| {{Yes}} |
|||
|| Free emulator, source code available, also bundled with IDE |
|||
|| [[Visual Studio#Visual Studio 2008|Visual Studio 2008]], 2005, 2003, [[Basic4ppc]] IDE |
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|| [[Windows Mobile]], Windows CE, Symbian-based devices via third party tools |
|||
|| [[over-the-air programming|OTA]] deployment, CAB files, ActiveSync |
|||
|| Most tools free, but commercial editions of Visual Studio needed for visual designers |
|||
|- |
|||
! [[NS BASIC/App Studio]] |
|||
| [[Visual Basic]] |
|||
| {{Yes}} |
|||
|| No, Test in Chrome or Safari Browser |
|||
|| Proprietary IDE |
|||
|| iPhone, iPad, iPad Touch, Android 2.1+ |
|||
|| Java Web App or native deployment using Phonegap |
|||
|| Evaluation Version & Commercial Licenses available |
|||
|- |
|||
! [[OpenPlug]] |
|||
| [[ActionScript]], [[XML]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| OpenPlug ELIPS plugin for [[Adobe Flash Builder]] |
|||
|| Android, iOS (iPad, iPhone, iPod Touch), Symbian, Windows Mobile |
|||
|| The native distribution format of each platform |
|||
|| Free & commercial licenses available |
|||
|- |
|||
! [[Palm OS]] |
|||
| [[C (programming language)|C]], [[C++]], [[Pascal (programming language)|Pascal]] |
|||
| {{Yes}} |
|||
|| OS 1.0 - 4.1: Free Emulator provided by PalmSource (Access); OS 5.0: - 5.4 Device-specific Simulators provided by Palm (palmOne) |
|||
|| Palm OS Development System (Eclipse), [[CodeWarrior]], [[PocketStudio]], HB++, Satellite Forms |
|||
|| [[Palm OS]] handhelds, or Windows Mobile with StyleTap emulator |
|||
|| [[PRC (Palm OS)|PRC]] files, PalmSource Installer (.psi) |
|||
|| Free (POSE or GCC for Palm OS), or commercial (CodeWarrior), or various commercial rapid-development frameworks |
|||
|- |
|||
! [[Particle SDK]] |
|||
| [[Java (programming language)|Java]], [[ActionScript]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| [[Eclipse (software)|Eclipse]] plugin with GUI editor |
|||
|| Android, BlackBerry, iOS, webOS, and Windows Phone 7 mobile devices plus Flash, HTML5 web apps |
|||
|| The native distribution format of each platform |
|||
|| Currently in free beta. Commercial license will be available. |
|||
|- |
|||
! [[PhoneGap]] |
|||
| [[HTML]], [[CSS]], [[JavaScript]] |
|||
| {{Yes}} |
|||
|| No, 3rd party tools |
|||
|| No, 3rd party tools |
|||
|| iPhone, Android, Windows Phone, BlackBerry, Symbian, Palm |
|||
|| The native distribution format of each platform |
|||
|| MIT license |
|||
|- |
|||
! [[Python (programming language)|Python]] |
|||
| [[Python (programming language)|Python]] |
|||
| {{Yes}} |
|||
|| Add-on to Nokia Emulator |
|||
|| Several, including plugins for [[Eclipse (software)|Eclipse]] |
|||
|| [[Interpreted language]] available natively only on [[Nokia Series60]] (and desktops) though ports exist to other mobile platforms, including PalmOS |
|||
|| Sis deployment with py2sis or can use Python Runtime |
|||
|| Free |
|||
|- |
|||
! [[Qt (framework)|Qt SDK]] |
|||
|| [[C++]], [[QML]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| [[Qt Creator]] |
|||
|| [[Symbian platform]], [[Maemo]], [[MeeGo (operating system)|MeeGo]], [[Linux]], [[Windows]], [[Mac OS X]] |
|||
|| The native distribution format of each platform |
|||
|| Free & commercial licenses available |
|||
|- |
|||
! [[RareWire - App Creation Studio]] |
|||
| [[XML]] |
|||
| {{Yes}} |
|||
| Free emulator. Download and install on device. |
|||
|| Cloud Based IDE |
|||
|| iOS (iPhone, iPad, iPod touch), Android (coming soon) |
|||
|| The native distribution format of each platform |
|||
|| Free to use, test and demo. Costs to publish an app. |
|||
|- |
|||
! [[Resco MobileForms Toolkit]] |
|||
|| [[C Sharp (programming language)|C#]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| [[Visual Studio]] |
|||
|| Windows Mobile (Pocket PC), Windows CE, Android, iOS, Smartphone |
|||
|| The native distribution format of each platform |
|||
|| Free & commercial licenses available |
|||
|- |
|||
! [[Rhodes Framework|Rhomobile]] |
|||
| [[Ruby (programming language)|Ruby]] with [[HTML]] interface features compiled through an interpreter into native applications. |
|||
| {{Yes}} |
|||
| N/A, applications can run in Win32 runner, or in device emulators for supported platforms. |
|||
| xCode or Eclipse, on-demand [[RhoHub]] version includes full IDE |
|||
|| Yes, supports iOS (incl. 3.0) on iPhone and iPad, Windows Mobile 6.1 Professional, Mobile Windows 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (BlackBerry 4.2 and 4.5 supported but database access is very slow on these devices), Symbian and Android 1.6 and higher |
|||
|| [[over-the-air programming|OTA]] deployment, iOS through App store, .SIS, .CAB, .APK, .COD |
|||
|| Rhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available. Subscription for RhoHub |
|||
|- |
|||
! [[Smartface|Smartface Platform]] |
|||
| Drag-and-drop tools and action editing |
|||
|| No, not needed |
|||
| {{Yes}} |
|||
| Smartface Designer |
|||
