PlayStation 4
Developer | Sony Computer Entertainment |
---|---|
Manufacturer | Sony Computer Entertainment |
Product family | PlayStation |
Type | Video game console |
Generation | Eighth generation |
Release date | Q4 2013 |
Introductory price | US$399/€399/£349 |
Media | Blu-ray Disc, DVD |
CPU | Semi-custom 8-core AMD x86-64 CPU (integrated into APU) |
Memory | 8 GB GDDR5 (unified) |
Storage | Hard drive, 500GB (user upgradeable) |
Display | |
Graphics | Semi-custom AMD Radeon GPU (integrated into APU) |
Controller input | DualShock 4, PlayStation Move, PlayStation Vita |
Camera | PlayStation Camera |
Connectivity | 802.11 b/g/n Wireless, Bluetooth 2.1, USB 3.0, Ethernet 10/100/1000 |
Online services | PlayStation Network |
Backward compatibility | No native support Cloud-support planned |
Predecessor | PlayStation 3 |
Website | Country selector |
The PlayStation 4 (Japanese: プレイステーション4, Hepburn: Pureisutēshon Fō), officially abbreviated as PS4, is an upcoming video game console from Sony Computer Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, the PS4 is expected to launch in the fourth quarter of 2013, and will compete with Nintendo's Wii U and Microsoft's Xbox One, as part of the eighth generation of video game consoles.
Moving away from the Cell architecture, the PlayStation 4 will feature an AMD processor based around the x86-64 instruction set.[1] This is intended to make video game development easier on the next-generation console, attracting a broader range of developers. These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PS4 include 8 GB of unified memory in the form of GDDR5, a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks.
By incorporating a 'share' button on the new controller and making it possible to view in-game play streamed live from friends, Sony plans to place more focus on social gameplay. Among new applications and services, Sony plans to debut Gaikai, a cloud-based gaming service that hosts downloadable content and games. The company also plans to release the PlayStation App allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay.
History
According to lead architect Mark Cerny, development on Sony's eighth-generation video game console began as early as 2008.[2] Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues in production.[3] The delay placed Sony almost a year behind Microsoft's Xbox 360, which was already approaching 10 million units sold by the time the PS3 launched.[3] PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.[4]
In 2012, Sony began shipping development kits to game developers consisting of a modified PC running the AMD Accelerated Processing Unit chipset.[5] These development kits were known as Orbis.[6] In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City on February 20, 2013 to cover the "future of PlayStation".[7][8] Sony officially announced the PlayStation 4 at the event.[9][10] They revealed details about the PS4's hardware and discussed some of the new features it will introduce.[11][12] Sony also showed off real-time footage of games in development, as well as some technical demonstrations.[13] They expect to release the console in the fourth quarter of 2013.[14]
Sony released more information about the PS4 on June 10, 2013 at the Electronic Entertainment Expo, as well as showing the device itself.[15]
Hardware
The console design was revealed at the press conference, since the design and specifications were still being finalized.[16] However, some technical specifications about the console were announced.[11][12] The technology in the PlayStation 4 will be relatively similar to the hardware found in personal computers.[17] This familiarity should make it easier and less expensive for game studios to develop games for the PS4.[18][19] The physical console was finally unveiled by Sony at E3 2013.
