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Ubisoft

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Ubisoft Entertainment S.A.
Company typePublic
IndustryInteractive entertainment
Founded1986
HeadquartersMontreuil-sous-Bois, France
Bucharest, Romania
Montreal, Quebec, Canada
Key people
Yves Guillemot, CEO
Yannis Mallat, CEO of Montreal Studio
Michel Ancel, Game designer
ProductsRayman
Assassin's Creed series
Beyond Good & Evil
Blazing Angels
Brothers in Arms
Far Cry series
Might and Magic
Myst
Prince of Persia
Tom Clancy's Ghost Recon
Tom Clancy's Rainbow Six
Tom Clancy's Splinter Cell
Tom Clancy's H.A.W.X.
RevenueIncrease 1,058 billion sales (2009) Increase$1.4 billion[1]
Increase €155 million
Increase €109.8 million
Total assets3,604,841,000 Euro (2020) Edit this on Wikidata
Number of employees
Increase 4,500 [2]
Websitewww.ubi.com
www.ubisoftgroup.com

Ubisoft Entertainment S.A. (EuronextUBI) (Template:Pron-en EW-bee-soft[3]) is a French computer and video game publisher and developer with headquarters in Montreuil-sous-Bois, France. The company has facilities in over 20 countries, with studios in Toronto, Montreal and Quebec City, Canada; Bucharest, Romania; Barcelona, Spain; Shanghai, Chengdu, China; Singapore; Cary, North Carolina, USA; Düsseldorf, Germany; Sofia, Bulgaria; Casablanca, Morocco; Sydney, Australia; Milan, Italy; Pune, India and São Paulo, Brazil; Malmö, Sweden; Surrey, United Kingdom amongst other locations.

As of 2004, it was the third-largest independent video game publisher in Europe, and the seventh largest in the United States. Ubisoft's revenue for 2002-2003 was 453 million; for fiscal year 2003-2004, this grew to €508 million. As of 2005, Ubisoft employed more than 3,500 people, of which over 1,700 are classed as working in production. The company's largest development studio is Ubisoft Montreal, which in 2004 employed approximately 1,600 people.[4] Yves Guillemot, a founding brother, was the chairman and CEO. As for 2008-2009, Ubisoft's revenue was €1,058 million, reaching the 1 billion euro milestone for the first time in its history.

History

The five brothers of the Guillemot family founded Ubisoft as a computer game publisher in 1986 in France (Brittany). Yves Guillemot soon made deals with Electronic Arts, Sierra On-Line, and MicroProse to distribute their games in France. By the end of the decade, Ubisoft began expanding to other markets, including the United States, the United Kingdom, and Germany.

In the early 1990s, Ubisoft initiated its in-house game development program which led to the 1994 opening of a studio in Montreuil, France, which later became their headquarters. Ubisoft became a publicly traded company in 1996 and continued to expand to offices around the globe, opening locations in Shanghai and Montreal.

In 2000, Ubisoft had acquired Red Storm Entertainment.[5]

In February 2001, they acquired Düsseldorf, Germany based Blue Byte Software.[6]

In March 2001, Gores Technology Group sold The Learning Company's entertainment division (which includes games originally published by Brøderbund Software, Mattel, Mindscape and Strategic Simulations, Inc.) to them. The sale included the rights to IPs such as the Myst and Prince of Persia series.[7]

In October 2001, they acquired Gamebusters and move them to the German Offices.[8]

In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest. The publisher established ubi.com as its online division. However, in February 2004, Ubisoft cancelled the online portion of Uru and backed out of the publishing deal on The Matrix Online. Nevertheless, a mere week later, the company announced its acquisition of Wolfpack Studios, developer of Shadowbane.

In December 2004, a rival game corporation Electronic Arts purchased a 19.9% stake in the firm, an action Ubisoft referred to as "hostile" on EA's part.[9]

In March 2005, Ubisoft acquired part of MC2-Microïds (Microïds Canada) and integrated it into Ubisoft Montreal.[10]

In July 2006 Ubisoft also bought the Driver franchise from Atari for a sum of €19 million (USD$24 million) in cash for the franchise, technology rights, and most asset. Additionally, though Ubisoft is not acquiring the studio outright, the members of Driver developer Reflections Interactive became employees of Ubisoft. As a result, Reflections Interactive was subsequently renamed Ubisoft Reflections.