|| Yes: Android, BlackBerry, J2ME, Symbian S60 |
|||
|| The native distribution format of each platform |
|||
|| Community licenses available |
|||
|- |
|||
! [[Stencyl]] |
|||
|| Drag and drop editor based on [[Scratch (programming language)|MIT Scratch]], [[Objective-C (programming language)|Objective-C]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| [[Xcode]] |
|||
|| iOS (iPad, iPhone, iPod Touch) |
|||
|| The native distribution format of each platform. |
|||
|| Free and commercial development licenses. |
|||
|- |
|||
! [[Symbian]] |
|||
| [[C++]] |
|||
| {{Yes}} |
|||
| | Free Emulator |
|||
| | [[Symbian|Many choices]] |
|||
|| Compile per target |
|||
|| SIS deployment |
|||
|| Commercial and free tools available |
|||
|- |
|||
! [[Tiggzi Mobile App Builder]] |
|||
| Web-based, visual editor, [[HTML5]], [[CSS]], [[JavaScript]], [[jQuery Mobile]], [[PhoneGap]] |
|||
| Yes, in special debug window |
|||
|| No need, test right in browser or device |
|||
|| Web-based, can also export to Eclipse or Maven project |
|||
|| [[Mobile Web]] (HTML/JS/CSS), [[iOS (Apple)|iOS]], [[Android (operating system)|Android]], [[BlackBerry]], [[Windows Phone 7]] |
|||
|| The native distribution format of each platform or [[mobile Web]] (HTML/JS/CSS) |
|||
|| Free and paid monthly subscriptions for development, hosting options available |
|||
|- |
|||
! TotalCross |
|||
| [[Java (programming language)|Java]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| [[Eclipse (software)|Eclipse]], TKN Mobile Studio for TotalCross |
|||
|| Android, BlackBerry, iOS (iPhone, iPad), Palm OS, Windows Mobile. Windows Phone 7, Symbian planned |
|||
|| The native distribution format of each platform (cab, jad, apk, pdb/prc, deb) |
|||
|| SDK is open source and free for desktop development. VM for target devices must be licensed |
|||
|- |
|||
! [[Unity (game engine)|Unity]] |
|||
|| [[C Sharp (programming language)|C#]], [[JavaScript]], [[Boo (programming language)|Boo]], other [[.NET Framework|.NET]]-based languages |
|||
| {{Yes}} |
|||
|| Remote used to simulate device interaction before app is uploaded to the device. |
|||
|| Unity Editor, also works with Visual Studios and MonoDevelop. |
|||
|| Android, iOS (iPhone/iPad), PC, Mac, desktop browser, XBOX360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program. |
|||
|| The native distribution format of each platform. |
|||
|| Free and commercial development licenses. |
|||
|- |
|||
! [[WebORB Integration Server]] |
|||
|| [[C Sharp (programming language)|C#]], [[VB.NET]], [[Java (programming language)|Java]], [[PHP]], ActionScript, [[JavaScript]], [[Objective-C]], [[XML]] |
|||
| {{Yes}} |
|||
|| Uses emulator for corresponding mobile SDKs |
|||
|| Works with Eclipse, Visual Studio, intelliJ IDEA and Amethyst IDE |
|||
|| Android, iOS (iPhone/iPad), BlackBerry Playbook, Windows Phone7 |
|||
|| The native distribution format of each platform |
|||
|| Free development licenses; Free and Commercial deployment licenses |
|||
|- |
|||
! [[webOS]] |
|||
|| [[JavaScript]], [[CSS]], [[HTML]], [[C (programming language)|C]] and [[C++]] through the PDK |
|||
| {{Yes}} |
|||
|| Free emulator |
|||
|| [[Eclipse (software)|Eclipse]] |
|||
|| webOS, Palm only |
|||
|| [[over-the-air programming|OTA]] deployment, webOS through App store, Web URL, Precentral, .ipk |
|||
|| Free |
|||
|- |
|||
! [[WinDev Mobile]] |
|||
| [[WLanguage]] |
|||
| {{Yes}} |
|||
| {{Yes}} |
|||
|| [[WinDev Mobile]], Android DSK |
|||
|| [[Android (operating system)|Android]], [[Windows Mobile]] |
|||
|| [[over-the-air programming|OTA]] deployment, apk, CAB files, ActiveSync |
|||
|| Commercial licenses available |
|||
|- |
|||
! [[Windows Mobile]] |
|||
| [[C (programming language)|C]], [[C++]] |
|||
| {{Yes}} |
|||
|| Free emulator (source code available), also bundled with IDE |
|||
|| [[Visual Studio#Visual Studio 2008|Visual Studio 2010]], 2008, 2005, eMbedded VC++ (free), Satellite Forms |
|||
|| [[Windows Mobile]], Windows FU, Windows CE |
|||
|| [[over-the-air programming|OTA]] deployment, CAB files, ActiveSync |
|||
|| Free command-line tools or eMbedded VC++, or Visual Studio (Standard edition or better) |
|||
|- |
|||
! [[Windows Phone]] |
|||
| [[C Sharp (programming language)|C#]] |
|||
| {{Yes}} |
|||
|| Free emulator, also bundled with IDE |
|||
|| [[Visual Studio 2010]] |
|||
|| [[Windows Phone]] |
|||
|| [[over-the-air programming|OTA]] deployment, XAP files |
|||
|| |
|||
|- |
|||
! [[IBM Worklight]] |
|||
| Choice of standard [[HTML5]], [[CSS]] and [[JavaScript]], native languages or a combination of both |
|||
| {{Yes}} |
|||
| Bundled with the IDE as well as device SDK integration |
|||
| [[Eclipse (software)|Eclipse]]-based plug-in |
|||
|| Yes, supports [[Android (operating system)|Android]], [[BlackBerry]], [[iOS (Apple)|iOS]] and [[Windows Phone 7]], as well as modern mobile browsers for web apps |
|||
|| The native distribution format of each platform |
|||
|| Free evaluation version, commercial licenses available |
|||
|- |