Console
The PlayStation 4 will utilize a semi-custom accelerated processing unit (APU) developed by AMD in cooperation with Sony. Its APU will be a single-chip that combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[20] The CPU consists of eight x86-64 cores based on the upcoming Jaguar architecture from AMD.[20] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[14] This processing power can be used for graphics, physics simulation, or a combination of the two. The console also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[21][22] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[23] Though not much is currently known of the PS4's audio capabilities, the console also contains a dedicated hardware audio module, which can support in-game chat with minimal external resources as well as "a very large number" of MP3 streams for use in in-game audio.[24]
The PS4 will contain 8 GB of GDDR5 unified system memory with a maximum bandwidth of 176 GB/s.[14][25] This is 16 times the amount found in the PS3, and is expected to give the console considerable longevity.[17][26] The unified memory architecture allows the CPU and GPU to access a consolidated memory, removing the need for separate, dedicated memory pools.[26]
The read-only optical drive will read Blu-ray discs at 6x CAV for a maximum read speed of 27 MB/s – a significant upgrade from the PS3's 2x speeds that were capped at 9MB/s.[26][27] To further enhance optical drive performance, the PS4 will feature a hardware on-the-fly Zlib decompression module, allowing for greater real-term bandwidth, whilst at the same time, the console will continuously cache data onto its hard disk, even buffering unread data when a game isn't actively accessing the optical drive, forming part of Sony's PlayGo strategy.[24] Early reports indicate that the Blu-ray Disc drive will not be capable of reading quad-layer 100 GB discs, a new Blu-ray Disc technology designed to support 4K resolution.[26] Although the console will support photos and videos at 4K resolution, the system is not expected to be able to render games beyond 1080p.[28][29] The console will include a 500-gigabyte hard drive for additional storage,[30] which can be upgraded by the user.[31]
The PlayStation 4 will feature 802.11 b/g/n wireless network connectivity, Ethernet (10BASE-T, 100BASE-TX and 1000BASE-T), Bluetooth 2.1, and two USB 3.0 ports.[14][26] An auxiliary port will also be included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3.[14] A mono headset, which can be plugged into the DualShock 4, will come bundled with the system.[32] Audio/video output options include HDMI and optical S/PDIF.[14] The PlayStation 4 does not have an analog audio/video output.[33]
Controllers
The DualShock 4 will be the PlayStation 4's primary controller, retailing at US$59/€59/£54.[34] Similar to the DualShock 3, it will connect to the console via Bluetooth 2.1+EDR.[35] The DualShock 3, however, will not be compatible with PS4.[36] The DualShock 4 will be equipped with several new features, including a built-in two-point capacitative touch pad on the front of the controller, which is clickable.[32] The controller will support motion detection via a three-axis gyroscope and three-axis accelerometer and improved vibration.[32][35] It will include a non-removable,[37] rechargeable lithium-ion battery tentatively capable of storing 1000 mAh.[32] The tentative design weighs 210 g (7.4 oz), has dimensions of Template:Convert/3, and has a rubber or etched plastic backing to enhance grip.[35][37] The design shown at the PlayStation 4 reveal event was "near final".[16]
The controller will feature several output connectors. Its stereo jack (3.5 mm TRS connector) will support the connection of a headset to allow a user to speak and hear audio simultaneously.[35] A micro USB port, an extension port, and a mono speaker will also be included. The controller can be charged via micro USB, a dedicated charging station, or the console (even when the console is off).[32]
The DualShock 4 will feature the following buttons: PS button, SHARE button, OPTIONS button, directional buttons, action buttons (triangle, circle, cross, square), shoulder buttons (R1/L1), triggers (R2/L2), analog stick click buttons (L3/R3) and a touch pad click button.[32] These mark several changes from the DualShock 3 and other previous PlayStation controllers. The START and SELECT buttons have been merged into a single OPTIONS button.[32][37] A dedicated SHARE button will allow players to upload video from their gameplay experiences.[32] The joysticks and triggers have been redesigned based on developer input.[32] The joysticks now will feature a concave surface.[37]