On 11 April 2007, Ubisoft announced that it had acquired German game developer Sunflowers,[11] followed by an acquisition of Japanese developer Digital Kids that November.[12]

Ubisoft is also responsible for publishing famous franchises produced by other important studios for some specific platforms, such as Resident Evil 4 for PC, which is a Capcom production, and Innocent Life: A Futuristic Harvest Moon for PlayStation 2 and Harvest Moon Online, which are Marvelous Interactive productions.

On 10 November 2008, Ubisoft acquired Massive Entertainment from Activision.[13]

Studios

As one of the largest video game companies in the world, Ubisoft has several divisions and offices throughout the world. While some were founded by Ubisoft, others have been acquired over time. Some of these studios are:

Games

Upcoming games

2010

2011

Unknown date

Upcoming motion pictures

Game engines

Ubisoft utilizes a multitude of engines. In the current generation, it has licensed third party engines like Epic's Games' Unreal Engine 2.5 (Tom Clancy's Splinter Cell: Double Agent, Tom Clancy's Splinter Cell: Conviction), Unreal Engine 3.0 (Tom Clancy's Rainbow Six Vegas, and Tom Clancy's Rainbow Six Vegas 2, Brothers in Arms: Hell's Highway), GRIN's Diesel Engine (Tom Clancy's Ghost Recon Advanced Warfighter (PC), Tom Clancy's Ghost Recon Advanced Warfighter 2 (PC)), and the CryEngine (Far Cry Instincts) Onyx Engine was used in several 2007 DS and PSP releases; Cranium Kabookii, Chessmaster: The Art of Learning (DS), Surf's Up (DS and PSP), and TMNT (DS and PSP).[citation needed]

In addition, it has utilized proprietary and first party technology, including: the Anvil engine (Assassin's Creed, Prince of Persia, Shaun White Snowboarding, Assassin's Creed 2), the YETI engine (Tom Clancy's Ghost Recon Advanced Warfighter,Tom Clancy's Ghost Recon Advanced Warfighter 2, America's Army: True Soldiers, Beowulf, Lost: Via Domus), the Jade engine (Peter Jackson's King Kong: The Official Game of the Movie, Beyond Good & Evil, Rayman Raving Rabbids, TMNT, Rayman Raving Rabbids 2, Naruto: Rise of a Ninja, Naruto: The Broken Bond), the LyN engine (Rabbids Go Home, Red Steel 2), and the Dunia engine (Far Cry 2).

Uplay

With the release of Assassin's Creed II in 2009, Ubisoft launched the Uplay network, which is activated either in-game or via the Uplay website.[25] Uplay allows players to connect with other gamers, and to earn rewards based on achievements in Uplay enabled games, with Ubisoft CEO Yves Guillemot stating that "the more you play, the more free goods you will be able to have".[26]

Ubidays

Ubidays is a two day press conference hosted by Ubisoft. Ubidays is the first official press conference of each year, where Ubisoft announces all of its upcoming games for that year.[27]

Controversies

Ubisoft had, for a time, used the controversial StarForce copy protection technology that installs hidden drivers on a system and is known to cause some hardware problems and compatibility issues with certain operating systems, starting with the game Tom Clancy's Splinter Cell: Chaos Theory, which was not compatible with Windows XP Professional x64 Edition for quite some time, until a patch was released by the makers of StarForce.[28] On 14 April 2006, Ubisoft confirmed that they would stop using StarForce on their games, citing complaints from customers.[29]

In the February 2008 issue of Electronic Gaming Monthly, Editor-in-Chief Dan “Shoe” Hsu asserted that Ubisoft had ceased to provide all Ubisoft titles to the EGM for any coverage purposes as a result of prior critical previews and negative reviews.[30][31]

Yves Guillemot, the CEO of Ubisoft, was quoted in the company's third-quarter 2008-09 sales report as saying "as some of our games did not meet the required quality levels to achieve their full potential, they need more sales promotions than anticipated."[32]

In January 2010, Ubisoft has announced the Online Services Platform, which forces customers to not only authenticate on the first game launch, but to remain online continually while playing, with the game even pausing if network connection is lost. This makes it impossible to play the game offline, to resell it, and means that should Ubisoft's servers go down, the game will be unplayable. http://support.uk.ubi.com/online-services-platform/