|||
! [[Fivespark]] |
|||
|| Web-based point and click |
|||
|| N/A |
|||
|| Preview in desktop browser |
|||
|| Web-based app builder |
|||
|| [[Android (operating system)|Android]], [[BlackBerry]], [[iOS (Apple)|iOS]] and [[Windows Phone 7]] plus other modern mobile browsers |
|||
|| HTML5 OTA |
|||
|| Free for development |
|||
|- |
|||
! [http://www.mobilefx.com/web/products/studio/default.asp mobileFX Studio 7] |
|||
|| J2me, Java, HTML5, JavaScript |
|||
|| Yes, WTK for J2me, Integration with Chrome V8 Debugger for JavaScript |
|||
|| Yes, WTK and BlackBerry SDK for J2me, WebKit Browsers, iPhone, iPad and Android devices for HTML5/JavaScript |
|||
|| mobileFX Studio 7 (Windows XP, Windows 7) |
|||
|| PhoneGap platforms and native compilers for J2me (BlackBerry, NOKIA S40/S60, SE JP7/8, Motorola, Samsung, LG, etc) |
|||
|| OTA (SMS), Bluetooth (OBEX), OTA (Hosting), QRCode-to-mobile |
|||
|| Free |
|||
|} |
|||
==Mobile application testing== |
|||
The application is first tested within the development environment using emulators. Later it is subjected to [[field testing]]. |
|||
[[Emulator]]s provide inexpensive way to test the applications on mobile phones to which we may not have physical access. |
|||
Here is a list of free tools for testing application across the most popular [[mobile operating system]]s. |
|||
* Google Android Emulator<ref>[http://www.addictivetips.com/windows-tips/download-google-android-emulator/ Download Google Android Emulator<!-- Bot generated title -->]</ref> |
|||
It is [[Android (operating system)|Android]] Emulator which is patched to run on a Windows PC as a standalone app without having to download and install the complete and complex [[Android SDK]], and can be even installed and Android compatible apps can be tested on it. |
|||
* Official Android SDK Emulator<ref>[http://developer.android.com/guide/developing/tools/emulator.html Android Emulator | Android Developers<!-- Bot generated title -->]</ref> |
|||
It includes a mobile device emulator which mimics all of the [[hardware]] and [[software]] features of a typical mobile device (without the calls). |
|||
* MobiOne<ref>http://www.genuitec.com/mobile/</ref> |
|||
MobiOne Developer is a [[mobile Web]] [[Integrated development environment|IDE]] for [[Windows]] that helps developers to code, test, debug, package and deploy mobile [[Web application]]s to devices such as [[iPhone]], [[BlackBerry]], [[Android (operating system)|Android]], and the [[Palm Pre]]. |
|||
* TestiPhone<ref>http://www.testiphone.com/</ref> |
|||
It is a [[web browser]] based [[simulator]] for quickly testing [[iPhone]] [[web applications]]. This tool has been tested and works using [[Internet Explorer 7]], [[Firefox 2]] and [[Safari 3]]. |
|||
* iPhoney<ref>[http://www.marketcircle.com/iphoney/ Marketcircle | iPhoney<!-- Bot generated title -->]</ref> |
|||
It gives a [[pixel]]-accurate web browsing environment and it is powered by [[Safari]]. It can be used while developing [[web sites]] for the [[iPhone]]. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone.iPhoney will only run on [[Mac OS X]] 10.4.7 or later. |
|||
* BlackBerry Simulator<ref>[http://www.blackberry.com/developers/downloads/simulators/index.shtml BlackBerry<!-- Bot generated title -->]</ref> |
|||
There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products. With any of the BlackBerry device simulators, we can test how the BlackBerry device software, screen, keyboard and [[trackwheel]] will work with application. |
|||
===Tools=== |
|||
* FoneMonkey: This is a free Mobile Application Testing tool for iPhone applications<ref>[http://www.mobileappstesting.com/2010/02/24/346/ » FoneMonkey:Free Mobile Application Testing tool for iphone apps Mobile Application Testing<!-- Bot generated title -->]</ref> |
|||
* Robotium: This is an automation tool for Android Mobile Application<ref>[http://www.mobileappstesting.com/2011/01/23/robotium-automation-tool-for-android-mobile-application/ » Robotium : Automation tool for Android Mobile Application Mobile Application Testing<!-- Bot generated title -->]</ref> |
|||
* [[Sikuli]]: This is a visual technology to automate and test graphical user interfaces (GUI) using images. |
|||
* Deviceanywhere: This is an automation tool for Mobile Application across all platforms, all devices.<ref>[http://www.deviceanywhere.com/ Keynote DeviceAnywhere - Mobile App Testing and Lifecycle Management<!-- Bot generated title -->]</ref> |
|||
* MITE: A Mobile content testing and validation tool for Mobile Web application.<ref>[http://www.mobileappstesting.com/2010/08/20/mite-mobile-interactive-testing-enviornment/ » MITE (Mobile Interactive Testing Enviornment) Mobile Application Testing<!-- Bot generated title -->]</ref> |
|||
==Application stores== |
|||