The DualShock 4 will also feature a light bar that can display different colors. The colors will help identify players and alert them with critical messages such as low health.[32] It also will interact with a camera attachment that perceives movement and depth by using the controller's light bar. It is based on the existing technology used in the PlayStation Move. Existing PlayStation Move controllers will be supported on the PS4.[35][38]
PlayStation Camera
The PlayStation Camera is a motion sensing input device for the PlayStation 4. It will include two 1280×800px cameras. The lenses will operate with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view.[32] The dual camera setup will allow for different modes of operation, depending on the target application.[39] The two cameras can be used together for depth-sensing of objects in its field of vision,[40] akin to the Xbox 360's Kinect peripheral.[41] Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.[42]
The PlayStation Camera will also feature a four-channel microphone array,[32] which helps reduce unwanted background noise and may even be used to issue commands.[39] It is tentatively set to be Template:Convert/3 (width × height × depth), with a weight of 183 grams (6.5 oz).[32] It will record video in RAW and YUV (uncompressed) formats and will connect with the PlayStation 4 via the console's auxiliary port.[32] The PlayStation Camera would be released as a separate, add-on accessory,[30] priced at US$59/€49/£44.[34]
Companion devices
A variety of devices, such as smartphones, tablets, and the PlayStation Vita, can interact with the PlayStation 4 as second screens.[14] Companion devices can also wake the console from sleep mode.[43]
The PlayStation Vita can be used for streaming video directly from the console to the handheld, allowing supported games to be played remotely.[44] Sony hopes to make all PS4 games playable on the PlayStation Vita.[14] Developers can add Vita-specific controls for use via Remote Play.[16]
The PlayStation App will allow mobile devices to interact with the PlayStation 4, similar to Xbox SmartGlass.[45][46] It will be available for iOS and Android smartphones and tablets.[14] Gamers can use this application to, for example, purchase PS4 titles while away from home and have them remotely downloaded to the console, watch live streams of other gamers, and view in-game maps while playing games.[14]
Software and services
The PlayStation 4 runs an operating system called "Orbis OS" which on the current development prototypes uses a FreeBSD 9 Kernel.[47] Although the PS4 does not require an Internet connection to function, Sony says the PlayStation 4's feature set is much richer when online.[48] The PlayStation Network (PSN) will allow players to access a variety of cloud-based services from the PlayStation Store including Music Unlimited and Video Unlimited subscription services.[14] Customers can browse titles and stream games via Gaikai to try them out almost instantaneously.[14][49] Online multiplayer access requires a subscription to PlayStation Plus,[50] a policy new to the PlayStation consoles, but free-to-play titles such as DC Universe Online, PlanetSide 2 and Warframe will be playable without a subscription, and asynchronous functions such as online leaderboards can still be accessed.[51] Furthermore, owing to the need to subscribe for online multiplayer, Sony will not allow online passes to be used on the system by any publisher.[52] Sony intends to expand and evolve the services it offers over the PlayStation 4's lifespan.[53]
User interface
The PlayStation 4 will replace the XrossMediaBar with a new interface[54] titled PlayStation Dynamic Menu.[55] The user profile for players will be improved, showing recent activity, their full name and other details in addition to their unlocked Trophies.[56] The PS4 home screen will feature personalized content from friends.[14] Services from third-party vendors, such as Netflix and Amazon Instant Video, will also be accessible within the new interface.[57] It will be possible to multitask during gameplay, such as opening a web browser while playing a game.[14]
Social features
"Social" was one of the five major principles discussed by Sony.[53] Although the console will have improved social functionality, the features are optional and can be disabled.[53] Gamers will have the option to use real names with friends, in addition to a nickname in other situations when anonymity is important.[58]
Sharing
The DualShock 4 controller includes a SHARE button, allowing the player to cycle through the last 15 minutes of gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Facebook and YouTube.
