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Work is already under way to port this framework to the [[Mono (software)|Mono]] platform. <ref>{{cite web|title=Mono.XNA |url=http://code.google.com/p/monoxna/ |accessdate=2007-06-03}}</ref>
Work is already under way to port this framework to the [[Mono (software)|Mono]] platform. <ref>{{cite web|title=Mono.XNA |url=http://code.google.com/p/monoxna/ |accessdate=2007-06-03}}</ref>


It will also be used in the [[Zune]].http://gizmodo.com/358774/xbox-360-xna-arcade-games-to-come-to-zune





==References==
==References==

Revision as of 20:39, 20 February 2008

XNA
Developer(s)Microsoft
Stable release
Operating systemMicrosoft Windows
TypeApplication framework
LicenseEULA
WebsiteXNA Homepage

Microsoft XNA ("XNA's Not Acronymed"[1]) is a set of tools, complete with a managed runtime environment, provided by Microsoft, that facilitates computer game design, development, and management. XNA does this by freeing game designers from writing "repetitive boilerplate code", [2] and brings all aspects of game production into a single system. [3] The XNA toolset was announced March 24 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14 2006. XNA Game Studio 2.0 was released in December of 2007.

At GDC 2008, Microsoft will announce plans on enabling a community publishing pipeline for the Xbox 360. It is also rumored that support for other platforms may be announced.[4]

Overview

XNA Framework

The XNA Framework is based on the native implementation of .NET Compact Framework 2.0 for Xbox 360 development and .NET Framework 2.0 on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms. The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, and Xbox 360. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Games that run on the framework can technically be written in any .NET-compliant language, but only C# and XNA Game Studio Express IDE and all versions of Visual Studio 2005 are officially supported. [1]

The XNA Framework thus encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. The XNA Framework integrates with a number of tools, such as XACT, to aid in content creation. These tools can help author the visuals or sounds in the game, and model characters with life-like dynamism.

The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox platform can only be distributed to members of the Microsoft XNA Creator's Club which carries a $99/year subscription fee. [5] Desktop applications can be distributed free of charge under Microsoft's current licensing.

XNA Build

XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine. XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data. The dependency data can be analyzed to help reduce the size of a game by finding content that is not actually used. For example, XNA Build analysis revealed that 40% of the textures that shipped with MechCommander 2 were unused and could have been omitted. [6]

XNA Game Studio

XNA Game Studio is an integrated development environment (IDE) for development of games. [7]. Five revisions have been released so far.

XNA Game Studio Professional

XNA Game Studio Professional was a planned version of the XNA IDE targeted for professional game developers. [7] Based on Visual Studio 2005 Team System, XNA Studio provides a structure for collaboration between content creators, programmers, management, and testers. Project management tasks, such as asset management, defect tracking, project automation, and work item lists, are somewhat automated by XNA Studio.

XNA Game Studio Professional is no longer under active development. The new version of XNA Game Studio(2.0) (Released December 2007) will support all versions of Visual Studio 2005. [8]

XNA Game Studio Express

XNA Game Studio Express is intended for students, hobbyist, and independent (and homebrew) game developers. [1] It is available as a free download. Express will provide basic "starter kits" for rapid development of specific genres of games, such as platform, real-time strategy, and first-person shooters. Developers can create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the XNA "Creator's Club". The initial release had no way of shipping precompiled binaries to other Xbox 360 players, but this was changed in "XNA Game Studio Express 1.0 Refresh"; it is now possible to compile Xbox 360 binaries and share them with other Creator's Club members.

The first beta version of XNA Game Studio Express was released for download on August 30 2006, followed by a second version on November 1 2006. Microsoft released the final version on December 11 2006. [9]

On April 24 2007, Microsoft released an update called XNA Game Studio Express 1.0 Refresh. [10]

XNA Game Studio 2.0

XNA Game Studio 2.0, the most recent version of XNA Game Studio, was released on December 13, 2007. [11] XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005, a networking API using Xbox Live on both Windows and Xbox 360 and better device handling. [12]

XNA Framework Content Pipeline

The XNA Framework Content Pipeline is a set of tools that allows Visual Studio and XNA Studio "as the key design point around organizing and consuming 3D content". [7]

Software License Terms and Distribution Restrictions

Licensing terms specifically prohibits the distribution of any networked videogame in any platform: "Commercial Networked Programs. In the absence of a specific agreement signed by both you and Microsoft which specifically grants you the rights to develop commercial programs that connect to any network, including Xbox Live and/or Games for Windows Live, you may not use the software to develop commercial programs that connect to any network, including Xbox Live and/or Games for Windows Live." In addition, you may not distribute games outside of the windows platform: "Distribution Restrictions:you may not...distribute Distributable Code to run on a platform other than the Windows platform"

In addition : Can I use the XNA Game Studio Express or XNA Framework to build a commercial Xbox 360 game? A: XNA Game Studio Express lets you create Windows and now Xbox 360 console games much more easily. These games are limited to non-commercial scenarios for 360 titles created with XNA Game Studio Express. However, XNA Game Studio Express may be used to create commercial games which target Windows. We plan to release XNA Game Studio Professional next year which will allow developers to create commercial games for the Xbox 360 in addition to Windows. From : http://msdn2.microsoft.com/fr-fr/directx/aa937793(en-us).aspx

Alternative implementations

Work is already under way to port this framework to the Mono platform. [13]

It will also be used in the Zune.http://gizmodo.com/358774/xbox-360-xna-arcade-games-to-come-to-zune

References

  1. ^ a b c Microsoft XNA Frequently Asked Questions Cite error: The named reference "xnafaq" was defined multiple times with different content (see the help page).
  2. ^ Microsoft: Next Generation of Games Starts With XNA
  3. ^ "YouTube: XNA explanation from experts *(video removed from YouTube "due to terms of use violation")".
  4. ^ "Interview with Chris Satchell - 2007". Retrieved 2007-12-19.
  5. ^ XNA Frequently Asked Questions
  6. ^ Brian Keller: "Will XNA tools be able to help reduce game sizes?"
  7. ^ a b c "XNA Game Studio". Retrieved 2007-03-20.
  8. ^ XNA Team Blog : Announcing XNA Game Studio 2.0
  9. ^ Gamefest announcement of XNA Game Studio Express
  10. ^ XNA Team Blog : XNA Game Studio Express 1.0 Refresh Released
  11. ^ http://creators.xna.com/Education/GettingStarted.aspx
  12. ^ XNA Team Blog : XNA Game Studio 2.0 Released
  13. ^ "Mono.XNA". Retrieved 2007-06-03.