[[List of digital distribution platforms for mobile devices|Several initiatives]] exist both from mobile vendor and mobile operators around the world. Application developers<ref>Mobile Application Development http://www.webmapsolutions.com/mobile-arcgis-paper-gps-data-collection</ref> can propose and publish their applications on the [[List of digital distribution platforms for mobile devices|stores]], being rewarded by a revenue sharing of the selling price. Most famous is Apple's [[App Store (iOS)|App Store]], where only approved applications may be distributed and run on iOS devices (otherwise known as a [[walled garden (technology)|walled garden]]). With extraordinary speed Google's [[Android Market]] counting (at the moment) the 2nd largest number of apps and which are running on devices with Android OS. [[HP]] / [[Palm, Inc]] have also created the [[Palm App Catalog]] where [[HP]] / [[Palm, Inc]] [[webOS]] device users can download applications directly from the device or send a link to the application via a unique web distribution method. Recently, mobile operators such as [[Telefonica Group]] and [[Telecom Italia]] have launched [[cross-platform]] application stores for their subscribers. |
|||
==Patents== |
|||
There are numerous patent applications pending for new mobile phone apps. Most of these are in the technological fields of Business methods, Database management, Data transfer and Operator interface.<ref>[http://ipwatchdog.com/2011/04/06/increasing-allowance-rates-by-selectively-targeting-patent-class/id=16283/ Nowotarski et al, “Increasing Allowance Rates by Selectively Targeting Patent Class” IPwatchdog, April 6, 2011]</ref> |
|||
==Patent enforcement== |
|||
{{main|Lodsys}} |
|||
On May 31, 2011, [[Lodsys]] asserted two of its four patents: U.S. Patent No. 7,620,565 ("the '565 patent") on a "customer-based design module" and U.S. Patent No. 7,222,078 ("the '078 patent") on "Methods and Systems for Gathering Information from Units of a Commodity Across a Network." against the following application developers:<ref>[http://fosspatents.blogspot.com/2011/05/lodsys-sues-7-app-developers-in-eastern.html Florian Meuller, “Lodsys sues 7 app developers in Eastern Texas, disagrees with Apple; Android also targeted”, FOSS Patents blog, May 31, 2011]</ref> |
|||
* Combay |
|||
* [[Iconfactory]] |
|||
* [[Illusion Labs]] |
|||
* Shovelmate |
|||
* Quickoffice |
|||
* Richard Shinderman of Brooklyn, New York |
|||
* Wulven Game Studios of Hanoi, Vietnam |
|||
== See also == <!-- Please don't spam or repeat links --> |
|||
* [[List of digital distribution platforms for mobile devices]] |
|||
* [[Lazy User Model]] |
|||
* [[Mobile application management]] |
|||
* [[Mobile business intelligence]] |
|||
* [[Mobile computing]] |
|||
* [[Mobile Device Testing]] |
|||
* [[Mobile games]] |
|||
* [[Mobile Marketing]] |
|||
* [[android software development]] |
|||
* [[MoSoSo]], Mobile Social Software |
|||
* [[On-Device Portal]] |
|||
* [[WURFL|WURFL and WALL]] |
|||
* [[JQuery Mobile]] |
|||
==References== |
|||
{{Commons category|Mobile phones}} |
|||
{{reflist|2}} |
|||
[http://www.calpinetech.com/mobile-application Mobile Application Development ] |
|||
{{Mobile operating systems}} |
|||
{{Mobile phones}} |
|||
{{Use dmy dates|date=March 2011}} |
|||
{{DEFAULTSORT:Mobile Development}} |
|||
[[Category:Software development]] |
|||
[[Category:Java device platform]] |
|||
[[Category:Dynamically typed programming languages]] |
|||
[[Category:Object-oriented programming languages]] |
|||
[[Category:Python (programming language)]] |
|||
[[Category:Scripting languages]] |
|||
[[Category:Mobile software|Development]] |
|||
[[Category:Mobile software development| ]] |
|||
[[fr:Application mobile]] |
|||
[[pl:Aplikacje mobilne]] |
|||
[[fi:Mobiiliohjelmisto]] |
Revision as of 12:27, 10 March 2012
Mobile application development is the process by which application software is developed for small low-power handheld devices such as personal digital assistants, enterprise digital assistants or mobile phones. These applications are either pre-installed on phones during manufacture, downloaded by customers from various mobile software distribution platforms, or web applications delivered over HTTP which use server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser.
Execution environments
Android, iOS, BlackBerry, HP webOS, Symbian OS, and Windows Mobile support typical application binaries as found on personal computers with code which executes in the native machine format of the processor (the ARM architecture is a dominant design used on many current models). Windows Mobile can also be compiled to x86 executables for debugging on a PC without a processor emulator, and also supports the Portable Executable (PE) format associated with the .NET Framework. Windows Mobile, Android, HP webOS and iOS offer free SDKs and integrated development environments to developers.
Platform development environment
Each of the platforms for mobile applications also has an integrated development environment which provides tools to allow a developer to write, test and deploy applications into the target platform environment.
The following table summarises the elements in each of the development environments.