"Ustream’s integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer." |
– Ustream co-founder Brad Hunstable |
Live broadcasting
Gamers can browse live video of titles their friends are playing through the PS4 interface, with cross-game camera and microphone inputs, spectate or assist in their game to help them overcome difficult obstacles, and broadcast live video of their own gameplay via public services such as Ustream, allowing friends to view and comment on them from other web browsers and devices.[14] A developer SDK gives any studio the option to add Twitch functionality to their games.[59]
Games
Sony Computer Entertainment of America chief executive officer Jack Tretton said games for the PlayStation 4 will range in price from US$0.99 to $60.00.[60] Games on the PlayStation 4 will not be region-locked,[61] and gamers can trade, lend, and re-sell their games, as buying a game means it is owned by them forever.[62]
Sony hopes to make it easier for independent game developers to develop titles for the PS4.[19] At the 2013 E3 Sony event, the company revealed that they will allow developers to self-publish their titles on the PlayStation Network for the PlayStation 3, 4, and Vita systems.[63] The company further announced at least ten indie titles that will make their console debut on the PlayStation 4 by the end of 2013.[64]
Physical and online content
The system will feature downloadable content similar to what is available on other PlayStation platforms. In addition to physical media that can be picked up in store, all PlayStation 4 games can be downloaded online,[65] plus every game can be demoed for free.[66] Sony will not prohibit the usage of second-hand games purchased in physical form and there will be no requirement for the console to frequently check-in online to validate game legitimacy.[67][68]
PlayGo
When a title is selected online, only a portion of the game data has to be transferred to the system before it can be started (e.g. the first level), with the remaining parts downloading during play, reducing waiting time. If users prefer to play their game directly from disc, PS4 will install data to the hard drive during play, eliminating loading times. This is accomplished via the system's background processor. Similarly, system updates are downloaded seamlessly in the background without interruption.[69] The PS4 also features technology that attempts to determine trends, including titles a gamer is likely to express interest in next, and then automatically download a small percentage of those games in the background, even in sleep mode, in order to save time.[14]
Suspend mode
Should the need arise to end a gaming session at short notice, the PS4 will enter a low power state and suspend the player's game at that moment, so that later, when full power is restored, the player can quickly resume where they left off, negating unnecessary splash screens and menu options.[70]
Backward compatibility
The PlayStation 4 will not include the ability to support previous PlayStation console games at launch.[1] Sony has instead detailed plans to explore cloud-based emulation of previous generations as a long-term solution to the challenges of backwards compatibility. The firm has yet to also rule-out on-console emulation of previous generations.[71]
Sony is planning to launch a cloud-based streaming service through Gaikai, a company acquired by Sony in July 2012. The service will emulate and render previous generations of PlayStation games, streaming them to the PS4 and, likely, the Vita, over the internet.[72][73]
Reception
Reception to the console from developers and journalists has been positive.
Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".[74] John Carmack, programmer and co-founder of id Software, also commended the design by saying "Sony made wise engineering choices",[75] while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console.[76]
Eurogamer called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation 3.[26] Ted Price, president and CEO of Insomniac Games, said: "As a longtime partner of Sony's we've enjoyed some pretty awesome console tech over the last couple of decades and it looks like the PS4 will continue that trend. I think most of us in the console development world are always looking for more horsepower, more memory, more storage, faster load times... Sony showed clear evidence that we're getting those boosts with this console. However since we at Insomniac love creating new IP, what seems particularly cool is the Gaikai streaming which should allow you to experience console IP on different types of devices."[77]
After Sony's E3 2013 press conference, IGN responded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do, you'll buy a PlayStation 4."[78] The PlayStation 4's removable and upgradable hard drive also drew praise from IGN, with Scott Lowe commenting that the decision gave the PS4 "another advantage" over the Xbox One, which has an inaccessible HDD.[79]
GameSpot also states that PlayStation 4 is "the gamer's choice for next-generation", citing the price, the lack of restrictive digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.[80] GameSpot editor Tom McShea wrote that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season."[81]
See also
References
- ^ a b Hearn, Mark (February 20, 2013). "PlayStation 4 will not have native PS3 backwards compatibility". Retrieved February 25, 2013.
- ^ Goldfarb, Andrew (February 20, 2013). "PlayStation 4 Revealed". IGN. Retrieved February 21, 2013.
- ^ a b "PlayStation 3 sells out at launch". BBC. November 11, 2006. Retrieved February 22, 2013.
- ^ Minkley, Johnny (November 23, 2011). "Sony: it would be "undesirable" for PS4 to launch significantly later than the competition". Eurogamer. Retrieved February 21, 2013.
- ^ Garratt, Patrick (November 2, 2012). "PS4: new kits shipping now, AMD A10 used as base". VG247.com. Retrieved February 22, 2013.
- ^ Luke Karmali (2012-12-11). "Report: Xbox 720 And PS4 Codenames And Details". IGN. Retrieved 2013-05-21.
- ^ Arthur, Charles (February 1, 2013). "PlayStation 4 rumours fly as Sony invitations hint at release". The Guardian. Retrieved February 22, 2013.
