Jump to content

Euphoria (software)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Soetermans (talk | contribs) at 10:09, 5 August 2016 (→‎See also: how is that see also?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Euphoria Game Engine
Developer(s)NaturalMotion
Operating systemMicrosoft Windows
OS X
Linux
PlayStation 3
PlayStation 4
Xbox 360
Xbox One[1]
iOS
Android
TypeMotion engine, human physics engine
LicenseProprietary
WebsiteNaturalMotion.com

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system".[2] Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employs a more complex method to animate the entirety of physically bound objects within the game environment.[3] The engine was to be used in an Indiana Jones game that has since been cancelled. According to its web site, Euphoria runs on the Microsoft Windows, OS X, Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, iOS and Android platforms and is compatible with all commercial physics engines.

A press release that was enclosed with the second trailer eventually confirmed that Grand Theft Auto IV is the first of Rockstar's games to feature Euphoria.[4][5] Red Dead Redemption is their second game to use this engine. The Star Wars titles, Star Wars: The Force Unleashed and The Force Unleashed II use Euphoria, as does Grand Theft Auto V.[citation needed]

Euphoria is used in a few of the games based on the Rockstar Advanced Game Engine.

Software using Euphoria

References

  1. ^ "Euphoria brings Dynamic Motion Synthesis live onto PlayStation 3, Xbox 360 and PC".
  2. ^ "NaturalMotion's FAQ page" (under "What is Dynamic Motion Synthesis?").
  3. ^ Castro, Juan (10 May 2006). "E3 2006: Indiana Jones Eyes-on". IGN.
  4. ^ "Grand Theft Auto IV Trailer 2 Launched!". GTA4.net. 28 June 2007.
  5. ^ Boyer, Brandon (29 June 2007). "Product: Grand Theft Auto IV Using NaturalMotion's Euphoria". Gamasutra. Retrieved 3 April 2008.
  6. ^ "NaturalMotion and Rockstar Games, Inc. Announce Development Partnership" (PDF). NaturalMotion Press Release. 27 February 2007.
  7. ^ NaturalMotion Announces Backbreaker (PDF). Backbreaker press release.{{citation}}: CS1 maint: postscript (link)
  8. ^ "IGN: Max Payne 3 Details Emerge".
  9. ^ "Clumsy Ninja now available on the App Store".

Template:Euphoria Engine games