Programming language | Debuggers available | Emulator available | Integrated development environment available | Cross-platform deployment | Installer packaging options | Development tool cost | |
---|---|---|---|---|---|---|---|
Adobe AIR | Action Script, HTML, CSS, JavaScript | Yes | Yes | Flash Builder, Flash Professional | iOS (iPhone, iPad, iPod touch), Android, BlackBerry | The native distribution format of each platform | Flash Builder, Flash Professional - Commercial licenses available Adobe AIR SDK (command line tool) - Free |
Airplay SDK (now Marmalade) | C, C++ | Yes | Yes | Visual Studio, XCode | All native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm/webOS, Samsung bada, Symbian, Windows Mobile 6.x and desktop, OSX | The native distribution format of each platform | Commercial licenses available |
alcheMo | Java | Debugger integrated in Visual Studio, Eclipse or XCode | Emulator is available in corresponding IDE | Visual Studio, Eclipse, XCode | Android, BREW, iOS (iPhone), Windows Mobile | The native distribution format of each platform | Commercial licenses available |
Android | Java but portions of code can be in C, C++ | Debugger integrated in Eclipse, standalone debugging monitor available | Yes | Eclipse, Project Kenai Android plugin for NetBeans | Android only, because of Dalvik VM, March 2009 | apk | Free |
AppFurnace | JavaScript | Yes | Yes, emulate within web IDE and test live on device. | Cloud Based IDE | Android and iOS | The native distribution format of each platform | Free to use, test and demo. Costs to publish an app. |
Application Craft | JavaScript, HTML5, CSS | Yes | Yes, Emulator used is Ripple | Cloud Based IDE | All platforms: Android, iOS, Blackberry, Windows Mobile, Bada, WebOS, Symbian. Mobile, Desktop and Tablet | Cloud/ browser based | Free and Open Source |
Appcelerator | JavaScript | Yes, in Titanium Studio, currently in beta. | Emulator is available using 3rd party tools | Internal SDK | Android, iPhone; BlackBerry planned | The native distribution format of each platform | Apache 2.0 license, commercial licenses available |
Appception | HTML5, CSS, JavaScript | Yes | Yes | Cloud-based IDE | Android | The native distribution format of each platform | Free and Commercial licenses available |
appMobi | HTML5 (JavaScript, CSS3, HTML5) | Yes, XDK (Google Chrome App Store) | Yes, In XDK | Integrates with developer's preferred tool (VS, Notepad ++, VI) | iOS, Android, HTML5 Web Apps, HTML5 Hybrid Apps | The native distribution format of each platform | No Charge |
Aqua | C, C++, JavaScript | Yes | Yes | Visual Studio, XCode, Eclipse | Android, BlackBerry Playbook, iOS, Palm/webOS, Samsung bada, Windows Mobile 6.x, Windows Desktop | The native distribution format of each platform | Free & commercial licenses available |
Basic4android | Visual Basic | Yes | Yes | Yes | Android | apk | Commercial licenses available |
BatteryTech | C, C++ | Yes | Native Platform Emulators (iOS, Android...) | Eclipse, Visual Studio, XCode | Android, iOS (iPhone), Windows, OSX | The native distribution format of each platform | Commercial licenses available |
Bedrock (now webMethods Mobile Designer) | Java | Yes | Yes | Eclipse | Java ME, Android, BREW, BlackBerry, Nintendo DS, iOS (iPhone/iPad), Palm/webOS, Sony PSP, Samsung bada, Symbian, Windows Mobile, Windows Phone 7, Windows Desktop, OSX | The native distribution format of each platform | Commercial licenses available |
BlackBerry | Java | Debugger integrated in IDE | Yes | Eclipse | BlackBerry only, because of RIM API | alx, cod | Free |
Blueprint | XML routed through Yahoo Mobile servers and displayed in native browsers | None beyond a schema check | N/A, translates to web or mobile as needed | N/A, any XML editor | N/A, translates to web or mobile as needed | Combined config upload at Yahoo with self-hosted dynamic XML | Any XML editor |
BREW | C; the APIs are provided in C with a C++ style interface | Debugger support for the native ARM target code.Can use Visual Studio to debug the x86 testing code | No Emulator for the target ARM code, has a simulator for the x86 testing code | Visual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005 | Compile for the specific BREW version available on the handset | OTA | Related dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support). TRUE BREW testing fee for distributing the application. |
Canappi | mdsl, easy to learn programming language dedicated to mobile solutions, from which iOS, Android, ... code is generated | Native Platform Debuggers (iOS, Android...) | Native Platform Emulators (iOS, Android...) | Eclipse, with mdsl plugin, Apple Interface Builder and Balsamiq for graphical UI design | iOS, Android. Design tools like Interface Builder can be used in a cross-platform way. You create your GUI once in Interface Builder you generate code for all platform, all resolutions from a single file. | Native deployment for each platform | Free & commercial licenses available |
CellSDK | C# | Yes | Yes | Visual Studio and MonoDevelop | Android, iOS and Windows Phone | The native distribution format of the platform | Free and commercial licenses available |
Celsius | Java | Yes | Yes | Eclipse | Java ME, Android, BlackBerry, iPhone, Symbian, Windows Mobile | The native distribution format of each platform of a Java binary | Commercial licenses available |
CloudPact | HTML, CSS, JavaScript | Yes | Yes | Web based IDE both on Cloud and as downloadable version | Android, BlackBerry, iPhone, Windows Mobile | OTA deployment or the native distribution format of each platform | Free limited trial and Enterprise plans available |
CoStore | Web-based drag-and-drop | N/A | Yes | Web-based app builder | iOS, Android, HTML5 | Native deployment for each platform or web-based | Free unlimited trial; commercial licenses available for deployment |
Corona SDK | Lua | Yes | Yes | Xcode | iOS, Android, NOOK Color | Native deployment for each platform | Free unlimited trial; commercial licenses available for deployment |