- ^ (c)Sony Computer Entertainment Inc. (2013-02-20). "Videogame industry's brightest minds convene in New York as part of Sony Computer Entertainment's introduction of PlayStation 4". Sony Computer Entertainment. Retrieved 2013-02-21.
- ^ Bishop, Bryan (February 20, 2013). "Sony announces the PlayStation 4". TheVerge. Retrieved February 20, 2013.
- ^ Rivington, James (February 20, 2013). "The PlayStation 4 has been officially revealed in New York!". TechRadar. Retrieved February 21, 2013.
- ^ a b Bryan Bishop (2013-02-20). "Sony announces the PlayStation 4". The Verge. Retrieved 2013-02-20.
- ^ a b Ben Gilbert (2013-02-20). "Sony unveils its next game console, the PlayStation 4". Engadget. Retrieved 2013-02-20.
- ^ Stark, Chelsea (February 22, 2013). "PlayStation 4 Gets Early Support From Publishers and Developers". Retrieved February 25, 2013.
- ^ a b c d e f g h i j k l m n o p Sony Computer Entertainment Inc. (February 21, 2013). "SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™)". Retrieved February 25, 2013.
- ^ Kelion, Leo. "BBC News - E3: PlayStation 4 console priced cheaper than Xbox One". Bbc.co.uk. Retrieved 2013-06-11.
- ^ a b c Gilbert, Ben (February 21, 2013). "The DualShock 4 is 'near final' hardware, Remote Play is more than an afterthought, and other notes from Shuhei Yoshida". Retrieved February 25, 2013.
- ^ a b Yin-Poole, Wesley (February 22, 2013). "PS4: PC-like architecture, 8GB RAM delight developers". Retrieved February 25, 2013.
- ^ Purchese, Robert (February 22, 2013). "Five analysts, one consensus: PlayStation 4 impressed". Retrieved February 25, 2013.
- ^ a b Crossley, Rob (February 22, 2013). "Sony promises indie-friendly PSN: 'We believe in smaller devs'". Retrieved February 25, 2013.
- ^ a b Taylor, John (February 21, 2013). "AMD and The Sony PS4. Allow Me To Elaborate". Retrieved February 25, 2013.
- ^ Conditt, Jessica (February 20, 2013). "PS4 allows playing games as they're downloading". Retrieved February 24, 2013.
- ^ Williams, Mike (February 20, 2013). "Articles Register Sony reveals developer-centric PlayStation 4". Retrieved February 24, 2013.
- ^ Seifert, Dan (February 20, 2013). "Sony PlayStation 4 games can be played while they are downloading". Retrieved February 24, 2013.
- ^ a b "Inside the PlayStation 4 With Mark Cerny". Retrieved June 8, 2013.
- ^ Femmel, Kevin (February 20, 2013). "Sony reveals the PS4: New controller, 8GB RAM, doesn't play PS3 discs and more". Gimme Gimme Games. Retrieved February 21, 2013.
- ^ a b c d e f Leadbetter, Richard (February 21, 2013). "Spec Analysis: PlayStation 4". Eurogamer.net. Retrieved February 25, 2013.
- ^ Kuchera, Ben (January 17, 2007). "Is Blu-ray really a good medium for games?". Ars Technica. Retrieved February 25, 2013.
- ^ JC Fletcher (2013-02-21). "PS4 will output video in 4K, but not games". Joystiq. Retrieved 2013-02-21.
- ^ Alexa Ray Corriea (2013-02-21). "PS4 will support 4K for 'personal contents' like photos, but not games". Polygon (website). Retrieved 2013-02-21.
- ^ a b Sony Computer Entertainment (2013-06-11). "PLAYSTATION®4 (PS4™) DESIGN AND PRICE UNVEILED, AVAILABLE AT $399 IN U.S. AND AT €399 IN EUROPE" (PDF). www.scei.co.jp. Retrieved 2013-06-11.
- ^ "Sony's PlayStation 4 Eye is a $59 add-on, PS4 packs an upgradable 500GB HDD inside". Engadget. 2013-06-10. Retrieved 2013-06-10.