Lawsuits

In 2008, Ubisoft sued Optical Experts Manufacturing (OEM), a DVD Duplication company for $20 million plus damages for the leak and distribution of its Assassins Creed PC game. The lawsuit claims that OEM did not take proper measures to protect its product as stated in its contract with Ubisoft. The complaint also alleges that OEM admitted to all the problems in the complaint.[33]

See also

References

  1. ^ http://www.vg247.com/2009/04/29/ubisoft-sales-for-q4-show-increase-of-14-14-million/
  2. ^ http://www.ubisoftgroup.com/index.php?p=65&art_id=
  3. ^ Stephen Totilo (publisher), Alexandre Amancio, Clint Hocking, and Louis-Pierre Pharand (2007-09-17). How To Pronounce… “Ubisoft” (The Official Explanation) (Video). MTV Networks. Event occurs at 0:22. Retrieved 2009-07-03.
  4. ^ French, Michael (7 February 2007). "Ubisoft Montreal to become world's biggest studio". Develop Magazine. Retrieved 2007-11-01.
  5. ^ http://www.bluesnews.com/cgi-bin/articles.pl?show=60
  6. ^ http://www.gamespot.com/news/2683947.html
  7. ^ http://www.gamezone.com /news/03_07_01_11_45AM.htm
  8. ^ a b http://www.mobygames.com/company/ubisoft-entertainment-sa/history
  9. ^ Feldman, Curt (20 December 2004). "Electronic Arts buys stake in Ubisoft in "hostile" act". Gamespot. Retrieved 2007-11-09.
  10. ^ "Ubisoft Montreal enters into an agreement to acquire Microids Canada's development operations". Ubisoft. 2 March 2005. Retrieved 2007-11-09.
  11. ^ "Ubisoft Acquires SunFlowers, Anno Franchise". Gamasutra. 11 April 2007. Retrieved 2007-04-12.
  12. ^ "Ubisoft Buys Japanese Studio". GameTab. 5 November 2007. Retrieved 2007-11-05.
  13. ^ Ubisoft acquires the assets of Massive Entertainment
  14. ^ a b c d e f g "Ubisoft Entertainment SA - Historical Events". Retrieved 28 November 2009.
  15. ^ http://www.mobygames.com/company/related-designs-software-gmbh
  16. ^ http://news.spong.com/press_release/12279/Ubisoft-acquires-Sunflowers-takes-stake-in-Related-Designs
  17. ^ Boyes, Emma (April 15, 2008). "Ubisoft orders Indian takeaway". GameSpot. Retrieved 2008-09-11.
  18. ^ http://www.mobygames.com/company/ubisoft-divertissements-inc
  19. ^ http://www.ubisoftgroup.com/index.php?p=59&art_id=60&vars=Y29tX2lkPTcwNSZzZW5kZXI9SE9NRSZzZW5kZXJfdXJsPWluZGV4LnBocCUzRnNpdF9pZCUzRDImZmlsdGVyX3R5cGU9JmZpbHRlcl9tb250aD0mZmlsdGVyX3llYXI9&PHPSESSID=6b3079252b905588c7a06bb8a8989faf
  20. ^ http://www.ubi.com/FRCA/News/Info.aspx?nId=3261
  21. ^ http://www.mobygames.com/company/ubisoft-so-paulo
  22. ^ Q & A with Ubisoft Singapore Managing Director Olivier de Rotalier
  23. ^ "Academy of Champions Announced". Gaming Union. May 20, 2009.
  24. ^ http://www.gamespot.com/news/6146792.html
  25. ^ "Assassin's Creed II and Splinter Cell to feature Uplay system". 21 November 2009. {{cite web}}: |access-date= requires |url= (help); Missing or empty |url= (help)
  26. ^ "Ubisoft: All Our Games Will Do This UPlay Thing". Retrieved 26 November 2009.
  27. ^ Ubidays press conference Retrieved on 6/3/08
  28. ^ StarForce website page about patch
  29. ^ Ubisoft officially dumps Starforce
  30. ^ 3 Companies Bar EGM From Coverage Following Poor Reviews
  31. ^ "Banned", Dan "Shoe" Hsu's blog at 1UP.com
  32. ^ Ubisoft 3rd-quarter 2008-09 sales report
  33. ^ ubisoft vs OEM

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