DragonRAD | Visual drag & drop tiles | Yes | Uses 3rd party emulators | Proprietary IDE | Android, BlackBerry, Windows Mobile | OTA deployment | Free & commercial licenses available |
FeedHenry | HTML, CSS, JavaScript | Yes | Yes | Studio includes full IDE and Eclipse Plug-in | Apple iPhone & iPad, Android, Windows Phone 7, Blackberry, Nokia WRT. | The native distribution format of each platform | Free, Professional and Enterprise Plans available |
GeneXus for Mobile and Smart Devices | Knowledge Representation and Declarative Modeling for easy development, then code is automatically generated for each platform | No | Publish in the Cloud, test native in the device (No emulator required) | Proprietary IDE | Android, Apple iOS (iPhone, iPad), BlackBerry and even HTML5 if desired | The native distribution format of each platform and also Cloud/browser based | Free to try, Commercial and Enterprise licenses available |
Gideros Mobile | Lua | No | Yes | Proprietary IDE | iPhone, iPad, iPod Touch, Android | The native distribution format of each platform | Free & commercial licenses available |
iOS SDK | Objective-C | Debugger integrated in Xcode IDE | Bundled with iPhone SDK, integrated with Xcode IDE | Xcode | iPhone, iPad, iPod Touch | Only via App Store, needs review and approval by Apple Inc. | Tools are free for an Intel-based Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key |
iOS SDK | Object Pascal | Debugger integrated in Xcode IDE | Included in Delphi XE2 professional or higher | Embarcadero Delphi XE2 | iPhone, iPad, iPod Touch | Only via App Store, needs review and approval by Apple Inc. | Development requires Intel-based Mac besides the IDE on Windows. Design is on Windows, Compilation and deployment has to be done on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key |
IwGame Engine | C/C++ | Visual Studio / XCode debuggers | Yes, via the Marmalade SDK simulator | Visual Studio / XCode | [iPhone, iPod and iPad, Android, Bada, Blackberry BBX (Playbook), Symbian, WebOS, Windows Mobile, Mobile Linux, LG-TV, Windows Desktop, Mac OSX] | The native distribution format of each platform | Engine is free and open source, uses the Marmalade SDK -[1] |
Java ME | Java | Yes | Free emulator, Sun Java Wireless Toolkit, mpowerplayer | Eclipse, LMA NetBeans Mobility Pack | Yes although many VM implementations have device specific bugs necessitating separate builds | Jad/Jar packaging; PRC files under Palm OS | Free |
JMango | JMango | N/A | N/A | JMango Flash IDE | Java ME, Android, Bada, BlackBerry, iPhone, Windows Mobile 6, Windows Phone 7 | The native distribution format of each platform | Free |
July Systems Mi™ Platform | Java, HTML, Groovy, FreeMarker, Java Script | Yes | Yes | IDE – Eclipse with GUI Editor | iOS, Android, Blackberry, WP7, Mobile Web, HTML5, QT | Native distribution format for each platform | Commercial licenses available |
Kony | Graphical Drag and Drop | Yes | Yes, utilizes Native Platform Emulators( iOS, Android, BlackBerry, Windows Phone 7) | Eclipse-based | Yes. Support for full OS-native, hybrid, and wrapper applications. Includes Android, BlackBerry, iOS, Java ME, Palm/webOS, Symbian, Windows Phone 7. Mobile web browser support (WML through to device-optimized HTML5) | The native distribution format of each platform | Commercial licenses available |
Lazarus | Object Pascal | Yes, can debug in IDE via ActiveSync for Windows CE | Uses the emulators of the platforms | Lazarus IDE, including integrated GUI designer and debugger | Compiled language available for Windows CE, Linux-based devices, SymbianOS port in development | The native distribution format of each platform | Free |
Macromedia Flash Lite | ActionScript | Yes | Bundled with IDE | Macromedia Flash MX2004/8, Eclipse | Yes | SIS / CAB deployment or OTA/IR/Bluetooth SWF files | Varies, free but limited with MTASC |
Microbrowser based | XHTML (WAP 2.0), WML (WAP 1.2) | Yes | Many | Many | Basic page rendering with per page customizations for different browsers | N/A | Free |
Meme IDE | MemeScript | Validation is provided in the problems view | Yes, Android emulator can be integrated | Eclipse RCP | Android, Windows Mobile | The native distribution format if each platform | Free for development |
MobiFlex | Visual drag & drop tiles | N/A | N/A, runs on phone in seconds | Web Portal, comes with data management add-ins | Android, iPhone | N/A | Free for development only |
MobileNationHQ | Visual paradigm/javascript | N/A | N/A instant cloud-based deployment | Integrated SaaS environment | Android, iPhone | N/A | Free and Commercial licenses available |
Moscrif | JavaScript | N/A | Bundled with Moscrif SDK | Internal SDK (Mono based) | All native: Android, iOS (iPhone), Samsung bada, Symbian, Windows Mobile | The native distribution format of each platform | Free & commercial licenses available |
Mono for Android | C# | Yes | Yes | Visual Studio 2005 and MonoDevelop | Android | The native distribution format of the platform | |
MonoTouch | C# | Yes | Yes | Visual Studio 2005 and MonoDevelop | iOS | The native distribution format of the platform | |
MoSync | C, C++, Lua, HTML5, CSS, JavaScript | Yes | Yes | Eclipse, Visual Studio 2005 and later, MoBuild w/ text editors | Android, Java ME, Moblin, iOS (iPhone), Smartphone 2003, Symbian, Windows Mobile (Pocket PC), Blackberry (experimental) | SIS, CAB, JAD, JAR, APK, OTA deployment | Free, GPL 2.0, Free Indie Subscription; commercial subscription available |
Toura Mulberry | HTML5, CSS, JavaScript | Yes | No, 3rd party tools | No, 3rd party tools | Android, iOS, Mobile Web | The native distribution format of each platform, OTA deployment, | Free |
NeoMAD | Java | Yes | Uses 3rd party emulators | Eclipse and Netbeans plugin | Java ME, Android, BlackBerry, Windows Phone 7, iOS (iPhone) and Samsung bada coming soon | The native distribution format of each platform | Commercial licenses available |
.NET Compact Framework | C#, VB.NET, Basic4ppc | Yes | Free emulator, source code available, also bundled with IDE | Visual Studio 2008, 2005, 2003, Basic4ppc IDE | Windows Mobile, Windows CE, Symbian-based devices via third party tools | OTA deployment, CAB files, ActiveSync | Most tools free, but commercial editions of Visual Studio needed for visual designers |