- ^ a b c d e f g h i j k l m n Sony Computer Entertainment Inc. (21 February 2013). "SONY COMPUTER ENTERTAINMENT INTRODUCES WIRELESS CONTROLLER FOR PLAYSTATION®4 (DUALSHOCK®4) AND PLAYSTATION®4 EYE". Retrieved 26 February 2013.
- ^ Grant Brunner (2013-06-18). "Sony issues correction: PS4 will not support analog output [Updated]". ExtremeTech. Retrieved 2013-06-20.
- ^ a b "PLAYSTATION®4 (PS4™) DESIGN AND PRICE UNVEILED" (PDF). Retrieved 2013-06-11.
- ^ a b c d e MacManus, Christopher (February 21, 2013). "Finer details about PlayStation 4's DualShock 4 controller, Eye camera". CNET. Retrieved 2013-02-21.
- ^ Hinkle, David. "Yoshida: DualShock 3 won't work with PS4". Joystiq. Retrieved 2013-02-21.
- ^ a b c d McWhertor, Michael (2013-01-31). "PS4 touch-sensitive DualShock 4 controller revealed (update: features, scale detailed)". Polygon. Retrieved 2013-02-21.
- ^ Gilbert, Ben (February 20, 2013). "The PlayStation 4 supports the PlayStation Move controller". Engadget. Retrieved 2013-02-21.
- ^ a b Kyle MacGregor (2013-02-21). "PlayStation 4 Eye: Applications of PS4's twin cameras". Destructoid. Retrieved 2013-02-21.
- ^ Chris Scullion (2013-02-21). "Eye spy: Has Sony found its answer to Kinect?". CVG UK. Retrieved 2013-02-21.
- ^ Sean Buckley (2013-02-20). "PS4 Eye promises to unlock your PlayStation at a glance, tips hat to Kinect". Engadget. Retrieved 2013-02-21.
- ^ Conditt, Jessica. "PS4 Eye has two cameras: One to watch you, one to make you pretty". Joystiq. Retrieved 2013-02-21.
- ^ Conditt, Jessica (February 21, 2013). "PS4 doesn't require an always-on internet connection". Retrieved February 25, 2013.
- ^ Jon Fingas (February 20, 2013). "PlayStation 4 supports remote play on PlayStation Vita". Engadget. Retrieved February 20, 2013.
- ^ Lavey-Heaton, Megan (February 20, 2013). "PS4 to have social apps geared toward second-screen experiences | TUAW - The Unofficial Apple Weblog". TUAW. Retrieved February 21, 2013.
- ^ Blagdon, Jeff (February 20, 2013). "Sony's 'PlayStation App' for iOS and Android adds second screen to PS4". Retrieved February 21, 2013.
- ^ "Sony's PlayStation 4 Is Running Modified FreeBSD 9". Phoronix. 2013-06-23.
- ^ Hurley, Leon (March 20, 2013). "Michael Denny on PS4's philosophy". Official PlayStation Magazine. Retrieved June 1, 2013.
- ^ Jackson, Mike (February 20, 2013). "Gaikai tech brings spectating, instant demos, more to PS4". Retrieved February 25, 2013.
- ^ "How to Share Used PlayStation 4 Games - IGN Video". Ign.com. Retrieved 2013-06-11.
- ^ Nelva, Giuseppe (2013-06-12). "E3 2013: Sony's Shuhei Yoshida Shares Relevant Details on PlayStation Plus Requirement for Multiplayer on PS4". DualShockers. Retrieved 2013-06-12.
- ^ Nutt, Christian (2013-06-11). "Further clarification on Sony's DRM policies: No more online pass". Gamasutra. Retrieved 2013-06-12.
- ^ a b c Bramwell, Tom (February 21, 2013). "The big interview: Sony's Shuhei Yoshida on PS4". Retrieved February 25, 2013.
- ^ June, Laura (20 February 2013). "Sony completely revamps its user interface for the PlayStation 4". Retrieved 21 February 2013.
- ^ Pearson, Rob (July 12, 2013). "20 things you didn't know about PS4". Retrieved July 12, 2013.