NS BASIC/App Studio | Visual Basic | Yes | No, Test in Chrome or Safari Browser | Proprietary IDE | iPhone, iPad, iPad Touch, Android 2.1+ | Java Web App or native deployment using Phonegap | Evaluation Version & Commercial Licenses available |
OpenPlug | ActionScript, XML | Yes | Yes | OpenPlug ELIPS plugin for Adobe Flash Builder | Android, iOS (iPad, iPhone, iPod Touch), Symbian, Windows Mobile | The native distribution format of each platform | Free & commercial licenses available |
Palm OS | C, C++, Pascal | Yes | OS 1.0 - 4.1: Free Emulator provided by PalmSource (Access); OS 5.0: - 5.4 Device-specific Simulators provided by Palm (palmOne) | Palm OS Development System (Eclipse), CodeWarrior, PocketStudio, HB++, Satellite Forms | Palm OS handhelds, or Windows Mobile with StyleTap emulator | PRC files, PalmSource Installer (.psi) | Free (POSE or GCC for Palm OS), or commercial (CodeWarrior), or various commercial rapid-development frameworks |
Particle SDK | Java, ActionScript | Yes | Yes | Eclipse plugin with GUI editor | Android, BlackBerry, iOS, webOS, and Windows Phone 7 mobile devices plus Flash, HTML5 web apps | The native distribution format of each platform | Currently in free beta. Commercial license will be available. |
PhoneGap | HTML, CSS, JavaScript | Yes | No, 3rd party tools | No, 3rd party tools | iPhone, Android, Windows Phone, BlackBerry, Symbian, Palm | The native distribution format of each platform | MIT license |
Python | Python | Yes | Add-on to Nokia Emulator | Several, including plugins for Eclipse | Interpreted language available natively only on Nokia Series60 (and desktops) though ports exist to other mobile platforms, including PalmOS | Sis deployment with py2sis or can use Python Runtime | Free |
Qt SDK | C++, QML | Yes | Yes | Qt Creator | Symbian platform, Maemo, MeeGo, Linux, Windows, Mac OS X | The native distribution format of each platform | Free & commercial licenses available |
RareWire - App Creation Studio | XML | Yes | Free emulator. Download and install on device. | Cloud Based IDE | iOS (iPhone, iPad, iPod touch), Android (coming soon) | The native distribution format of each platform | Free to use, test and demo. Costs to publish an app. |
Resco MobileForms Toolkit | C# | Yes | Yes | Visual Studio | Windows Mobile (Pocket PC), Windows CE, Android, iOS, Smartphone | The native distribution format of each platform | Free & commercial licenses available |
Rhomobile | Ruby with HTML interface features compiled through an interpreter into native applications. | Yes | N/A, applications can run in Win32 runner, or in device emulators for supported platforms. | xCode or Eclipse, on-demand RhoHub version includes full IDE | Yes, supports iOS (incl. 3.0) on iPhone and iPad, Windows Mobile 6.1 Professional, Mobile Windows 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (BlackBerry 4.2 and 4.5 supported but database access is very slow on these devices), Symbian and Android 1.6 and higher | OTA deployment, iOS through App store, .SIS, .CAB, .APK, .COD | Rhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available. Subscription for RhoHub |
Smartface Platform | Drag-and-drop tools and action editing | No, not needed | Yes | Smartface Designer | Yes: Android, BlackBerry, J2ME, Symbian S60 | The native distribution format of each platform | Community licenses available |
Stencyl | Drag and drop editor based on MIT Scratch, Objective-C | Yes | Yes | Xcode | iOS (iPad, iPhone, iPod Touch) | The native distribution format of each platform. | Free and commercial development licenses. |
Symbian | C++ | Yes | Free Emulator | Many choices | Compile per target | SIS deployment | Commercial and free tools available |
Tiggzi Mobile App Builder | Web-based, visual editor, HTML5, CSS, JavaScript, jQuery Mobile, PhoneGap | Yes, in special debug window | No need, test right in browser or device | Web-based, can also export to Eclipse or Maven project | Mobile Web (HTML/JS/CSS), iOS, Android, BlackBerry, Windows Phone 7 | The native distribution format of each platform or mobile Web (HTML/JS/CSS) | Free and paid monthly subscriptions for development, hosting options available |
TotalCross | Java | Yes | Yes | Eclipse, TKN Mobile Studio for TotalCross | Android, BlackBerry, iOS (iPhone, iPad), Palm OS, Windows Mobile. Windows Phone 7, Symbian planned | The native distribution format of each platform (cab, jad, apk, pdb/prc, deb) | SDK is open source and free for desktop development. VM for target devices must be licensed |
Unity | C#, JavaScript, Boo, other .NET-based languages | Yes | Remote used to simulate device interaction before app is uploaded to the device. | Unity Editor, also works with Visual Studios and MonoDevelop. | Android, iOS (iPhone/iPad), PC, Mac, desktop browser, XBOX360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program. | The native distribution format of each platform. | Free and commercial development licenses. |
WebORB Integration Server | C#, VB.NET, Java, PHP, ActionScript, JavaScript, Objective-C, XML | Yes | Uses emulator for corresponding mobile SDKs | Works with Eclipse, Visual Studio, intelliJ IDEA and Amethyst IDE | Android, iOS (iPhone/iPad), BlackBerry Playbook, Windows Phone7 | The native distribution format of each platform | Free development licenses; Free and Commercial deployment licenses |
webOS | JavaScript, CSS, HTML, C and C++ through the PDK | Yes | Free emulator | Eclipse | webOS, Palm only | OTA deployment, webOS through App store, Web URL, Precentral, .ipk | Free |
WinDev Mobile | WLanguage | Yes | Yes | WinDev Mobile, Android DSK | Android, Windows Mobile | OTA deployment, apk, CAB files, ActiveSync | Commercial licenses available |
Windows Mobile | C, C++ | Yes | Free emulator (source code available), also bundled with IDE | Visual Studio 2010, 2008, 2005, eMbedded VC++ (free), Satellite Forms | Windows Mobile, Windows FU, Windows CE | OTA deployment, CAB files, ActiveSync | Free command-line tools or eMbedded VC++, or Visual Studio (Standard edition or better) |
Windows Phone | C# | Yes | Free emulator, also bundled with IDE | Visual Studio 2010 | Windows Phone | OTA deployment, XAP files | |
IBM Worklight | Choice of standard HTML5, CSS and JavaScript, native languages or a combination of both | Yes | Bundled with the IDE as well as device SDK integration | Eclipse-based plug-in | Yes, supports Android, BlackBerry, iOS and Windows Phone 7, as well as modern mobile browsers for web apps | The native distribution format of each platform | Free evaluation version, commercial licenses available |
Fivespark | Web-based point and click | N/A | Preview in desktop browser | Web-based app builder | Android, BlackBerry, iOS and Windows Phone 7 plus other modern mobile browsers | HTML5 OTA | Free for development |
mobileFX Studio 7 | J2me, Java, HTML5, JavaScript | Yes, WTK for J2me, Integration with Chrome V8 Debugger for JavaScript | Yes, WTK and BlackBerry SDK for J2me, WebKit Browsers, iPhone, iPad and Android devices for HTML5/JavaScript | mobileFX Studio 7 (Windows XP, Windows 7) | PhoneGap platforms and native compilers for J2me (BlackBerry, NOKIA S40/S60, SE JP7/8, Motorola, Samsung, LG, etc) | OTA (SMS), Bluetooth (OBEX), OTA (Hosting), QRCode-to-mobile | Free |
Mobile application testing
The application is first tested within the development environment using emulators. Later it is subjected to field testing. Emulators provide inexpensive way to test the applications on mobile phones to which we may not have physical access. Here is a list of free tools for testing application across the most popular mobile operating systems.
- Google Android Emulator[2]
It is Android Emulator which is patched to run on a Windows PC as a standalone app without having to download and install the complete and complex Android SDK, and can be even installed and Android compatible apps can be tested on it.
- Official Android SDK Emulator[3]
It includes a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls).
- MobiOne[4]
MobiOne Developer is a mobile Web IDE for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre.
- TestiPhone[5]
It is a web browser based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3.
- iPhoney[6]
It gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone.iPhoney will only run on Mac OS X 10.4.7 or later.
- BlackBerry Simulator[7]
There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products. With any of the BlackBerry device simulators, we can test how the BlackBerry device software, screen, keyboard and trackwheel will work with application.
Tools
- FoneMonkey: This is a free Mobile Application Testing tool for iPhone applications[8]
- Robotium: This is an automation tool for Android Mobile Application[9]
- Sikuli: This is a visual technology to automate and test graphical user interfaces (GUI) using images.
- Deviceanywhere: This is an automation tool for Mobile Application across all platforms, all devices.[10]
- MITE: A Mobile content testing and validation tool for Mobile Web application.[11]
Application stores
Several initiatives exist both from mobile vendor and mobile operators around the world. Application developers[12] can propose and publish their applications on the stores, being rewarded by a revenue sharing of the selling price. Most famous is Apple's App Store, where only approved applications may be distributed and run on iOS devices (otherwise known as a walled garden). With extraordinary speed Google's Android Market counting (at the moment) the 2nd largest number of apps and which are running on devices with Android OS. HP / Palm, Inc have also created the Palm App Catalog where HP / Palm, Inc webOS device users can download applications directly from the device or send a link to the application via a unique web distribution method. Recently, mobile operators such as Telefonica Group and Telecom Italia have launched cross-platform application stores for their subscribers.
Patents
There are numerous patent applications pending for new mobile phone apps. Most of these are in the technological fields of Business methods, Database management, Data transfer and Operator interface.[13]
Patent enforcement
On May 31, 2011, Lodsys asserted two of its four patents: U.S. Patent No. 7,620,565 ("the '565 patent") on a "customer-based design module" and U.S. Patent No. 7,222,078 ("the '078 patent") on "Methods and Systems for Gathering Information from Units of a Commodity Across a Network." against the following application developers:[14]
- Combay
- Iconfactory
- Illusion Labs
- Shovelmate
- Quickoffice
- Richard Shinderman of Brooklyn, New York
- Wulven Game Studios of Hanoi, Vietnam
See also
- List of digital distribution platforms for mobile devices
- Lazy User Model
- Mobile application management
- Mobile business intelligence
- Mobile computing
- Mobile Device Testing
- Mobile games
- Mobile Marketing
- android software development
- MoSoSo, Mobile Social Software
- On-Device Portal
- WURFL and WALL
- JQuery Mobile
References
- ^ Mobile Game and App Programming Tutorials | DrMop
- ^ Download Google Android Emulator
- ^ Android Emulator | Android Developers
- ^ http://www.genuitec.com/mobile/
- ^ http://www.testiphone.com/
- ^ Marketcircle | iPhoney
- ^ BlackBerry
- ^ » FoneMonkey:Free Mobile Application Testing tool for iphone apps Mobile Application Testing
- ^ » Robotium : Automation tool for Android Mobile Application Mobile Application Testing
- ^ Keynote DeviceAnywhere - Mobile App Testing and Lifecycle Management
- ^ » MITE (Mobile Interactive Testing Enviornment) Mobile Application Testing
- ^ Mobile Application Development http://www.webmapsolutions.com/mobile-arcgis-paper-gps-data-collection
- ^ Nowotarski et al, “Increasing Allowance Rates by Selectively Targeting Patent Class” IPwatchdog, April 6, 2011
- ^ Florian Meuller, “Lodsys sues 7 app developers in Eastern Texas, disagrees with Apple; Android also targeted”, FOSS Patents blog, May 31, 2011
Mobile Application Development