- ^ Niraj Shah (February 22, 2013). "PlayStation 4 will support trophies". XTREME PS3. Retrieved February 22, 2013.
- ^ Dyer, Mitch (20 February 2013). "Netflix, Amazon Instant, More Coming to PlayStation 4". Retrieved 1 March 2013.
- ^ Ngak, Chenda (February 20, 2013). "Sony announces PlayStation 4, DualShock 4 controller". CBS News. Retrieved February 22, 2013.
- ^ Xav de Matos. Twitch SDK could allow games to be streamed from any platform, joystiq.com, June 12, 2013.
- ^ Hinkle, David (February 22, 2013). "Tretton: PS4 game prices range from $.99 to $60". Retrieved February 25, 2013.
- ^ Smith, Mat (2013-06-11). "The PS4 won't be region-locked". Engadget. Retrieved 2013-06-11.
- ^ George, Richard (June 11, 2013). "E3 2013: PlayStation 4 Supports Used Games, Doesn't Require Online Connection". IGN. Retrieved June 11, 2013.
- ^ Grubb, Jeffrey (2013-06-10). "Sony will allow indie devs to publish their own games on PlayStation 4". Venture Beat. Retrieved 2013-06-13.
- ^ Carmichael, Stephanie (2013-06-10). "Sony reveals its powerhouse of indie games on PlayStation 4". Venture Beat. Retrieved 2013-06-10.
- ^ Prescott, Shaun. "Sony: every PS4 title will be available as digital download". ComputerAndVideoGames.com. Retrieved 2013-02-25.
- ^ "The PS3's Biggest Complaint Breeds The PS4's Strengths". gamerxchange.net. 2013-05-30. Retrieved 2013-05-30.
- ^ Bramwell, Tom (2013-02-21). "Sony tells Eurogamer: PlayStation 4 will not block used games • News • PlayStation 4 •". Eurogamer.net. Retrieved 2013-02-25.
- ^ Kubba, Sinan. "Sony: PS4 can play used games". Joystiq. Retrieved 2013-02-21.
- ^ "PS4's PlayGo system explained". vg247.com. 2013-04-24. Retrieved 2013-06-01.
- ^ Spencer (2013-02-20). "Jump Back Into A Game With PlayStation 4's Suspend Mode, No Save Point Necessary". Siliconera. Retrieved 2013-06-15.
- ^ Kubba, Sinan (February 21, 2013). "Yoshida: PSN games won't run natively on PS4, no emulation or cloud support yet [update]". Retrieved 1 March 2013.
- ^ Fletcher, JC (February 20, 2013). "PlayStation 4 will stream PS1, PS2, PS3 games". Retrieved February 25, 2013.
- ^ Ishaan (February 20, 2013). "PlayStation 4 Won't Play PlayStation 3 Games Natively, Coming This Holiday". Retrieved February 20, 2013.
- ^ Andy Robinson. Interview: 'We're more Epic than we've ever been', CVG, April 2, 2013.
- ^ David Lynch. PS4: 'Sony Made Wise Choices' - Carmack nowgamer.com, February 21, 2013.
- ^ Wesley Yin-Poole. PC-like architecture, 8GB RAM delight developers, Eurogamer, February 22, 2013.
- ^ "Top Developers React To PlayStation 4" (accessed 20th of May 2013) http://www.gameinformer.com/b/news/archive/2013/02/22/top-developers-react-to-playstation-4.aspx
- ^ MacDonald, Keza (June 11, 2013). "E3 2013: Sony's Knock-Out Blow - A review of Sony's opening salvo at the end of E3's first day". IGN. Retrieved June 11, 2013.
- ^ Lowe, Scott (June 11, 2013). "E3 2013: PlayStation 4 Hard Drive is Removable, Upgradable". IGN. Retrieved June 11, 2013.
- ^ Gaston, Martin (June 11, 2013). "PlayStation 4 is the gamer's choice for next-gen". GameSpot. Retrieved June 11, 2013.
- ^ McShea, Tom (June 11, 2013). "Sony's Triumphant Night". GameSpot. Retrieved June 11, 2013.